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fix a harmless division by zero
[divverent/nexuiz.git] / data / qcsrc / server / keyhunt.qc
1 string STR_ITEM_KH_KEY = "item_kh_key";
2 #define FOR_EACH_KH_KEY(v) for(v = world; (v = find(v, classname, STR_ITEM_KH_KEY)); )
3
4 typedef void(void) kh_Think_t;
5 var kh_Think_t kh_Controller_Thinkfunc;
6 string kh_Controller_Waitmsg;
7
8 float kh_Team_ByID(float t)
9 {
10         if(t == 0) return COLOR_TEAM1;
11         if(t == 1) return COLOR_TEAM2;
12         if(t == 2) return COLOR_TEAM3;
13         if(t == 3) return COLOR_TEAM4;
14         return 0;
15 }
16
17 entity kh_controller;
18 float kh_tracking_enabled;
19 float kh_teams;
20 float kh_interferemsg_time, kh_interferemsg_team;
21 .entity kh_next, kh_prev; // linked list
22 .float kh_droptime;
23
24 string kh_sound_capture = "sound/ctf/capture.wav";
25 string kh_sound_destroy = "sound/ctf/return.wav";
26 string kh_sound_drop = "sound/misc/mouseclick.wav";
27 string kh_sound_collect = "sound/ctf/take.wav";
28
29 float kh_sprite_dropped, kh_sprite_finish, kh_sprite_red, kh_sprite_blue, kh_sprite_pink, kh_sprite_yellow, kh_sprite_friend;
30
31 float kh_GetCarrierSprite(float t, float e)
32 {
33         if(t == e)           return kh_sprite_friend;
34         if(t == COLOR_TEAM1) return kh_sprite_red;
35         if(t == COLOR_TEAM2) return kh_sprite_blue;
36         if(t == COLOR_TEAM3) return kh_sprite_pink;
37         if(t == COLOR_TEAM4) return kh_sprite_yellow;
38         return 0;
39 }
40
41 void kh_Controller_SetThink(float t, string msg, kh_Think_t func)
42 {
43         kh_Controller_Thinkfunc = func;
44         kh_controller.cnt = t;
45         if(kh_Controller_Waitmsg != "")
46                 strunzone(kh_Controller_Waitmsg);
47         if(msg == "")
48                 kh_Controller_Waitmsg = "";
49         else
50                 kh_Controller_Waitmsg = strzone(msg);
51         if(t == 0)
52                 kh_controller.nextthink = time; // force
53 }
54
55 void kh_Controller_Think()
56 {
57         entity e;
58         if(self.cnt > 0)
59         {
60                 if(kh_Controller_Waitmsg != "")
61                 {
62                         string s;
63                         if(substring(kh_Controller_Waitmsg, strlen(kh_Controller_Waitmsg)-1, 1) == " ")
64                                 s = strcat(kh_Controller_Waitmsg, ftos(self.cnt));
65                         else
66                                 s = kh_Controller_Waitmsg;
67
68                         dprint(s, "\n");
69
70                         FOR_EACH_PLAYER(e)
71                                 if(clienttype(e) == CLIENTTYPE_REAL)
72                                         centerprint_atprio(e, CENTERPRIO_SPAM, s);
73                 }
74                 self.cnt -= 1;
75         }
76         else if(self.cnt == 0)
77         {
78                 FOR_EACH_PLAYER(e)
79                         if(clienttype(e) == CLIENTTYPE_REAL)
80                                 centerprint_expire(e, CENTERPRIO_SPAM);
81                 self.cnt -= 1;
82                 kh_Controller_Thinkfunc();
83         }
84         self.nextthink = time + 1;
85 }
86
87 void kh_Log()
88 {
89         string s;
90         if(!cvar("sv_eventlog"))
91                 return;
92         // TODO ...
