1 string STR_ITEM_KH_KEY = "item_kh_key";
2 #define FOR_EACH_KH_KEY(v) for(v = world; (v = find(v, classname, STR_ITEM_KH_KEY)); )
4 // #define KH_PLAYER_USE_ATTACHMENT
5 // #define KH_PLAYER_USE_CARRIEDMODEL
6 // #define KH_KEY_ATTACHMENT_DEBUG
8 #ifdef KH_PLAYER_USE_ATTACHMENT
9 vector KH_PLAYER_ATTACHMENT_DIST_ROTATED = '0 -4 0';
10 vector KH_PLAYER_ATTACHMENT_DIST = '4 0 0';
11 vector KH_PLAYER_ATTACHMENT = '0 0 0';
12 vector KH_PLAYER_ATTACHMENT_ANGLES = '0 0 0';
13 string KH_PLAYER_ATTACHMENT_BONE = "";
15 float KH_KEY_ZSHIFT = 22;
16 float KH_KEY_XYDIST = 24;
17 float KH_KEY_XYSPEED = 45;
19 float KH_KEY_WP_ZSHIFT = 20;
21 vector KH_KEY_MIN = '-10 -10 -46';
22 vector KH_KEY_MAX = '10 10 3';
23 float KH_KEY_BRIGHTNESS = 4;
25 typedef void(void) kh_Think_t;
26 var kh_Think_t kh_Controller_Thinkfunc;
27 string kh_Controller_Waitmsg;
29 float kh_Team_ByID(float t)
31 if(t == 0) return COLOR_TEAM1;
32 if(t == 1) return COLOR_TEAM2;
33 if(t == 2) return COLOR_TEAM3;
34 if(t == 3) return COLOR_TEAM4;
39 float kh_tracking_enabled;
41 float kh_interferemsg_time, kh_interferemsg_team;
42 .entity kh_next, kh_prev; // linked list
44 .float kh_dropperteam;
46 string kh_sound_capture = "sound/ctf/capture.wav";
47 string kh_sound_destroy = "sound/ctf/return.wav";
48 string kh_sound_drop = "sound/misc/mouseclick.wav";
49 string kh_sound_collect = "sound/ctf/take.wav";
51 float kh_sprite_dropped, kh_sprite_finish, kh_sprite_red, kh_sprite_blue, kh_sprite_pink, kh_sprite_yellow, kh_sprite_friend;
52 float kh_key_dropped, kh_key_carried;
54 float kh_GetCarrierSprite(float t, float e)
56 if(t == e) return kh_sprite_friend;
57 if(t == COLOR_TEAM1) return kh_sprite_red;
58 if(t == COLOR_TEAM2) return kh_sprite_blue;
59 if(t == COLOR_TEAM3) return kh_sprite_yellow;
60 if(t == COLOR_TEAM4) return kh_sprite_pink;
64 void kh_Controller_SetThink(float t, string msg, kh_Think_t func)
66 kh_Controller_Thinkfunc = func;
67 kh_controller.cnt = t;
68 if(kh_Controller_Waitmsg != "")
69 strunzone(kh_Controller_Waitmsg);
71 kh_Controller_Waitmsg = "";
73 kh_Controller_Waitmsg = strzone(msg);
75 kh_controller.nextthink = time; // force
78 void kh_Controller_Think()
81 if(intermission_running)
85 if(kh_Controller_Waitmsg != "")
88 if(substring(kh_Controller_Waitmsg, strlen(kh_Controller_Waitmsg)-1, 1) == " ")
89 s = strcat(kh_Controller_Waitmsg, ftos(self.cnt));
91 s = kh_Controller_Waitmsg;
96 if(clienttype(e) == CLIENTTYPE_REAL)
97 centerprint_atprio(e, CENTERPRIO_SPAM, s);
101 else if(self.cnt == 0)
104 kh_Controller_Thinkfunc();
106 self.nextthink = time + 1;
109 // frags f: take from cvar * f
111 void kh_Scores_Event(entity player, entity key, string what, float frags_player, float frags_owner)
114 if(intermission_running)
117 player.frags = player.frags + floor(0.5 + frags_player);
119 key.owner.frags = key.owner.frags + floor(0.5 + frags_owner);
120 if(!cvar("sv_eventlog"))
122 s = strcat(":keyhunt:", what, ":", ftos(player.playerid));
123 s = strcat(s, ":", ftos(frags_player));
125 s = strcat(s, ":", ftos(key.owner.playerid));
128 s = strcat(s, ":", ftos(frags_owner), ":");
