setting developer_fteqccbugs activates test cases for two known and annoying
[divverent/nexuiz.git] / data / qcsrc / server / g_world.qc
1 string GetMapname();
2 void GotoNextMap();
3
4 void SetDefaultAlpha()
5 {
6         if(cvar("g_cloaked"))
7         {
8                 default_player_alpha = cvar("g_balance_cloaked_alpha");
9         }
10         else
11         {
12                 default_player_alpha = cvar("g_player_alpha");
13                 if(default_player_alpha <= 0)
14                         default_player_alpha = 1;
15         }
16 }
17
18 void fteqcc_testbugs()
19 {
20         float a, b;
21
22         if(!cvar("developer_fteqccbugs"))
23                 return;
24
25         dprint("*** fteqcc test: checking for bugs...\n");
26
27         a = 1;
28         b = 5;
29         if(sqrt(a) - sqrt(b - a) == 0)
30                 dprint("*** fteqcc test: found same-function-twice bug\n");
31         else
32                 dprint("*** fteqcc test: same-function-twice bug got FINALLY FIXED! HOORAY!\n");
33
34         world.frags = -10;
35         world.enemy = world;
36         world.enemy.frags += 10;
37         if(world.frags > 0.2 || world.frags < -0.2) // don't error out if it's just roundoff errors
38                 dprint("*** fteqcc test: found += bug\n");
39         else
40                 dprint("*** fteqcc test: += bug got FINALLY FIXED! HOORAY!\n");
41         world.frags = 0;
42 }
43
44 void GotoFirstMap()
45 {
46         if(cvar("_sv_init"))
47         {
48                 cvar_set("_sv_init", "0");
49                 tokenize(cvar_string("g_maplist"));
50                 if(argv(0) != GetMapname())
51                 {
52                         cvar_set("nextmap", argv(0));
53                         GotoNextMap();
54                 }
55         }
56 }
57
58 void worldspawn (void)
59 {
60
61         // Precache all player models
62         // Workaround for "invisible players"
63         precache_model("models/player/carni.zym");
64         precache_model("models/player/crash.zym");
65         precache_model("models/player/grunt.zym");
66         precache_model("models/player/headhunter.zym");
67         precache_model("models/player/insurrectionist.zym");
68         precache_model("models/player/jeandarc.zym");
69         precache_model("models/player/lurk.zym");
70         precache_model("models/player/lycanthrope.zym");
71         precache_model("models/player/marine.zym");
72         precache_model("models/player/nexus.zym");
73         precache_model("models/player/pyria.zym");
74         precache_model("models/player/shock.zym");
75         precache_model("models/player/skadi.zym");
76         precache_model("models/player/specop.zym");
77         precache_model("models/player/visitant.zym");
78
79         //precache_model ("progs/beam.mdl");
80         precache_model ("models/bullet.mdl");
81         precache_model ("models/casing_bronze.mdl");
82         precache_model ("models/casing_shell.mdl");
83         precache_model ("models/casing_steel.mdl");
84         precache_model ("models/ebomb.mdl");
85         precache_model ("models/elaser.mdl");
86         precache_model ("models/flash.md3");
87         precache_model ("models/gibs/bloodyskull.md3");
88         precache_model ("models/gibs/chunk.mdl");
89         precache_model ("models/gibs/eye.md3");
90         precache_model ("models/gibs/gib1.md3");
91         //precache_model ("models/gibs/gib2.md3");
92         //precache_model ("models/gibs/gib3.md3");
93         //precache_model ("models/gibs/gib4.md3");
94         precache_model ("models/gibs/gib5.md3");
95         //precache_model ("models/gibs/gib6.md3");
96         precache_model ("models/gibs/gib1.mdl");
97         precache_model ("models/gibs/gib2.mdl");
98         precache_model ("models/gibs/gib3.mdl");
99         precache_model ("models/grenademodel.md3");
100         precache_model ("models/hagarmissile.mdl");
101         precache_model ("models/items/a_bullets.mdl");
102         precache_model ("models/items/a_cells.md3");
103         precache_model ("models/items/a_rockets.md3");
104         precache_model ("models/items/a_shells.md3");
105         precache_model ("models/items/g_a1.md3");
106         precache_model ("models/items/g_a25.md3");
107         precache_model ("models/items/g_h1.md3");
108         precache_model ("models/items/g_h25.md3");
109         precache_model ("models/items/g_h100.md3");
110         precache_model ("models/items/g_invincible.md3");
111         precache_model ("models/items/g_strength.md3");
112         precache_model ("models/laser.mdl");
113         precache_model ("models/misc/chatbubble.spr");
114         precache_model ("models/misc/teambubble.spr");
115         precache_model ("models/nexflash.md3");
116         precache_model ("models/plasma.mdl");
117         precache_model ("models/plasmatrail.mdl");
118         precache_model ("models/rocket.md3");
119         //precache_model ("models/sprites/grenexpl.spr");
120         precache_model ("models/runematch/rune.mdl");
121         precache_model ("models/runematch/curse.mdl");
122         //precache_model ("models/sprites/hagar.spr");
123         //precache_model ("models/sprites/muzzleflash.spr32");
124         //precache_model ("models/sprites/electrocombo.spr32");
125         //precache_model ("models/sprites/plasmahitwall.spr32");
126         //precache_model ("models/sprites/plasmashot.spr32");
127         //precache_model ("models/sprites/rockexpl.spr");
128         precache_model ("models/tracer.mdl");
129         precache_model ("models/uziflash.md3");
130         precache_model ("models/weapons/g_crylink.md3");
131         precache_model ("models/weapons/g_electro.md3");
132         precache_model ("models/weapons/g_gl.md3");
