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1 string STR_ITEM_KH_KEY = "item_kh_key";
2 #define FOR_EACH_KH_KEY(v) for(v = world; (v = find(v, classname, STR_ITEM_KH_KEY)); )
3
4 typedef void(void) kh_Think_t;
5 var kh_Think_t kh_Controller_Thinkfunc;
6 string kh_Controller_Waitmsg;
7
8 float kh_Team_ByID(float t)
9 {
10         if(t == 0) return COLOR_TEAM1;
11         if(t == 1) return COLOR_TEAM2;
12         if(t == 2) return COLOR_TEAM3;
13         if(t == 3) return COLOR_TEAM4;
14         return 0;
15 }
16
17 entity kh_controller;
18 float kh_tracking_enabled;
19 float kh_teams;
20 float kh_interferemsg_time, kh_interferemsg_team;
21 .entity kh_next, kh_prev; // linked list
22 .float kh_droptime;
23
24 string kh_sound_capture = "sound/ctf/capture.wav";
25 string kh_sound_destroy = "sound/ctf/return.wav";
26 string kh_sound_drop = "sound/misc/mouseclick.wav";
27 string kh_sound_collect = "sound/ctf/take.wav";
28
29 float kh_sprite_dropped, kh_sprite_finish, kh_sprite_red, kh_sprite_blue, kh_sprite_pink, kh_sprite_yellow, kh_sprite_friend;
30
31 float kh_GetCarrierSprite(float t, float e)
32 {
33         if(t == e)           return kh_sprite_friend;
34         if(t == COLOR_TEAM1) return kh_sprite_red;
35         if(t == COLOR_TEAM2) return kh_sprite_blue;
36         if(t == COLOR_TEAM3) return kh_sprite_yellow;
37         if(t == COLOR_TEAM4) return kh_sprite_pink;
38         return 0;
39 }
40
41 void kh_Controller_SetThink(float t, string msg, kh_Think_t func)
42 {
43         kh_Controller_Thinkfunc = func;
44         kh_controller.cnt = t;
45         if(kh_Controller_Waitmsg != "")
46                 strunzone(kh_Controller_Waitmsg);
47         if(msg == "")
48                 kh_Controller_Waitmsg = "";
49         else
50                 kh_Controller_Waitmsg = strzone(msg);
51         if(t == 0)
52                 kh_controller.nextthink = time; // force
53 }
54
55 void kh_Controller_Think()
56 {
57         entity e;
58         if(intermission_running)
59                 return;
60         if(self.cnt > 0)
61         {
62                 if(kh_Controller_Waitmsg != "")
63                 {
64                         string s;
65                         if(substring(kh_Controller_Waitmsg, strlen(kh_Controller_Waitmsg)-1, 1) == " ")
66                                 s = strcat(kh_Controller_Waitmsg, ftos(self.cnt));
67                         else
68                                 s = kh_Controller_Waitmsg;
69
70                         dprint(s, "\n");
71
72                         FOR_EACH_PLAYER(e)
73                                 if(clienttype(e) == CLIENTTYPE_REAL)
74                                         centerprint_atprio(e, CENTERPRIO_SPAM, s);
75                 }
76                 self.cnt -= 1;
77         }
78         else if(self.cnt == 0)
79         {
80                 self.cnt -= 1;
81                 kh_Controller_Thinkfunc();
82         }
83         self.nextthink = time + 1;
84 }
85
86 // frags f: take from cvar * f
87 // frags 0: no frags
88 void kh_Scores_Event(entity player, entity key, string what, float frags_player, float frags_owner)
89 {
90         string s;
91         if(frags_player)
92                 player.frags = player.frags + floor(0.5 + frags_player);
93         if(frags_owner)
94                 key.owner.frags = key.owner.frags + floor(0.5 + frags_owner);
95         if(!cvar("sv_eventlog"))
96                 return;
97         s = strcat(":keyhunt:", what, ":", ftos(player.playerid));
98         s = strcat(s, ":", ftos(frags_player));
99         if(key && key.owner)
100                 s = strcat(s, ":", ftos(key.owner.playerid));
101         else
102                 s = strcat(s, ":0");
103         s = strcat(s, ":", ftos(frags_owner), ":");
104         if(key)
105                 s = strcat(s, key.netname);
106         GameLogEcho(s, FALSE);
107 }
108
109 void kh_Key_Attach(entity key)
110 {
111         setattachment(key, key.owner, "");
112         setorigin(key, '0 0 -15'); // x/y fixed later in think, z has to be -15 to make the key fit even in the crouchbox
