]> icculus.org git repositories - divverent/nexuiz.git/blob - data/qcsrc/server/g_world.qc
fix for "winning" message in draw games
[divverent/nexuiz.git] / data / qcsrc / server / g_world.qc
1 string GetMapname();
2 void GotoNextMap();
3
4 void SetDefaultAlpha()
5 {
6         if(cvar("g_cloaked"))
7         {
8                 default_player_alpha = cvar("g_balance_cloaked_alpha");
9         }
10         else
11         {
12                 default_player_alpha = cvar("g_player_alpha");
13                 if(default_player_alpha <= 0)
14                         default_player_alpha = 1;
15         }
16 }
17
18 void GotoFirstMap()
19 {
20         if(cvar("_sv_init"))
21         {
22                 cvar_set("_sv_init", "0");
23                 tokenize(cvar_string("g_maplist"));
24                 if(argv(0) != GetMapname())
25                 {
26                         cvar_set("nextmap", argv(0));
27                         GotoNextMap();
28                 }
29         }
30 }
31
32 void worldspawn (void)
33 {
34
35         // Precache all player models
36         // Workaround for "invisible players"
37         precache_model("models/player/carni.zym");
38         precache_model("models/player/crash.zym");
39         precache_model("models/player/grunt.zym");
40         precache_model("models/player/headhunter.zym");
41         precache_model("models/player/insurrectionist.zym");
42         precache_model("models/player/jeandarc.zym");
43         precache_model("models/player/lurk.zym");
44         precache_model("models/player/lycanthrope.zym");
45         precache_model("models/player/marine.zym");
46         precache_model("models/player/nexus.zym");
47         precache_model("models/player/pyria.zym");
48         precache_model("models/player/shock.zym");
49         precache_model("models/player/skadi.zym");
50         precache_model("models/player/specop.zym");
51         precache_model("models/player/visitant.zym");
52
53         //precache_model ("progs/beam.mdl");
54         precache_model ("models/bullet.mdl");
55         precache_model ("models/casing_bronze.mdl");
56         precache_model ("models/casing_shell.mdl");
57         precache_model ("models/casing_steel.mdl");
58         precache_model ("models/ebomb.mdl");
59         precache_model ("models/elaser.mdl");
60         precache_model ("models/flash.md3");
61         precache_model ("models/gibs/bloodyskull.md3");
62         precache_model ("models/gibs/chunk.mdl");
63         precache_model ("models/gibs/eye.md3");
64         precache_model ("models/gibs/gib1.md3");
65         //precache_model ("models/gibs/gib2.md3");
66         //precache_model ("models/gibs/gib3.md3");
67         //precache_model ("models/gibs/gib4.md3");
68         precache_model ("models/gibs/gib5.md3");
69         //precache_model ("models/gibs/gib6.md3");
70         precache_model ("models/gibs/gib1.mdl");
71         precache_model ("models/gibs/gib2.mdl");
72         precache_model ("models/gibs/gib3.mdl");
73         precache_model ("models/grenademodel.md3");
74         precache_model ("models/hagarmissile.mdl");
75         precache_model ("models/items/a_bullets.mdl");
76         precache_model ("models/items/a_cells.md3");
77         precache_model ("models/items/a_rockets.md3");
78         precache_model ("models/items/a_shells.md3");
79         precache_model ("models/items/g_a1.md3");
80         precache_model ("models/items/g_a25.md3");
81         precache_model ("models/items/g_h1.md3");
82         precache_model ("models/items/g_h25.md3");
83         precache_model ("models/items/g_h100.md3");
84         precache_model ("models/items/g_invincible.md3");
85         precache_model ("models/items/g_strength.md3");
86         precache_model ("models/laser.mdl");
87         precache_model ("models/misc/chatbubble.spr");
88         precache_model ("models/misc/teambubble.spr");
89         precache_model ("models/nexflash.md3");
90         precache_model ("models/plasma.mdl");
91         precache_model ("models/plasmatrail.mdl");
92         precache_model ("models/rocket.md3");
93         //precache_model ("models/sprites/grenexpl.spr");
94         precache_model ("models/runematch/rune.mdl");
95         precache_model ("models/runematch/curse.mdl");
96         //precache_model ("models/sprites/hagar.spr");
97         //precache_model ("models/sprites/muzzleflash.spr32");