133         precache_model ("models/weapons/g_hagar.md3");
134         precache_model ("models/weapons/g_nex.md3");
135         precache_model ("models/weapons/g_rl.md3");
136         precache_model ("models/weapons/g_shotgun.md3");
137         precache_model ("models/weapons/g_uzi.md3");
138         precache_model ("models/weapons/v_crylink.md3");
139         precache_model ("models/weapons/v_electro.md3");
140         precache_model ("models/weapons/v_gl.md3");
141         precache_model ("models/weapons/v_hagar.md3");
142         precache_model ("models/weapons/v_laser.md3");
143         precache_model ("models/weapons/v_nex.md3");
144         precache_model ("models/weapons/v_rl.md3");
145         precache_model ("models/weapons/v_shotgun.md3");
146         precache_model ("models/weapons/v_uzi.md3");
147         precache_model ("models/weapons/w_crylink.zym");
148         precache_model ("models/weapons/w_electro.zym");
149         precache_model ("models/weapons/w_gl.zym");
150         precache_model ("models/weapons/w_hagar.zym");
151         precache_model ("models/weapons/w_laser.zym");
152         precache_model ("models/weapons/w_nex.zym");
153         precache_model ("models/weapons/w_rl.zym");
154         precache_model ("models/weapons/w_shotgun.zym");
155         precache_model ("models/weapons/w_uzi.zym");
156
157         // laser for laser-guided weapons
158         precache_model ("models/laser_dot.mdl");
159
160         precache_sound ("misc/null.wav");
161         precache_sound ("misc/armor1.wav");
162         precache_sound ("misc/armor25.wav");
163         precache_sound ("misc/armorimpact.wav");
164         precache_sound ("misc/bodyimpact1.wav");
165         precache_sound ("misc/bodyimpact2.wav");
166         precache_sound ("misc/gib.wav");
167         precache_sound ("misc/gib_splat01.wav");
168         precache_sound ("misc/gib_splat02.wav");
169         precache_sound ("misc/gib_splat03.wav");
170         precache_sound ("misc/gib_splat04.wav");
171         //precache_sound ("misc/h2ohit.wav");
172         precache_sound ("misc/hit.wav");
173         precache_sound ("misc/footstep01.wav");
174         precache_sound ("misc/footstep02.wav");
175         precache_sound ("misc/footstep03.wav");
176         precache_sound ("misc/footstep04.wav");
177         precache_sound ("misc/footstep05.wav");
178         precache_sound ("misc/footstep06.wav");
179         precache_sound ("misc/hitground1.ogg");
180         precache_sound ("misc/hitground2.ogg");
181         precache_sound ("misc/hitground3.ogg");
182         precache_sound ("misc/hitground4.ogg");
183         precache_sound ("misc/itempickup.ogg");
184         precache_sound ("misc/itemrespawn.ogg");
185         precache_sound ("misc/jumppad.ogg");
186         precache_sound ("misc/mediumhealth.ogg");
187         precache_sound ("misc/megahealth.ogg");
188         precache_sound ("misc/minihealth.ogg");
189         precache_sound ("misc/powerup.ogg");
190         precache_sound ("misc/powerup_shield.ogg");
191         precache_sound ("misc/talk.wav");
192         precache_sound ("misc/teleport.ogg");
193         precache_sound ("plats/medplat1.wav");
194         precache_sound ("plats/medplat2.wav");
195         precache_sound ("player/lava.wav");
196         precache_sound ("player/slime.wav");
197         precache_sound ("weapons/crylink_fire.ogg");
198         precache_sound ("weapons/electro_bounce.ogg");
199         precache_sound ("weapons/electro_fire.ogg");
200         precache_sound ("weapons/electro_fire2.ogg");
201         precache_sound ("weapons/electro_fly.wav");
202         precache_sound ("weapons/electro_impact.ogg");
203         precache_sound ("weapons/electro_impact_combo.ogg");
204         //precache_sound ("weapons/grenade_bounce.ogg");
205         precache_sound ("weapons/grenade_bounce1.ogg");
206         precache_sound ("weapons/grenade_bounce2.ogg");
207         precache_sound ("weapons/grenade_bounce3.ogg");
208         precache_sound ("weapons/grenade_fire.ogg");
209         precache_sound ("weapons/grenade_impact.ogg");
210         precache_sound ("weapons/hagar_fire.ogg");
211         precache_sound ("weapons/hagexp1.ogg");
212         precache_sound ("weapons/hagexp2.ogg");
213         precache_sound ("weapons/hagexp3.ogg");
214         precache_sound ("weapons/hook_fire.ogg");
215         precache_sound ("weapons/hook_impact.ogg");
216         precache_sound ("weapons/lasergun_fire.ogg");
217         precache_sound ("weapons/laserimpact.ogg");
218         precache_sound ("weapons/nexfire.ogg");
219         precache_sound ("weapons/neximpact.ogg");
220         precache_sound ("weapons/ric1.ogg");
221         precache_sound ("weapons/ric2.ogg");
222         precache_sound ("weapons/ric3.ogg");
223         precache_sound ("weapons/rocket_fire.ogg");
224         precache_sound ("weapons/rocket_fly.wav");
225         precache_sound ("weapons/rocket_impact.ogg");
226         precache_sound ("weapons/rocket_det.ogg");
227         precache_sound ("weapons/shotgun_fire.ogg");
228         precache_sound ("weapons/tink1.ogg");
229         precache_sound ("weapons/uzi_fire.ogg");
230         precache_sound ("weapons/weapon_switch.ogg");
231         precache_sound ("weapons/weaponpickup.ogg");
232         precache_sound ("weapons/strength_fire.ogg");
233
234         //precache_sound ("announce/male/kill10.ogg");
235         //precache_sound ("announce/male/kill15.ogg");
236         //precache_sound ("announce/male/kill20.ogg");
237         //precache_sound ("announce/male/kill25.ogg");
238         //precache_sound ("announce/male/kill3.ogg");
239         //precache_sound ("announce/male/kill30.ogg");
240         //precache_sound ("announce/male/kill4.ogg");
