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LMS works now as game mode, but somehow sorting is broken... ???
[divverent/nexuiz.git] / data / qcsrc / server / keyhunt.qc
1 #define FOR_EACH_KH_KEY(v) for(v = kh_worldkeylist; v; v = v.kh_worldkeynext )
2
3 // #define KH_PLAYER_USE_ATTACHMENT
4 // #define KH_PLAYER_USE_CARRIEDMODEL
5 // #define KH_KEY_ATTACHMENT_DEBUG
6
7 #ifdef KH_PLAYER_USE_ATTACHMENT
8 vector KH_PLAYER_ATTACHMENT_DIST_ROTATED = '0 -4 0';
9 vector KH_PLAYER_ATTACHMENT_DIST = '4 0 0';
10 vector KH_PLAYER_ATTACHMENT = '0 0 0';
11 vector KH_PLAYER_ATTACHMENT_ANGLES = '0 0 0';
12 string KH_PLAYER_ATTACHMENT_BONE = "";
13 #else
14 float KH_KEY_ZSHIFT = 22;
15 float KH_KEY_XYDIST = 24;
16 float KH_KEY_XYSPEED = 45;
17 #endif
18 float KH_KEY_WP_ZSHIFT = 20;
19
20 vector KH_KEY_MIN = '-10 -10 -46';
21 vector KH_KEY_MAX = '10 10 3';
22 float KH_KEY_BRIGHTNESS = 2;
23
24 string kh_Controller_Waitmsg;
25
26 // kh_state
27 //     bits 0-7: player's key status
28 //     bits 8-15: general key status
29 .float kh_state;
30 .float siren_time;  //  time delay the siren
31 //.float stuff_time;  //  time delay to stuffcmd a cvar
32
33 float test[17] = {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0};
34 //test[0] = status of dropped keys, test[1 - 16] = player #
35 //replace 17 with cvar("maxplayers") or similar !!!!!!!!!
36 //for(i = 0; i < maxplayers; ++i)
37 //      test[i] = "0";
38
39 float kh_Team_ByID(float t)
40 {
41         if(t == 0) return COLOR_TEAM1;
42         if(t == 1) return COLOR_TEAM2;
43         if(t == 2) return COLOR_TEAM3;
44         if(t == 3) return COLOR_TEAM4;
45         return 0;
46 }
47
48 entity kh_worldkeylist;
49 .entity kh_worldkeynext;
50 entity kh_controller;
51 float kh_tracking_enabled;
52 float kh_teams;
53 float kh_interferemsg_time, kh_interferemsg_team;
54 .entity kh_next, kh_prev; // linked list
55 .float kh_droptime;
56 .float kh_dropperteam;
57 .entity kh_previous_owner;
58
59 string kh_sound_capture = "sound/kh/capture.wav";
60 string kh_sound_destroy = "sound/kh/destroy.wav";
61 string kh_sound_drop = "sound/kh/drop.wav";
62 string kh_sound_collect = "sound/kh/collect.wav";
63 string kh_sound_alarm = "sound/kh/alarm.wav";  // the new siren/alarm
64
65 float kh_sprite_dropped, kh_sprite_finish, kh_sprite_red, kh_sprite_blue, kh_sprite_pink, kh_sprite_yellow, kh_sprite_friend;
66 float kh_key_dropped, kh_key_carried;
67
68 float kh_GetCarrierSprite(float t, float e)  // runs all the time
69 {
70         if(t == e)           return kh_sprite_friend;
71         if(t == COLOR_TEAM1) return kh_sprite_red;
72         if(t == COLOR_TEAM2) return kh_sprite_blue;
73         if(t == COLOR_TEAM3) return kh_sprite_yellow;
74         if(t == COLOR_TEAM4) return kh_sprite_pink;
75         return 0;
76 }
77
78 void kh_Controller_SetThink(float t, string msg, kh_Think_t func)  // runs occasionaly
79 {
80         kh_Controller_Thinkfunc = func;
81         kh_controller.cnt = t;
82         if(kh_Controller_Waitmsg != "")
83                 strunzone(kh_Controller_Waitmsg);
84         if(msg == "")
85                 kh_Controller_Waitmsg = "";
86         else
87                 kh_Controller_Waitmsg = strzone(msg);
88         if(t == 0)
89                 kh_controller.nextthink = time; // force
90 }
91
92 void kh_Controller_Think()  // called a lot
93 {
94         entity e;
95         if(intermission_running)
96                 return;
97         if(self.cnt > 0)
98         {
99                 if(kh_Controller_Waitmsg != "")
100                 {
101                         string s;
102                         if(substring(kh_Controller_Waitmsg, strlen(kh_Controller_Waitmsg)-1, 1) == " ")
103                                 s = strcat(kh_Controller_Waitmsg, ftos(self.cnt));
104                         else
105                                 s = kh_Controller_Waitmsg;
106
107                         //dprint(s, "\n");
108
109                         FOR_EACH_PLAYER(e)
110                                 if(clienttype(e) == CLIENTTYPE_REAL)
111                                         centerprint_atprio(e, CENTERPRIO_SPAM, s);
112                 }
113                 self.cnt -= 1;
114         }
115         else if(self.cnt == 0)
116         {
117                 self.cnt -= 1;
118                 kh_Controller_Thinkfunc();
119         }
120         self.nextthink = time + 1;
121 }
122
123 // frags f: take from cvar * f
124 // frags 0: no frags
125 void kh_Scores_Event(entity player, entity key, string what, float frags_player, float frags_owner)  // update the score when a key is captured
126 {
127         string s;
128         if(intermission_running)
129                 return;
130         if(frags_player)
131                 UpdateFrags(player, frags_player);
132         if(key && key.owner && frags_owner)
133                 UpdateFrags(key.owner, frags_owner);
134         if(!cvar("sv_eventlog"))  //output extra info to the console or text file
135                 return;
136         s = strcat(":keyhunt:", what, ":", ftos(player.playerid));
137         s = strcat(s, ":", ftos(frags_player));
138         if(key && key.owner)
139                 s = strcat(s, ":", ftos(key.owner.playerid));
140         else
141                 s = strcat(s, ":0");
142         s = strcat(s, ":", ftos(frags_owner), ":");
143         if(key)
144                 s = strcat(s, key.netname);
145         GameLogEcho(s, FALSE);
146 }
147
148 vector kh_AttachedOrigin(entity e)  // runs when a team captures the flag, it can run 2 or 3 times.