98         //precache_model ("models/sprites/electrocombo.spr32");
99         //precache_model ("models/sprites/plasmahitwall.spr32");
100         //precache_model ("models/sprites/plasmashot.spr32");
101         //precache_model ("models/sprites/rockexpl.spr");
102         precache_model ("models/tracer.mdl");
103         precache_model ("models/uziflash.md3");
104         precache_model ("models/weapons/g_crylink.md3");
105         precache_model ("models/weapons/g_electro.md3");
106         precache_model ("models/weapons/g_gl.md3");
107         precache_model ("models/weapons/g_hagar.md3");
108         precache_model ("models/weapons/g_nex.md3");
109         precache_model ("models/weapons/g_rl.md3");
110         precache_model ("models/weapons/g_shotgun.md3");
111         precache_model ("models/weapons/g_uzi.md3");
112         precache_model ("models/weapons/v_crylink.md3");
113         precache_model ("models/weapons/v_electro.md3");
114         precache_model ("models/weapons/v_gl.md3");
115         precache_model ("models/weapons/v_hagar.md3");
116         precache_model ("models/weapons/v_laser.md3");
117         precache_model ("models/weapons/v_nex.md3");
118         precache_model ("models/weapons/v_rl.md3");
119         precache_model ("models/weapons/v_shotgun.md3");
120         precache_model ("models/weapons/v_uzi.md3");
121         precache_model ("models/weapons/w_crylink.zym");
122         precache_model ("models/weapons/w_electro.zym");
123         precache_model ("models/weapons/w_gl.zym");
124         precache_model ("models/weapons/w_hagar.zym");
125         precache_model ("models/weapons/w_laser.zym");
126         precache_model ("models/weapons/w_nex.zym");
127         precache_model ("models/weapons/w_rl.zym");
128         precache_model ("models/weapons/w_shotgun.zym");
129         precache_model ("models/weapons/w_uzi.zym");
130
131         // laser for laser-guided weapons
132         precache_model ("models/laser_dot.mdl");
133
134         precache_sound ("misc/null.wav");
135         precache_sound ("misc/armor1.wav");
136         precache_sound ("misc/armor25.wav");
137         precache_sound ("misc/armorimpact.wav");
138         precache_sound ("misc/bodyimpact1.wav");
139         precache_sound ("misc/bodyimpact2.wav");
140         precache_sound ("misc/gib.wav");
141         precache_sound ("misc/gib_splat01.wav");
142         precache_sound ("misc/gib_splat02.wav");
143         precache_sound ("misc/gib_splat03.wav");
144         precache_sound ("misc/gib_splat04.wav");
145         //precache_sound ("misc/h2ohit.wav");
146         precache_sound ("misc/hit.wav");
147         precache_sound ("misc/footstep01.wav");
148         precache_sound ("misc/footstep02.wav");
149         precache_sound ("misc/footstep03.wav");
150         precache_sound ("misc/footstep04.wav");
151         precache_sound ("misc/footstep05.wav");
152         precache_sound ("misc/footstep06.wav");
153         precache_sound ("misc/hitground1.ogg");
154         precache_sound ("misc/hitground2.ogg");
155         precache_sound ("misc/hitground3.ogg");
156         precache_sound ("misc/hitground4.ogg");
157         precache_sound ("misc/itempickup.ogg");
158         precache_sound ("misc/itemrespawn.ogg");
159         precache_sound ("misc/jumppad.ogg");
160         precache_sound ("misc/mediumhealth.ogg");
161         precache_sound ("misc/megahealth.ogg");
162         precache_sound ("misc/minihealth.ogg");
163         precache_sound ("misc/powerup.ogg");
164         precache_sound ("misc/powerup_shield.ogg");
165         precache_sound ("misc/talk.wav");
166         precache_sound ("misc/teleport.ogg");
167         precache_sound ("plats/medplat1.wav");
168         precache_sound ("plats/medplat2.wav");
169         precache_sound ("player/lava.wav");
170         precache_sound ("player/slime.wav");
171         precache_sound ("weapons/crylink_fire.ogg");
172         precache_sound ("weapons/electro_bounce.ogg");
173         precache_sound ("weapons/electro_fire.ogg");
174         precache_sound ("weapons/electro_fire2.ogg");
175         precache_sound ("weapons/electro_fly.wav");
176         precache_sound ("weapons/electro_impact.ogg");
177         precache_sound ("weapons/electro_impact_combo.ogg");
178         //precache_sound ("weapons/grenade_bounce.ogg");