93         GameLogEcho(s, FALSE);
94 }
95
96 // frags f: take from cvar * f
97 // frags 0: no frags
98 void kh_Scores_Event(entity player, entity key, string what, float frags_player, float frags_owner)
99 {
100         float basefrags;
101         basefrags = cvar(strcat("g_balance_keyhunt_score_", what));
102
103         if(frags_player)
104                 player.frags = player.frags + floor(0.5 + basefrags * frags_player);
105         if(frags_owner)
106                 key.owner.frags = key.owner.frags + floor(0.5 + basefrags * frags_owner);
107 }
108
109 void kh_Key_Attach(entity key, float wpchange)
110 {
111         setattachment(key, key.owner, "");
112         setorigin(key, '0 0 0'); // fixed later in think
113         key.angles = key.angles - '0 1 0' * key.owner.angles_y;
114         key.flags = 0;
115         key.solid = SOLID_NOT;
116         key.movetype = MOVETYPE_NONE;
117         key.team = key.owner.team;
118         key.nextthink = time;
119 }
120
121 vector kh_AttachedOrigin(entity e)
122 {
123         if(e.tag_entity)
124         {
125                 makevectors(e.tag_entity.angles);
126                 return e.tag_entity.origin + e.origin_x * v_forward - e.origin_y * v_right + e.origin_z * v_up;
127         }
128         else
129                 return e.origin;
130 }
131
132 void kh_Key_Detach(entity key, float wpchange)
133 {
134         setorigin(key, kh_AttachedOrigin(key));
135         setattachment(key, world, "");
136         key.angles_y = key.owner.angles_y;
137         key.aiment = world;
138         key.flags = FL_ITEM;
139         key.solid = SOLID_TRIGGER;
140         key.movetype = MOVETYPE_TOSS;
141         key.pain_finished = time + cvar("g_balance_keyhunt_delay_return");
142         // let key.team stay
143 }
144
145 void kh_Key_AssignTo(entity key, entity player, float wpchange)
146 {
147         if(key.owner == player)
148                 return;
149
150         if(key.owner)
151         {
152                 kh_Key_Detach(key, wpchange);
153
154                 // remove from linked list
155                 if(key.kh_next)
156                         key.kh_next.kh_prev = key.kh_prev;
157                 key.kh_prev.kh_next = key.kh_next;
158                 key.kh_next = world;
159                 key.kh_prev = world;
160
161                 if(key.owner.kh_next == world)
162                 {
163                         // No longer a key carrier
164                         if(wpchange)
165                                 WaypointSprite_Kill(key.owner.waypointsprite_attachedforcarrier);
166                         else
167                                 WaypointSprite_DetachCarrier(key.owner);
168                 }
169         }
170
171         key.owner = player;
172
173         if(player)
174         {
175                 // insert into linked list
176                 key.kh_next = player.kh_next;
177                 key.kh_prev = player;
178                 player.kh_next = key;
179                 if(key.kh_next)
180                         key.kh_next.kh_prev = key;
181
182                 kh_Key_Attach(key, wpchange);
183
184                 if(key.kh_next == world)
185                 {
186                         // player is now a key carrier
187                         WaypointSprite_AttachCarrier("", player);
188                         player.waypointsprite_attachedforcarrier.waypointsprite_for_player = kh_KeyCarrier_waypointsprite_for_player;
189                         player.waypointsprite_attachedforcarrier.team = player.team;
190                 }
191         }
192
193         key.pusher = world;
194 }
195
196 void kh_Key_Spawn(entity initial_owner, float angle)
197 {
198         entity key;
199         key = spawn();
200         key.classname = STR_ITEM_KH_KEY;
201         key.touch = kh_Key_Touch;
202         key.think = kh_Key_Think;
203         key.nextthink = time;
204         key.items = IT_KEY1 | IT_KEY2;
205         key.cnt = angle;
206         key.angles = '0 360 0' * random();
