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keyhunt collect sound should originate from player, not from key (fixes it apparently...
[divverent/nexuiz.git] / data / qcsrc / server / keyhunt.qc
1 string STR_ITEM_KH_KEY = "item_kh_key";
2 #define FOR_EACH_KH_KEY(v) for(v = world; (v = find(v, classname, STR_ITEM_KH_KEY)); )
3
4 // #define KH_PLAYER_USE_ATTACHMENT
5 // #define KH_PLAYER_USE_CARRIEDMODEL
6 // #define KH_KEY_ATTACHMENT_DEBUG
7
8 #ifdef KH_PLAYER_USE_ATTACHMENT
9 vector KH_PLAYER_ATTACHMENT_DIST_ROTATED = '0 -4 0';
10 vector KH_PLAYER_ATTACHMENT_DIST = '4 0 0';
11 vector KH_PLAYER_ATTACHMENT = '0 0 0';
12 vector KH_PLAYER_ATTACHMENT_ANGLES = '0 0 0';
13 string KH_PLAYER_ATTACHMENT_BONE = "";
14 #else
15 float KH_KEY_ZSHIFT = 22;
16 float KH_KEY_XYDIST = 24;
17 float KH_KEY_XYSPEED = 45;
18 #endif
19 float KH_KEY_WP_ZSHIFT = 20;
20
21 vector KH_KEY_MIN = '-10 -10 -46';
22 vector KH_KEY_MAX = '10 10 3';
23 float KH_KEY_BRIGHTNESS = 0.015625;
24
25 typedef void(void) kh_Think_t;
26 var kh_Think_t kh_Controller_Thinkfunc;
27 string kh_Controller_Waitmsg;
28
29 float kh_Team_ByID(float t)
30 {
31         if(t == 0) return COLOR_TEAM1;
32         if(t == 1) return COLOR_TEAM2;
33         if(t == 2) return COLOR_TEAM3;
34         if(t == 3) return COLOR_TEAM4;
35         return 0;
36 }
37
38 entity kh_controller;
39 float kh_tracking_enabled;
40 float kh_teams;
41 float kh_interferemsg_time, kh_interferemsg_team;
42 .entity kh_next, kh_prev; // linked list
43 .float kh_droptime;
44
45 string kh_sound_capture = "sound/ctf/capture.wav";
46 string kh_sound_destroy = "sound/ctf/return.wav";
47 string kh_sound_drop = "sound/misc/mouseclick.wav";
48 string kh_sound_collect = "sound/ctf/take.wav";
49
50 float kh_sprite_dropped, kh_sprite_finish, kh_sprite_red, kh_sprite_blue, kh_sprite_pink, kh_sprite_yellow, kh_sprite_friend;
51 float kh_key_dropped, kh_key_carried;
52
53 float kh_GetCarrierSprite(float t, float e)
54 {
55         if(t == e)           return kh_sprite_friend;
56         if(t == COLOR_TEAM1) return kh_sprite_red;
57         if(t == COLOR_TEAM2) return kh_sprite_blue;
58         if(t == COLOR_TEAM3) return kh_sprite_yellow;
59         if(t == COLOR_TEAM4) return kh_sprite_pink;
60         return 0;
61 }
62
63 void kh_Controller_SetThink(float t, string msg, kh_Think_t func)
64 {
65         kh_Controller_Thinkfunc = func;
66         kh_controller.cnt = t;
67         if(kh_Controller_Waitmsg != "")
68                 strunzone(kh_Controller_Waitmsg);
69         if(msg == "")
70                 kh_Controller_Waitmsg = "";
71         else
72                 kh_Controller_Waitmsg = strzone(msg);
73         if(t == 0)
74                 kh_controller.nextthink = time; // force
75 }
76
77 void kh_Controller_Think()
78 {
79         entity e;
80         if(intermission_running)
81                 return;
82         if(self.cnt > 0)
83         {
84                 if(kh_Controller_Waitmsg != "")
85                 {
86                         string s;
87                         if(substring(kh_Controller_Waitmsg, strlen(kh_Controller_Waitmsg)-1, 1) == " ")
88                                 s = strcat(kh_Controller_Waitmsg, ftos(self.cnt));
89                         else
90                                 s = kh_Controller_Waitmsg;
91
92                         //dprint(s, "\n");
93
94                         FOR_EACH_PLAYER(e)
95                                 if(clienttype(e) == CLIENTTYPE_REAL)
96                                         centerprint_atprio(e, CENTERPRIO_SPAM, s);
97                 }
98                 self.cnt -= 1;
99         }
100         else if(self.cnt == 0)
101         {
102                 self.cnt -= 1;
103                 kh_Controller_Thinkfunc();
104         }
105         self.nextthink = time + 1;
106 }
107
108 // frags f: take from cvar * f