179         precache_sound ("weapons/grenade_bounce1.ogg");
180         precache_sound ("weapons/grenade_bounce2.ogg");
181         precache_sound ("weapons/grenade_bounce3.ogg");
182         precache_sound ("weapons/grenade_fire.ogg");
183         precache_sound ("weapons/grenade_impact.ogg");
184         precache_sound ("weapons/hagar_fire.ogg");
185         precache_sound ("weapons/hagexp1.ogg");
186         precache_sound ("weapons/hagexp2.ogg");
187         precache_sound ("weapons/hagexp3.ogg");
188         precache_sound ("weapons/hook_fire.ogg");
189         precache_sound ("weapons/hook_impact.ogg");
190         precache_sound ("weapons/lasergun_fire.ogg");
191         precache_sound ("weapons/laserimpact.ogg");
192         precache_sound ("weapons/nexfire.ogg");
193         precache_sound ("weapons/neximpact.ogg");
194         precache_sound ("weapons/ric1.ogg");
195         precache_sound ("weapons/ric2.ogg");
196         precache_sound ("weapons/ric3.ogg");
197         precache_sound ("weapons/rocket_fire.ogg");
198         precache_sound ("weapons/rocket_fly.wav");
199         precache_sound ("weapons/rocket_impact.ogg");
200         precache_sound ("weapons/rocket_det.ogg");
201         precache_sound ("weapons/shotgun_fire.ogg");
202         precache_sound ("weapons/tink1.ogg");
203         precache_sound ("weapons/uzi_fire.ogg");
204         precache_sound ("weapons/weapon_switch.ogg");
205         precache_sound ("weapons/weaponpickup.ogg");
206         precache_sound ("weapons/strength_fire.ogg");
207
208         //precache_sound ("announce/male/kill10.ogg");
209         //precache_sound ("announce/male/kill15.ogg");
210         //precache_sound ("announce/male/kill20.ogg");
211         //precache_sound ("announce/male/kill25.ogg");
212         //precache_sound ("announce/male/kill3.ogg");
213         //precache_sound ("announce/male/kill30.ogg");
214         //precache_sound ("announce/male/kill4.ogg");
215         //precache_sound ("announce/male/kill5.ogg");
216         //precache_sound ("announce/male/kill6.ogg");
217         //precache_sound ("announce/male/mapkill1.ogg");
218         //precache_sound ("announce/robotic/last_second_save.ogg");
219         //precache_sound ("announce/robotic/narrowly_averted.ogg");
220         //precache_sound ("minstagib/mockery.ogg");
221
222         // announcer sounds - male
223         precache_sound ("announcer/male/03kills.ogg");
224         precache_sound ("announcer/male/05kills.ogg");
225         precache_sound ("announcer/male/10kills.ogg");
226         precache_sound ("announcer/male/15kills.ogg");
227         precache_sound ("announcer/male/20kills.ogg");
228         precache_sound ("announcer/male/25kills.ogg");
229         precache_sound ("announcer/male/30kills.ogg");
230         precache_sound ("announcer/male/botlike.ogg");
231         precache_sound ("announcer/male/electrobitch.ogg");
232         precache_sound ("announcer/male/welcome.ogg");
233         precache_sound ("announcer/male/yoda.ogg");
234
235         // announcer sounds - robotic
236         precache_sound ("announcer/robotic/1fragleft.ogg");
237         precache_sound ("announcer/robotic/1minuteremains.ogg");
238         precache_sound ("announcer/robotic/2fragsleft.ogg");
239         precache_sound ("announcer/robotic/3fragsleft.ogg");
240         precache_sound ("announcer/robotic/lastsecond.ogg");
241         precache_sound ("announcer/robotic/narrowly.ogg");
242
243         // plays music for the level if there is any
244         if (self.noise)
245         {
246                 precache_sound (self.noise);
247                 ambientsound ('0 0 0', self.noise, 1.00, ATTN_NONE);
248         }
249
250                 // 0 normal
251         lightstyle(0, "m");
252
253         // 1 FLICKER (first variety)
254         lightstyle(1, "mmnmmommommnonmmonqnmmo");
255
256         // 2 SLOW STRONG PULSE
257         lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
258
259         // 3 CANDLE (first variety)
260         lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
261
262         // 4 FAST STROBE
263         lightstyle(4, "mamamamamama");
264
265         // 5 GENTLE PULSE 1
266         lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
267
268         // 6 FLICKER (second variety)
269         lightstyle(6, "nmonqnmomnmomomno");
270