207         setmodel(key, "models/keyhunt/key3.md3");
208         setsize(key, '0 0 -24', '0 0 25');
209
210         switch(initial_owner.team)
211         {
212                 case COLOR_TEAM1:
213                         key.netname = "^1red key";
214                         key.colormod = '1.73 0.10 0.10';
215                         break;
216                 case COLOR_TEAM2:
217                         key.netname = "^4blue key";
218                         key.colormod = '0.10 0.10 1.73';
219                         break;
220                 case COLOR_TEAM3:
221                         key.netname = "^6pink key";
222                         key.colormod = '1.22 0.10 1.22';
223                         break;
224                 case COLOR_TEAM4:
225                         key.netname = "^3yellow key";
226                         key.colormod = '1.22 1.22 0.10';
227                         break;
228                 default:
229                         key.netname = "NETGIER key";
230                         key.colormod = '1.00 1.00 1.00';
231                         break;
232         }
233
234         sprint(initial_owner, strcat("You got the ^2", key.netname, "\n"));
235
236         WaypointSprite_AttachCarrier("", key);
237         key.waypointsprite_attachedforcarrier.waypointsprite_for_player = kh_Key_waypointsprite_for_player;
238
239         kh_Key_AssignTo(key, initial_owner, TRUE);
240 }
241
242 void kh_Key_Remove(entity key)
243 {
244         entity o;
245         o = key.owner;
246         kh_Key_AssignTo(key, world, FALSE);
247         if(o) // it was attached
248                 WaypointSprite_Kill(key.waypointsprite_attachedforcarrier);
249         else // it was dropped
250                 WaypointSprite_DetachCarrier(key);
251
252         remove(key);
253 }
254
255 // -1 when no team completely owns all keys yet
256 float kh_Key_AllOwnedByWhichTeam()
257 {
258         entity key;
259         float teem;
260
261         teem = -1;
262         FOR_EACH_KH_KEY(key)
263         {
264                 if(!key.owner)
265                         return -1;
266                 if(teem == -1)
267                         teem = key.team;
268                 else if(teem != key.team)
269                         return -1;
270         }
271         return teem;
272 }
273
274 void kh_Key_Collect(entity key, entity player)
275 {
276         sound(key, CHAN_AUTO, kh_sound_collect, 1, ATTN_NORM);
277
278         kh_Scores_Event(player, key, "collect", 1, 0);
279         bprint(player.netname, "^7 collected the ", key.netname, "\n");
280         kh_Key_AssignTo(key, player, TRUE);
281
282         if(kh_Key_AllOwnedByWhichTeam() != -1)
283         {
284                 kh_interferemsg_time = time + 0.2;
285                 kh_interferemsg_team = player.team;
286         }
287 }
288
289 void kh_Key_DropAll(entity player)
290 {
291         entity key;
292         entity mypusher;
293         if(player.kh_next)
294         {
295                 mypusher = world;
296                 if(player.pusher)
297                         if(time < player.pushltime)
298                                 mypusher = player.pusher;
299                 while((key = player.kh_next))
300                 {
301                         kh_Scores_Event(player, key, "losekey", 0, 0);
302                         bprint(player.netname, "^7 lost the ", key.netname, "\n");
303                         kh_Key_AssignTo(key, world, TRUE);
304                         key.pusher = mypusher;
305                 }
306                 sound(player, CHAN_AUTO, kh_sound_drop, 1, ATTN_NORM);
307         }
308 }
309
310 void kh_Key_Touch()
311 {
312         if(self.owner) // already carried
313                 return;
314         if(other.classname != "player")
315                 return;
316         if(other.deadflag != DEAD_NO)
317                 return;
318         if(other == self.enemy)
319                 if(time < self.kh_droptime + cvar("g_balance_keyhunt_delay_collect"))
320                         return; // you just dropped it!
