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fix macro
[divverent/nexuiz.git] / data / qcsrc / server / keyhunt.qc
1 #define FOR_EACH_KH_KEY(v) for(v = kh_worldkeylist; v; v = v.kh_worldkeynext )
2
3 // #define KH_PLAYER_USE_ATTACHMENT
4 // #define KH_PLAYER_USE_CARRIEDMODEL
5 // #define KH_KEY_ATTACHMENT_DEBUG
6
7 #ifdef KH_PLAYER_USE_ATTACHMENT
8 vector KH_PLAYER_ATTACHMENT_DIST_ROTATED = '0 -4 0';
9 vector KH_PLAYER_ATTACHMENT_DIST = '4 0 0';
10 vector KH_PLAYER_ATTACHMENT = '0 0 0';
11 vector KH_PLAYER_ATTACHMENT_ANGLES = '0 0 0';
12 string KH_PLAYER_ATTACHMENT_BONE = "";
13 #else
14 float KH_KEY_ZSHIFT = 22;
15 float KH_KEY_XYDIST = 24;
16 float KH_KEY_XYSPEED = 45;
17 #endif
18 float KH_KEY_WP_ZSHIFT = 20;
19
20 vector KH_KEY_MIN = '-10 -10 -46';
21 vector KH_KEY_MAX = '10 10 3';
22 float KH_KEY_BRIGHTNESS = 2;
23
24 string kh_Controller_Waitmsg;
25
26 float kh_Team_ByID(float t)
27 {
28         if(t == 0) return COLOR_TEAM1;
29         if(t == 1) return COLOR_TEAM2;
30         if(t == 2) return COLOR_TEAM3;
31         if(t == 3) return COLOR_TEAM4;
32         return 0;
33 }
34
35 entity kh_worldkeylist;
36 .entity kh_worldkeynext;
37 entity kh_controller;
38 float kh_tracking_enabled;
39 float kh_teams;
40 float kh_interferemsg_time, kh_interferemsg_team;
41 .entity kh_next, kh_prev; // linked list
42 .float kh_droptime;
43 .float kh_dropperteam;
44 .entity kh_previous_owner;
45
46 string kh_sound_capture = "sound/kh/capture.wav";
47 string kh_sound_destroy = "sound/kh/destroy.wav";
48 string kh_sound_drop = "sound/kh/drop.wav";
49 string kh_sound_collect = "sound/kh/collect.wav";
50
51 float kh_sprite_dropped, kh_sprite_finish, kh_sprite_red, kh_sprite_blue, kh_sprite_pink, kh_sprite_yellow, kh_sprite_friend;
52 float kh_key_dropped, kh_key_carried;
53
54 float kh_GetCarrierSprite(float t, float e)
55 {
56         if(t == e)           return kh_sprite_friend;
57         if(t == COLOR_TEAM1) return kh_sprite_red;
58         if(t == COLOR_TEAM2) return kh_sprite_blue;
59         if(t == COLOR_TEAM3) return kh_sprite_yellow;
60         if(t == COLOR_TEAM4) return kh_sprite_pink;
61         return 0;
62 }
63
64 void kh_Controller_SetThink(float t, string msg, kh_Think_t func)
65 {
66         kh_Controller_Thinkfunc = func;
67         kh_controller.cnt = t;
68         if(kh_Controller_Waitmsg != "")
69                 strunzone(kh_Controller_Waitmsg);
70         if(msg == "")
71                 kh_Controller_Waitmsg = "";
72         else
73                 kh_Controller_Waitmsg = strzone(msg);
74         if(t == 0)
75                 kh_controller.nextthink = time; // force
76 }
77
78 void kh_Controller_Think()
79 {
80         entity e;
81         if(intermission_running)
82                 return;
83         if(self.cnt > 0)
84         {
85                 if(kh_Controller_Waitmsg != "")
86                 {
87                         string s;
88                         if(substring(kh_Controller_Waitmsg, strlen(kh_Controller_Waitmsg)-1, 1) == " ")
89                                 s = strcat(kh_Controller_Waitmsg, ftos(self.cnt));
90                         else
91                                 s = kh_Controller_Waitmsg;
92
93                         //dprint(s, "\n");
94
95                         FOR_EACH_PLAYER(e)
96                                 if(clienttype(e) == CLIENTTYPE_REAL)
97                                         centerprint_atprio(e, CENTERPRIO_SPAM, s);
98                 }
99                 self.cnt -= 1;
100         }
101         else if(self.cnt == 0)
102         {
103                 self.cnt -= 1;
104                 kh_Controller_Thinkfunc();
105         }
106         self.nextthink = time + 1;
107 }
108
109 // frags f: take from cvar * f
110 // frags 0: no frags
111 void kh_Scores_Event(entity player, entity key, string what, float frags_player, float frags_owner)
112 {
113         string s;
114         if(intermission_running)
115                 return;
116         if(frags_player)
117                 UpdateFrags(player, frags_player);
