2007-03-17 |
div0 | preparations for better team auto balancing; |
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2007-03-16 |
div0 | sorry, did not mean to commit this |
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2007-03-16 |
div0 | added: g_projectiles_newton_style |
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2007-02-08 |
esteel | reverted that last checking as it will not work with... |
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2007-02-08 |
kadaverjack | simplified nextmap check (might be a bit more efficient... |
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2007-02-08 |
kadaverjack | check if "nextmap" is empty, to avoid error messages... |
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2007-01-27 |
div0 | waypoints out of items configurable; |
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2007-01-20 |
div0 | check argv(g_maplist_index) first, fixes some problems... |
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2007-01-17 |
div0 | only shuffle ONCE, add nexuiz-dinput.bat |
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2007-01-14 |
div0 | only respawn/exit intermission using attack, jump,... |
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2007-01-14 |
div0 | Replaced trunk's centerprint system by the simpler... |
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2007-01-13 |
div0 | respawn countdown |
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2007-01-03 |
div0 | cnt -> autoscreenshot to make sure (cnt is already... |
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2007-01-02 |
div0 | autoscreenshot again |
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2006-12-21 |
div0 | LMS winning condition |
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2006-12-18 |
div0 | new cvar: quit_when_empty - exits the server once it... |
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2006-12-12 |
div0 | get rid of the damn LMS player count... no LMS player... |
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2006-12-12 |
div0 | try to find that LMS bug using developer 1 |
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2006-12-09 |
div0 | oops, unused string |
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2006-12-09 |
div0 | check map name from g_maplist too |
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2006-12-08 |
div0 | replaced theretically correct code by code that fteqcc... |
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2006-12-08 |
div0 | reject same mmap again in first pass (could still happe... |
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2006-12-08 |
div0 | slightly more intelligent maplist editing (doesn't... |
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2006-12-04 |
esteel | thou shall precache |
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2006-12-04 |
div0 | maplist edit commands |
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2006-12-03 |
div0 | minor optimization, maybe safer for unreasonable values... |
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2006-12-03 |
div0 | oops, annoying dprint... |
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2006-12-03 |
div0 | remove stupid requirement to manually call g_maplist_sh... |
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2006-12-03 |
div0 | new command g_maplist_shufflenow to randomize the mapli... |
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2006-12-03 |
div0 | prevent same map again |
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2006-12-03 |
div0 | simplified GetMaplistPosition |
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2006-12-03 |
div0 | fixed map list position off-by-one |
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2006-12-03 |
div0 | new map list selection g_maplist_shuffle that prefers... |
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2006-11-28 |
div0 | campaign settings now stored in data/campaign.cfg so... |
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2006-11-11 |
kadaverjack | cleaned up my autoscreenshot changes from this morning |
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2006-11-11 |
kadaverjack | fixed sv_autoscreenshot (again... the last fix worked... |
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2006-11-06 |
div0 | bail out if there are multiple worldspawns (to prevent... |
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2006-09-09 |
kadaverjack | fixed exit_cfg handling & included patch by mehere101... |
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2006-08-22 |
div0 | New and pointless mutator: g_running_guns :P |
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2006-08-20 |
div0 | just in case... bound(0, x, -1) is BAD |
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2006-08-20 |
div0 | fixed out-of-range g_maplist_position causing runaway... |
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2006-08-13 |
div0 | setting developer_fteqccbugs activates test cases for... |
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2006-07-28 |
div0 | Ouch, that patch before was stupid. Fixed. Now winning... |
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2006-07-19 |
div0 | oops... fixed the dprints |
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2006-07-19 |
div0 | some additional prints; set maplist index only on succe... |
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2006-07-19 |
div0 | fixed obvious bug in map selection... still there is... |
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2006-07-18 |
div0 | fix for "winning" message in draw games |
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2006-07-12 |
div0 | better coloring for "set _scoreboard 1" |
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2006-07-12 |
div0 | added simple server console score info with team info... |
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2006-06-29 |
div0 | added command "gotomap" which does the same as chmap... |
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2006-06-28 |
div0 | centerprints now are managed independently per line |
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2006-06-18 |
m0rfar | Fixed so that color codes don't mess with the "wins... |
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2006-06-15 |
kadaverjack | fixed sv_autoscreenshot (screenshots include scoreboard... |
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2006-06-13 |
lordhavoc | changed ctf and domination scoring to individual player... |
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2006-06-12 |
lordhavoc | renamed and moved all gamec/*.[ch] files to *.q[ch] |
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