130 s = strcat(s, key.netname);
131 GameLogEcho(s, FALSE);
134 vector kh_AttachedOrigin(entity e)
138 makevectors(e.tag_entity.angles);
139 return e.tag_entity.origin + e.origin_x * v_forward - e.origin_y * v_right + e.origin_z * v_up;
145 void kh_Key_Attach(entity key)
147 #ifdef KH_PLAYER_USE_ATTACHMENT
149 first = key.owner.kh_next;
152 setattachment(key, key.owner, KH_PLAYER_ATTACHMENT_BONE);
155 setattachment(key.kh_next, key, "");
156 setorigin(key, key.kh_next.origin - 0.5 * KH_PLAYER_ATTACHMENT_DIST);
157 setorigin(key.kh_next, KH_PLAYER_ATTACHMENT_DIST_ROTATED);
158 key.kh_next.angles = '0 0 0';
161 setorigin(key, KH_PLAYER_ATTACHMENT);
162 key.angles = KH_PLAYER_ATTACHMENT_ANGLES;
166 setattachment(key, key.kh_prev, "");
168 setattachment(key.kh_next, key, "");
169 setorigin(key, KH_PLAYER_ATTACHMENT_DIST_ROTATED);
170 setorigin(first, first.origin - 0.5 * KH_PLAYER_ATTACHMENT_DIST);
171 key.angles = '0 0 0';
174 setattachment(key, key.owner, "");
175 setorigin(key, '0 0 1' * KH_KEY_ZSHIFT); // fixing x, y in think
176 key.angles_y -= key.owner.angles_y;
179 key.solid = SOLID_NOT;
180 key.movetype = MOVETYPE_NONE;
181 key.team = key.owner.team;
182 key.nextthink = time;
183 key.damageforcescale = 0;
184 key.modelindex = kh_key_carried;
187 void kh_Key_Detach(entity key)
189 #ifdef KH_PLAYER_USE_ATTACHMENT
191 first = key.owner.kh_next;
196 setattachment(key.kh_next, key.owner, KH_PLAYER_ATTACHMENT_BONE);
197 setorigin(key.kh_next, key.origin + 0.5 * KH_PLAYER_ATTACHMENT_DIST);
198 key.kh_next.angles = KH_PLAYER_ATTACHMENT_ANGLES;
204 setattachment(key.kh_next, key.kh_prev, "");
205 setorigin(first, first.origin + 0.5 * KH_PLAYER_ATTACHMENT_DIST);
208 setattachment(key, world, "");
209 setorigin(key, key.owner.origin + '0 0 1' * (PL_MIN_z - KH_KEY_MIN_z));
210 key.angles = key.owner.angles;
212 setorigin(key, key.owner.origin + key.origin_z * '0 0 1');
213 setattachment(key, world, "");
214 key.angles_y += key.owner.angles_y;
218 key.solid = SOLID_TRIGGER;
219 key.movetype = MOVETYPE_TOSS;
220 key.pain_finished = time + cvar("g_balance_keyhunt_delay_return");
221 key.damageforcescale = cvar("g_balance_keyhunt_damageforcescale");
223 key.modelindex = kh_key_dropped;
226 void kh_Key_AssignTo(entity key, entity player)
228 if(key.owner == player)
235 // remove from linked list
237 key.kh_next.kh_prev = key.kh_prev;
238 key.kh_prev.kh_next = key.kh_next;
242 if(key.owner.kh_next == world)
244 // No longer a key carrier
245 WaypointSprite_DetachCarrier(key.owner);
253 // insert into linked list
254 key.kh_next = player.kh_next;
255 key.kh_prev = player;
256 player.kh_next = key;
258 key.kh_next.kh_prev = key;
262 if(key.kh_next == world)
264 // player is now a key carrier
265 WaypointSprite_AttachCarrier("", player);
266 player.waypointsprite_attachedforcarrier.waypointsprite_for_player = kh_KeyCarrier_waypointsprite_for_player;
267 player.waypointsprite_attachedforcarrier.team = player.team;
274 void kh_Key_Damage(entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force)
280 if(time > self.pushltime)
281 if(attacker.classname == "player")
282 self.team = attacker.team;