118         if(key && key.owner && frags_owner)
119                 UpdateFrags(key.owner, frags_owner);
120         if(!cvar("sv_eventlog"))
121                 return;
122         s = strcat(":keyhunt:", what, ":", ftos(player.playerid));
123         s = strcat(s, ":", ftos(frags_player));
124         if(key && key.owner)
125                 s = strcat(s, ":", ftos(key.owner.playerid));
126         else
127                 s = strcat(s, ":0");
128         s = strcat(s, ":", ftos(frags_owner), ":");
129         if(key)
130                 s = strcat(s, key.netname);
131         GameLogEcho(s, FALSE);
132 }
133
134 vector kh_AttachedOrigin(entity e)
135 {
136         if(e.tag_entity)
137         {
138                 makevectors(e.tag_entity.angles);
139                 return e.tag_entity.origin + e.origin_x * v_forward - e.origin_y * v_right + e.origin_z * v_up;
140         }
141         else
142                 return e.origin;
143 }
144
145 void kh_Key_Attach(entity key)
146 {
147 #ifdef KH_PLAYER_USE_ATTACHMENT
148         entity first;
149         first = key.owner.kh_next;
150         if(key == first)
151         {
152                 setattachment(key, key.owner, KH_PLAYER_ATTACHMENT_BONE);
153                 if(key.kh_next)
154                 {
155                         setattachment(key.kh_next, key, "");
156                         setorigin(key, key.kh_next.origin - 0.5 * KH_PLAYER_ATTACHMENT_DIST);
157                         setorigin(key.kh_next, KH_PLAYER_ATTACHMENT_DIST_ROTATED);
158                         key.kh_next.angles = '0 0 0';
159                 }
160                 else
161                         setorigin(key, KH_PLAYER_ATTACHMENT);
162                 key.angles = KH_PLAYER_ATTACHMENT_ANGLES;
163         }
164         else
165         {
166                 setattachment(key, key.kh_prev, "");
167                 if(key.kh_next)
168                         setattachment(key.kh_next, key, "");
169                 setorigin(key, KH_PLAYER_ATTACHMENT_DIST_ROTATED);
170                 setorigin(first, first.origin - 0.5 * KH_PLAYER_ATTACHMENT_DIST);
171                 key.angles = '0 0 0';
172         }
173 #else
174         setattachment(key, key.owner, "");
175         setorigin(key, '0 0 1' * KH_KEY_ZSHIFT); // fixing x, y in think
176         key.angles_y -= key.owner.angles_y;
177 #endif
178         key.flags = 0;
179         key.solid = SOLID_NOT;
180         key.movetype = MOVETYPE_NONE;
181         key.team = key.owner.team;
182         key.nextthink = time;
183         key.damageforcescale = 0;
184         key.modelindex = kh_key_carried;
185 }
186
187 void kh_Key_Detach(entity key)
188 {
189 #ifdef KH_PLAYER_USE_ATTACHMENT
190         entity first;
191         first = key.owner.kh_next;
192         if(key == first)
193         {
194                 if(key.kh_next)
195                 {
196                         setattachment(key.kh_next, key.owner, KH_PLAYER_ATTACHMENT_BONE);
197                         setorigin(key.kh_next, key.origin + 0.5 * KH_PLAYER_ATTACHMENT_DIST);
198                         key.kh_next.angles = KH_PLAYER_ATTACHMENT_ANGLES;
199                 }
200         }
201         else
202         {
203                 if(key.kh_next)
204                         setattachment(key.kh_next, key.kh_prev, "");
205                 setorigin(first, first.origin + 0.5 * KH_PLAYER_ATTACHMENT_DIST);
206         }
207         // in any case:
208         setattachment(key, world, "");
209         setorigin(key, key.owner.origin + '0 0 1' * (PL_MIN_z - KH_KEY_MIN_z));
210         key.angles = key.owner.angles;
211 #else
212         setorigin(key, key.owner.origin + key.origin_z * '0 0 1');
213         setattachment(key, world, "");
214         key.angles_y += key.owner.angles_y;
215 #endif
216         key.aiment = world;
217         key.flags = FL_ITEM;
218         key.solid = SOLID_TRIGGER;
219         key.movetype = MOVETYPE_TOSS;
220         key.pain_finished = time + cvar("g_balance_keyhunt_delay_return");