109 // frags 0: no frags
110 void kh_Scores_Event(entity player, entity key, string what, float frags_player, float frags_owner)
111 {
112         string s;
113         if(intermission_running)
114                 return;
115         if(frags_player)
116                 player.frags = player.frags + floor(0.5 + frags_player);
117         if(frags_owner)
118                 key.owner.frags = key.owner.frags + floor(0.5 + frags_owner);
119         if(!cvar("sv_eventlog"))
120                 return;
121         s = strcat(":keyhunt:", what, ":", ftos(player.playerid));
122         s = strcat(s, ":", ftos(frags_player));
123         if(key && key.owner)
124                 s = strcat(s, ":", ftos(key.owner.playerid));
125         else
126                 s = strcat(s, ":0");
127         s = strcat(s, ":", ftos(frags_owner), ":");
128         if(key)
129                 s = strcat(s, key.netname);
130         GameLogEcho(s, FALSE);
131 }
132
133 vector kh_AttachedOrigin(entity e)
134 {
135         if(e.tag_entity)
136         {
137                 makevectors(e.tag_entity.angles);
138                 return e.tag_entity.origin + e.origin_x * v_forward - e.origin_y * v_right + e.origin_z * v_up;
139         }
140         else
141                 return e.origin;
142 }
143
144 void kh_Key_Attach(entity key)
145 {
146 #ifdef KH_PLAYER_USE_ATTACHMENT
147         entity first;
148         first = key.owner.kh_next;
149         if(key == first)
150         {
151                 setattachment(key, key.owner, KH_PLAYER_ATTACHMENT_BONE);
152                 if(key.kh_next)
153                 {
154                         setattachment(key.kh_next, key, "");
155                         setorigin(key, key.kh_next.origin - 0.5 * KH_PLAYER_ATTACHMENT_DIST);
156                         setorigin(key.kh_next, KH_PLAYER_ATTACHMENT_DIST_ROTATED);
157                         key.kh_next.angles = '0 0 0';
158                 }
159                 else
160                         setorigin(key, KH_PLAYER_ATTACHMENT);
161                 key.angles = KH_PLAYER_ATTACHMENT_ANGLES;
162         }
163         else
164         {
165                 setattachment(key, key.kh_prev, "");
166                 if(key.kh_next)
167                         setattachment(key.kh_next, key, "");
168                 setorigin(key, KH_PLAYER_ATTACHMENT_DIST_ROTATED);
169                 setorigin(first, first.origin - 0.5 * KH_PLAYER_ATTACHMENT_DIST);
170                 key.angles = '0 0 0';
171         }
172 #else
173         setattachment(key, key.owner, "");
174         setorigin(key, '0 0 1' * KH_KEY_ZSHIFT); // fixing x, y in think
175         key.angles_y -= key.owner.angles_y;
176 #endif
177         key.flags = 0;
178         key.solid = SOLID_NOT;
179         key.movetype = MOVETYPE_NONE;
180         key.team = key.owner.team;
181         key.nextthink = time;
182         key.damageforcescale = 0;
183         key.modelindex = kh_key_carried;
184 }
185
186 void kh_Key_Detach(entity key)
187 {
188 #ifdef KH_PLAYER_USE_ATTACHMENT
189         entity first;
190         first = key.owner.kh_next;
191         if(key == first)
192         {
193                 if(key.kh_next)
194                 {
195                         setattachment(key.kh_next, key.owner, KH_PLAYER_ATTACHMENT_BONE);
196                         setorigin(key.kh_next, key.origin + 0.5 * KH_PLAYER_ATTACHMENT_DIST);
197                         key.kh_next.angles = KH_PLAYER_ATTACHMENT_ANGLES;
198                 }
199         }
200         else
201         {
202                 if(key.kh_next)
203                         setattachment(key.kh_next, key.kh_prev, "");
204                 setorigin(first, first.origin + 0.5 * KH_PLAYER_ATTACHMENT_DIST);
205         }
206         // in any case:
207         setattachment(key, world, "");
208         setorigin(key, key.owner.origin + '0 0 1' * (PL_MIN_z - KH_KEY_MIN_z));