321         kh_Key_Collect(self, other);
322 }
323
324 void kh_Key_Think()
325 {
326         entity head;
327
328         self.angles_y = math_mod(self.angles_y + 0.05 * 135, 360);
329
330         if(self.owner)
331         {
332                 makevectors('0 1 0' * (self.cnt + math_mod(time, 360) * 45));
333                 setorigin(self, v_forward * 16);
334
335                 if(self.owner.buttonuse)
336                 if(time >= self.owner.kh_droptime + cvar("g_balance_keyhunt_delay_drop"))
337                 {
338                         self.owner.kh_droptime = time;
339                         self.kh_droptime = time; // prevent collecting this one for some time
340                         self.enemy = self.owner;
341                         self.pusher = world;
342                         kh_Scores_Event(self.owner, self, "dropkey", 0, 0);
343                         bprint(self.owner.netname, "^7 dropped the ", self.netname, "\n");
344                         sound(self.owner, CHAN_AUTO, kh_sound_drop, 1, ATTN_NORM);
345                         kh_Key_AssignTo(self, world, TRUE);
346                 }
347         }
348
349         // if in nodrop or time over, end the round
350         if(!self.owner)
351                 if(time > self.pain_finished)
352                         kh_LoserTeam(self.team, self);
353         
354         if(self.owner)
355         if(kh_Key_AllOwnedByWhichTeam() != -1)
356         {
357                 entity key;
358                 vector p;
359                 p = self.owner.origin;
360                 FOR_EACH_KH_KEY(key)
361                         if(vlen(key.owner.origin - p) > cvar("g_balance_keyhunt_maxdist"))
362                                 goto not_winning;
363                 kh_WinnerTeam(self.team);
364 :not_winning
365         }
366
367         if(kh_interferemsg_time && time > kh_interferemsg_time)
368         {
369                 kh_interferemsg_time = 0;
370                 FOR_EACH_PLAYER(head)
371                 {
372                         if(head.team == kh_interferemsg_team)
373                                 if(head.kh_next)
374                                         centerprint(head, "All keys are in your team's hands!\n\nMeet the other key carriers ^1NOW^7!\n");
375                                 else
376                                         centerprint(head, "All keys are in your team's hands!\n\nHelp the key carriers to meet!\n");
377                         else
378                                 centerprint(head, "All keys are in the enemy's hands!\n\nInterfere ^1NOW^7!\n");
379                 }
380         }
381
382         self.nextthink = time + 0.05;
383 }
384
385 void kh_WinnerTeam(float teem)
386 {
387         // all key carriers get some points
388         vector firstorigin, lastorigin;
389         float first;
390         entity key;
391         float score;
392         score = (kh_teams - 1) / kh_teams;
393         // twice the score for 3 team games, three times the score for 4 team games!
394         // note: for a win by destroying the key, this should NOT be applied
395         first = TRUE;
396         FOR_EACH_KH_KEY(key)
397         {
398                 kh_Scores_Event(key.owner, key, "capture", score, 0);
399                 if(key.owner.kh_next == key)
400                 {
401                         if(!first)
402                                 bprint("^7, ");
403                         bprint(key.owner.netname);
404                         first = FALSE;
405                 }
406         }
407
408         first = TRUE;
409         FOR_EACH_KH_KEY(key)
410         {
411                 vector thisorigin;
412
413                 thisorigin = kh_AttachedOrigin(key);
414
415                 if(!first)
416                         te_lightning2(world, lastorigin, thisorigin);
417                 lastorigin = thisorigin;
418                 if(first)
419                         firstorigin = thisorigin;
420                 first = FALSE;
421         }
422         if(kh_teams > 2)
423         {
424                 te_lightning2(world, lastorigin, firstorigin);
425         }
426
427         bprint("^7 captured the keys for the ", ColoredTeamName(teem), "\n");
428         sound(world, CHAN_AUTO, kh_sound_capture, 1, ATTN_NONE);
429         kh_FinishRound();
430 }
431
432 void kh_LoserTeam(float teem, entity lostkey)
433 {
434         entity player, key, attacker;
435         float players;
436         float keys;
437         float score;
438
439         attacker = world;
440         if(lostkey.pusher)
441                 if(lostkey.pusher.team != teem)
442                         if(lostkey.pusher.classname == "player")
443                                 attacker = lostkey.pusher;
444
445         players = keys = 0;
446
447         if(attacker)
448         {
449                 kh_Scores_Event(attacker, world, "push", 1, 0);