221         key.damageforcescale = cvar("g_balance_keyhunt_damageforcescale");
222         // let key.team stay
223         key.modelindex = kh_key_dropped;
224         key.kh_previous_owner = key.owner;
225 }
226
227 void kh_Key_AssignTo(entity key, entity player)
228 {
229         if(key.owner == player)
230                 return;
231
232         if(key.owner)
233         {
234                 kh_Key_Detach(key);
235
236                 // remove from linked list
237                 if(key.kh_next)
238                         key.kh_next.kh_prev = key.kh_prev;
239                 key.kh_prev.kh_next = key.kh_next;
240                 key.kh_next = world;
241                 key.kh_prev = world;
242
243                 if(key.owner.kh_next == world)
244                 {
245                         // No longer a key carrier
246                         WaypointSprite_DetachCarrier(key.owner);
247                 }
248         }
249
250         key.owner = player;
251
252         if(player)
253         {
254                 // insert into linked list
255                 key.kh_next = player.kh_next;
256                 key.kh_prev = player;
257                 player.kh_next = key;
258                 if(key.kh_next)
259                         key.kh_next.kh_prev = key;
260
261                 kh_Key_Attach(key);
262
263                 if(key.kh_next == world)
264                 {
265                         // player is now a key carrier
266                         WaypointSprite_AttachCarrier("", player);
267                         player.waypointsprite_attachedforcarrier.waypointsprite_for_player = kh_KeyCarrier_waypointsprite_for_player;
268                         player.waypointsprite_attachedforcarrier.team = player.team;
269                 }
270         }
271
272         key.pusher = world;
273 }
274
275 void kh_Key_Damage(entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force)
276 {
277         if(self.owner)
278                 return;
279         if(vlen(force) <= 0)
280                 return;
281         if(time > self.pushltime)
282                 if(attacker.classname == "player")
283                         self.team = attacker.team;
284 }
285
286 void kh_Key_Spawn(entity initial_owner, float angle)
287 {
288         entity key;
289         key = spawn();
290         key.classname = STR_ITEM_KH_KEY;
291         key.touch = kh_Key_Touch;
292         key.think = kh_Key_Think;
293         key.nextthink = time;
294         key.items = IT_KEY1 | IT_KEY2;
295         key.cnt = angle;
296         key.angles = '0 360 0' * random();
297         key.event_damage = kh_Key_Damage;
298         key.takedamage = DAMAGE_YES;
299         key.modelindex = kh_key_dropped;
300         key.model = "key";
301         key.kh_dropperteam = 0;
302         key.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_PLAYERCLIP;
303         setsize(key, KH_KEY_MIN, KH_KEY_MAX);
304         key.colormod = TeamColor(initial_owner.team) * KH_KEY_BRIGHTNESS;
305
306         switch(initial_owner.team)
307         {
308                 case COLOR_TEAM1:
309                         key.netname = "^1red key";
310                         break;
311                 case COLOR_TEAM2:
312                         key.netname = "^4blue key";
313                         break;
314                 case COLOR_TEAM3:
315                         key.netname = "^3yellow key";
316                         break;
317                 case COLOR_TEAM4:
318                         key.netname = "^6pink key";
319                         break;
320                 default:
321                         key.netname = "NETGIER key";
322                         break;
323         }
324
325         // link into key list
326         key.kh_worldkeynext = kh_worldkeylist;
327         kh_worldkeylist = key;
328
329         sprint(initial_owner, strcat("You got the ^2", key.netname, "\n"));
330
331         WaypointSprite_Spawn("", 0, 0, key, '0 0 1' * KH_KEY_WP_ZSHIFT, world, key.team, key, waypointsprite_attachedforcarrier, FALSE);