271         // 7 CANDLE (second variety)
272         lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
273
274         // 8 CANDLE (third variety)
275         lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
276
277         // 9 SLOW STROBE (fourth variety)
278         lightstyle(9, "aaaaaaaazzzzzzzz");
279
280         // 10 FLUORESCENT FLICKER
281         lightstyle(10, "mmamammmmammamamaaamammma");
282
283         // 11 SLOW PULSE NOT FADE TO BLACK
284         lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
285
286         // styles 32-62 are assigned by the light program for switchable lights
287
288         // 63 testing
289         lightstyle(63, "a");
290
291         player_count = 0;
292         lms_dead_count = 0;
293         lms_lowest_lives = 0;
294         lms_next_place = 0;
295
296         GotoFirstMap();
297
298         if(cvar("g_campaign"))
299                 CampaignPreInit();
300
301         InitGameplayMode();
302         //if (cvar("g_domination"))
303         //      dom_init();
304
305         local entity head;
306         head = nextent(world);
307         maxclients = 0;
308         while(head)
309         {
310                 maxclients++;
311                 head = nextent(head);
312         }
313
314         GameLogInit(); // prepare everything
315         if(cvar("sv_eventlog"))
316         {
317                 local string s;
318                 GameLogEcho(":logversion:2", FALSE);
319                 s = strcat(cvar_string("sv_eventlog_files_counter"), ".");
320                 s = strcat(s, ftos(random()));
321                 GameLogEcho(strcat(":gamestart:", GetMapname(), ":", s), FALSE);
322                 s = ":gameinfo:mutators:LIST";
323                 if(cvar("g_grappling_hook"))
324                         s = strcat(s, ":grappling_hook");
325                 if(!cvar("g_use_ammunition"))
326                         s = strcat(s, ":no_use_ammunition");
327                 if(!cvar("g_pickup_items"))
328                         s = strcat(s, ":no_pickup_items");
329                 if(cvar("g_instagib"))
330                         s = strcat(s, ":instagib");
331                 if(cvar("g_rocketarena"))
332                         s = strcat(s, ":rockerarena");
333                 if(cvar("g_nixnex"))
334                         s = strcat(s, ":nixnex");
335                 if(cvar("g_vampire"))
336                         s = strcat(s, ":vampire");
337                 if(cvar("g_laserguided_missile"))
338                         s = strcat(s, ":laserguided_missile");
339                 if(cvar("g_norecoil"))
340                         s = strcat(s, ":norecoil");
341                 if(cvar("g_midair"))
342                         s = strcat(s, ":midair");
343                 if(cvar("g_minstagib"))
344                         s = strcat(s, ":minstagib");
345                 GameLogEcho(s, FALSE);
346                 GameLogEcho(":gameinfo:end", FALSE);
347         }
348
349         cvar_set("nextmap", "");
350
351         SetDefaultAlpha();
352
353         if(cvar("g_campaign"))
354                 CampaignPostInit();
355 }
356
357 void light (void)
358 {
359         makestatic (self);
360 }
361
362 float( string pFilename ) TryFile =
363 {
364         local float lHandle;
365         dprint("TryFile(\"", pFilename, "\")\n");
366         lHandle = fopen( pFilename, FILE_READ );
367         if( lHandle != -1 ) {
368                 fclose( lHandle );
369                 return TRUE;
370         } else {
371                 return FALSE;
372         }
373 };
374
375 string GetMapname()
376 {
377         if (game == GAME_DEATHMATCH)
378                 return strcat("dm_", mapname);
379         else if (game == GAME_TEAM_DEATHMATCH)
380                 return strcat("tdm_", mapname);
381         else if (game == GAME_DOMINATION)
382                 return strcat("dom_", mapname);
383         else if (game == GAME_CTF)
384                 return strcat("ctf_", mapname);
385         else if (game == GAME_RUNEMATCH)
386                 return strcat("rune_", mapname);
387         else if (game == GAME_LMS)
388                 return strcat("lms_", mapname);
389         return strcat("dm_", mapname);
390 }
391
392 float GetMaplistPosition()
393 {
394         float pos, f;
395         string map, s;
396
397         map = strzone(GetMapname());