209         key.angles = key.owner.angles;
210 #else
211         setorigin(key, key.owner.origin + key.origin_z * '0 0 1');
212         setattachment(key, world, "");
213         key.angles_y += key.owner.angles_y;
214 #endif
215         key.aiment = world;
216         key.flags = FL_ITEM;
217         key.solid = SOLID_TRIGGER;
218         key.movetype = MOVETYPE_TOSS;
219         key.pain_finished = time + cvar("g_balance_keyhunt_delay_return");
220         key.damageforcescale = cvar("g_balance_keyhunt_damageforcescale");
221         // let key.team stay
222         key.modelindex = kh_key_dropped;
223 }
224
225 void kh_Key_AssignTo(entity key, entity player)
226 {
227         if(key.owner == player)
228                 return;
229
230         if(key.owner)
231         {
232                 kh_Key_Detach(key);
233
234                 // remove from linked list
235                 if(key.kh_next)
236                         key.kh_next.kh_prev = key.kh_prev;
237                 key.kh_prev.kh_next = key.kh_next;
238                 key.kh_next = world;
239                 key.kh_prev = world;
240
241                 if(key.owner.kh_next == world)
242                 {
243                         // No longer a key carrier
244                         WaypointSprite_DetachCarrier(key.owner);
245                 }
246         }
247
248         key.owner = player;
249
250         if(player)
251         {
252                 // insert into linked list
253                 key.kh_next = player.kh_next;
254                 key.kh_prev = player;
255                 player.kh_next = key;
256                 if(key.kh_next)
257                         key.kh_next.kh_prev = key;
258
259                 kh_Key_Attach(key);
260
261                 if(key.kh_next == world)
262                 {
263                         // player is now a key carrier
264                         WaypointSprite_AttachCarrier("", player);
265                         player.waypointsprite_attachedforcarrier.waypointsprite_for_player = kh_KeyCarrier_waypointsprite_for_player;
266                         player.waypointsprite_attachedforcarrier.team = player.team;
267                 }
268         }
269
270         key.pusher = world;
271 }
272
273 void kh_Key_Damage(entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force)
274 {
275         if(self.owner)
276                 return;
277         if(vlen(force) <= 0)
278                 return;
279         if(time > self.pushltime)
280                 if(attacker.classname == "player")
281                         self.team = attacker.team;
282 }
283
284 void kh_Key_Spawn(entity initial_owner, float angle)
285 {
286         entity key;
287         key = spawn();
288         key.classname = STR_ITEM_KH_KEY;
289         key.touch = kh_Key_Touch;
290         key.think = kh_Key_Think;
291         key.nextthink = time;
292         key.items = IT_KEY1 | IT_KEY2;
293         key.cnt = angle;
294         key.angles = '0 360 0' * random();
295         key.event_damage = kh_Key_Damage;
296         key.modelindex = kh_key_dropped;
297         key.model = "key";
298         setsize(key, KH_KEY_MIN, KH_KEY_MAX);
299
300         switch(initial_owner.team)
301         {
302                 case COLOR_TEAM1:
303                         key.netname = "^1red key";
304                         key.colormod = '103 0 0' * KH_KEY_BRIGHTNESS;
305                         break;
306                 case COLOR_TEAM2:
307                         key.netname = "^4blue key";
308                         key.colormod = '35 35 191' * KH_KEY_BRIGHTNESS;
309                         break;
310                 case COLOR_TEAM3:
311                         key.netname = "^3yellow key";
312                         key.colormod = '187 167 15' * KH_KEY_BRIGHTNESS;
313                         break;