450                 centerprint(attacker, "Your push is the best!\n\n\n");
451                 bprint("The ", ColoredTeamName(teem), "^7 could not take care of the ", lostkey.netname, "\n");
452         }
453         else
454         {
455                 FOR_EACH_PLAYER(player)
456                         if(player.team != teem)
457                                 ++players;
458                 
459                 FOR_EACH_KH_KEY(key)
460                         if(key.owner && key.team != teem)
461                                 ++keys;
462
463                 score = 1.0 / max(1, keys * cvar("g_balance_keyhunt_score_destroyed_ownfactor") + players);
464
465                 FOR_EACH_PLAYER(player)
466                         if(player.team != teem)
467                                 kh_Scores_Event(player, world, "destroyed", score, 0);
468
469                 FOR_EACH_KH_KEY(key)
470                         if(key.owner && key.team != teem)
471                                 kh_Scores_Event(key.owner, world, "destroyed", score * cvar("g_balance_keyhunt_score_destroyed_ownfactor"), 0);
472
473                 bprint("The ", ColoredTeamName(teem), "^7 could not take care of the ", lostkey.netname, "\n");
474         }
475         sound(world, CHAN_AUTO, kh_sound_destroy, 1, ATTN_NONE);
476
477         kh_FinishRound();
478 }
479
480 void kh_FinishRound()
481 {
482         // prepare next round
483         kh_interferemsg_time = 0;
484         entity key;
485         FOR_EACH_KH_KEY(key)
486                 kh_Key_Remove(key);
487
488         kh_Controller_SetThink(cvar("g_balance_keyhunt_delay_round"), "Round starts in ", kh_StartRound);
489 }
490
491 float kh_EnoughPlayers()
492 {
493         float i, players, teem;
494         entity player;
495         
496         // find a random player per team
497         for(i = 0; i < kh_teams; ++i)
498         {
499                 teem = kh_Team_ByID(i);
500                 players = 0;
501                 FOR_EACH_PLAYER(player)
502                         if(player.deadflag == DEAD_NO)
503                                 if(player.team == teem)
504                                         ++players;
505                 if(players == 0)
506                         return FALSE;
507         }
508         return TRUE;
509 }
510
511 void kh_WaitForPlayers()
512 {
513         if(kh_EnoughPlayers())
514                 kh_Controller_SetThink(cvar("g_balance_keyhunt_delay_round"), "Round starts in ", kh_StartRound);
515         else
516                 kh_Controller_SetThink(1, "Waiting for players to join...", kh_WaitForPlayers);
517 }
518
519 void kh_StartRound()
520 {
521         float i, players, teem;
522         entity player;
523
524         if(!kh_EnoughPlayers())
525         {
526                 kh_Controller_SetThink(1, "Waiting for players to join...", kh_WaitForPlayers);
527                 return;
528         }
529
530         for(i = 0; i < kh_teams; ++i)
531         {
532                 teem = kh_Team_ByID(i);
533                 players = 0;
534                 entity my_player;
535                 FOR_EACH_PLAYER(player)
536                         if(player.deadflag == DEAD_NO)
537                                 if(player.team == teem)
538                                 {
539                                         ++players;
540                                         if(random() * players <= 1)
541                                                 my_player = player;
542                                 }
543                 kh_Key_Spawn(my_player, 360 * i / kh_teams);
544         }
545
546         kh_tracking_enabled = FALSE;
547         kh_Controller_SetThink(cvar("g_balance_keyhunt_delay_tracking"), "Scanning frequency range...", kh_EnableTrackingDevice);
548 }
549
550 void kh_setstatus()
551 {
552         if(kh_teams)
553         {
554                 float kh_KEY;
555                 kh_KEY = (IT_RED_FLAG_TAKEN | IT_RED_FLAG_LOST | IT_BLUE_FLAG_TAKEN | IT_BLUE_FLAG_LOST); // the one impossible combination
556                 if(self.kh_next)
557                         self.items = self.items | kh_KEY;
558                 else
559                         self.items = self.items - (self.items & kh_KEY);
560         }
561 }
562
563 void kh_EnableTrackingDevice()
564 {
565         kh_tracking_enabled = TRUE;
566 }
567
568 float kh_Key_waypointsprite_for_player(entity e)
569 {
570         if(!kh_tracking_enabled)
571                 return 0;
572         if(!self.owner)
573                 return kh_sprite_dropped;
574         if(!self.owner.owner)
575                 return kh_sprite_dropped;
576         return 0; // draw only when key is not owned
577 }
578
579 float kh_KeyCarrier_waypointsprite_for_player(entity e)
580 {
581         if(e.classname != "player" || self.team != e.team)
582                 if(!kh_tracking_enabled)
583                         return 0;
584
585         // e is spectator? That's no team mate...