398         pos = 0;
399         f = tokenize(cvar_string("g_maplist"));
400
401         while(pos < f)
402         {
403                 s = strzone(argv(pos));
404                 if(s == map)
405                 {
406                         strunzone(s);
407                         strunzone(map);
408                         return pos;
409                 }
410                 strunzone(s);
411                 pos++;
412         }
413
414         strunzone(map);
415         // resume normal maplist rotation if current map is not in g_maplist
416         return cvar("g_maplist_index");
417 }
418
419 float MapHasRightSize(string map)
420 {
421         // open map size restriction file
422         float fh;
423         fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
424         if(fh >= 0)
425         {
426                 float mapmin, mapmax;
427                 mapmin = stof(fgets(fh));
428                 mapmax = stof(fgets(fh));
429                 fclose(fh);
430                 if(player_count < mapmin)
431                         return FALSE;
432                 if(player_count > mapmax)
433                         return FALSE;
434         }
435         return TRUE;
436 }
437
438 void() GotoNextMap =
439 {
440         //local string nextmap;
441         //local float n, nummaps;
442         //local string s;
443         string exit_cfg;
444         if (alreadychangedlevel)
445                 return;
446         alreadychangedlevel = TRUE;
447
448         if(cvar("g_campaign"))
449         {
450                 CampaignPostIntermission();
451                 return;
452         }
453
454         if (cvar("samelevel")) // if samelevel is set, stay on same level
455         {
456                 // this does not work because it tries to exec maps/nexdm01.mapcfg (which doesn't exist, it should be trying maps/dm_nexdm01.mapcfg for example)
457                 //localcmd(strcat("exec \"maps/", mapname, ".mapcfg\"\n"));
458                 // so instead just restart the current map using the restart command (DOES NOT WORK PROPERLY WITH exit_cfg STUFF)
459                 localcmd("restart\n");
460                 //changelevel (mapname);
461                 return;
462         }
463
464         // if an exit cfg is defined by exiting map, exec it.
465         exit_cfg = cvar_string("exit_cfg");
466         if(exit_cfg != "")
467                 localcmd(strcat("exec \"", exit_cfg, "\"\n"));
468
469         ResetGameCvars();
470
471
472         if (cvar("lastlevel"))
473         {
474                 localcmd(strcat("set lastlevel 0\n"));
475                 localcmd(strcat("togglemenu\n"));
476         }
477         else
478         {
479                 // method 0
480                 local float lCurrent;
481                 local float lSize;
482                 local float lOldCurrent;
483                 local float lBeforeCurrent;
484                 local float pass;
485                 local float found_but_wrong_size;
486                 found_but_wrong_size = FALSE;
487
488                 if(TryFile(strcat("maps/", cvar_string("nextmap"), ".mapcfg")))
489                 {
490                         localcmd(strcat("exec \"maps/", cvar_string("nextmap"), ".mapcfg\"\n"));
491                         return;
492                 }
493
494                 pass = 0;
495                 while (pass < 2)
496                 {
497                         pass = pass + 1;
498                         local string temp;
499                         temp = cvar_string( "g_maplist" );
500                         if(temp == "")
501                         {
502                                 bprint( "Maplist is empty!  Resetting it to default map list.\n" );
503                                 cvar_set("g_maplist", cvar_string("g_maplist_defaultlist"));
504                                 temp = cvar_string( "g_maplist" );
505                         }
506                         temp = strzone(temp);
507                         dprint("g_maplist is ", temp, "\n");
508                         lCurrent = max(0, GetMaplistPosition());
509                         lSize = tokenize( temp );
510                         lOldCurrent = lCurrent;
511                         dprint(ftos(lOldCurrent), " / ", ftos(lSize), " (start)\n");
512
513                         // if we want a random map selection...