314                 case COLOR_TEAM4:
315                         key.netname = "^6pink key";
316                         key.colormod = '139 79 107' * KH_KEY_BRIGHTNESS;
317                         break;
318                 default:
319                         key.netname = "NETGIER key";
320                         key.colormod = '1 1 1';
321                         break;
322         }
323
324         sprint(initial_owner, strcat("You got the ^2", key.netname, "\n"));
325
326         WaypointSprite_Spawn("", 0, 0, key, '0 0 1' * KH_KEY_WP_ZSHIFT, world, key.team, key, waypointsprite_attachedforcarrier, FALSE);
327         key.waypointsprite_attachedforcarrier.waypointsprite_for_player = kh_Key_waypointsprite_for_player;
328
329         kh_Key_AssignTo(key, initial_owner);
330 }
331
332 void kh_Key_Remove(entity key)
333 {
334         entity o;
335         o = key.owner;
336         kh_Key_AssignTo(key, world);
337         if(o) // it was attached
338                 WaypointSprite_Kill(key.waypointsprite_attachedforcarrier);
339         else // it was dropped
340                 WaypointSprite_DetachCarrier(key);
341
342         remove(key);
343 }
344
345 // -1 when no team completely owns all keys yet
346 float kh_Key_AllOwnedByWhichTeam()
347 {
348         entity key;
349         float teem;
350
351         teem = -1;
352         FOR_EACH_KH_KEY(key)
353         {
354                 if(!key.owner)
355                         return -1;
356                 if(teem == -1)
357                         teem = key.team;
358                 else if(teem != key.team)
359                         return -1;
360         }
361         return teem;
362 }
363
364 void kh_Key_Collect(entity key, entity player)
365 {
366         sound(player, CHAN_AUTO, kh_sound_collect, 1, ATTN_NORM);
367
368         kh_Scores_Event(player, key, "collect", cvar("g_balance_keyhunt_score_collect"), 0);
369         bprint(player.netname, "^7 collected the ", key.netname, "\n");
370         kh_Key_AssignTo(key, player);
371
372         if(kh_Key_AllOwnedByWhichTeam() != -1)
373         {
374                 kh_interferemsg_time = time + 0.2;
375                 kh_interferemsg_team = player.team;
376         }
377 }
378
379 void kh_Key_DropAll(entity player)
380 {
381         entity key;
382         entity mypusher;
383         if(player.kh_next)
384         {
385                 mypusher = world;
386                 if(player.pusher)
387                         if(time < player.pushltime)
388                                 mypusher = player.pusher;
389                 while((key = player.kh_next))
390                 {
391                         kh_Scores_Event(player, key, "losekey", 0, 0);
392                         bprint(player.netname, "^7 lost the ", key.netname, "\n");
393                         kh_Key_AssignTo(key, world);
394                         makevectors('-1 0 0' * (45 + 45 * random()) + '0 360 0' * random());
395                         key.velocity = W_CalculateProjectileVelocity(player.velocity, cvar("g_balance_keyhunt_dropvelocity") * v_forward);
396                         key.pusher = mypusher;
397                         key.pushltime = time + cvar("g_balance_keyhunt_protecttime");
398                 }
399                 sound(player, CHAN_AUTO, kh_sound_drop, 1, ATTN_NORM);
400         }
401 }
402
403 void kh_Key_Touch()
404 {
405         if(intermission_running)
406                 return;
407
408         if(self.owner) // already carried
409                 return;
410         if(other.classname != "player")
411                 return;
412         if(other.deadflag != DEAD_NO)
413                 return;
414         if(other == self.enemy)
415                 if(time < self.kh_droptime + cvar("g_balance_keyhunt_delay_collect"))
416                         return; // you just dropped it!