332         key.waypointsprite_attachedforcarrier.waypointsprite_for_player = kh_Key_waypointsprite_for_player;
333
334         kh_Key_AssignTo(key, initial_owner);
335 }
336
337 void kh_Key_Remove(entity key)
338 {
339         entity o;
340         o = key.owner;
341         kh_Key_AssignTo(key, world);
342         if(o) // it was attached
343                 WaypointSprite_Kill(key.waypointsprite_attachedforcarrier);
344         else // it was dropped
345                 WaypointSprite_DetachCarrier(key);
346
347         // remove key from key list
348         if (kh_worldkeylist == key)
349                 kh_worldkeylist = kh_worldkeylist.kh_worldkeynext;
350         else
351         {
352                 o = kh_worldkeylist;
353                 while (o)
354                 {
355                         if (o.kh_worldkeynext == key)
356                         {
357                                 o.kh_worldkeynext = o.kh_worldkeynext.kh_worldkeynext;
358                                 break;
359                         }
360                         o = o.kh_worldkeynext;
361                 }
362         }
363
364         remove(key);
365 }
366
367 // -1 when no team completely owns all keys yet
368 float kh_Key_AllOwnedByWhichTeam()
369 {
370         entity key;
371         float teem;
372
373         teem = -1;
374         FOR_EACH_KH_KEY(key)
375         {
376                 if(!key.owner)
377                         return -1;
378                 if(teem == -1)
379                         teem = key.team;
380                 else if(teem != key.team)
381                         return -1;
382         }
383         return teem;
384 }
385
386 void kh_Key_Collect(entity key, entity player)
387 {
388         sound(player, CHAN_AUTO, kh_sound_collect, 1, ATTN_NORM);
389
390         if(key.kh_dropperteam != player.team)
391                 kh_Scores_Event(player, key, "collect", cvar("g_balance_keyhunt_score_collect"), 0);
392         key.kh_dropperteam = 0;
393         bprint(player.netname, "^7 collected the ", key.netname, "\n");
394         kh_Key_AssignTo(key, player);
395
396         if(kh_Key_AllOwnedByWhichTeam() != -1)
397         {
398                 kh_interferemsg_time = time + 0.2;
399                 kh_interferemsg_team = player.team;
400         }
401 }
402
403 void kh_Key_DropAll(entity player, float suicide)
404 {
405         entity key;
406         entity mypusher;
407         if(player.kh_next)
408         {
409                 mypusher = world;
410                 if(player.pusher)
411                         if(time < player.pushltime)
412                                 mypusher = player.pusher;
413                 while((key = player.kh_next))
414                 {
415                         kh_Scores_Event(player, key, "losekey", 0, 0);
416                         bprint(player.netname, "^7 lost the ", key.netname, "\n");
417                         kh_Key_AssignTo(key, world);
418                         makevectors('-1 0 0' * (45 + 45 * random()) + '0 360 0' * random());
419                         key.velocity = W_CalculateProjectileVelocity(player.velocity, cvar("g_balance_keyhunt_dropvelocity") * v_forward);
420                         key.pusher = mypusher;
421                         key.pushltime = time + cvar("g_balance_keyhunt_protecttime");
422                         if(suicide)
423                                 key.kh_dropperteam = player.team;
424                 }
425                 sound(player, CHAN_AUTO, kh_sound_drop, 1, ATTN_NORM);
426         }
427 }
428
429 void kh_Key_Touch()
430 {
431         if(intermission_running)
432                 return;
433
434         if(self.owner) // already carried
435                 return;
436         if(other.classname != "player")
437                 return;
438         if(other.deadflag != DEAD_NO)
439                 return;
440         if(other == self.enemy)
441                 if(time < self.kh_droptime + cvar("g_balance_keyhunt_delay_collect"))
442                         return; // you just dropped it!