285 vector kh_TeamColor(float teem)
290 //return '103 0 0' / 255.0;
291 return '0.4039 0.0000 0.0000';
293 //return '35 35 191' / 255.0;
294 return '0.1373 0.1373 0.7490';
296 //return '187 167 15' / 255.0;
297 return '0.7333 0.6549 0.0588';
299 //return '139 79 107' / 255.0;
300 return '0.5451 0.3099 0.4196';
306 void kh_Key_Spawn(entity initial_owner, float angle)
310 key.classname = STR_ITEM_KH_KEY;
311 key.touch = kh_Key_Touch;
312 key.think = kh_Key_Think;
313 key.nextthink = time;
314 key.items = IT_KEY1 | IT_KEY2;
316 key.angles = '0 360 0' * random();
317 key.event_damage = kh_Key_Damage;
318 key.modelindex = kh_key_dropped;
320 key.kh_dropperteam = 0;
321 setsize(key, KH_KEY_MIN, KH_KEY_MAX);
322 key.colormod = kh_TeamColor(initial_owner.team) * KH_KEY_BRIGHTNESS;
324 switch(initial_owner.team)
327 key.netname = "^1red key";
330 key.netname = "^4blue key";
333 key.netname = "^3yellow key";
336 key.netname = "^6pink key";
339 key.netname = "NETGIER key";
343 sprint(initial_owner, strcat("You got the ^2", key.netname, "\n"));
345 WaypointSprite_Spawn("", 0, 0, key, '0 0 1' * KH_KEY_WP_ZSHIFT, world, key.team, key, waypointsprite_attachedforcarrier, FALSE);
346 key.waypointsprite_attachedforcarrier.waypointsprite_for_player = kh_Key_waypointsprite_for_player;
348 kh_Key_AssignTo(key, initial_owner);
351 void kh_Key_Remove(entity key)
355 kh_Key_AssignTo(key, world);
356 if(o) // it was attached
357 WaypointSprite_Kill(key.waypointsprite_attachedforcarrier);
358 else // it was dropped
359 WaypointSprite_DetachCarrier(key);
364 // -1 when no team completely owns all keys yet
365 float kh_Key_AllOwnedByWhichTeam()
377 else if(teem != key.team)
383 void kh_Key_Collect(entity key, entity player)
385 sound(player, CHAN_AUTO, kh_sound_collect, 1, ATTN_NORM);
387 if(key.kh_dropperteam != player.team)
388 kh_Scores_Event(player, key, "collect", cvar("g_balance_keyhunt_score_collect"), 0);
389 key.kh_dropperteam = 0;
390 bprint(player.netname, "^7 collected the ", key.netname, "\n");
391 kh_Key_AssignTo(key, player);
393 if(kh_Key_AllOwnedByWhichTeam() != -1)
395 kh_interferemsg_time = time + 0.2;
396 kh_interferemsg_team = player.team;
400 void kh_Key_DropAll(entity player, float suicide)
408 if(time < player.pushltime)
409 mypusher = player.pusher;
410 while((key = player.kh_next))
412 kh_Scores_Event(player, key, "losekey", 0, 0);
413 bprint(player.netname, "^7 lost the ", key.netname, "\n");
414 kh_Key_AssignTo(key, world);
415 makevectors('-1 0 0' * (45 + 45 * random()) + '0 360 0' * random());
416 key.velocity = W_CalculateProjectileVelocity(player.velocity, cvar("g_balance_keyhunt_dropvelocity") * v_forward);
417 key.pusher = mypusher;
418 key.pushltime = time + cvar("g_balance_keyhunt_protecttime");
420 key.kh_dropperteam = player.team;
422 sound(player, CHAN_AUTO, kh_sound_drop, 1, ATTN_NORM);
428 if(intermission_running)
431 if(self.owner) // already carried
433 if(other.classname != "player")
435 if(other.deadflag != DEAD_NO)
437 if(other == self.enemy)
438 if(time < self.kh_droptime + cvar("g_balance_keyhunt_delay_collect"))
439 return; // you just dropped it!