241         //precache_sound ("announce/male/kill5.ogg");
242         //precache_sound ("announce/male/kill6.ogg");
243         //precache_sound ("announce/male/mapkill1.ogg");
244         //precache_sound ("announce/robotic/last_second_save.ogg");
245         //precache_sound ("announce/robotic/narrowly_averted.ogg");
246         //precache_sound ("minstagib/mockery.ogg");
247
248         // announcer sounds - male
249         precache_sound ("announcer/male/03kills.ogg");
250         precache_sound ("announcer/male/05kills.ogg");
251         precache_sound ("announcer/male/10kills.ogg");
252         precache_sound ("announcer/male/15kills.ogg");
253         precache_sound ("announcer/male/20kills.ogg");
254         precache_sound ("announcer/male/25kills.ogg");
255         precache_sound ("announcer/male/30kills.ogg");
256         precache_sound ("announcer/male/botlike.ogg");
257         precache_sound ("announcer/male/electrobitch.ogg");
258         precache_sound ("announcer/male/welcome.ogg");
259         precache_sound ("announcer/male/yoda.ogg");
260
261         // announcer sounds - robotic
262         precache_sound ("announcer/robotic/1fragleft.ogg");
263         precache_sound ("announcer/robotic/1minuteremains.ogg");
264         precache_sound ("announcer/robotic/2fragsleft.ogg");
265         precache_sound ("announcer/robotic/3fragsleft.ogg");
266         precache_sound ("announcer/robotic/lastsecond.ogg");
267         precache_sound ("announcer/robotic/narrowly.ogg");
268
269         // plays music for the level if there is any
270         if (self.noise)
271         {
272                 precache_sound (self.noise);
273                 ambientsound ('0 0 0', self.noise, 1.00, ATTN_NONE);
274         }
275
276                 // 0 normal
277         lightstyle(0, "m");
278
279         // 1 FLICKER (first variety)
280         lightstyle(1, "mmnmmommommnonmmonqnmmo");
281
282         // 2 SLOW STRONG PULSE
283         lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
284
285         // 3 CANDLE (first variety)
286         lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
287
288         // 4 FAST STROBE
289         lightstyle(4, "mamamamamama");
290
291         // 5 GENTLE PULSE 1
292         lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
293
294         // 6 FLICKER (second variety)
295         lightstyle(6, "nmonqnmomnmomomno");
296
297         // 7 CANDLE (second variety)
298         lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
299
300         // 8 CANDLE (third variety)
301         lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
302
303         // 9 SLOW STROBE (fourth variety)
304         lightstyle(9, "aaaaaaaazzzzzzzz");
305
306         // 10 FLUORESCENT FLICKER
307         lightstyle(10, "mmamammmmammamamaaamammma");
308
309         // 11 SLOW PULSE NOT FADE TO BLACK
310         lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
311
312         // styles 32-62 are assigned by the light program for switchable lights
313
314         // 63 testing
315         lightstyle(63, "a");
316
317         player_count = 0;
318         lms_dead_count = 0;
319         lms_lowest_lives = 0;
320         lms_next_place = 0;
321
322         GotoFirstMap();
323
324         if(cvar("g_campaign"))
325                 CampaignPreInit();
326
327         InitGameplayMode();
328         //if (cvar("g_domination"))
329         //      dom_init();
330
331         local entity head;
332         head = nextent(world);
333         maxclients = 0;
334         while(head)
335         {
336                 maxclients++;
337                 head = nextent(head);
338         }
339
340         GameLogInit(); // prepare everything
341         if(cvar("sv_eventlog"))
342         {
343                 local string s;
344                 GameLogEcho(":logversion:2", FALSE);
345                 s = strcat(cvar_string("sv_eventlog_files_counter"), ".");
346                 s = strcat(s, ftos(random()));
347                 GameLogEcho(strcat(":gamestart:", GetMapname(), ":", s), FALSE);
348                 s = ":gameinfo:mutators:LIST";
349                 if(cvar("g_grappling_hook"))
350                         s = strcat(s, ":grappling_hook");
351                 if(!cvar("g_use_ammunition"))
352                         s = strcat(s, ":no_use_ammunition");
353                 if(!cvar("g_pickup_items"))
354                         s = strcat(s, ":no_pickup_items");
355                 if(cvar("g_instagib"))
356                         s = strcat(s, ":instagib");
357                 if(cvar("g_rocketarena"))
358                         s = strcat(s, ":rockerarena");
359                 if(cvar("g_nixnex"))
360                         s = strcat(s, ":nixnex");
361                 if(cvar("g_vampire"))
362                         s = strcat(s, ":vampire");
363                 if(cvar("g_laserguided_missile"))
364                         s = strcat(s, ":laserguided_missile");
365                 if(cvar("g_norecoil"))
366                         s = strcat(s, ":norecoil");
367                 if(cvar("g_midair"))
368                         s = strcat(s, ":midair");
369                 if(cvar("g_minstagib"))
370                         s = strcat(s, ":minstagib");
371                 GameLogEcho(s, FALSE);
372                 GameLogEcho(":gameinfo:end", FALSE);
373         }
374
375         cvar_set("nextmap", "");
376
377         SetDefaultAlpha();
378
379         if(cvar("g_campaign"))
380                 CampaignPostInit();
381
382         fteqcc_testbugs();
383 }
384
385 void light (void)
386 {
387         makestatic (self);
388 }
389
390 float( string pFilename ) TryFile =
391 {
392         local float lHandle;
393         dprint("TryFile(\"", pFilename, "\")\n");