113         key.angles_y -= key.owner.angles_y;
114         key.flags = 0;
115         key.solid = SOLID_NOT;
116         key.movetype = MOVETYPE_NONE;
117         key.team = key.owner.team;
118         key.nextthink = time;
119         key.damageforcescale = 0;
120 }
121
122 vector kh_AttachedOrigin(entity e)
123 {
124         if(e.tag_entity)
125         {
126                 makevectors(e.tag_entity.angles);
127                 return e.tag_entity.origin + e.origin_x * v_forward - e.origin_y * v_right + e.origin_z * v_up;
128         }
129         else
130                 return e.origin;
131 }
132
133 void kh_Key_Detach(entity key)
134 {
135         setorigin(key, key.owner.origin + key.origin_z * '0 0 1');
136         setattachment(key, world, "");
137         key.angles_y += key.owner.angles_y;
138         key.aiment = world;
139         key.flags = FL_ITEM;
140         key.solid = SOLID_TRIGGER;
141         key.movetype = MOVETYPE_TOSS;
142         key.pain_finished = time + cvar("g_balance_keyhunt_delay_return");
143         key.damageforcescale = cvar("g_balance_keyhunt_damageforcescale");
144         // let key.team stay
145 }
146
147 void kh_Key_AssignTo(entity key, entity player)
148 {
149         if(key.owner == player)
150                 return;
151
152         if(key.owner)
153         {
154                 kh_Key_Detach(key);
155
156                 // remove from linked list
157                 if(key.kh_next)
158                         key.kh_next.kh_prev = key.kh_prev;
159                 key.kh_prev.kh_next = key.kh_next;
160                 key.kh_next = world;
161                 key.kh_prev = world;
162
163                 if(key.owner.kh_next == world)
164                 {
165                         // No longer a key carrier
166                         WaypointSprite_DetachCarrier(key.owner);
167                 }
168         }
169
170         key.owner = player;
171
172         if(player)
173         {
174                 // insert into linked list
175                 key.kh_next = player.kh_next;
176                 key.kh_prev = player;
177                 player.kh_next = key;
178                 if(key.kh_next)
179                         key.kh_next.kh_prev = key;
180
181                 kh_Key_Attach(key);
182
183                 if(key.kh_next == world)
184                 {
185                         // player is now a key carrier
186                         WaypointSprite_AttachCarrier("", player);
187                         player.waypointsprite_attachedforcarrier.waypointsprite_for_player = kh_KeyCarrier_waypointsprite_for_player;
188                         player.waypointsprite_attachedforcarrier.team = player.team;
189                 }
190         }
191
192         key.pusher = world;
193 }
194
195 void kh_Key_Damage(entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force)
196 {
197         if(self.owner)
198                 return;
199         if(vlen(force) <= 0)
200                 return;
201         if(time > self.pushltime)
202                 if(attacker.classname == "player")
203                         self.team = attacker.team;
204 }
205
206 void kh_Key_Spawn(entity initial_owner, float angle)
207 {
208         entity key;
209         key = spawn();
210         key.classname = STR_ITEM_KH_KEY;
211         key.touch = kh_Key_Touch;
212         key.think = kh_Key_Think;
213         key.nextthink = time;
214         key.items = IT_KEY1 | IT_KEY2;
215         key.cnt = angle;
216         key.angles = '0 360 0' * random();
217         key.event_damage = kh_Key_Damage;
218         setmodel(key, "models/keyhunt/key.md3");
219         setsize(key, '-8 -8 -8', '8 8 40');
220
221         switch(initial_owner.team)
222         {
223                 case COLOR_TEAM1:
224                         key.netname = "^1red key";
225                         key.colormod = '103 0 0' * (1/96);
226                         break;
227                 case COLOR_TEAM2:
228                         key.netname = "^4blue key";
229                         key.colormod = '35 35 191' * (1/96);
230                         break;
231                 case COLOR_TEAM3:
232                         key.netname = "^3yellow key";
233                         key.colormod = '187 167 15' * (1/96);
234                         break;
235                 case COLOR_TEAM4:
236                         key.netname = "^6pink key";
237                         key.colormod = '139 79 107' * (1/96);
238                         break;
239                 default:
240                         key.netname = "NETGIER key";
241                         key.colormod = '1 1 1';
242                         break;
243         }
244
245         sprint(initial_owner, strcat("You got the ^2", key.netname, "\n"));
246
247         WaypointSprite_AttachCarrier("", key);
248         key.waypointsprite_attachedforcarrier.waypointsprite_for_player = kh_Key_waypointsprite_for_player;
249
250         kh_Key_AssignTo(key, initial_owner);
251 }
252
253 void kh_Key_Remove(entity key)
254 {
255         entity o;
256         o = key.owner;
257         kh_Key_AssignTo(key, world);
258         if(o) // it was attached
259                 WaypointSprite_Kill(key.waypointsprite_attachedforcarrier);
260         else // it was dropped
261                 WaypointSprite_DetachCarrier(key);
262
263         remove(key);
264 }
265
266 // -1 when no team completely owns all keys yet
267 float kh_Key_AllOwnedByWhichTeam()
268 {
269         entity key;
270         float teem;
271
272         teem = -1;
273         FOR_EACH_KH_KEY(key)
274         {
275                 if(!key.owner)
276                         return -1;
277                 if(teem == -1)
278                         teem = key.team;
279                 else if(teem != key.team)
280                         return -1;
281         }
282         return teem;
283 }
284
285 void kh_Key_Collect(entity key, entity player)
286 {
287         sound(key, CHAN_AUTO, kh_sound_collect, 1, ATTN_NORM);
288
289         kh_Scores_Event(player, key, "collect", cvar("g_balance_keyhunt_score_collect"), 0);
290         bprint(player.netname, "^7 collected the ", key.netname, "\n");
291         kh_Key_AssignTo(key, player);
292
293         if(kh_Key_AllOwnedByWhichTeam() != -1)
294         {
295                 kh_interferemsg_time = time + 0.2;
296                 kh_interferemsg_team = player.team;
297         }
298 }
299
300 void kh_Key_DropAll(entity player)
301 {
302         entity key;
303         entity mypusher;
304         if(player.kh_next)
305         {
306                 mypusher = world;
307                 if(player.pusher)
308                         if(time < player.pushltime)
309                                 mypusher = player.pusher;
310                 while((key = player.kh_next))
311                 {
312                         kh_Scores_Event(player, key, "losekey", 0, 0);
313                         bprint(player.netname, "^7 lost the ", key.netname, "\n");
314                         kh_Key_AssignTo(key, world);
315                         makevectors('-1 0 0' * (45 + 45 * random()) + '0 360 0' * random());
316                         key.velocity = W_CalculateProjectileVelocity(player.velocity, cvar("g_balance_keyhunt_dropvelocity") * v_forward);
317                         key.pusher = mypusher;
318                         key.pushltime = time + cvar("g_balance_keyhunt_protecttime");
319                 }
320                 sound(player, CHAN_AUTO, kh_sound_drop, 1, ATTN_NORM);
321         }
322 }
323
324 void kh_Key_Touch()
325 {
326         if(self.owner) // already carried
327                 return;
328         if(other.classname != "player")
329                 return;
330         if(other.deadflag != DEAD_NO)
331                 return;
332         if(other == self.enemy)
333                 if(time < self.kh_droptime + cvar("g_balance_keyhunt_delay_collect"))
334                         return; // you just dropped it!