443         kh_Key_Collect(self, other);
444 }
445
446 void kh_Key_Think()
447 {
448         entity head;
449
450         if(intermission_running)
451                 return;
452
453 #ifdef KH_KEY_ATTACHMENT_DEBUG
454         if(self.kh_prev == self.owner)
455         {
456                 if(cvar_string("_angles") != "")
457                 {
458                         self.angles = stov(cvar_string("_angles"));
459                         self.origin = stov(cvar_string("_origin"));
460                 }
461         }
462 #endif
463
464         if(self.owner)
465         {
466 #ifndef KH_PLAYER_USE_ATTACHMENT
467                 makevectors('0 1 0' * (self.cnt + mod(time, 360) * KH_KEY_XYSPEED));
468                 setorigin(self, v_forward * KH_KEY_XYDIST + '0 0 1' * self.origin_z);
469 #endif
470
471                 if(self.owner.buttonuse)
472                 if(time >= self.owner.kh_droptime + cvar("g_balance_keyhunt_delay_drop"))
473                 {
474                         self.owner.kh_droptime = time;
475                         self.kh_droptime = time; // prevent collecting this one for some time
476                         self.enemy = self.owner;
477                         self.pusher = world;
478                         kh_Scores_Event(self.owner, self, "dropkey", 0, 0);
479                         bprint(self.owner.netname, "^7 dropped the ", self.netname, "\n");
480                         sound(self.owner, CHAN_AUTO, kh_sound_drop, 1, ATTN_NORM);
481                         makevectors(self.owner.v_angle);
482                         self.velocity = W_CalculateProjectileVelocity(self.owner.velocity, cvar("g_balance_keyhunt_throwvelocity") * v_forward);
483                         kh_Key_AssignTo(self, world);
484                         self.pushltime = time + cvar("g_balance_keyhunt_protecttime");
485                         self.kh_dropperteam = self.team;
486                 }
487         }
488
489         // if in nodrop or time over, end the round
490         if(!self.owner)
491                 if(time > self.pain_finished)
492                         kh_LoserTeam(self.team, self);
493
494         if(self.owner)
495         if(kh_Key_AllOwnedByWhichTeam() != -1)
496         {
497                 entity key;
498                 vector p;
499                 p = self.owner.origin;
500                 FOR_EACH_KH_KEY(key)
501                         if(vlen(key.owner.origin - p) > cvar("g_balance_keyhunt_maxdist"))
502                                 goto not_winning;
503                 kh_WinnerTeam(self.team);
504 :not_winning
505         }
506
507         if(kh_interferemsg_time && time > kh_interferemsg_time)
508         {
509                 kh_interferemsg_time = 0;
510                 FOR_EACH_PLAYER(head)
511                 {
512                         if(head.team == kh_interferemsg_team)
513                                 if(head.kh_next)
514                                         centerprint(head, "All keys are in your team's hands!\n\nMeet the other key carriers ^1NOW^7!\n");
515                                 else
516                                         centerprint(head, "All keys are in your team's hands!\n\nHelp the key carriers to meet!\n");
517                         else
518                                 centerprint(head, strcat("All keys are in the ", ColoredTeamName(kh_interferemsg_team), "^7's hands!\n\nInterfere ^1NOW^7!\n"));
519                 }
520         }
521
522         self.nextthink = time + 0.05;
523 }
524
525 void kh_WinnerTeam(float teem)
526 {
527         // all key carriers get some points
528         vector firstorigin, lastorigin, midpoint;
529         float first;
530         entity key;
531         float score;
532         score = (kh_teams - 1) * cvar("g_balance_keyhunt_score_capture");
533         DistributeEvenly_Init(score, kh_teams);
534         // twice the score for 3 team games, three times the score for 4 team games!