440 kh_Key_Collect(self, other);
447 if(intermission_running)
450 #ifdef KH_KEY_ATTACHMENT_DEBUG
451 if(self.kh_prev == self.owner)
453 if(cvar_string("_angles") != "")
455 self.angles = stov(cvar_string("_angles"));
456 self.origin = stov(cvar_string("_origin"));
463 #ifndef KH_PLAYER_USE_ATTACHMENT
464 makevectors('0 1 0' * (self.cnt + math_mod(time, 360) * KH_KEY_XYSPEED));
465 setorigin(self, v_forward * KH_KEY_XYDIST + '0 0 1' * self.origin_z);
468 if(self.owner.buttonuse)
469 if(time >= self.owner.kh_droptime + cvar("g_balance_keyhunt_delay_drop"))
471 self.owner.kh_droptime = time;
472 self.kh_droptime = time; // prevent collecting this one for some time
473 self.enemy = self.owner;
475 kh_Scores_Event(self.owner, self, "dropkey", 0, 0);
476 bprint(self.owner.netname, "^7 dropped the ", self.netname, "\n");
477 sound(self.owner, CHAN_AUTO, kh_sound_drop, 1, ATTN_NORM);
478 makevectors(self.owner.v_angle);
479 self.velocity = W_CalculateProjectileVelocity(self.owner.velocity, cvar("g_balance_keyhunt_throwvelocity") * v_forward);
480 kh_Key_AssignTo(self, world);
481 self.pushltime = time + cvar("g_balance_keyhunt_protecttime");
482 self.kh_dropperteam = self.team;
486 // if in nodrop or time over, end the round
488 if(time > self.pain_finished)
489 kh_LoserTeam(self.team, self);
492 if(kh_Key_AllOwnedByWhichTeam() != -1)
496 p = self.owner.origin;
498 if(vlen(key.owner.origin - p) > cvar("g_balance_keyhunt_maxdist"))
500 kh_WinnerTeam(self.team);
504 if(kh_interferemsg_time && time > kh_interferemsg_time)
506 kh_interferemsg_time = 0;
507 FOR_EACH_PLAYER(head)
509 if(head.team == kh_interferemsg_team)
511 centerprint(head, "All keys are in your team's hands!\n\nMeet the other key carriers ^1NOW^7!\n");
513 centerprint(head, "All keys are in your team's hands!\n\nHelp the key carriers to meet!\n");
515 centerprint(head, strcat("All keys are in the ", ColoredTeamName(kh_interferemsg_team), "^7's hands!\n\nInterfere ^1NOW^7!\n"));
519 self.nextthink = time + 0.05;
522 void kh_WinnerTeam(float teem)
524 // all key carriers get some points
525 vector firstorigin, lastorigin, midpoint;
529 score = (kh_teams - 1) * cvar("g_balance_keyhunt_score_capture");
530 DistributeEvenly_Init(score, kh_teams);
531 // twice the score for 3 team games, three times the score for 4 team games!
532 // note: for a win by destroying the key, this should NOT be applied
534 kh_Scores_Event(key.owner, key, "capture", DistributeEvenly_Get(1), 0);
538 if(key.owner.kh_next == key)
542 bprint(key.owner.netname);
545 bprint("^7 captured the keys for the ", ColoredTeamName(teem), "\n");
553 thisorigin = kh_AttachedOrigin(key);
554 dprint("Key origin: ", vtos(thisorigin), "\n");
555 midpoint += thisorigin;
558 te_lightning2(world, lastorigin, thisorigin);
559 lastorigin = thisorigin;
561 firstorigin = thisorigin;
566 te_lightning2(world, lastorigin, firstorigin);
568 midpoint = midpoint * (1 / kh_teams);
569 te_customflash(midpoint, 1000, 1, kh_TeamColor(teem));
571 sound(world, CHAN_AUTO, kh_sound_capture, 1, ATTN_NONE);
575 void kh_LoserTeam(float teem, entity lostkey)
577 entity player, key, attacker;
583 if(lostkey.pusher.team != teem)
584 if(lostkey.pusher.classname == "player")
585 attacker = lostkey.pusher;
591 kh_Scores_Event(attacker, world, "push", cvar("g_balance_keyhunt_score_push"), 0);
592 centerprint(attacker, "Your push is the best!\n\n\n");
593 bprint("The ", ColoredTeamName(teem), "^7 could not take care of the ", lostkey.netname, "^7 when ", attacker.netname, "^7 came\n");
597 float of, fragsleft, i, j, thisteam;
598 of = cvar("g_balance_keyhunt_score_destroyed_ownfactor");
600 FOR_EACH_PLAYER(player)
601 if(player.team != teem)
605 if(key.owner && key.team != teem)
608 DistributeEvenly_Init(cvar("g_balance_keyhunt_score_destroyed"), keys * of + players);
611 if(key.owner && key.team != teem)
612 kh_Scores_Event(key.owner, world, "destroyed_holdingkey", DistributeEvenly_Get(of), 0);
614 fragsleft = DistributeEvenly_Get(players);
616 // Now distribute these among all other teams...