335         kh_Key_Collect(self, other);
336 }
337
338 void kh_Key_Think()
339 {
340         entity head;
341
342         //self.angles_y = math_mod(self.angles_y + 0.05 * 135, 360);
343         // model is EF_ROTATING now
344
345         if(self.owner)
346         {
347                 makevectors('0 1 0' * (self.cnt + math_mod(time, 360) * 45));
348                 setorigin(self, v_forward * 24 + '0 0 1' * self.origin_z);
349
350                 if(self.owner.buttonuse)
351                 if(time >= self.owner.kh_droptime + cvar("g_balance_keyhunt_delay_drop"))
352                 {
353                         self.owner.kh_droptime = time;
354                         self.kh_droptime = time; // prevent collecting this one for some time
355                         self.enemy = self.owner;
356                         self.pusher = world;
357                         kh_Scores_Event(self.owner, self, "dropkey", 0, 0);
358                         bprint(self.owner.netname, "^7 dropped the ", self.netname, "\n");
359                         sound(self.owner, CHAN_AUTO, kh_sound_drop, 1, ATTN_NORM);
360                         makevectors(self.owner.v_angle);
361                         self.velocity = W_CalculateProjectileVelocity(self.owner.velocity, cvar("g_balance_keyhunt_throwvelocity") * v_forward);
362                         kh_Key_AssignTo(self, world);
363                         self.pushltime = time + cvar("g_balance_keyhunt_protecttime");
364                 }
365         }
366
367         // if in nodrop or time over, end the round
368         if(!self.owner)
369                 if(time > self.pain_finished)
370                         kh_LoserTeam(self.team, self);
371         
372         if(self.owner)
373         if(kh_Key_AllOwnedByWhichTeam() != -1)
374         {
375                 entity key;
376                 vector p;
377                 p = self.owner.origin;
378                 FOR_EACH_KH_KEY(key)
379                         if(vlen(key.owner.origin - p) > cvar("g_balance_keyhunt_maxdist"))
380                                 goto not_winning;
381                 kh_WinnerTeam(self.team);
382 :not_winning
383         }
384
385         if(kh_interferemsg_time && time > kh_interferemsg_time)
386         {
387                 kh_interferemsg_time = 0;
388                 FOR_EACH_PLAYER(head)
389                 {
390                         if(head.team == kh_interferemsg_team)
391                                 if(head.kh_next)
392                                         centerprint(head, "All keys are in your team's hands!\n\nMeet the other key carriers ^1NOW^7!\n");
393                                 else
394                                         centerprint(head, "All keys are in your team's hands!\n\nHelp the key carriers to meet!\n");
395                         else
396                                 centerprint(head, "All keys are in the enemy's hands!\n\nInterfere ^1NOW^7!\n");
397                 }
398         }
399
400         self.nextthink = time + 0.05;
401 }
402
403 void kh_WinnerTeam(float teem)
404 {
405         // all key carriers get some points
406         vector firstorigin, lastorigin;
407         float first;
408         entity key;
409         float score;
410         score = (kh_teams - 1) * cvar("g_balance_keyhunt_score_capture");
411         DistributeEvenly_Init(score, kh_teams);
412         // twice the score for 3 team games, three times the score for 4 team games!
413         // note: for a win by destroying the key, this should NOT be applied
414         first = TRUE;
415         FOR_EACH_KH_KEY(key)
416         {
417                 kh_Scores_Event(key.owner, key, "capture", DistributeEvenly_Get(1), 0);
418                 if(key.owner.kh_next == key)
419                 {
420                         if(!first)
421                                 bprint("^7, ");
422                         bprint(key.owner.netname);
423                         first = FALSE;
424                 }
425         }
426
427         first = TRUE;
428         FOR_EACH_KH_KEY(key)
429         {
430                 vector thisorigin;
431
432                 thisorigin = kh_AttachedOrigin(key);
433
434                 if(!first)
435                         te_lightning2(world, lastorigin, thisorigin);
436                 lastorigin = thisorigin;
437                 if(first)
438                         firstorigin = thisorigin;
439                 first = FALSE;
440         }
441         if(kh_teams > 2)
442         {
443                 te_lightning2(world, lastorigin, firstorigin);
444         }
445
446         bprint("^7 captured the keys for the ", ColoredTeamName(teem), "\n");
447         sound(world, CHAN_AUTO, kh_sound_capture, 1, ATTN_NONE);
448         kh_FinishRound();
449 }
450
451 void kh_LoserTeam(float teem, entity lostkey)
452 {
453         entity player, key, attacker;
454         float players;
455         float keys;
456
457         attacker = world;
458         if(lostkey.pusher)
459                 if(lostkey.pusher.team != teem)
460                         if(lostkey.pusher.classname == "player")
461                                 attacker = lostkey.pusher;
462
463         players = keys = 0;
464
465         if(attacker)
466         {
467                 kh_Scores_Event(attacker, world, "push", 1, 0);
468                 centerprint(attacker, "Your push is the best!\n\n\n");
469                 bprint("The ", ColoredTeamName(teem), "^7 could not take care of the ", lostkey.netname, "\n");
470         }
471         else
472         {
473                 float of, fragsleft, i, thisteam;
474                 of = cvar("g_balance_keyhunt_score_destroyed_ownfactor");
475
476                 FOR_EACH_PLAYER(player)
477                         if(player.team != teem)
478                                 ++players;
479                 
480                 FOR_EACH_KH_KEY(key)
481                         if(key.owner && key.team != teem)
482                                 ++keys;
483
484                 DistributeEvenly_Init(cvar("g_balance_keyhunt_score_destroyed"), keys * of + players);
485
486                 FOR_EACH_KH_KEY(key)
487                         if(key.owner && key.team != teem)
488                                 kh_Scores_Event(key.owner, world, "destroyed_holdingkey", DistributeEvenly_Get(of), 0);
489
490                 fragsleft = DistributeEvenly_Get(players);
491
492                 // Now distribute these among all other teams...