535         // note: for a win by destroying the key, this should NOT be applied
536         FOR_EACH_KH_KEY(key)
537                 kh_Scores_Event(key.owner, key, "capture", DistributeEvenly_Get(1), 0);
538
539         first = TRUE;
540         FOR_EACH_KH_KEY(key)
541                 if(key.owner.kh_next == key)
542                 {
543                         if(!first)
544                                 bprint("^7, ");
545                         bprint(key.owner.netname);
546                         first = FALSE;
547                 }
548         bprint("^7 captured the keys for the ", ColoredTeamName(teem), "\n");
549
550         first = TRUE;
551         midpoint = '0 0 0';
552         FOR_EACH_KH_KEY(key)
553         {
554                 vector thisorigin;
555
556                 thisorigin = kh_AttachedOrigin(key);
557                 //dprint("Key origin: ", vtos(thisorigin), "\n");
558                 midpoint += thisorigin;
559
560                 if(!first)
561                         te_lightning2(world, lastorigin, thisorigin);
562                 lastorigin = thisorigin;
563                 if(first)
564                         firstorigin = thisorigin;
565                 first = FALSE;
566         }
567         if(kh_teams > 2)
568         {
569                 te_lightning2(world, lastorigin, firstorigin);
570         }
571         midpoint = midpoint * (1 / kh_teams);
572         te_customflash(midpoint, 1000, 1, TeamColor(teem) * 0.5 + '0.5 0.5 0.5'); // make the color >=0.5 in each component
573
574         sound(world, CHAN_AUTO, kh_sound_capture, 1, ATTN_NONE);
575         kh_FinishRound();
576 }
577
578 void kh_LoserTeam(float teem, entity lostkey)
579 {
580         entity player, key, attacker;
581         float players;
582         float keys;
583
584         attacker = world;
585         if(lostkey.pusher)
586                 if(lostkey.pusher.team != teem)
587                         if(lostkey.pusher.classname == "player")
588                                 attacker = lostkey.pusher;
589
590         players = keys = 0;
591
592         if(attacker)
593         {
594                 if(lostkey.kh_previous_owner)
595                         kh_Scores_Event(lostkey.kh_previous_owner, world, "pushed", 0, -cvar("g_balance_keyhunt_score_push"));
596                         // don't actually GIVE him the -nn points, just log
597                 kh_Scores_Event(attacker, world, "push", cvar("g_balance_keyhunt_score_push"), 0);
598                 centerprint(attacker, "Your push is the best!\n\n\n");
599                 bprint("The ", ColoredTeamName(teem), "^7 could not take care of the ", lostkey.netname, "^7 when ", attacker.netname, "^7 came\n");
600         }
601         else
602         {
603                 float of, fragsleft, i, j, thisteam;
604                 of = cvar("g_balance_keyhunt_score_destroyed_ownfactor");
605
606                 FOR_EACH_PLAYER(player)
607                         if(player.team != teem)
608                                 ++players;
609
610                 FOR_EACH_KH_KEY(key)
611                         if(key.owner && key.team != teem)
612                                 ++keys;
613
614                 if(lostkey.kh_previous_owner)
615                         kh_Scores_Event(lostkey.kh_previous_owner, world, "destroyed", 0, -cvar("g_balance_keyhunt_score_destroyed"));
616                         // don't actually GIVE him the -nn points, just log
617
618                 DistributeEvenly_Init(cvar("g_balance_keyhunt_score_destroyed"), keys * of + players);
619
620                 FOR_EACH_KH_KEY(key)
621                         if(key.owner && key.team != teem)
622                                 kh_Scores_Event(key.owner, world, "destroyed_holdingkey", DistributeEvenly_Get(of), 0);
623
624                 fragsleft = DistributeEvenly_Get(players);
625
626                 // Now distribute these among all other teams...
627                 j = kh_teams - 1;
628                 for(i = 0; i < kh_teams; ++i)
629                 {
630                         thisteam = kh_Team_ByID(i);
631                         if(thisteam == teem) // bad boy, no cookie - this WILL happen
632                                 continue;
633
634                         players = 0;
635                         FOR_EACH_PLAYER(player)
636                                 if(player.team == thisteam)
637                                         ++players;
638
639                         DistributeEvenly_Init(fragsleft, j);
640                         fragsleft = DistributeEvenly_Get(j - 1);
641                         DistributeEvenly_Init(DistributeEvenly_Get(1), players);
642
643                         FOR_EACH_PLAYER(player)
644                                 if(player.team == thisteam)
645                                         kh_Scores_Event(player, world, "destroyed", DistributeEvenly_Get(1), 0);
646
647                         --j;
648                 }
649
650                 bprint("The ", ColoredTeamName(teem), "^7 could not take care of the ", lostkey.netname, "\n");
651         }