149 {
150         if(e.tag_entity)
151         {
152                 makevectors(e.tag_entity.angles);
153                 return e.tag_entity.origin + e.origin_x * v_forward - e.origin_y * v_right + e.origin_z * v_up;
154         }
155         else
156                 return e.origin;
157 }
158
159 void kh_Key_Attach(entity key)  // runs when a player picks up a key and several times when a key is assigned to a player at the start of a round
160 {
161 #ifdef KH_PLAYER_USE_ATTACHMENT
162         entity first;
163         first = key.owner.kh_next;
164         if(key == first)
165         {
166                 setattachment(key, key.owner, KH_PLAYER_ATTACHMENT_BONE);
167                 if(key.kh_next)
168                 {
169                         setattachment(key.kh_next, key, "");
170                         setorigin(key, key.kh_next.origin - 0.5 * KH_PLAYER_ATTACHMENT_DIST);
171                         setorigin(key.kh_next, KH_PLAYER_ATTACHMENT_DIST_ROTATED);
172                         key.kh_next.angles = '0 0 0';
173                 }
174                 else
175                         setorigin(key, KH_PLAYER_ATTACHMENT);
176                 key.angles = KH_PLAYER_ATTACHMENT_ANGLES;
177         }
178         else
179         {
180                 setattachment(key, key.kh_prev, "");
181                 if(key.kh_next)
182                         setattachment(key.kh_next, key, "");
183                 setorigin(key, KH_PLAYER_ATTACHMENT_DIST_ROTATED);
184                 setorigin(first, first.origin - 0.5 * KH_PLAYER_ATTACHMENT_DIST);
185                 key.angles = '0 0 0';
186         }
187 #else
188         setattachment(key, key.owner, "");
189         setorigin(key, '0 0 1' * KH_KEY_ZSHIFT);  // fixing x, y in think
190         key.angles_y -= key.owner.angles_y;
191 #endif
192         key.flags = 0;
193         key.solid = SOLID_NOT;
194         key.movetype = MOVETYPE_NONE;
195         key.team = key.owner.team;
196         key.nextthink = time;
197         key.damageforcescale = 0;
198         key.modelindex = kh_key_carried;
199 }
200
201 void kh_Key_Detach(entity key) // runs every time a key is dropped or lost. Runs several times times when all the keys are captured
202 {
203         float i;
204         i = test[key.owner.playerid];
205                 if(key.netname == "^1red key")
206                         i -= 1;
207                 if(key.netname == "^4blue key")
208                         i -= 2;
209                 if(key.netname == "^3yellow key")
210                         i -= 4;
211                 if(key.netname == "^6pink key")
212                         i -= 8;
213         test[key.owner.playerid] = i;
214
215         kh_show_temp();
216         if(key.owner)
217                 key.owner.kh_state = (key.owner.kh_state | 255) - 255 + test[key.owner.playerid];
218         //key.owner.kh_state += test[key.owner.playerid];
219
220 #ifdef KH_PLAYER_USE_ATTACHMENT
221         entity first;
222         first = key.owner.kh_next;
223         if(key == first)
224         {
225                 if(key.kh_next)
226                 {
227                         setattachment(key.kh_next, key.owner, KH_PLAYER_ATTACHMENT_BONE);
228                         setorigin(key.kh_next, key.origin + 0.5 * KH_PLAYER_ATTACHMENT_DIST);
229                         key.kh_next.angles = KH_PLAYER_ATTACHMENT_ANGLES;
230                 }
231         }
232         else
233         {
234                 if(key.kh_next)
235                         setattachment(key.kh_next, key.kh_prev, "");
236                 setorigin(first, first.origin + 0.5 * KH_PLAYER_ATTACHMENT_DIST);
237         }
238         // in any case:
239         setattachment(key, world, "");
240         setorigin(key, key.owner.origin + '0 0 1' * (PL_MIN_z - KH_KEY_MIN_z));
241         key.angles = key.owner.angles;
242 #else
243         setorigin(key, key.owner.origin + key.origin_z * '0 0 1');
244         setattachment(key, world, "");
245         key.angles_y += key.owner.angles_y;
246 #endif
247         key.aiment = world;
248         key.flags = FL_ITEM;
249         key.solid = SOLID_TRIGGER;
250         key.movetype = MOVETYPE_TOSS;
251         key.pain_finished = time + cvar("g_balance_keyhunt_delay_return");
252         key.damageforcescale = cvar("g_balance_keyhunt_damageforcescale");
253         // let key.team stay
254         key.modelindex = kh_key_dropped;
255         key.kh_previous_owner = key.owner;
256 }
257
258 void kh_Key_AssignTo(entity key, entity player)  // runs every time a key is picked up or assigned. Runs prior to kh_key_attach
259 {
260         if(key.owner == player)