394         lHandle = fopen( pFilename, FILE_READ );
395         if( lHandle != -1 ) {
396                 fclose( lHandle );
397                 return TRUE;
398         } else {
399                 return FALSE;
400         }
401 };
402
403 string GetMapname()
404 {
405         if (game == GAME_DEATHMATCH)
406                 return strcat("dm_", mapname);
407         else if (game == GAME_TEAM_DEATHMATCH)
408                 return strcat("tdm_", mapname);
409         else if (game == GAME_DOMINATION)
410                 return strcat("dom_", mapname);
411         else if (game == GAME_CTF)
412                 return strcat("ctf_", mapname);
413         else if (game == GAME_RUNEMATCH)
414                 return strcat("rune_", mapname);
415         else if (game == GAME_LMS)
416                 return strcat("lms_", mapname);
417         return strcat("dm_", mapname);
418 }
419
420 float GetMaplistPosition()
421 {
422         float pos, f;
423         string map, s;
424
425         map = strzone(GetMapname());
426         pos = 0;
427         f = tokenize(cvar_string("g_maplist"));
428
429         while(pos < f)
430         {
431                 s = strzone(argv(pos));
432                 if(s == map)
433                 {
434                         strunzone(s);
435                         strunzone(map);
436                         return pos;
437                 }
438                 strunzone(s);
439                 pos++;
440         }
441
442         strunzone(map);
443         // resume normal maplist rotation if current map is not in g_maplist
444         return cvar("g_maplist_index");
445 }
446
447 float MapHasRightSize(string map)
448 {
449         // open map size restriction file
450         float fh;
451         dprint("opensize "); dprint(map);
452         fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
453         if(fh >= 0)
454         {
455                 float mapmin, mapmax;
456                 dprint(": ok, ");
457                 mapmin = stof(fgets(fh));
458                 mapmax = stof(fgets(fh));
459                 fclose(fh);
460                 if(player_count < mapmin)
461                 {
462                         dprint("not enough\n");
463                         return FALSE;
464                 }
465                 if(player_count > mapmax)
466                 {
467                         dprint("too many\n");
468                         return FALSE;
469                 }
470                 dprint("right size\n");
471                 return TRUE;
472         }
473         dprint(": not found\n");
474         return TRUE;
475 }
476
477 void() GotoNextMap =
478 {
479         //local string nextmap;
480         //local float n, nummaps;
481         //local string s;
482         string exit_cfg;
483         if (alreadychangedlevel)
484                 return;
485         alreadychangedlevel = TRUE;
486
487         if(cvar("g_campaign"))
488         {
489                 CampaignPostIntermission();
490                 return;
491         }
492
493         if (cvar("samelevel")) // if samelevel is set, stay on same level
494         {
495                 // this does not work because it tries to exec maps/nexdm01.mapcfg (which doesn't exist, it should be trying maps/dm_nexdm01.mapcfg for example)
496                 //localcmd(strcat("exec \"maps/", mapname, ".mapcfg\"\n"));
497                 // so instead just restart the current map using the restart command (DOES NOT WORK PROPERLY WITH exit_cfg STUFF)
498                 localcmd("restart\n");
499                 //changelevel (mapname);
500                 return;
501         }
502
503         // if an exit cfg is defined by exiting map, exec it.
504         exit_cfg = cvar_string("exit_cfg");
505         if(exit_cfg != "")
506                 localcmd(strcat("exec \"", exit_cfg, "\"\n"));
507
508         ResetGameCvars();
509
510
511         if (cvar("lastlevel"))
512         {
513                 localcmd(strcat("set lastlevel 0\n"));
514                 localcmd(strcat("togglemenu\n"));
515         }
516         else
517         {
518                 // method 0
519                 local float lCurrent;
520                 local float lSize;
521                 local float lOldCurrent;
522                 local float lBeforeCurrent;
523                 local float pass;
524                 local float found_but_wrong_size;
525                 found_but_wrong_size = FALSE;
526
527                 if(TryFile(strcat("maps/", cvar_string("nextmap"), ".mapcfg")))
528                 {
529                         localcmd(strcat("exec \"maps/", cvar_string("nextmap"), ".mapcfg\"\n"));
530                         return;
531                 }
532
533                 pass = 0;
534                 while (pass < 2)
535                 {
536                         pass = pass + 1;
537                         local string temp;
538                         temp = cvar_string( "g_maplist" );
539                         if(temp == "")
540                         {
541                                 bprint( "Maplist is empty!  Resetting it to default map list.\n" );
542                                 cvar_set("g_maplist", cvar_string("g_maplist_defaultlist"));
543                                 temp = cvar_string( "g_maplist" );
544                         }
545                         temp = strzone(temp);
546                         dprint("g_maplist is ", temp, "\n");
547                         lCurrent = max(0, GetMaplistPosition());
548                         lSize = tokenize( temp );
549                         lOldCurrent = lCurrent;
550                         dprint(ftos(lOldCurrent), " / ", ftos(lSize), " (start)\n");
551
552                         // if we want a random map selection...
