fixed several bugs in bots to do with movement and aiming
authorlordhavoc <lordhavoc@f962a42d-fe04-0410-a3ab-8c8b0445ebaa>
Mon, 25 Feb 2008 19:37:46 +0000 (19:37 +0000)
committerlordhavoc <lordhavoc@f962a42d-fe04-0410-a3ab-8c8b0445ebaa>
Mon, 25 Feb 2008 19:37:46 +0000 (19:37 +0000)
commitf24e79d724dfc021d4145c87b1d8138c81c80d3b
tree01992da918201d0a97d7d3cbc6eb24fd3ffab5ca
parent456e8c980a53c9d963bb2c1549b507cd00cc74dd
fixed several bugs in bots to do with movement and aiming
optimized ctf and keyhunt by keeping flaglist and kh_keylist variables
(greatly accelerated some code that used find before)
added bot_ai_thinkinterval 0.05 which means that fast servers don't
croak from bot ai
added bot_ai_dodgeupdateinterval
added bot_ai_chooseweaponinterval
added bot_ai_dangerdetectioninterval
added bot_ai_dangerdetectionupdates (how many waypoints to update danger
ratings on per interval)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3426 f962a42d-fe04-0410-a3ab-8c8b0445ebaa
data/default.cfg
data/qcsrc/server/bots.qc
data/qcsrc/server/ctf.qc
data/qcsrc/server/havocbot.qc
data/qcsrc/server/havocbot_roles.qc
data/qcsrc/server/keyhunt.qc
pro/default.cfg