261                 return;
262
263         if(key.owner)
264         {
265                 kh_Key_Detach(key);
266
267                 // remove from linked list
268                 if(key.kh_next)
269                         key.kh_next.kh_prev = key.kh_prev;
270                 key.kh_prev.kh_next = key.kh_next;
271                 key.kh_next = world;
272                 key.kh_prev = world;
273
274                 if(key.owner.kh_next == world)
275                 {
276                         // No longer a key carrier
277                         WaypointSprite_DetachCarrier(key.owner);
278                 }
279         }
280
281         key.owner = player;
282
283         if(player)
284         {
285                 // insert into linked list
286                 key.kh_next = player.kh_next;
287                 key.kh_prev = player;
288                 player.kh_next = key;
289                 if(key.kh_next)
290                         key.kh_next.kh_prev = key;
291
292                 float i;
293                 i = test[key.owner.playerid];
294                         if(key.netname == "^1red key")
295                                 i += 1;
296                         if(key.netname == "^4blue key")
297                                 i += 2;
298                         if(key.netname == "^3yellow key")
299                                 i += 4;
300                         if(key.netname == "^6pink key")
301                                 i += 8;
302                 test[key.owner.playerid] = i;
303
304                 kh_Key_Attach(key);
305
306                 if(key.kh_next == world)
307                 {
308                         // player is now a key carrier
309                         WaypointSprite_AttachCarrier("", player);
310                         player.waypointsprite_attachedforcarrier.waypointsprite_for_player = kh_KeyCarrier_waypointsprite_for_player;
311                         player.waypointsprite_attachedforcarrier.team = player.team;
312                 }
313         }
314         
315         // moved that here, also update if there's no player
316         kh_show_temp();
317         if(key.owner)
318                 key.owner.kh_state = (key.owner.kh_state | 255) - 255 + test[key.owner.playerid];
319                 
320         key.pusher = world;
321 }
322
323 void kh_Key_Damage(entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force)
324 {
325         if(self.owner)
326                 return;
327         if(vlen(force) <= 0)
328                 return;
329         if(time > self.pushltime)
330                 if(attacker.classname == "player")
331                         self.team = attacker.team;
332 }
333
334 void kh_Key_Spawn(entity initial_owner, float angle)  // runs every time a new flag is created, ie after all the keys have been collected
335 {
336         entity key;
337         key = spawn();
338         key.classname = STR_ITEM_KH_KEY;
339         key.touch = kh_Key_Touch;
340         key.think = kh_Key_Think;
341         key.nextthink = time;
342         key.items = IT_KEY1 | IT_KEY2;
343         key.cnt = angle;
344         key.angles = '0 360 0' * random();
345         key.event_damage = kh_Key_Damage;
346         key.takedamage = DAMAGE_YES;
347         key.modelindex = kh_key_dropped;
348         key.model = "key";
349         key.kh_dropperteam = 0;
350         key.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_PLAYERCLIP;
351         setsize(key, KH_KEY_MIN, KH_KEY_MAX);
352         key.colormod = TeamColor(initial_owner.team) * KH_KEY_BRIGHTNESS;
353
354         switch(initial_owner.team)
355         {
356                 case COLOR_TEAM1:
357                         key.netname = "^1red key";
358                         break;
359                 case COLOR_TEAM2:
360                         key.netname = "^4blue key";
361                         break;
362                 case COLOR_TEAM3:
363                         key.netname = "^3yellow key";
364                         break;
365                 case COLOR_TEAM4:
366                         key.netname = "^6pink key";
367                         break;
368                 default:
369                         key.netname = "NETGIER key";
370                         break;
371         }
372
373         // link into key list
374         key.kh_worldkeynext = kh_worldkeylist;
375         kh_worldkeylist = key;
376
377         centerprint(initial_owner, strcat("You are starting with the ", key.netname, "\n"));  // message to player at start of round
378
379         WaypointSprite_Spawn("", 0, 0, key, '0 0 1' * KH_KEY_WP_ZSHIFT, world, key.team, key, waypointsprite_attachedforcarrier, FALSE);