586         if(e.classname != "player")
587                 return kh_GetCarrierSprite(self.team, -1);
588         
589         // e is no key carrier: simple case...
590         if(!e.kh_next)
591                 return kh_GetCarrierSprite(self.team, e.team);
592         
593         // e is a key carrier: if any key is dropped or owned by another team, show
594         // the carrier sprite; otherwise show run here
595         if(kh_Key_AllOwnedByWhichTeam() == e.team)
596                 return kh_sprite_finish;
597
598         return kh_GetCarrierSprite(self.team, e.team);
599 }
600
601 float kh_HandleFrags(entity attacker, entity targ, float f)
602 {
603         float newfrags;
604
605         if(f <= 0)
606                 return f;
607         if(attacker == targ)
608                 return f;
609
610         if(targ.kh_next)
611                 f = f - 1 + cvar("g_balance_keyhunt_score_carrierfrag");
612
613         if(newfrags)
614                 f = f - 1 + newfrags;
615         return f;
616 }
617
618 void kh_init()
619 {
620         precache_sound(kh_sound_capture);
621         precache_sound(kh_sound_destroy);
622         precache_sound(kh_sound_drop);
623         precache_sound(kh_sound_collect);
624
625         precache_model("models/sprites/key-dropped.sp2");
626         precache_model("models/sprites/keycarrier-finish.sp2");
627         precache_model("models/sprites/keycarrier-friend.sp2");
628         precache_model("models/sprites/keycarrier-red.sp2");
629         precache_model("models/sprites/keycarrier-blue.sp2");
630         precache_model("models/sprites/keycarrier-pink.sp2");
631         precache_model("models/sprites/keycarrier-yellow.sp2");
632         precache_model("models/keyhunt/key3.md3");
633
634         // setup variables
635         kh_teams = cvar("g_keyhunt_teams_override");
636         if(kh_teams < 2)
637                 kh_teams = cvar("g_keyhunt_teams");
638         if(kh_teams < 2)
639                 kh_teams = 2;
640
641         // make a KH entity for controlling the game
642         kh_controller = spawn();
643         kh_controller.think = kh_Controller_Think;
644         kh_Controller_SetThink(0, "", kh_WaitForPlayers);
645
646         setmodel(kh_controller, "models/sprites/key-dropped.sp2");
647         kh_sprite_dropped = kh_controller.modelindex;
648         setmodel(kh_controller, "models/sprites/keycarrier-finish.sp2");
649         kh_sprite_finish = kh_controller.modelindex;
650         setmodel(kh_controller, "models/sprites/keycarrier-friend.sp2");
651         kh_sprite_friend = kh_controller.modelindex;
652         setmodel(kh_controller, "models/sprites/keycarrier-red.sp2");
653         kh_sprite_red = kh_controller.modelindex;
654         setmodel(kh_controller, "models/sprites/keycarrier-blue.sp2");
655         kh_sprite_blue = kh_controller.modelindex;
656         setmodel(kh_controller, "models/sprites/keycarrier-pink.sp2");
657         kh_sprite_pink = kh_controller.modelindex;
658         setmodel(kh_controller, "models/sprites/keycarrier-yellow.sp2");
659         kh_sprite_yellow = kh_controller.modelindex;
660         setmodel(kh_controller, "");
661 }
662
663 void kh_finalize()
664 {
665         // to be called before intermission
666         kh_FinishRound();
667         remove(kh_controller);
668         kh_controller = world;
669 }