493                 for(i = 0; i < kh_teams; ++i)
494                 {
495                         thisteam = kh_Team_ByID(i);
496                         players = 0;
497                         FOR_EACH_PLAYER(player)
498                                 if(player.team == thisteam)
499                                         ++players;
500
501                         DistributeEvenly_Init(fragsleft, kh_teams - i);
502                         fragsleft = DistributeEvenly_Get(kh_teams - i - 1);
503                         DistributeEvenly_Init(DistributeEvenly_Get(1), players);
504
505                         FOR_EACH_PLAYER(player)
506                                 if(player.team == thisteam)
507                                         kh_Scores_Event(player, world, "destroyed", DistributeEvenly_Get(1), 0);
508                 }
509
510                 bprint("The ", ColoredTeamName(teem), "^7 could not take care of the ", lostkey.netname, "\n");
511         }
512         sound(world, CHAN_AUTO, kh_sound_destroy, 1, ATTN_NONE);
513
514         kh_FinishRound();
515 }
516
517 void kh_FinishRound()
518 {
519         // prepare next round
520         kh_interferemsg_time = 0;
521         entity key;
522         FOR_EACH_KH_KEY(key)
523                 kh_Key_Remove(key);
524
525         kh_Controller_SetThink(cvar("g_balance_keyhunt_delay_round"), "Round starts in ", kh_StartRound);
526 }
527
528 float kh_EnoughPlayers()
529 {
530         float i, players, teem;
531         entity player;
532         
533         // find a random player per team
534         for(i = 0; i < kh_teams; ++i)
535         {
536                 teem = kh_Team_ByID(i);
537                 players = 0;
538                 FOR_EACH_PLAYER(player)
539                         if(player.deadflag == DEAD_NO)
540                                 if(player.team == teem)
541                                         ++players;
542                 if(players == 0)
543                         return FALSE;
544         }
545         return TRUE;
546 }
547
548 void kh_WaitForPlayers()
549 {
550         if(kh_EnoughPlayers())
551                 kh_Controller_SetThink(cvar("g_balance_keyhunt_delay_round"), "Round starts in ", kh_StartRound);
552         else
553                 kh_Controller_SetThink(1, "Waiting for players to join...", kh_WaitForPlayers);
554 }
555
556 void kh_StartRound()
557 {
558         float i, players, teem;
559         entity player;
560
561         if(!kh_EnoughPlayers())
562         {
563                 kh_Controller_SetThink(1, "Waiting for players to join...", kh_WaitForPlayers);
564                 return;
565         }
566
567         FOR_EACH_PLAYER(player)
568                 if(clienttype(player) == CLIENTTYPE_REAL)
569                         centerprint_expire(player, CENTERPRIO_SPAM);
570
571         for(i = 0; i < kh_teams; ++i)
572         {
573                 teem = kh_Team_ByID(i);
574                 players = 0;
575                 entity my_player;
576                 FOR_EACH_PLAYER(player)
577                         if(player.deadflag == DEAD_NO)
578                                 if(player.team == teem)
579                                 {
580                                         ++players;
581                                         if(random() * players <= 1)
582                                                 my_player = player;
583                                 }
584                 kh_Key_Spawn(my_player, 360 * i / kh_teams);
585         }
586
587         kh_tracking_enabled = FALSE;
588         kh_Controller_SetThink(cvar("g_balance_keyhunt_delay_tracking"), "Scanning frequency range...", kh_EnableTrackingDevice);
589 }
590
591 void kh_setstatus()
592 {
593         if(kh_teams)
594         {
595                 float kh_KEY;
596                 kh_KEY = (IT_RED_FLAG_TAKEN | IT_RED_FLAG_LOST | IT_BLUE_FLAG_TAKEN | IT_BLUE_FLAG_LOST); // the one impossible combination
597                 if(self.kh_next)
598                         self.items = self.items | kh_KEY;
599                 else
600                         self.items = self.items - (self.items & kh_KEY);
601         }
602 }
603
604 void kh_EnableTrackingDevice()
605 {
606         entity player;
607
608         FOR_EACH_PLAYER(player)
609                 if(clienttype(player) == CLIENTTYPE_REAL)
610                         centerprint_expire(player, CENTERPRIO_SPAM);
611
612         kh_tracking_enabled = TRUE;
613 }
614
615 float kh_Key_waypointsprite_for_player(entity e)
616 {
617         if(!kh_tracking_enabled)
618                 return 0;
619         if(!self.owner)
620                 return kh_sprite_dropped;
621         if(!self.owner.owner)
622                 return kh_sprite_dropped;
623         return 0; // draw only when key is not owned
624 }
625
626 float kh_KeyCarrier_waypointsprite_for_player(entity e)
627 {
628         if(e.classname != "player" || self.team != e.team)
629                 if(!kh_tracking_enabled)
630                         return 0;
631
632         // e is spectator? That's no team mate...