380         key.waypointsprite_attachedforcarrier.waypointsprite_for_player = kh_Key_waypointsprite_for_player;
381
382         kh_Key_AssignTo(key, initial_owner);
383 }
384
385 void kh_Key_Remove(entity key)  // runs after when all the keys have been collected or when a key has been dropped for more than X seconds
386 {
387         entity o;
388         o = key.owner;
389         kh_Key_AssignTo(key, world);
390         if(o) // it was attached
391                 WaypointSprite_Kill(key.waypointsprite_attachedforcarrier);
392         else // it was dropped
393                 WaypointSprite_DetachCarrier(key);
394
395         // remove key from key list
396         if (kh_worldkeylist == key)
397                 kh_worldkeylist = kh_worldkeylist.kh_worldkeynext;
398         else
399         {
400                 o = kh_worldkeylist;
401                 while (o)
402                 {
403                         if (o.kh_worldkeynext == key)
404                         {
405                                 o.kh_worldkeynext = o.kh_worldkeynext.kh_worldkeynext;
406                                 break;
407                         }
408                         o = o.kh_worldkeynext;
409                 }
410         }
411
412         remove(key);
413 }
414
415 // -1 when no team completely owns all keys yet
416 float kh_Key_AllOwnedByWhichTeam()  // constantly called. check to see if all the keys are owned by the same team
417 {
418         entity key;
419         float teem;
420
421         teem = -1;
422         FOR_EACH_KH_KEY(key)
423         {
424                 if(!key.owner)
425                         return -1;
426                 if(teem == -1)
427                         teem = key.team;
428                 else if(teem != key.team)
429                         return -1;
430         }
431         return teem;
432 }
433
434 void kh_Key_Collect(entity key, entity player)  //a player picks up a dropped key
435 {
436         sound(player, CHAN_AUTO, kh_sound_collect, 1, ATTN_NORM);
437
438         if(key.kh_dropperteam != player.team)
439         {
440                 kh_Scores_Event(player, key, "collect", cvar("g_balance_keyhunt_score_collect"), 0);
441                 PlayerScore_Add(player, SP_KH_COLLECT, 1);
442         }
443         key.kh_dropperteam = 0;
444         bprint(player.netname, "^7 picked up the ", key.netname, "\n");
445
446         kh_Key_AssignTo(key, player); // this also updates .kh_state
447
448         if(kh_Key_AllOwnedByWhichTeam() != -1)
449         {
450                 kh_interferemsg_time = time + 0.2;
451                 kh_interferemsg_team = player.team;
452         }
453 }
454
455 void kh_Key_DropAll(entity player, float suicide) // runs whenever a player dies
456 {
457         entity key;
458         entity mypusher;
459         if(player.kh_next)
460         {
461                 mypusher = world;
462                 if(player.pusher)
463                         if(time < player.pushltime)
464                                 mypusher = player.pusher;
465                 while((key = player.kh_next))
466                 {
467                         kh_Scores_Event(player, key, "losekey", 0, 0);
468                         PlayerScore_Add(player, SP_KH_LOSEKEY, 1);
469                         bprint(player.netname, "^7 died and lost the ", key.netname, "\n");
470                         kh_Key_AssignTo(key, world);
471                         makevectors('-1 0 0' * (45 + 45 * random()) + '0 360 0' * random());
472                         key.velocity = W_CalculateProjectileVelocity(player.velocity, cvar("g_balance_keyhunt_dropvelocity") * v_forward);
473                         key.pusher = mypusher;
474                         key.pushltime = time + cvar("g_balance_keyhunt_protecttime");
475                         if(suicide)
476                                 key.kh_dropperteam = player.team;
477                 }
478                 sound(player, CHAN_AUTO, kh_sound_drop, 1, ATTN_NORM);
479         }
480 }
481
482 void kh_Key_Touch()  // runs many, many times when a key has been dropped and can be picked up
483 {
484         if(intermission_running)
485                 return;
486
487         if(self.owner) // already carried
488                 return;
489         if(other.classname != "player")
490                 return;
491         if(other.deadflag != DEAD_NO)
492                 return;
493         if(other == self.enemy)
494                 if(time < self.kh_droptime + cvar("g_balance_keyhunt_delay_collect"))
495                         return;  // you just dropped it!