618 for(i = 0; i < kh_teams; ++i)
620 thisteam = kh_Team_ByID(i);
621 if(thisteam == teem) // bad boy, no cookie - this WILL happen
625 FOR_EACH_PLAYER(player)
626 if(player.team == thisteam)
629 DistributeEvenly_Init(fragsleft, j);
630 fragsleft = DistributeEvenly_Get(j - 1);
631 DistributeEvenly_Init(DistributeEvenly_Get(1), players);
633 FOR_EACH_PLAYER(player)
634 if(player.team == thisteam)
635 kh_Scores_Event(player, world, "destroyed", DistributeEvenly_Get(1), 0);
640 bprint("The ", ColoredTeamName(teem), "^7 could not take care of the ", lostkey.netname, "\n");
642 sound(world, CHAN_AUTO, kh_sound_destroy, 1, ATTN_NONE);
643 te_tarexplosion(lostkey.origin);
648 void kh_FinishRound()
650 // prepare next round
651 kh_interferemsg_time = 0;
656 kh_Controller_SetThink(cvar("g_balance_keyhunt_delay_round"), "Round starts in ", kh_StartRound);
659 string kh_CheckEnoughPlayers()
661 float i, players, teem;
666 // find a random player per team
667 for(i = 0; i < kh_teams; ++i)
669 teem = kh_Team_ByID(i);
671 FOR_EACH_PLAYER(player)
672 if(player.deadflag == DEAD_NO)
673 if(!player.buttonchat)
674 if(player.team == teem)
679 result = strcat(result, ", ");
680 result = strcat(result, ColoredTeamName(teem));
686 void kh_WaitForPlayers()
688 string teams_missing;
689 teams_missing = kh_CheckEnoughPlayers();
690 if(teams_missing == "")
691 kh_Controller_SetThink(cvar("g_balance_keyhunt_delay_round"), "Round starts in ", kh_StartRound);
693 kh_Controller_SetThink(1, strcat("Waiting for players to join...\n\nNeed active players for: ", teams_missing), kh_WaitForPlayers);
698 string teams_missing;
699 float i, players, teem;
702 teams_missing = kh_CheckEnoughPlayers();
703 if(teams_missing != "")
705 kh_Controller_SetThink(1, strcat("Waiting for players to join...\n\nNeed active players for: ", teams_missing), kh_WaitForPlayers);
709 FOR_EACH_PLAYER(player)
710 if(clienttype(player) == CLIENTTYPE_REAL)
711 centerprint_expire(player, CENTERPRIO_SPAM);
713 for(i = 0; i < kh_teams; ++i)
715 teem = kh_Team_ByID(i);
718 FOR_EACH_PLAYER(player)
719 if(player.deadflag == DEAD_NO)
720 if(!player.buttonchat)
721 if(player.team == teem)
724 if(random() * players <= 1)
727 kh_Key_Spawn(my_player, 360 * i / kh_teams);
728 //kh_Key_Spawn(my_player, 360 * i / kh_teams);
729 //kh_Key_Spawn(my_player, 360 * i / kh_teams);
732 kh_tracking_enabled = FALSE;
733 kh_Controller_SetThink(cvar("g_balance_keyhunt_delay_tracking"), "Scanning frequency range...", kh_EnableTrackingDevice);
741 kh_KEY = (IT_RED_FLAG_TAKEN | IT_RED_FLAG_LOST | IT_BLUE_FLAG_TAKEN | IT_BLUE_FLAG_LOST); // the one impossible combination
743 self.items = self.items | kh_KEY;
745 self.items = self.items - (self.items & kh_KEY);
749 void kh_EnableTrackingDevice()
753 FOR_EACH_PLAYER(player)
754 if(clienttype(player) == CLIENTTYPE_REAL)
755 centerprint_expire(player, CENTERPRIO_SPAM);
757 kh_tracking_enabled = TRUE;
760 float kh_Key_waypointsprite_for_player(entity e)
762 if(!kh_tracking_enabled)
765 return kh_sprite_dropped;
766 if(!self.owner.owner)
767 return kh_sprite_dropped;
768 return 0; // draw only when key is not owned
771 float kh_KeyCarrier_waypointsprite_for_player(entity e)
773 if(e.classname != "player" || self.team != e.team)
774 if(!kh_tracking_enabled)
777 // e is spectator? That's no team mate...