514                         if(cvar("g_maplist_selectrandom") && lSize > 1)
515                         {
516                                 lBeforeCurrent = lCurrent - 1;
517                                 if(lBeforeCurrent < 0)
518                                         lBeforeCurrent = lSize - 1;
519                                 lCurrent = ceil(random() * (lSize - 1)) - 1; // random in 0..lsize-2
520                                 if(lCurrent >= lBeforeCurrent)
521                                         lCurrent += 1;
522                                 // choose any map except for the current one
523                         }
524
525                         while( 1 ) {
526                                 local string lFilename;
527
528                                 lCurrent = lCurrent + 1;
529                                 dprint(ftos(lCurrent), " / ", ftos(lSize), "\n");
530                                 if( lCurrent >= lSize ) {
531                                         lCurrent = 0;
532                                 }
533                                 if( lOldCurrent == lCurrent ) {
534                                         // we couldn't find a valid map at all
535                                         if (pass == 1 && !found_but_wrong_size)
536                                         {
537                                                 bprint( "Maplist is bad/messed up. Not one good mapcfg can be found in it!  Resetting it to default map list.\n" );
538                                                 cvar_set("g_maplist", cvar_string("g_maplist_defaultlist"));
539                                                 // let the loop restart with the default list now
540                                         }
541                                         else
542                                         {
543                                                 bprint( "Both g_maplist and g_maplist_defaultlist are messed up!  Complain to developers!\n" );
544                                                 localcmd( "disconnect\n" );
545                                         }
546                                         break;
547                                 }
548
549                                 cvar_set( "g_maplist_index", ftos( lCurrent ) );
550
551                                 lFilename = strzone(strcat( "maps/", argv( lCurrent ), ".mapcfg" ));
552                                 if( TryFile( lFilename ) ) {
553                                         if((pass == 2) || MapHasRightSize(argv(lCurrent)))
554                                         {
555                                                 localcmd(strcat("exec \"", lFilename ,"\"\n"));
556                                                 strunzone(lFilename);
557                                                 pass = 2; // exit the outer loop
558                                                 break;
559                                         }
560                                         else
561                                                 found_but_wrong_size = TRUE;
562                                 } else {
563                                         dprint( "Couldn't find '", lFilename, "'..\n" );
564                                 }
565                                 strunzone(lFilename);
566                                 //changelevel( argv( lCurrent ) );
567                         }
568                         strunzone(temp);
569                 }
570
571                 /*
572                 // method 1
573
574                 //local entity pos;
575                 local float fh;
576                 local string line;
577
578                 // restart current map if no cycle is found
579                 nextmap = strzone(mapname);
580                 fh = fopen("maplist.cfg", FILE_READ);
581                 if (fh >= 0)
582                 {
583                         while (1)
584                         {
585                                 line = fgets(fh);
586                                 if (nextmap == mapname)
587                                 {
588                                         strunzone(nextmap);
589                                         nextmap = strzone(line);
590                                 }
591                                 if (!line)
592                                         break;
593                                 if (line == mapname)
594                                 {
595                                         line = fgets(fh);
596                                         if (!line)
597                                                 break;
598                                         strunzone(nextmap);
599                                         nextmap = strzone(line);
600                                         break;
601                                 }
602                         }
603                         fclose(fh);
604                 }
605                 changelevel (nextmap);
606                 strunzone(nextmap);*/
607
608                 // method 3
609                 /*
610                 s = cvar_string("g_maplist");
611                 nummaps = tokenize(s);
612                 // if no map list, restart current one
613                 nextmap = mapname;
614                 if (nummaps >= 1)
615                 {
616                         n = 0;
617                         while (n < nummaps)
618                         {
619                                 if (argv(n) == mapname)
620                                         break;