652         sound(world, CHAN_AUTO, kh_sound_destroy, 1, ATTN_NONE);
653         te_tarexplosion(lostkey.origin);
654
655         kh_FinishRound();
656 }
657
658 void kh_FinishRound()
659 {
660         // prepare next round
661         kh_interferemsg_time = 0;
662         entity key;
663         FOR_EACH_KH_KEY(key)
664                 kh_Key_Remove(key);
665
666         kh_Controller_SetThink(cvar("g_balance_keyhunt_delay_round"), "Round starts in ", kh_StartRound);
667 }
668
669 string kh_CheckEnoughPlayers()
670 {
671         float i, players, teem;
672         entity player;
673         string result;
674         result = "";
675
676         // find a random player per team
677         for(i = 0; i < kh_teams; ++i)
678         {
679                 teem = kh_Team_ByID(i);
680                 players = 0;
681                 FOR_EACH_PLAYER(player)
682                         if(player.deadflag == DEAD_NO)
683                                 if(!player.buttonchat)
684                                         if(player.team == teem)
685                                                 ++players;
686                 if(players == 0)
687                 {
688                         if(result != "")
689                                 result = strcat(result, ", ");
690                         result = strcat(result, ColoredTeamName(teem));
691                 }
692         }
693         return result;
694 }
695
696 void kh_WaitForPlayers()
697 {
698         string teams_missing;
699         teams_missing = kh_CheckEnoughPlayers();
700         if(teams_missing == "")
701                 kh_Controller_SetThink(cvar("g_balance_keyhunt_delay_round"), "Round starts in ", kh_StartRound);
702         else
703                 kh_Controller_SetThink(1, strcat("Waiting for players to join...\n\nNeed active players for: ", teams_missing), kh_WaitForPlayers);
704 }
705
706 void kh_StartRound()
707 {
708         string teams_missing;
709         float i, players, teem;
710         entity player;
711
712         teams_missing = kh_CheckEnoughPlayers();
713         if(teams_missing != "")
714         {
715                 kh_Controller_SetThink(1, strcat("Waiting for players to join...\n\nNeed active players for: ", teams_missing), kh_WaitForPlayers);
716                 return;
717         }
718
719         FOR_EACH_PLAYER(player)
720                 if(clienttype(player) == CLIENTTYPE_REAL)
721                         centerprint_expire(player, CENTERPRIO_SPAM);
722
723         for(i = 0; i < kh_teams; ++i)
724         {
725                 teem = kh_Team_ByID(i);
726                 players = 0;
727                 entity my_player;
728                 FOR_EACH_PLAYER(player)
729                         if(player.deadflag == DEAD_NO)
730                                 if(!player.buttonchat)
731                                         if(player.team == teem)
732                                         {
733                                                 ++players;
734                                                 if(random() * players <= 1)
735                                                         my_player = player;
736                                         }
737                 kh_Key_Spawn(my_player, 360 * i / kh_teams);
738                 //kh_Key_Spawn(my_player, 360 * i / kh_teams);
739                 //kh_Key_Spawn(my_player, 360 * i / kh_teams);
740         }
741
742         kh_tracking_enabled = FALSE;
743         kh_Controller_SetThink(cvar("g_balance_keyhunt_delay_tracking"), "Scanning frequency range...", kh_EnableTrackingDevice);
744 }
745
746 void kh_setstatus()
747 {
748         if(kh_teams)
749         {
750                 float kh_KEY;
751                 kh_KEY = (IT_RED_FLAG_TAKEN | IT_RED_FLAG_LOST | IT_BLUE_FLAG_TAKEN | IT_BLUE_FLAG_LOST); // the one impossible combination
752                 if(self.kh_next)
753                         self.items = self.items | kh_KEY;
754                 else
755                         self.items = self.items - (self.items & kh_KEY);
756         }
757 }
758
759 void kh_EnableTrackingDevice()
760 {
761         entity player;
762
763         FOR_EACH_PLAYER(player)
764                 if(clienttype(player) == CLIENTTYPE_REAL)
765                         centerprint_expire(player, CENTERPRIO_SPAM);
766
767         kh_tracking_enabled = TRUE;
768 }
769
770 float kh_Key_waypointsprite_for_player(entity e)
771 {
772         if(!kh_tracking_enabled)
773                 return 0;
774         if(!self.owner)
775                 return kh_sprite_dropped;
776         if(!self.owner.owner)
777                 return kh_sprite_dropped;
778         return 0; // draw only when key is not owned
779 }
780
781 float kh_KeyCarrier_waypointsprite_for_player(entity e)
782 {
783         if(e.classname != "player" || self.team != e.team)
784                 if(!kh_tracking_enabled)
785                         return 0;
786
787         // e is spectator? That's no team mate...
788         if(e.classname != "player")
789                 return kh_GetCarrierSprite(self.team, -1);
790
791         // e is no key carrier: simple case...