417         kh_Key_Collect(self, other);
418 }
419
420 void kh_Key_Think()
421 {
422         entity head;
423
424         if(intermission_running)
425                 return;
426
427 #ifdef KH_KEY_ATTACHMENT_DEBUG
428         if(self.kh_prev == self.owner)
429         {
430                 if(cvar_string("_angles") != "")
431                 {
432                         self.angles = stov(cvar_string("_angles"));
433                         self.origin = stov(cvar_string("_origin"));
434                 }
435         }
436 #endif
437
438         if(self.owner)
439         {
440 #ifndef KH_PLAYER_USE_ATTACHMENT
441                 makevectors('0 1 0' * (self.cnt + math_mod(time, 360) * KH_KEY_XYSPEED));
442                 setorigin(self, v_forward * KH_KEY_XYDIST + '0 0 1' * self.origin_z);
443 #endif
444
445                 if(self.owner.buttonuse)
446                 if(time >= self.owner.kh_droptime + cvar("g_balance_keyhunt_delay_drop"))
447                 {
448                         self.owner.kh_droptime = time;
449                         self.kh_droptime = time; // prevent collecting this one for some time
450                         self.enemy = self.owner;
451                         self.pusher = world;
452                         kh_Scores_Event(self.owner, self, "dropkey", 0, 0);
453                         bprint(self.owner.netname, "^7 dropped the ", self.netname, "\n");
454                         sound(self.owner, CHAN_AUTO, kh_sound_drop, 1, ATTN_NORM);
455                         makevectors(self.owner.v_angle);
456                         self.velocity = W_CalculateProjectileVelocity(self.owner.velocity, cvar("g_balance_keyhunt_throwvelocity") * v_forward);
457                         kh_Key_AssignTo(self, world);
458                         self.pushltime = time + cvar("g_balance_keyhunt_protecttime");
459                 }
460         }
461
462         // if in nodrop or time over, end the round
463         if(!self.owner)
464                 if(time > self.pain_finished)
465                         kh_LoserTeam(self.team, self);
466         
467         if(self.owner)
468         if(kh_Key_AllOwnedByWhichTeam() != -1)
469         {
470                 entity key;
471                 vector p;
472                 p = self.owner.origin;
473                 FOR_EACH_KH_KEY(key)
474                         if(vlen(key.owner.origin - p) > cvar("g_balance_keyhunt_maxdist"))
475                                 goto not_winning;
476                 kh_WinnerTeam(self.team);
477 :not_winning
478         }
479
480         if(kh_interferemsg_time && time > kh_interferemsg_time)
481         {
482                 kh_interferemsg_time = 0;
483                 FOR_EACH_PLAYER(head)
484                 {
485                         if(head.team == kh_interferemsg_team)
486                                 if(head.kh_next)
487                                         centerprint(head, "All keys are in your team's hands!\n\nMeet the other key carriers ^1NOW^7!\n");
488                                 else
489                                         centerprint(head, "All keys are in your team's hands!\n\nHelp the key carriers to meet!\n");
490                         else
491                                 centerprint(head, strcat("All keys are in the ", ColoredTeamName(kh_interferemsg_team), "^7's hands!\n\nInterfere ^1NOW^7!\n"));
492                 }
493         }
494
495         self.nextthink = time + 0.05;
496 }
497
498 void kh_WinnerTeam(float teem)
499 {
500         // all key carriers get some points
501         vector firstorigin, lastorigin;
502         float first;
503         entity key;
504         float score;
505         score = (kh_teams - 1) * cvar("g_balance_keyhunt_score_capture");
506         DistributeEvenly_Init(score, kh_teams);
507         // twice the score for 3 team games, three times the score for 4 team games!