496         kh_Key_Collect(self, other);
497 }
498
499 void kh_Key_Think()  // runs all the time
500 {
501         entity head;
502         //entity player;  // needed by FOR_EACH_PLAYER
503
504         if(intermission_running)
505                 return;
506         /*
507         if(time > self.stuff_time)
508         {
509                 FOR_EACH_PLAYER(player)
510                         player.kh_state = test[0]*256 + (player.kh_state&255);
511
512                 self.stuff_time = time + 1;  // repeat in 1 second
513         }
514         */
515
516 #ifdef KH_KEY_ATTACHMENT_DEBUG
517         if(self.kh_prev == self.owner)
518         {
519                 if(cvar_string("_angles") != "")
520                 {
521                         self.angles = stov(cvar_string("_angles"));
522                         self.origin = stov(cvar_string("_origin"));
523                 }
524         }
525 #endif
526
527         if(self.owner)
528         {
529 #ifndef KH_PLAYER_USE_ATTACHMENT
530                 makevectors('0 1 0' * (self.cnt + mod(time, 360) * KH_KEY_XYSPEED));
531                 setorigin(self, v_forward * KH_KEY_XYDIST + '0 0 1' * self.origin_z);
532 #endif
533
534                 if(self.owner.BUTTON_USE)
535                 if(time >= self.owner.kh_droptime + cvar("g_balance_keyhunt_delay_drop"))
536                 {
537                         self.owner.kh_droptime = time;
538                         self.kh_droptime = time;  // prevent collecting this one for some time
539                         self.enemy = self.owner;
540                         self.pusher = world;
541                         kh_Scores_Event(self.owner, self, "dropkey", 0, 0);
542                         bprint(self.owner.netname, "^7 dropped the ", self.netname, "\n");
543                         sound(self.owner, CHAN_AUTO, kh_sound_drop, 1, ATTN_NORM);
544                         makevectors(self.owner.v_angle);
545                         self.velocity = W_CalculateProjectileVelocity(self.owner.velocity, cvar("g_balance_keyhunt_throwvelocity") * v_forward);
546                         kh_Key_AssignTo(self, world);
547                         self.pushltime = time + cvar("g_balance_keyhunt_protecttime");
548                         self.kh_dropperteam = self.team;
549                 }
550         }
551
552         // if in nodrop or time over, end the round
553         if(!self.owner)
554                 if(time > self.pain_finished)
555                         kh_LoserTeam(self.team, self);
556
557         if(self.owner)
558         if(kh_Key_AllOwnedByWhichTeam() != -1)
559         {
560                 if(self.siren_time < time)
561                 {
562                         sound(world, CHAN_AUTO, kh_sound_alarm, 1, ATTN_NORM);  // play a simple alarm
563                         self.siren_time = time + 2.5;  // repeat every 2.5 seconds
564                 }
565
566                 entity key;
567                 vector p;
568                 p = self.owner.origin;
569                 FOR_EACH_KH_KEY(key)
570                         if(vlen(key.owner.origin - p) > cvar("g_balance_keyhunt_maxdist"))
571                                 goto not_winning;
572                 kh_WinnerTeam(self.team);
573 :not_winning
574         }
575
576         if(kh_interferemsg_time && time > kh_interferemsg_time)
577         {
578                 kh_interferemsg_time = 0;
579                 FOR_EACH_PLAYER(head)
580                 {
581                         if(head.team == kh_interferemsg_team)
582                                 if(head.kh_next)
583                                         centerprint(head, "All keys are in your team's hands!\n\nMeet the other key carriers ^1NOW^7!\n");
584                                 else
585                                         centerprint(head, "All keys are in your team's hands!\n\nHelp the key carriers to meet!\n");
586                         else
587                                 centerprint(head, strcat("All keys are in the ", ColoredTeamName(kh_interferemsg_team), "^7's hands!\n\nInterfere ^1NOW^7!\n"));
588                 }
589         }
590
591         self.nextthink = time + 0.05;
592 }
593
594 void kh_WinnerTeam(float teem)  // runs when a team wins
595 {
596         // all key carriers get some points
597         vector firstorigin, lastorigin, midpoint;
598         float first;
599         entity key;
600         float score;
601         score = (kh_teams - 1) * cvar("g_balance_keyhunt_score_capture");
602         DistributeEvenly_Init(score, kh_teams);
603         // twice the score for 3 team games, three times the score for 4 team games!
604         // note: for a win by destroying the key, this should NOT be applied
605         FOR_EACH_KH_KEY(key)
606         {
607                 float f;
608                 f = DistributeEvenly_Get(1);
609                 kh_Scores_Event(key.owner, key, "capture", f, 0);
610                 PlayerTeamScore_Add(key.owner, SP_KH_CAPS, ST_KH_CAPS, 1);
611         }
612
613         first = TRUE;
614         FOR_EACH_KH_KEY(key)
615                 if(key.owner.kh_next == key)
616                 {
617                         if(!first)
618                                 bprint("^7, ");
619                         bprint(key.owner.netname);
620                         first = FALSE;
621                 }
622         bprint("^7 captured the keys for the ", ColoredTeamName(teem), "\n");
623
624         first = TRUE;
625         midpoint = '0 0 0';