553                         if(cvar("g_maplist_selectrandom") && lSize > 1)
554                         {
555                                 lBeforeCurrent = lCurrent - 1;
556                                 if(lBeforeCurrent < 0)
557                                         lBeforeCurrent = lSize - 1;
558                                 lCurrent = ceil(random() * (lSize - 1)) - 1; // random in 0..lsize-2
559                                 if(lCurrent >= lBeforeCurrent)
560                                         lCurrent += 1;
561                                 // choose any map except for the current one
562                         }
563
564                         while( 1 ) {
565                                 local string lFilename;
566
567                                 lCurrent = lCurrent + 1;
568                                 dprint(ftos(lCurrent), " / ", ftos(lSize), "\n");
569                                 if( lCurrent >= lSize ) {
570                                         lCurrent = 0;
571                                 }
572                                 if( lOldCurrent == lCurrent ) {
573                                         // we couldn't find a valid map at all
574                                         if (pass == 1)
575                                         {
576                                                 if(!found_but_wrong_size)
577                                                 {
578                                                         bprint( "Maplist is bad/messed up. Not one good mapcfg can be found in it!  Resetting it to default map list.\n" );
579                                                         cvar_set("g_maplist", cvar_string("g_maplist_defaultlist"));
580                                                         // let the loop restart with the default list now
581                                                 }
582                                                 else
583                                                 {
584                                                         dprint("wrong size, now trying all\n");
585                                                 }
586                                         }
587                                         else
588                                         {
589                                                 bprint( "Both g_maplist and g_maplist_defaultlist are messed up!  Complain to developers!\n" );
590                                                 localcmd( "disconnect\n" );
591                                         }
592                                         break;
593                                 }
594
595                                 lFilename = strzone(strcat( "maps/", argv( lCurrent ), ".mapcfg" ));
596                                 if( TryFile( lFilename ) ) {
597                                         if((pass == 2) || MapHasRightSize(argv(lCurrent)))
598                                         {
599                                                 cvar_set( "g_maplist_index", ftos( lCurrent ) );
600                                                 localcmd(strcat("exec \"", lFilename ,"\"\n"));
601                                                 strunzone(lFilename);
602                                                 pass = 2; // exit the outer loop
603                                                 break;
604                                         }
605                                         else
606                                                 found_but_wrong_size = TRUE;
607                                 } else {
608                                         dprint( "Couldn't find '", lFilename, "'..\n" );
609                                 }
610                                 strunzone(lFilename);
611                                 //changelevel( argv( lCurrent ) );
612                         }
613                         strunzone(temp);
614                 }
615
616                 /*
617                 // method 1
618
619                 //local entity pos;
620                 local float fh;
621                 local string line;
622
623                 // restart current map if no cycle is found
624                 nextmap = strzone(mapname);
625                 fh = fopen("maplist.cfg", FILE_READ);
626                 if (fh >= 0)
627                 {
628                         while (1)
629                         {
630                                 line = fgets(fh);
631                                 if (nextmap == mapname)
632                                 {
633                                         strunzone(nextmap);
634                                         nextmap = strzone(line);
635                                 }
636                                 if (!line)
637                                         break;
638                                 if (line == mapname)
639                                 {
640                                         line = fgets(fh);
641                                         if (!line)
642                                                 break;
643                                         strunzone(nextmap);
644                                         nextmap = strzone(line);
645                                         break;
646                                 }
647                         }
648                         fclose(fh);
649                 }
650                 changelevel (nextmap);
651                 strunzone(nextmap);*/
652
653                 // method 3
654                 /*
655                 s = cvar_string("g_maplist");
656                 nummaps = tokenize(s);
657                 // if no map list, restart current one
658                 nextmap = mapname;
659                 if (nummaps >= 1)
660                 {
661                         n = 0;
662                         while (n < nummaps)
663                         {
664                                 if (argv(n) == mapname)
665                                         break;
666                                 n = n + 1;
667                         }
668                         n = n + 1;
669                         if (n >= nummaps)
670                                 n = 0;
671                         nextmap = argv(n);
672                 }
673                 changelevel (nextmap);
674                 */
675         }
676 };
677
678
679 /*
680 ============
681 IntermissionThink
682
683 When the player presses attack or jump, change to the next level
684 ============
685 */
686 void() IntermissionThink =
687 {
688         if (time < intermission_exittime)
689                 return;
690
691         if (time < intermission_exittime + 10 && !self.button0 && !self.button1 && !self.button2 && !self.button3)
692                 return;
693
694         GotoNextMap ();
695 };
696
697 /*
698 ============
699 FindIntermission
700
701 Returns the entity to view from
702 ============
703 */
704 /*
705 entity() FindIntermission =
706 {
707         local   entity spot;
708         local   float cyc;
709
710 // look for info_intermission first
711         spot = find (world, classname, "info_intermission");
712         if (spot)
713         {       // pick a random one
714                 cyc = random() * 4;
715                 while (cyc > 1)
716                 {
717                         spot = find (spot, classname, "info_intermission");
718                         if (!spot)
719                                 spot = find (spot, classname, "info_intermission");
720                         cyc = cyc - 1;
721                 }
722                 return spot;
723         }
724
725 // then look for the start position
726         spot = find (world, classname, "info_player_start");
727         if (spot)
728                 return spot;
729
730 // testinfo_player_start is only found in regioned levels
731         spot = find (world, classname, "testplayerstart");
732         if (spot)
733                 return spot;
734
735 // then look for the start position
736         spot = find (world, classname, "info_player_deathmatch");
737         if (spot)
738                 return spot;
739
740         //objerror ("FindIntermission: no spot");
741         return world;
742 };
743 */
744
745 /*
746 ===============================================================================
747
748 RULES
749
750 ===============================================================================
751 */
752
753 void() DumpStats =
754 {
755         local float file;
756         local string s;