633         if(e.classname != "player")
634                 return kh_GetCarrierSprite(self.team, -1);
635         
636         // e is no key carrier: simple case...
637         if(!e.kh_next)
638                 return kh_GetCarrierSprite(self.team, e.team);
639         
640         // e is a key carrier: if any key is dropped or owned by another team, show
641         // the carrier sprite; otherwise show run here
642         if(kh_Key_AllOwnedByWhichTeam() == e.team)
643                 return kh_sprite_finish;
644
645         return kh_GetCarrierSprite(self.team, e.team);
646 }
647
648 float kh_HandleFrags(entity attacker, entity targ, float f)
649 {
650         if(f <= 0)
651                 return f;
652         if(attacker == targ)
653                 return f;
654
655         if(targ.kh_next)
656                 kh_Scores_Event(attacker, targ.kh_next, "carrierfrag", cvar("g_balance_keyhunt_score_carrierfrag")-1, 0);
657
658         return f;
659 }
660
661 void kh_init()
662 {
663         precache_sound(kh_sound_capture);
664         precache_sound(kh_sound_destroy);
665         precache_sound(kh_sound_drop);
666         precache_sound(kh_sound_collect);
667
668         precache_model("models/sprites/key-dropped.sp2");
669         precache_model("models/sprites/keycarrier-finish.sp2");
670         precache_model("models/sprites/keycarrier-friend.sp2");
671         precache_model("models/sprites/keycarrier-red.sp2");
672         precache_model("models/sprites/keycarrier-blue.sp2");
673         precache_model("models/sprites/keycarrier-yellow.sp2");
674         precache_model("models/sprites/keycarrier-pink.sp2");
675         precache_model("models/keyhunt/key.md3");
676
677         // setup variables
678         kh_teams = cvar("g_keyhunt_teams_override");
679         if(kh_teams < 2)
680                 kh_teams = cvar("g_keyhunt_teams");
681         kh_teams = bound(2, kh_teams, 4);
682
683         // make a KH entity for controlling the game
684         kh_controller = spawn();
685         kh_controller.think = kh_Controller_Think;
686         kh_Controller_SetThink(0, "", kh_WaitForPlayers);
687
688         setmodel(kh_controller, "models/sprites/key-dropped.sp2");
689         kh_sprite_dropped = kh_controller.modelindex;
690         setmodel(kh_controller, "models/sprites/keycarrier-finish.sp2");
691         kh_sprite_finish = kh_controller.modelindex;
692         setmodel(kh_controller, "models/sprites/keycarrier-friend.sp2");
693         kh_sprite_friend = kh_controller.modelindex;
694         setmodel(kh_controller, "models/sprites/keycarrier-red.sp2");
695         kh_sprite_red = kh_controller.modelindex;
696         setmodel(kh_controller, "models/sprites/keycarrier-blue.sp2");
697         kh_sprite_blue = kh_controller.modelindex;
698         setmodel(kh_controller, "models/sprites/keycarrier-pink.sp2");
699         kh_sprite_pink = kh_controller.modelindex;
700         setmodel(kh_controller, "models/sprites/keycarrier-yellow.sp2");
701         kh_sprite_yellow = kh_controller.modelindex;
702         setmodel(kh_controller, "");
703 }
704
705 void kh_finalize()
706 {
707         // to be called before intermission
708         kh_FinishRound();
709         remove(kh_controller);
710         kh_controller = world;
711 }