626         FOR_EACH_KH_KEY(key)
627         {
628                 vector thisorigin;
629
630                 thisorigin = kh_AttachedOrigin(key);
631                 //dprint("Key origin: ", vtos(thisorigin), "\n");
632                 midpoint += thisorigin;
633
634                 if(!first)
635                         te_lightning2(world, lastorigin, thisorigin);
636                 lastorigin = thisorigin;
637                 if(first)
638                         firstorigin = thisorigin;
639                 first = FALSE;
640         }
641         if(kh_teams > 2)
642         {
643                 te_lightning2(world, lastorigin, firstorigin);
644         }
645         midpoint = midpoint * (1 / kh_teams);
646         te_customflash(midpoint, 1000, 1, TeamColor(teem) * 0.5 + '0.5 0.5 0.5');  // make the color >=0.5 in each component
647
648         sound(world, CHAN_AUTO, kh_sound_capture, 1, ATTN_NONE);
649         kh_FinishRound();
650 }
651
652 void kh_LoserTeam(float teem, entity lostkey)  // runs when a player pushes a flag carrier off the map
653 {
654         entity player, key, attacker;
655         float players;
656         float keys;
657         float f;
658
659         attacker = world;
660         if(lostkey.pusher)
661                 if(lostkey.pusher.team != teem)
662                         if(lostkey.pusher.classname == "player")
663                                 attacker = lostkey.pusher;
664
665         players = keys = 0;
666
667         if(attacker)
668         {
669                 if(lostkey.kh_previous_owner)
670                         kh_Scores_Event(lostkey.kh_previous_owner, world, "pushed", 0, -cvar("g_balance_keyhunt_score_push"));
671                         // don't actually GIVE him the -nn points, just log
672                 kh_Scores_Event(attacker, world, "push", cvar("g_balance_keyhunt_score_push"), 0);
673                 PlayerScore_Add(attacker, SP_KH_PUSH, 1);
674                 centerprint(attacker, "Your push is the best!\n\n\n");
675                 bprint("The ", ColoredTeamName(teem), "^7 could not take care of the ", lostkey.netname, "^7 when ", attacker.netname, "^7 came\n");
676         }
677         else
678         {
679                 float of, fragsleft, i, j, thisteam;
680                 of = cvar("g_balance_keyhunt_score_destroyed_ownfactor");
681
682                 FOR_EACH_PLAYER(player)
683                         if(player.team != teem)
684                                 ++players;
685
686                 FOR_EACH_KH_KEY(key)
687                         if(key.owner && key.team != teem)
688                                 ++keys;
689
690                 if(lostkey.kh_previous_owner)
691                         kh_Scores_Event(lostkey.kh_previous_owner, world, "destroyed", 0, -cvar("g_balance_keyhunt_score_destroyed"));
692                         // don't actually GIVE him the -nn points, just log
693
694                 PlayerScore_Add(lostkey.kh_previous_owner, SP_KH_DESTROYED, 1);
695
696                 DistributeEvenly_Init(cvar("g_balance_keyhunt_score_destroyed"), keys * of + players);
697
698                 FOR_EACH_KH_KEY(key)
699                         if(key.owner && key.team != teem)
700                         {
701                                 f = DistributeEvenly_Get(of);
702                                 kh_Scores_Event(key.owner, world, "destroyed_holdingkey", f, 0);
703                         }
704
705                 fragsleft = DistributeEvenly_Get(players);
706
707                 // Now distribute these among all other teams...
708                 j = kh_teams - 1;
709                 for(i = 0; i < kh_teams; ++i)
710                 {
711                         thisteam = kh_Team_ByID(i);
712                         if(thisteam == teem) // bad boy, no cookie - this WILL happen
713                                 continue;
714
715                         players = 0;
716                         FOR_EACH_PLAYER(player)
717                                 if(player.team == thisteam)
718                                         ++players;
719
720                         DistributeEvenly_Init(fragsleft, j);
721                         fragsleft = DistributeEvenly_Get(j - 1);
722                         DistributeEvenly_Init(DistributeEvenly_Get(1), players);
723
724                         FOR_EACH_PLAYER(player)
725                                 if(player.team == thisteam)
726                                 {
727                                         f = DistributeEvenly_Get(1);
728                                         kh_Scores_Event(player, world, "destroyed", f, 0);
729                                 }
730
731                         --j;
732                 }
733
734                 bprint("The ", ColoredTeamName(teem), "^7 could not take care of the ", lostkey.netname, "\n");
735         }
736         sound(world, CHAN_AUTO, kh_sound_destroy, 1, ATTN_NONE);
737         te_tarexplosion(lostkey.origin);
738
739         kh_FinishRound();
740 }
741
742 void kh_FinishRound()  // runs when a team captures the keys
743 {
744         // prepare next round
745         kh_interferemsg_time = 0;
746         entity key;
747         FOR_EACH_KH_KEY(key)
748                 kh_Key_Remove(key);
749
750         kh_Controller_SetThink(cvar("g_balance_keyhunt_delay_round"), "Round starts in ", kh_StartRound);
751 }
752
753 string kh_CheckEnoughPlayers()  // checks enough player are present, runs after every completed round
754 {