792         if(!e.kh_next)
793                 return kh_GetCarrierSprite(self.team, e.team);
794
795         // e is a key carrier: if any key is dropped or owned by another team, show
796         // the carrier sprite; otherwise show run here
797         if(kh_Key_AllOwnedByWhichTeam() == e.team)
798                 return kh_sprite_finish;
799
800         return kh_GetCarrierSprite(self.team, e.team);
801 }
802
803 float kh_HandleFrags(entity attacker, entity targ, float f)
804 {
805         if(attacker == targ)
806                 return f;
807
808         if(targ.kh_next)
809         {
810                 if(attacker.team == targ.team)
811                 {
812                         entity k;
813                         float nk;
814                         nk = 0;
815                         for(k = targ.kh_next; k != world; k = k.kh_next)
816                                 ++nk;
817                         kh_Scores_Event(attacker, targ.kh_next, "carrierfrag", -nk * cvar("g_balance_keyhunt_score_collect"), 0);
818                 }
819                 else
820                 {
821                         kh_Scores_Event(attacker, targ.kh_next, "carrierfrag", cvar("g_balance_keyhunt_score_carrierfrag")-1, 0);
822                 }
823         }
824
825         return f;
826 }
827
828 void kh_init()
829 {
830         precache_sound(kh_sound_capture);
831         precache_sound(kh_sound_destroy);
832         precache_sound(kh_sound_drop);
833         precache_sound(kh_sound_collect);
834
835         precache_model("models/sprites/key-dropped.sp2");
836         precache_model("models/sprites/keycarrier-finish.sp2");
837         precache_model("models/sprites/keycarrier-friend.sp2");
838         precache_model("models/sprites/keycarrier-red.sp2");
839         precache_model("models/sprites/keycarrier-blue.sp2");
840         precache_model("models/sprites/keycarrier-yellow.sp2");
841         precache_model("models/sprites/keycarrier-pink.sp2");
842 #ifdef KH_PLAYER_USE_CARRIEDMODEL
843         precache_model("models/keyhunt/key-carried.md3");
844 #endif
845         precache_model("models/keyhunt/key.md3");
846
847         // setup variables
848         kh_teams = cvar("g_keyhunt_teams_override");
849         if(kh_teams < 2)
850                 kh_teams = cvar("g_keyhunt_teams");
851         kh_teams = bound(2, kh_teams, 4);
852
853         // make a KH entity for controlling the game
854         kh_controller = spawn();
855         kh_controller.think = kh_Controller_Think;
856         kh_Controller_SetThink(0, "", kh_WaitForPlayers);
857
858         setmodel(kh_controller, "models/keyhunt/key.md3");
859         kh_key_dropped = kh_controller.modelindex;
860         /*
861         dprint(vtos(kh_controller.mins));
862         dprint(vtos(kh_controller.maxs));
863         dprint("\n");
864         */
865 #ifdef KH_PLAYER_USE_CARRIEDMODEL
866         setmodel(kh_controller, "models/keyhunt/key-carried.md3");
867         kh_key_carried = kh_controller.modelindex;
868 #else
869         kh_key_carried = kh_key_dropped;
870 #endif
871         setmodel(kh_controller, "models/sprites/key-dropped.sp2");
872         kh_sprite_dropped = kh_controller.modelindex;
873         setmodel(kh_controller, "models/sprites/keycarrier-finish.sp2");
874         kh_sprite_finish = kh_controller.modelindex;
875         setmodel(kh_controller, "models/sprites/keycarrier-friend.sp2");
876         kh_sprite_friend = kh_controller.modelindex;
877         setmodel(kh_controller, "models/sprites/keycarrier-red.sp2");
878         kh_sprite_red = kh_controller.modelindex;
879         setmodel(kh_controller, "models/sprites/keycarrier-blue.sp2");
880         kh_sprite_blue = kh_controller.modelindex;
881         setmodel(kh_controller, "models/sprites/keycarrier-pink.sp2");
882         kh_sprite_pink = kh_controller.modelindex;
883         setmodel(kh_controller, "models/sprites/keycarrier-yellow.sp2");
884         kh_sprite_yellow = kh_controller.modelindex;
885         setmodel(kh_controller, "");
886 }
887
888 void kh_finalize()
889 {
890         // to be called before intermission
891         kh_FinishRound();
892         remove(kh_controller);
893         kh_controller = world;
894 }