757
758         if(cvar("_printstats"))
759                 cvar_set("_printstats", "0");
760         else if(!gameover)
761                 return;
762
763         if(gameover)
764                 s = ":scores:";
765         else
766                 s = ":status:";
767
768         s = strcat(s, GetMapname(), ":", ftos(rint(time)));
769
770         if(cvar("sv_eventlog") && gameover)
771                 GameLogEcho(s, FALSE);
772         else if(cvar("sv_logscores_console"))
773                 ServerConsoleEcho(s, FALSE);
774         if(cvar("sv_logscores_file"))
775         {
776                 file = fopen(cvar_string("sv_logscores_filename"), FILE_APPEND);
777                 fputs(file, strcat(s, "\n"));
778         }
779
780         other = findchainflags(flags, FL_CLIENT);
781         while (other)
782         {
783                 if ((clienttype(other) == CLIENTTYPE_REAL) || (clienttype(other) == CLIENTTYPE_BOT && cvar("sv_logscores_bots")))
784                 {
785                         s = strcat(":player:", ftos(other.frags), ":");
786                         s = strcat(s, ftos(other.deaths), ":");
787                         s = strcat(s, ftos(rint(time - other.jointime)), ":");
788                         s = strcat(s, ftos(other.team), ":");
789
790                         if(cvar("sv_logscores_file"))
791                                 fputs(file, strcat(s, other.netname, "\n"));
792                         if(cvar("sv_eventlog") && gameover)
793                                 GameLogEcho(strcat(s, ftos(other.playerid), ":", other.netname), TRUE);
794                         else if(cvar("sv_logscores_console"))
795                                 ServerConsoleEcho(strcat(s, other.netname), TRUE);
796                 }
797                 other = other.chain;
798         }
799
800         if(cvar("sv_eventlog") && gameover)
801                 GameLogEcho(":end", FALSE);
802         else if(cvar("sv_logscores_console"))
803                 ServerConsoleEcho(":end", FALSE);
804         if(cvar("sv_logscores_file"))
805         {
806                 fputs(file, ":end\n");
807                 fclose(file);
808         }
809 }
810
811
812 /*
813 go to the next level for deathmatch
814 only called if a time or frag limit has expired
815 */
816 void() NextLevel =
817 {
818         gameover = TRUE;
819
820         intermission_running = 1;
821
822 // enforce a wait time before allowing changelevel
823         if(player_count > 0)
824                 intermission_exittime = time + cvar("sv_mapchange_delay");
825         else
826                 intermission_exittime = -60;
827
828         WriteByte (MSG_ALL, SVC_CDTRACK);
829         WriteByte (MSG_ALL, 3);
830         WriteByte (MSG_ALL, 3);
831
832         //pos = FindIntermission ();
833
834         VoteReset();
835
836         DumpStats();
837
838         if(cvar("sv_eventlog"))
839                 GameLogEcho(":gameover", FALSE);
840
841         GameLogClose();
842
843         other = findchainflags(flags, FL_CLIENT);
844         while (other != world)
845         {
846                 //other.nextthink = time + 0.5;
847                 other.takedamage = DAMAGE_NO;
848                 other.solid = SOLID_NOT;
849                 other.movetype = MOVETYPE_NONE;
850                 other.angles = other.v_angle;
851                 other.angles_x = other.angles_x * -1;
852
853                 self = other;
854
855                 if(other.winning)
856                         bprint(strcat(other.netname, " ^7wins.\n"));
857
858                 /*
859                 if (pos != world);
860                 {
861                         other.modelindex = 0;
862                         other.weaponentity = world; // remove weapon model
863                         other.view_ofs = '0 0 0';
864                         other.angles = other.v_angle = pos.mangle;
865                         if (!other.angles)
866                         {
867                                 other.angles = other.v_angle = pos.angles;
868                                 other.v_angle_x = other.v_angle_x * -1;
869                         }
870                         other.fixangle = TRUE;          // turn this way immediately
871                         setorigin (other, pos.origin);
872                 }
873                 */
874                 other = other.chain;
875         }
876
877         if(cvar("g_campaign"))
878                 CampaignPreIntermission();
879
880         WriteByte (MSG_ALL, SVC_INTERMISSION);
881
882         other = findchainflags(flags, FL_CLIENT);
883         while(other)
884         {
885                 if(clienttype(other) == CLIENTTYPE_REAL)
886                 if(cvar("sv_autoscreenshot"))
887                         stuffcmd(other, "wait\nscreenshot\necho \"^5A screenshot has been taken at request of the server.\"\n");
888                 other = other.chain;
889         }
890 };
891
892 /*
893 ============
894 CheckRules_Player
895
896 Exit deathmatch games upon conditions
897 ============
898 */
899 void() CheckRules_Player =
900 {
901         if (gameover)   // someone else quit the game already
902                 return;
903
904         // fixme: don't check players; instead check dom_team and ctf_team entities
905         //   (div0: and that in CheckRules_World please)
906         centermsg_check();
907 };
908
909 float checkrules_oneminutewarning;
910 float checkrules_leaderfrags;
911 float tdm_max_score, tdm_old_score;
912
913 float checkrules_equality;
914 float checkrules_overtimewarning;
915 float checkrules_overtimeend;
916
917 void() InitiateOvertime =
918 {
919         if(!checkrules_overtimeend)
920                 checkrules_overtimeend = time + 60 * cvar("timelimit_maxovertime");
921 }
922
923 float WINNING_NO = 0; // no winner, but time limits may terminate the game
924 float WINNING_YES = 1; // winner found
925 float WINNING_NEVER = 2; // no winner, enter overtime if time limit is reached
926 float WINNING_STARTOVERTIME = 3; // no winner, enter overtime NOW
927
928 float(float fraglimitreached, float equality) GetWinningCode =
929 {
930         if(equality)
931                 if(fraglimitreached)
932                         return WINNING_STARTOVERTIME;
933                 else
934                         return WINNING_NEVER;
935         else
936                 if(fraglimitreached)
937                         return WINNING_YES;
938                 else
939                         return WINNING_NO;
940 }
941
942 // set the .winning flag for exactly those players with a given field value
943 void(.float field, float value) SetWinners =
944 {
945         entity head;
946         head = findchain(classname, "player");
947         while (head)
948         {
949                 head.winning = (head.field == value);
950                 head = head.chain;
951         }
952 }
953
954 // set the .winning flag for those players with a given field value
955 void(.float field, float value) AddWinners =
956 {
957         entity head;
958         head = findchain(classname, "player");
959         while (head)
960         {
961                 if(head.field == value)
962                         head.winning = 1;
963                 head = head.chain;
964         }
965 }
966
967 // clear the .winning flags
968 void(void) ClearWinners =
969 {
970         entity head;
971         head = findchain(classname, "player");
972         while (head)
973         {
974                 head.winning = 0;
975                 head = head.chain;
976         }
977 }
978
979 // LMS winning condition: game terminates if and only if there's at most one
980 // one player who's living lives. Top two scores being equal cancels the time
981 // limit.
982 float() WinningCondition_LMS =
983 {
984         entity head;
985
986         if(lms_dead_count < 0)
987                 lms_dead_count = 0;
988
989         if(player_count > 1 && lms_dead_count >= player_count - 1)
990                 return WINNING_YES; // He's the last man standing!
991
992         if((player_count == 1 && lms_dead_count == 1))
993                 return WINNING_YES; // All dead... (n:n is handled by the test above)
994
995         dprint("player count = "); dprint(ftos(player_count));
996         dprint(", dead count = "); dprint(ftos(lms_dead_count));
997         dprint("\n");
998
999         // When we get here, we have at least two players who are actually LIVING,
1000         // or one player who is still waiting for a victim to join the server. Now
1001         // check if the top two players have equal score.