621                                 n = n + 1;
622                         }
623                         n = n + 1;
624                         if (n >= nummaps)
625                                 n = 0;
626                         nextmap = argv(n);
627                 }
628                 changelevel (nextmap);
629                 */
630         }
631 };
632
633
634 /*
635 ============
636 IntermissionThink
637
638 When the player presses attack or jump, change to the next level
639 ============
640 */
641 void() IntermissionThink =
642 {
643         if (time < intermission_exittime)
644                 return;
645
646         if (time < intermission_exittime + 10 && !self.button0 && !self.button1 && !self.button2 && !self.button3)
647                 return;
648
649         GotoNextMap ();
650 };
651
652 /*
653 ============
654 FindIntermission
655
656 Returns the entity to view from
657 ============
658 */
659 /*
660 entity() FindIntermission =
661 {
662         local   entity spot;
663         local   float cyc;
664
665 // look for info_intermission first
666         spot = find (world, classname, "info_intermission");
667         if (spot)
668         {       // pick a random one
669                 cyc = random() * 4;
670                 while (cyc > 1)
671                 {
672                         spot = find (spot, classname, "info_intermission");
673                         if (!spot)
674                                 spot = find (spot, classname, "info_intermission");
675                         cyc = cyc - 1;
676                 }
677                 return spot;
678         }
679
680 // then look for the start position
681         spot = find (world, classname, "info_player_start");
682         if (spot)
683                 return spot;
684
685 // testinfo_player_start is only found in regioned levels
686         spot = find (world, classname, "testplayerstart");
687         if (spot)
688                 return spot;
689
690 // then look for the start position
691         spot = find (world, classname, "info_player_deathmatch");
692         if (spot)
693                 return spot;
694
695         //objerror ("FindIntermission: no spot");
696         return world;
697 };
698 */
699
700 /*
701 ===============================================================================
702
703 RULES
704
705 ===============================================================================
706 */
707
708 void() DumpStats =
709 {
710         local float file;
711         local string s;
712
713         if(cvar("_printstats"))
714                 cvar_set("_printstats", "0");
715         else if(!gameover)
716                 return;
717
718         if(gameover)
719                 s = ":scores:";
720         else
721                 s = ":status:";
722
723         s = strcat(s, GetMapname(), ":", ftos(rint(time)));
724
725         if(cvar("sv_eventlog") && gameover)
726                 GameLogEcho(s, FALSE);
727         else if(cvar("sv_logscores_console"))
728                 ServerConsoleEcho(s, FALSE);
729         if(cvar("sv_logscores_file"))
730         {
731                 file = fopen(cvar_string("sv_logscores_filename"), FILE_APPEND);
732                 fputs(file, strcat(s, "\n"));
733         }
734
735         other = findchainflags(flags, FL_CLIENT);
736         while (other)
737         {
738                 if ((clienttype(other) == CLIENTTYPE_REAL) || (clienttype(other) == CLIENTTYPE_BOT && cvar("sv_logscores_bots")))
739                 {
740                         s = strcat(":player:", ftos(other.frags), ":");
741                         s = strcat(s, ftos(other.deaths), ":");
742                         s = strcat(s, ftos(rint(time - other.jointime)), ":");
743                         s = strcat(s, ftos(other.team), ":");
744
745                         if(cvar("sv_logscores_file"))
746                                 fputs(file, strcat(s, other.netname, "\n"));
747                         if(cvar("sv_eventlog") && gameover)
748                                 GameLogEcho(strcat(s, ftos(other.playerid), ":", other.netname), TRUE);
749                         else if(cvar("sv_logscores_console"))
750                                 ServerConsoleEcho(strcat(s, other.netname), TRUE);
751                 }
752                 other = other.chain;
753         }
754
755         if(cvar("sv_eventlog") && gameover)
756                 GameLogEcho(":end", FALSE);
757         else if(cvar("sv_logscores_console"))
758                 ServerConsoleEcho(":end", FALSE);
759         if(cvar("sv_logscores_file"))
760         {
761                 fputs(file, ":end\n");
762                 fclose(file);
763         }
764 }
765
766
767 /*
768 go to the next level for deathmatch
769 only called if a time or frag limit has expired
770 */
771 void() NextLevel =
772 {
773         gameover = TRUE;
774
775         intermission_running = 1;
776
777 // enforce a wait time before allowing changelevel
778         if(player_count > 0)
779                 intermission_exittime = time + cvar("sv_mapchange_delay");
780         else
781                 intermission_exittime = -60;
782
783         WriteByte (MSG_ALL, SVC_CDTRACK);
784         WriteByte (MSG_ALL, 3);
785         WriteByte (MSG_ALL, 3);
786
787         //pos = FindIntermission ();
788
789         VoteReset();
790
791         DumpStats();
792
793         if(cvar("sv_eventlog"))
794                 GameLogEcho(":gameover", FALSE);
795
796         GameLogClose();
797
798         other = findchainflags(flags, FL_CLIENT);
799         while (other != world)