778 if(e.classname != "player")
779 return kh_GetCarrierSprite(self.team, -1);
781 // e is no key carrier: simple case...
783 return kh_GetCarrierSprite(self.team, e.team);
785 // e is a key carrier: if any key is dropped or owned by another team, show
786 // the carrier sprite; otherwise show run here
787 if(kh_Key_AllOwnedByWhichTeam() == e.team)
788 return kh_sprite_finish;
790 return kh_GetCarrierSprite(self.team, e.team);
793 float kh_HandleFrags(entity attacker, entity targ, float f)
800 if(attacker.team == targ.team)
805 for(k = targ.kh_next; k != world; k = k.kh_next)
807 kh_Scores_Event(attacker, targ.kh_next, "carrierfrag", -nk * cvar("g_balance_keyhunt_score_collect"), 0);
811 kh_Scores_Event(attacker, targ.kh_next, "carrierfrag", cvar("g_balance_keyhunt_score_carrierfrag")-1, 0);
820 precache_sound(kh_sound_capture);
821 precache_sound(kh_sound_destroy);
822 precache_sound(kh_sound_drop);
823 precache_sound(kh_sound_collect);
825 precache_model("models/sprites/key-dropped.sp2");
826 precache_model("models/sprites/keycarrier-finish.sp2");
827 precache_model("models/sprites/keycarrier-friend.sp2");
828 precache_model("models/sprites/keycarrier-red.sp2");
829 precache_model("models/sprites/keycarrier-blue.sp2");
830 precache_model("models/sprites/keycarrier-yellow.sp2");
831 precache_model("models/sprites/keycarrier-pink.sp2");
832 #ifdef KH_PLAYER_USE_CARRIEDMODEL
833 precache_model("models/keyhunt/key-carried.md3");
835 precache_model("models/keyhunt/key.md3");
838 kh_teams = cvar("g_keyhunt_teams_override");
840 kh_teams = cvar("g_keyhunt_teams");
841 kh_teams = bound(2, kh_teams, 4);
843 // make a KH entity for controlling the game
844 kh_controller = spawn();
845 kh_controller.think = kh_Controller_Think;
846 kh_Controller_SetThink(0, "", kh_WaitForPlayers);
848 setmodel(kh_controller, "models/keyhunt/key.md3");
849 kh_key_dropped = kh_controller.modelindex;
851 dprint(vtos(kh_controller.mins));
852 dprint(vtos(kh_controller.maxs));
855 #ifdef KH_PLAYER_USE_CARRIEDMODEL
856 setmodel(kh_controller, "models/keyhunt/key-carried.md3");
857 kh_key_carried = kh_controller.modelindex;
859 kh_key_carried = kh_key_dropped;
861 setmodel(kh_controller, "models/sprites/key-dropped.sp2");
862 kh_sprite_dropped = kh_controller.modelindex;
863 setmodel(kh_controller, "models/sprites/keycarrier-finish.sp2");
864 kh_sprite_finish = kh_controller.modelindex;
865 setmodel(kh_controller, "models/sprites/keycarrier-friend.sp2");
866 kh_sprite_friend = kh_controller.modelindex;
867 setmodel(kh_controller, "models/sprites/keycarrier-red.sp2");
868 kh_sprite_red = kh_controller.modelindex;
869 setmodel(kh_controller, "models/sprites/keycarrier-blue.sp2");
870 kh_sprite_blue = kh_controller.modelindex;
871 setmodel(kh_controller, "models/sprites/keycarrier-pink.sp2");
872 kh_sprite_pink = kh_controller.modelindex;
873 setmodel(kh_controller, "models/sprites/keycarrier-yellow.sp2");
874 kh_sprite_yellow = kh_controller.modelindex;
875 setmodel(kh_controller, "");
880 // to be called before intermission
882 remove(kh_controller);
883 kh_controller = world;