508         // note: for a win by destroying the key, this should NOT be applied
509         FOR_EACH_KH_KEY(key)
510                 kh_Scores_Event(key.owner, key, "capture", DistributeEvenly_Get(1), 0);
511
512         first = TRUE;
513         FOR_EACH_KH_KEY(key)
514                 if(key.owner.kh_next == key)
515                 {
516                         if(!first)
517                                 bprint("^7, ");
518                         bprint(key.owner.netname);
519                         first = FALSE;
520                 }
521         bprint("^7 captured the keys for the ", ColoredTeamName(teem), "\n");
522
523         first = TRUE;
524         FOR_EACH_KH_KEY(key)
525         {
526                 vector thisorigin;
527
528                 thisorigin = kh_AttachedOrigin(key);
529
530                 if(!first)
531                         te_lightning2(world, lastorigin, thisorigin);
532                 lastorigin = thisorigin;
533                 if(first)
534                         firstorigin = thisorigin;
535                 first = FALSE;
536         }
537         if(kh_teams > 2)
538         {
539                 te_lightning2(world, lastorigin, firstorigin);
540         }
541
542         sound(world, CHAN_AUTO, kh_sound_capture, 1, ATTN_NONE);
543         kh_FinishRound();
544 }
545
546 void kh_LoserTeam(float teem, entity lostkey)
547 {
548         entity player, key, attacker;
549         float players;
550         float keys;
551
552         attacker = world;
553         if(lostkey.pusher)
554                 if(lostkey.pusher.team != teem)
555                         if(lostkey.pusher.classname == "player")
556                                 attacker = lostkey.pusher;
557
558         players = keys = 0;
559
560         if(attacker)
561         {
562                 kh_Scores_Event(attacker, world, "push", cvar("g_balance_keyhunt_score_push"), 0);
563                 centerprint(attacker, "Your push is the best!\n\n\n");
564                 bprint("The ", ColoredTeamName(teem), "^7 could not take care of the ", lostkey.netname, "^7 when ", attacker.netname, "^7 came\n");
565         }
566         else
567         {
568                 float of, fragsleft, i, j, thisteam;
569                 of = cvar("g_balance_keyhunt_score_destroyed_ownfactor");
570
571                 FOR_EACH_PLAYER(player)
572                         if(player.team != teem)
573                                 ++players;
574                 
575                 FOR_EACH_KH_KEY(key)
576                         if(key.owner && key.team != teem)
577                                 ++keys;
578
579                 DistributeEvenly_Init(cvar("g_balance_keyhunt_score_destroyed"), keys * of + players);
580
581                 FOR_EACH_KH_KEY(key)
582                         if(key.owner && key.team != teem)
583                                 kh_Scores_Event(key.owner, world, "destroyed_holdingkey", DistributeEvenly_Get(of), 0);
584
585                 fragsleft = DistributeEvenly_Get(players);
586
587                 // Now distribute these among all other teams...
588                 j = kh_teams - 1;
589                 for(i = 0; i < kh_teams; ++i)
590                 {
591                         thisteam = kh_Team_ByID(i);
592                         if(thisteam == teem) // bad boy, no cookie - this WILL happen
593                                 continue;
594
595                         players = 0;
596                         FOR_EACH_PLAYER(player)
597                                 if(player.team == thisteam)
598                                         ++players;
599
600                         DistributeEvenly_Init(fragsleft, j);
601                         fragsleft = DistributeEvenly_Get(j - 1);
602                         DistributeEvenly_Init(DistributeEvenly_Get(1), players);
603
604                         FOR_EACH_PLAYER(player)
605                                 if(player.team == thisteam)
606                                         kh_Scores_Event(player, world, "destroyed", DistributeEvenly_Get(1), 0);
607
608                         --j;
609                 }
610
611                 bprint("The ", ColoredTeamName(teem), "^7 could not take care of the ", lostkey.netname, "\n");
612         }
613         sound(world, CHAN_AUTO, kh_sound_destroy, 1, ATTN_NONE);
614
615         kh_FinishRound();
616 }
617
618 void kh_FinishRound()
619 {
620         // prepare next round
621         kh_interferemsg_time = 0;
622         entity key;
623         FOR_EACH_KH_KEY(key)
624                 kh_Key_Remove(key);
625