1002
1003         checkrules_leaderfrags = 0;
1004         head = findchain(classname, "player");
1005         checkrules_equality = FALSE;
1006         while (head)
1007         {
1008                 if(head.frags > checkrules_leaderfrags)
1009                 {
1010                         checkrules_leaderfrags = head.frags;
1011                         checkrules_equality = FALSE;
1012                 }
1013                 else if(head.frags > 0 && head.frags == checkrules_leaderfrags)
1014                         checkrules_equality = TRUE;
1015                 head = head.chain;
1016         }
1017
1018         SetWinners(frags, checkrules_leaderfrags);
1019
1020         // The top two players have the same amount of lives? No timelimit then,
1021         // enter overtime...
1022
1023         if(checkrules_equality)
1024                 return WINNING_NEVER;
1025
1026         // Top two have different scores? Way to go for our beloved TIMELIMIT!
1027         return WINNING_NO;
1028 }
1029
1030 // DM winning condition: game terminates if a player reached the fraglimit,
1031 // unless the first two players have the same score. The latter case also
1032 // breaks the time limit.
1033 float(float fraglimit) WinningCondition_MaxIndividualScore =
1034 {
1035         float checkrules_oldleaderfrags;
1036         entity head;
1037
1038         checkrules_oldleaderfrags = checkrules_leaderfrags;
1039         checkrules_leaderfrags = 0;
1040         head = findchain(classname, "player");
1041         checkrules_equality = FALSE;
1042         while (head)
1043         {
1044                 if(head.frags > checkrules_leaderfrags)
1045                 {
1046                         checkrules_leaderfrags = head.frags;
1047                         checkrules_equality = FALSE;
1048                 }
1049                 else if(head.frags > 0 && head.frags == checkrules_leaderfrags)
1050                         checkrules_equality = TRUE;
1051                 head = head.chain;
1052         }
1053
1054         SetWinners(frags, checkrules_leaderfrags);
1055
1056         if (!cvar("g_runematch"))
1057                 if (checkrules_leaderfrags != checkrules_oldleaderfrags)
1058                 {
1059                         if (checkrules_leaderfrags == fraglimit - 1)
1060                                 sound(world, CHAN_AUTO, "announcer/robotic/1fragleft.ogg", 1, ATTN_NONE);
1061                         else if (checkrules_leaderfrags == fraglimit - 2)
1062                                 sound(world, CHAN_AUTO, "announcer/robotic/2fragsleft.ogg", 1, ATTN_NONE);
1063                         else if (checkrules_leaderfrags == fraglimit - 3)
1064                                 sound(world, CHAN_AUTO, "announcer/robotic/3fragsleft.ogg", 1, ATTN_NONE);
1065                 }
1066
1067         return GetWinningCode(fraglimit && checkrules_leaderfrags >= fraglimit, checkrules_equality);
1068 }
1069
1070 float(float fraglimit) WinningConditionBase_Teamplay =
1071 {
1072         tdm_old_score = tdm_max_score;
1073         tdm_max_score = max(team1_score, team2_score, team3_score, team4_score);
1074
1075         checkrules_equality =
1076         (
1077                 (tdm_max_score > 0)
1078                 &&
1079                 (
1080                           (team1_score == tdm_max_score)
1081                         + (team2_score == tdm_max_score)
1082                         + (team3_score == tdm_max_score)
1083                         + (team4_score == tdm_max_score)
1084                         >= 2));
1085
1086         ClearWinners();
1087         if(team1_score == tdm_max_score)
1088                 AddWinners(team, COLOR_TEAM1);
1089         if(team2_score == tdm_max_score)
1090                 AddWinners(team, COLOR_TEAM2);
1091         if(team3_score == tdm_max_score)
1092                 AddWinners(team, COLOR_TEAM3);
1093         if(team4_score == tdm_max_score)
1094                 AddWinners(team, COLOR_TEAM4);
1095
1096         if(!cvar("g_runematch") && !cvar("g_domination"))
1097                 if(tdm_max_score != tdm_old_score)
1098                 {
1099                         if(tdm_max_score == fraglimit - 1)
1100                                 sound(world, CHAN_AUTO, "announcer/robotic/1fragleft.ogg", 1, ATTN_NONE);
1101                         else if(tdm_max_score == fraglimit - 2)
1102                                 sound(world, CHAN_AUTO, "announcer/robotic/2fragsleft.ogg", 1, ATTN_NONE);
1103                         else if(tdm_max_score == fraglimit - 3)
1104                                 sound(world, CHAN_AUTO, "announcer/robotic/3fragsleft.ogg", 1, ATTN_NONE);
1105                 }
1106
1107         return GetWinningCode(fraglimit && tdm_max_score >= fraglimit, checkrules_equality);
1108 }
1109
1110 // TDM winning condition: game terminates if a team's score sum reached the
1111 // fraglimit, unless the first two teams have the same total score. The latter
1112 // case also breaks the time limit.
1113 float(float fraglimit) WinningCondition_MaxTeamSum =
1114 {
1115         entity head;
1116
1117         team1_score = team2_score = team3_score = team4_score = 0;
1118
1119         head = findchain(classname, "player");
1120         while (head)
1121         {
1122                 if(head.team == COLOR_TEAM1)
1123                         team1_score += head.frags;
1124                 else if(head.team == COLOR_TEAM2)
1125                         team2_score += head.frags;
1126                 else if(head.team == COLOR_TEAM3)
1127                         team3_score += head.frags;
1128                 else if(head.team == COLOR_TEAM4)
1129                         team4_score += head.frags;
1130                 head = head.chain;
1131         }
1132
1133         return WinningConditionBase_Teamplay(fraglimit);
1134 }
1135
1136 // DOM/CTF winning condition: game terminates if the max of a team's players'
1137 // score reached the fraglimit, unless the first two teams have the same
1138 // maximum score. The latter case also breaks the time limit.