755         float i, players, teem;
756         entity player;
757         string result;
758         result = "";
759
760         // find a random player per team
761         for(i = 0; i < kh_teams; ++i)
762         {
763                 teem = kh_Team_ByID(i);
764                 players = 0;
765                 FOR_EACH_PLAYER(player)
766                         if(player.deadflag == DEAD_NO)
767                                 if(!player.BUTTON_CHAT)
768                                         if(player.team == teem)
769                                                 ++players;
770                 if(players == 0)
771                 {
772                         if(result != "")
773                                 result = strcat(result, ", ");
774                         result = strcat(result, ColoredTeamName(teem));
775                 }
776         }
777         return result;
778 }
779
780 void kh_WaitForPlayers()  // delay start of the round until enough players are present
781 {
782         string teams_missing;
783         teams_missing = kh_CheckEnoughPlayers();
784         if(teams_missing == "")
785                 kh_Controller_SetThink(cvar("g_balance_keyhunt_delay_round"), "Round starts in ", kh_StartRound);
786         else
787                 kh_Controller_SetThink(1, strcat("Waiting for players to join...\n\nNeed active players for: ", teams_missing), kh_WaitForPlayers);
788 }
789
790 void kh_StartRound()  // runs at the start of each round
791 {
792         string teams_missing;
793         float i, players, teem;
794         entity player;
795
796         teams_missing = kh_CheckEnoughPlayers();
797         if(teams_missing != "")
798         {
799                 kh_Controller_SetThink(1, strcat("Waiting for players to join...\n\nNeed active players for: ", teams_missing), kh_WaitForPlayers);
800                 return;
801         }
802
803         FOR_EACH_PLAYER(player)
804                 if(clienttype(player) == CLIENTTYPE_REAL)
805                         centerprint_expire(player, CENTERPRIO_SPAM);
806
807         for(i = 0; i < kh_teams; ++i)
808         {
809                 teem = kh_Team_ByID(i);
810                 players = 0;
811                 entity my_player;
812                 FOR_EACH_PLAYER(player)
813                         if(player.deadflag == DEAD_NO)
814                                 if(!player.BUTTON_CHAT)
815                                         if(player.team == teem)
816                                         {
817                                                 ++players;
818                                                 if(random() * players <= 1)
819                                                         my_player = player;
820                                         }
821                 kh_Key_Spawn(my_player, 360 * i / kh_teams);
822                 //kh_Key_Spawn(my_player, 360 * i / kh_teams);
823                 //kh_Key_Spawn(my_player, 360 * i / kh_teams);
824         }
825
826         kh_tracking_enabled = FALSE;
827         kh_Controller_SetThink(cvar("g_balance_keyhunt_delay_tracking"), "Scanning frequency range...", kh_EnableTrackingDevice);
828 }
829
830 void kh_setstatus()  // runs all the time
831 {
832         if(kh_teams)
833         {
834                 float kh_KEY;
835                 kh_KEY = (IT_RED_FLAG_TAKEN | IT_RED_FLAG_LOST | IT_BLUE_FLAG_TAKEN | IT_BLUE_FLAG_LOST);  // the one impossible combination
836                 if(self.kh_next)
837                         self.items = self.items | kh_KEY;
838                 else
839                         self.items = self.items - (self.items & kh_KEY);
840         }
841 }
842
843 void kh_EnableTrackingDevice()  // runs after each round
844 {
845         entity player;
846
847         FOR_EACH_PLAYER(player)
848                 if(clienttype(player) == CLIENTTYPE_REAL)
849                         centerprint_expire(player, CENTERPRIO_SPAM);
850
851         kh_tracking_enabled = TRUE;
852 }
853
854 float kh_Key_waypointsprite_for_player(entity e) // ??
855 {
856         if(!kh_tracking_enabled)
857                 return 0;
858         if(!self.owner)
859                 return kh_sprite_dropped;
860         if(!self.owner.owner)
861                 return kh_sprite_dropped;
862         return 0;  // draw only when key is not owned
863 }
864
865 float kh_KeyCarrier_waypointsprite_for_player(entity e)  // runs all the time
866 {
867         if(e.classname != "player" || self.team != e.team)
868                 if(!kh_tracking_enabled)
869                         return 0;
870
871         // e is spectator? That's no team mate...
872         if(e.classname != "player")
873                 return kh_GetCarrierSprite(self.team, -1);
874
875         // e is no key carrier: simple case...
876         if(!e.kh_next)
877                 return kh_GetCarrierSprite(self.team, e.team);
878
879         // e is a key carrier: if any key is dropped or owned by another team, show
880         // the carrier sprite; otherwise show run here
881         if(kh_Key_AllOwnedByWhichTeam() == e.team)
882                 return kh_sprite_finish;
883
884         return kh_GetCarrierSprite(self.team, e.team);
885 }
886
887 float kh_HandleFrags(entity attacker, entity targ, float f)  // adds to the player score
888 {
889         if(attacker == targ)
890                 return f;
891
892         if(targ.kh_next)
893         {
894                 if(attacker.team == targ.team)
895                 {
896                         entity k;