626         kh_Controller_SetThink(cvar("g_balance_keyhunt_delay_round"), "Round starts in ", kh_StartRound);
627 }
628
629 string kh_CheckEnoughPlayers()
630 {
631         float i, players, teem;
632         entity player;
633         string result;
634         result = "";
635         
636         // find a random player per team
637         for(i = 0; i < kh_teams; ++i)
638         {
639                 teem = kh_Team_ByID(i);
640                 players = 0;
641                 FOR_EACH_PLAYER(player)
642                         if(player.deadflag == DEAD_NO)
643                                 if(!player.buttonchat)
644                                         if(player.team == teem)
645                                                 ++players;
646                 if(players == 0)
647                 {
648                         if(result != "")
649                                 result = strcat(result, ", ");
650                         result = strcat(result, ColoredTeamName(teem));
651                 }
652         }
653         return result;
654 }
655
656 void kh_WaitForPlayers()
657 {
658         string teams_missing;
659         teams_missing = kh_CheckEnoughPlayers();
660         if(teams_missing == "")
661                 kh_Controller_SetThink(cvar("g_balance_keyhunt_delay_round"), "Round starts in ", kh_StartRound);
662         else
663                 kh_Controller_SetThink(1, strcat("Waiting for players to join...\n\nNeed active players for: ", teams_missing), kh_WaitForPlayers);
664 }
665
666 void kh_StartRound()
667 {
668         string teams_missing;
669         float i, players, teem;
670         entity player;
671
672         teams_missing = kh_CheckEnoughPlayers();
673         if(teams_missing != "")
674         {
675                 kh_Controller_SetThink(1, strcat("Waiting for players to join...\n\nNeed active players for: ", teams_missing), kh_WaitForPlayers);
676                 return;
677         }
678
679         FOR_EACH_PLAYER(player)
680                 if(clienttype(player) == CLIENTTYPE_REAL)
681                         centerprint_expire(player, CENTERPRIO_SPAM);
682
683         for(i = 0; i < kh_teams; ++i)
684         {
685                 teem = kh_Team_ByID(i);
686                 players = 0;
687                 entity my_player;
688                 FOR_EACH_PLAYER(player)
689                         if(player.deadflag == DEAD_NO)
690                                 if(!player.buttonchat)
691                                         if(player.team == teem)
692                                         {
693                                                 ++players;
694                                                 if(random() * players <= 1)
695                                                         my_player = player;
696                                         }
697                 kh_Key_Spawn(my_player, 360 * i / kh_teams);
698                 //kh_Key_Spawn(my_player, 360 * i / kh_teams);
699                 //kh_Key_Spawn(my_player, 360 * i / kh_teams);
700         }
701
702         kh_tracking_enabled = FALSE;
703         kh_Controller_SetThink(cvar("g_balance_keyhunt_delay_tracking"), "Scanning frequency range...", kh_EnableTrackingDevice);
704 }
705
706 void kh_setstatus()
707 {
708         if(kh_teams)
709         {
710                 float kh_KEY;
711                 kh_KEY = (IT_RED_FLAG_TAKEN | IT_RED_FLAG_LOST | IT_BLUE_FLAG_TAKEN | IT_BLUE_FLAG_LOST); // the one impossible combination
712                 if(self.kh_next)
713                         self.items = self.items | kh_KEY;
714                 else
715                         self.items = self.items - (self.items & kh_KEY);
716         }
717 }
718
719 void kh_EnableTrackingDevice()
720 {
721         entity player;
722
723         FOR_EACH_PLAYER(player)
724                 if(clienttype(player) == CLIENTTYPE_REAL)
725                         centerprint_expire(player, CENTERPRIO_SPAM);
726
727         kh_tracking_enabled = TRUE;
728 }
729
730 float kh_Key_waypointsprite_for_player(entity e)
731 {
732         if(!kh_tracking_enabled)
733                 return 0;
734         if(!self.owner)
735                 return kh_sprite_dropped;
736         if(!self.owner.owner)
737                 return kh_sprite_dropped;
738         return 0; // draw only when key is not owned
739 }
740
741 float kh_KeyCarrier_waypointsprite_for_player(entity e)
742 {
743         if(e.classname != "player" || self.team != e.team)
744                 if(!kh_tracking_enabled)
745                         return 0;
746
747         // e is spectator? That's no team mate...