1139 float(float fraglimit) WinningCondition_MaxTeamMax =
1140 {
1141         entity head;
1142
1143         team1_score = team2_score = team3_score = team4_score = 0;
1144
1145         head = findchain(classname, "player");
1146         while (head)
1147         {
1148                 if(head.team == COLOR_TEAM1)
1149                 {
1150                         if(head.frags > team1_score)
1151                                 team1_score = head.frags;
1152                 }
1153                 else if(head.team == COLOR_TEAM2)
1154                 {
1155                         if(head.frags > team2_score)
1156                                 team2_score = head.frags;
1157                 }
1158                 else if(head.team == COLOR_TEAM3)
1159                 {
1160                         if(head.frags > team3_score)
1161                                 team3_score = head.frags;
1162                 }
1163                 else if(head.team == COLOR_TEAM4)
1164                 {
1165                         if(head.frags > team4_score)
1166                                 team4_score = head.frags;
1167                 }
1168                 head = head.chain;
1169         }
1170
1171         return WinningConditionBase_Teamplay(fraglimit);
1172 }
1173
1174 void PrintScoreboardFor(string name, string colorcode, float whichteam)
1175 {
1176         entity head;
1177         float fragtotal;
1178         string s;
1179         float found;
1180         found = FALSE;
1181         head = find(world, classname, "player");
1182         while(head)
1183         {
1184                 if(!whichteam || head.team == whichteam)
1185                 {
1186                         if(name != "")
1187                                 if(!found)
1188                                         ServerConsoleEcho(strcat(" ", colorcode, name, ":"), FALSE);
1189                         found = TRUE;
1190                         fragtotal = fragtotal + head.frags;
1191                         s = ftos(head.frags);
1192                         s = strcat(s, "/", ftos(head.deaths));
1193                         s = strcat(s, " @ ", ftos(head.ping));
1194                         if(clienttype(head) == CLIENTTYPE_BOT)
1195                                 s = strcat(s, "botms");
1196                         else
1197                                 s = strcat(s, "ms");
1198                         ServerConsoleEcho(strcat("  ", colorcode, head.netname, colorcode, " (", s, ")"), TRUE);
1199                 }
1200                 head = find(head, classname, "player");
1201         }
1202         if(whichteam && found)
1203                 ServerConsoleEcho(strcat(colorcode, "  (total: ", ftos(fragtotal), ")"), FALSE);
1204 }
1205
1206 void PrintScoreboard()
1207 {
1208         ServerConsoleEcho("Scoreboard:", FALSE);
1209         if(teams_matter)
1210         {
1211                 PrintScoreboardFor("Red", "^1", COLOR_TEAM1);
1212                 PrintScoreboardFor("Blue", "^4", COLOR_TEAM2);
1213                 PrintScoreboardFor("Pink", "^6", COLOR_TEAM3);
1214                 PrintScoreboardFor("Yellow", "^3", COLOR_TEAM4);
1215         }
1216         else
1217         {
1218                 PrintScoreboardFor("", "^7", 0);
1219         }
1220         ServerConsoleEcho(".", FALSE);
1221 }
1222
1223
1224 /*
1225 ============
1226 CheckRules_World
1227
1228 Exit deathmatch games upon conditions
1229 ============
1230 */
1231 void() CheckRules_World =
1232 {
1233         local float status;
1234         local float timelimit;
1235         local float fraglimit;
1236
1237         VoteThink();
1238
1239         SetDefaultAlpha();
1240
1241         if (intermission_running)
1242                 if (time >= intermission_exittime + 60)
1243                 {
1244                         GotoNextMap();
1245                         return;
1246                 }
1247
1248         if (gameover)   // someone else quit the game already
1249                 return;
1250
1251         DumpStats();
1252
1253         if(cvar("_scoreboard"))
1254         {
1255                 cvar_set("_scoreboard", "0");
1256                 PrintScoreboard();
1257         }
1258
1259         timelimit = cvar("timelimit") * 60;
1260         fraglimit = cvar("fraglimit");
1261
1262         if (timelimit && time >= timelimit)
1263                 InitiateOvertime();
1264
1265         if (checkrules_overtimeend && time >= checkrules_overtimeend)
1266         {
1267                 NextLevel();
1268                 return;
1269         }
1270
1271         if(!checkrules_overtimewarning && checkrules_overtimeend)
1272         {
1273                 checkrules_overtimewarning = TRUE;
1274                 //sound(world, CHAN_AUTO, "announcer/robotic/1minuteremains.ogg", 1, ATTN_NONE);
1275                 bcenterprint("^3Now playing ^1OVERTIME^3!\n\n^3Keep fragging until we have a ^1winner^3!");
1276         }
1277
1278         if (!checkrules_oneminutewarning && timelimit > 0 && time > timelimit - 60)
1279         {
1280                 checkrules_oneminutewarning = TRUE;
1281                 sound(world, CHAN_AUTO, "announcer/robotic/1minuteremains.ogg", 1, ATTN_NONE);
1282         }
1283
1284         status = WINNING_NO;
1285         if(cvar("g_lms"))
1286         {
1287                 status = WinningCondition_LMS();
1288         }
1289         else
1290         {
1291                 if(teams_matter)
1292                 {
1293                         if(cvar("g_tdm") || cvar("g_runematch") || cvar("g_ctf") || cvar("g_domination"))
1294                                 status = WinningCondition_MaxTeamSum(fraglimit);
1295                         //else if()
1296                         //      status = WinningCondition_MaxTeamMax(fraglimit);
1297                         else
1298                         {
1299                                 dprint("div0: How can this happen?\n");
1300                                 status = WinningCondition_MaxTeamMax(fraglimit);
1301                         }
1302                 }
1303                 else
1304                         status = WinningCondition_MaxIndividualScore(fraglimit);
1305         }
1306
1307         if(status == WINNING_STARTOVERTIME)
1308         {
1309                 status = WINNING_NEVER;
1310                 InitiateOvertime();
1311         }
1312
1313         if(status == WINNING_NEVER)
1314                 // equality cases! Nobody wins if the overtime ends in a draw.
1315                 ClearWinners();
1316
1317         if(checkrules_overtimeend)
1318                 if(status != WINNING_NEVER)
1319                         status = WINNING_YES;
1320
1321         if(status == WINNING_YES)
1322                 NextLevel();
1323 };