897                         float nk;
898                         nk = 0;
899                         for(k = targ.kh_next; k != world; k = k.kh_next)
900                                 ++nk;
901                         kh_Scores_Event(attacker, targ.kh_next, "carrierfrag", -nk * cvar("g_balance_keyhunt_score_collect"), 0);
902                 }
903                 else
904                 {
905                         kh_Scores_Event(attacker, targ.kh_next, "carrierfrag", cvar("g_balance_keyhunt_score_carrierfrag")-1, 0);
906                         PlayerScore_Add(attacker, SP_KH_KCFRAG, 1);
907                         // the frag gets added later
908                 }
909         }
910
911         return f;
912 }
913
914 void kh_init()  // sets up th KH environment
915 {
916         precache_sound(kh_sound_capture);
917         precache_sound(kh_sound_destroy);
918         precache_sound(kh_sound_drop);
919         precache_sound(kh_sound_collect);
920         precache_sound(kh_sound_alarm);  // the new siren
921
922         precache_model("models/sprites/key-dropped.sp2");
923         precache_model("models/sprites/keycarrier-finish.sp2");
924         precache_model("models/sprites/keycarrier-friend.sp2");
925         precache_model("models/sprites/keycarrier-red.sp2");
926         precache_model("models/sprites/keycarrier-blue.sp2");
927         precache_model("models/sprites/keycarrier-yellow.sp2");
928         precache_model("models/sprites/keycarrier-pink.sp2");
929 #ifdef KH_PLAYER_USE_CARRIEDMODEL
930         precache_model("models/keyhunt/key-carried.md3");
931 #endif
932         precache_model("models/keyhunt/key.md3");
933
934         // setup variables
935         kh_teams = cvar("g_keyhunt_teams_override");
936         if(kh_teams < 2)
937                 kh_teams = cvar("g_keyhunt_teams");
938         kh_teams = bound(2, kh_teams, 4);
939
940         // make a KH entity for controlling the game
941         kh_controller = spawn();
942         kh_controller.think = kh_Controller_Think;
943         kh_Controller_SetThink(0, "", kh_WaitForPlayers);
944
945         setmodel(kh_controller, "models/keyhunt/key.md3");
946         kh_key_dropped = kh_controller.modelindex;
947         /*
948         dprint(vtos(kh_controller.mins));
949         dprint(vtos(kh_controller.maxs));
950         dprint("\n");
951         */
952 #ifdef KH_PLAYER_USE_CARRIEDMODEL
953         setmodel(kh_controller, "models/keyhunt/key-carried.md3");
954         kh_key_carried = kh_controller.modelindex;
955 #else
956         kh_key_carried = kh_key_dropped;
957 #endif
958         setmodel(kh_controller, "models/sprites/key-dropped.sp2");
959         kh_sprite_dropped = kh_controller.modelindex;
960         setmodel(kh_controller, "models/sprites/keycarrier-finish.sp2");
961         kh_sprite_finish = kh_controller.modelindex;
962         setmodel(kh_controller, "models/sprites/keycarrier-friend.sp2");
963         kh_sprite_friend = kh_controller.modelindex;
964         setmodel(kh_controller, "models/sprites/keycarrier-red.sp2");
965         kh_sprite_red = kh_controller.modelindex;
966         setmodel(kh_controller, "models/sprites/keycarrier-blue.sp2");
967         kh_sprite_blue = kh_controller.modelindex;
968         setmodel(kh_controller, "models/sprites/keycarrier-pink.sp2");
969         kh_sprite_pink = kh_controller.modelindex;
970         setmodel(kh_controller, "models/sprites/keycarrier-yellow.sp2");
971         kh_sprite_yellow = kh_controller.modelindex;
972         setmodel(kh_controller, "");
973
974         addstat(STAT_KH_KEYS, AS_INT, kh_state);
975
976         ScoreInfo_Init(kh_teams);
977         ScoreInfo_SetLabel_TeamScore  (ST_SCORE,        "score",     SFL_SORT_PRIO_PRIMARY);
978         ScoreInfo_SetLabel_TeamScore  (ST_KH_CAPS,      "caps",      SFL_SORT_PRIO_SECONDARY);
979         ScoreInfo_SetLabel_PlayerScore(SP_KILLS,        "kills",     0);
980         ScoreInfo_SetLabel_PlayerScore(SP_DEATHS,       "deaths",    0);
981         ScoreInfo_SetLabel_PlayerScore(SP_SUICIDES,     "suicides",  SFL_DECREASING);
982         ScoreInfo_SetLabel_PlayerScore(SP_SCORE,        "score",     SFL_SORT_PRIO_PRIMARY);
983         ScoreInfo_SetLabel_PlayerScore(SP_KH_COLLECT,   "collect",   0);
984         ScoreInfo_SetLabel_PlayerScore(SP_KH_LOSEKEY,   "losekey",   SFL_DECREASING);
985         ScoreInfo_SetLabel_PlayerScore(SP_KH_CAPS,      "caps",      SFL_SORT_PRIO_SECONDARY);
986         ScoreInfo_SetLabel_PlayerScore(SP_KH_PUSH,      "push",      0);
987         ScoreInfo_SetLabel_PlayerScore(SP_KH_DESTROYED, "destroyed", SFL_DECREASING);
988         ScoreInfo_SetLabel_PlayerScore(SP_KH_KCFRAG,    "kcfrag",    0);
989 }
990
991 void kh_finalize()
992 {
993         // to be called before intermission
994         kh_FinishRound();
995         remove(kh_controller);
996         kh_controller = world;
997 }
998
999 /**
1000  * kh_show_temp originally by victim.
1001  * changed it to use the kh_state stat var
1002  * Updates the general key stat bits for each player
1003  */
1004 void kh_show_temp()
1005 {
1006         entity player;
1007         float i, j;
1008
1009         j = 0;  // reset/blank j
1010         for(i=1; i<17; ++i)  // replace 17 with cvar("maxplayers"); !!!!!!!!!
1011                 j += test[i];
1012
1013         test[0] = j;
1014
1015         j *= 256;
1016         FOR_EACH_PLAYER(player)
1017                 player.kh_state = j + (player.kh_state & 255); // update the general key bits
1018 }