748         if(e.classname != "player")
749                 return kh_GetCarrierSprite(self.team, -1);
750         
751         // e is no key carrier: simple case...
752         if(!e.kh_next)
753                 return kh_GetCarrierSprite(self.team, e.team);
754         
755         // e is a key carrier: if any key is dropped or owned by another team, show
756         // the carrier sprite; otherwise show run here
757         if(kh_Key_AllOwnedByWhichTeam() == e.team)
758                 return kh_sprite_finish;
759
760         return kh_GetCarrierSprite(self.team, e.team);
761 }
762
763 float kh_HandleFrags(entity attacker, entity targ, float f)
764 {
765         if(f <= 0)
766                 return f;
767         if(attacker == targ)
768                 return f;
769
770         if(targ.kh_next)
771                 kh_Scores_Event(attacker, targ.kh_next, "carrierfrag", cvar("g_balance_keyhunt_score_carrierfrag")-1, 0);
772
773         return f;
774 }
775
776 void kh_init()
777 {
778         precache_sound(kh_sound_capture);
779         precache_sound(kh_sound_destroy);
780         precache_sound(kh_sound_drop);
781         precache_sound(kh_sound_collect);
782
783         precache_model("models/sprites/key-dropped.sp2");
784         precache_model("models/sprites/keycarrier-finish.sp2");
785         precache_model("models/sprites/keycarrier-friend.sp2");
786         precache_model("models/sprites/keycarrier-red.sp2");
787         precache_model("models/sprites/keycarrier-blue.sp2");
788         precache_model("models/sprites/keycarrier-yellow.sp2");
789         precache_model("models/sprites/keycarrier-pink.sp2");
790 #ifdef KH_PLAYER_USE_CARRIEDMODEL
791         precache_model("models/keyhunt/key-carried.md3");
792 #endif
793         precache_model("models/keyhunt/key.md3");
794
795         // setup variables
796         kh_teams = cvar("g_keyhunt_teams_override");
797         if(kh_teams < 2)
798                 kh_teams = cvar("g_keyhunt_teams");
799         kh_teams = bound(2, kh_teams, 4);
800
801         // make a KH entity for controlling the game
802         kh_controller = spawn();
803         kh_controller.think = kh_Controller_Think;
804         kh_Controller_SetThink(0, "", kh_WaitForPlayers);
805
806         setmodel(kh_controller, "models/keyhunt/key.md3");
807         kh_key_dropped = kh_controller.modelindex;
808         /*
809         dprint(vtos(kh_controller.mins)); 
810         dprint(vtos(kh_controller.maxs)); 
811         dprint("\n");
812         */
813 #ifdef KH_PLAYER_USE_CARRIEDMODEL
814         setmodel(kh_controller, "models/keyhunt/key-carried.md3");
815         kh_key_carried = kh_controller.modelindex;
816 #else
817         kh_key_carried = kh_key_dropped;
818 #endif
819         setmodel(kh_controller, "models/sprites/key-dropped.sp2");
820         kh_sprite_dropped = kh_controller.modelindex;
821         setmodel(kh_controller, "models/sprites/keycarrier-finish.sp2");
822         kh_sprite_finish = kh_controller.modelindex;
823         setmodel(kh_controller, "models/sprites/keycarrier-friend.sp2");
824         kh_sprite_friend = kh_controller.modelindex;
825         setmodel(kh_controller, "models/sprites/keycarrier-red.sp2");
826         kh_sprite_red = kh_controller.modelindex;
827         setmodel(kh_controller, "models/sprites/keycarrier-blue.sp2");
828         kh_sprite_blue = kh_controller.modelindex;
829         setmodel(kh_controller, "models/sprites/keycarrier-pink.sp2");
830         kh_sprite_pink = kh_controller.modelindex;
831         setmodel(kh_controller, "models/sprites/keycarrier-yellow.sp2");
832         kh_sprite_yellow = kh_controller.modelindex;
833         setmodel(kh_controller, "");
834 }
835
836 void kh_finalize()
837 {
838         // to be called before intermission
839         kh_FinishRound();
840         remove(kh_controller);
841         kh_controller = world;
842 }