800         {
801                 //other.nextthink = time + 0.5;
802                 other.takedamage = DAMAGE_NO;
803                 other.solid = SOLID_NOT;
804                 other.movetype = MOVETYPE_NONE;
805                 other.angles = other.v_angle;
806                 other.angles_x = other.angles_x * -1;
807
808                 self = other;
809
810                 if(other.winning)
811                         bprint(strcat(other.netname, " ^7wins.\n"));
812
813                 /*
814                 if (pos != world);
815                 {
816                         other.modelindex = 0;
817                         other.weaponentity = world; // remove weapon model
818                         other.view_ofs = '0 0 0';
819                         other.angles = other.v_angle = pos.mangle;
820                         if (!other.angles)
821                         {
822                                 other.angles = other.v_angle = pos.angles;
823                                 other.v_angle_x = other.v_angle_x * -1;
824                         }
825                         other.fixangle = TRUE;          // turn this way immediately
826                         setorigin (other, pos.origin);
827                 }
828                 */
829                 other = other.chain;
830         }
831
832         if(cvar("g_campaign"))
833                 CampaignPreIntermission();
834
835         WriteByte (MSG_ALL, SVC_INTERMISSION);
836
837         other = findchainflags(flags, FL_CLIENT);
838         while(other)
839         {
840                 if(clienttype(other) == CLIENTTYPE_REAL)
841                 if(cvar("sv_autoscreenshot"))
842                         stuffcmd(other, "wait\nscreenshot\necho \"^5A screenshot has been taken at request of the server.\"\n");
843                 other = other.chain;
844         }
845 };
846
847 /*
848 ============
849 CheckRules_Player
850
851 Exit deathmatch games upon conditions
852 ============
853 */
854 void() CheckRules_Player =
855 {
856         if (gameover)   // someone else quit the game already
857                 return;
858
859         // fixme: don't check players; instead check dom_team and ctf_team entities
860         //   (div0: and that in CheckRules_World please)
861         centermsg_check();
862 };
863
864 float checkrules_oneminutewarning;
865 float checkrules_leaderfrags;
866 float tdm_max_score, tdm_old_score;
867
868 float checkrules_equality;
869 float checkrules_overtimewarning;
870 float checkrules_overtimeend;
871
872 void() InitiateOvertime =
873 {
874         if(!checkrules_overtimeend)
875                 checkrules_overtimeend = time + 60 * cvar("timelimit_maxovertime");
876 }
877
878 float WINNING_NO = 0; // no winner, but time limits may terminate the game
879 float WINNING_YES = 1; // winner found
880 float WINNING_NEVER = 2; // no winner, enter overtime if time limit is reached
881 float WINNING_STARTOVERTIME = 3; // no winner, enter overtime NOW
882
883 float(float fraglimitreached, float equality) GetWinningCode =
884 {
885         if(equality)
886                 if(fraglimitreached)
887                         return WINNING_STARTOVERTIME;
888                 else
889                         return WINNING_NEVER;
890         else
891                 if(fraglimitreached)
892                         return WINNING_YES;
893                 else
894                         return WINNING_NO;
895 }
896
897 // set the .winning flag for exactly those players with a given field value
898 void(.float field, float value) SetWinners =
899 {
900         entity head;
901         head = findchain(classname, "player");
902         while (head)
903         {
904                 head.winning = (head.field == value);
905                 head = head.chain;
906         }
907 }
908
909 // set the .winning flag for those players with a given field value
910 void(.float field, float value) AddWinners =
911 {
912         entity head;
913         head = findchain(classname, "player");
914         while (head)
915         {
916                 if(head.field == value)
917                         head.winning = 1;
918                 head = head.chain;
919         }
920 }
921
922 // clear the .winning flags
923 void(void) ClearWinners =
924 {
925         entity head;
926         head = findchain(classname, "player");
927         while (head)
928         {
929                 head.winning = 0;
930                 head = head.chain;
931         }
932 }
933
934 // LMS winning condition: game terminates if and only if there's at most one
935 // one player who's living lives. Top two scores being equal cancels the time
936 // limit.
937 float() WinningCondition_LMS =
938 {
939         entity head;
940
941         if(lms_dead_count < 0)
942                 lms_dead_count = 0;
943
944         if(player_count > 1 && lms_dead_count >= player_count - 1)
945                 return WINNING_YES; // He's the last man standing!
946
947         if((player_count == 1 && lms_dead_count == 1))
948                 return WINNING_YES; // All dead... (n:n is handled by the test above)
949
950         dprint("player count = "); dprint(ftos(player_count));
951         dprint(", dead count = "); dprint(ftos(lms_dead_count));
952         dprint("\n");
953
954         // When we get here, we have at least two players who are actually LIVING,
955         // or one player who is still waiting for a victim to join the server. Now
956         // check if the top two players have equal score.
957
958         checkrules_leaderfrags = 0;
959         head = findchain(classname, "player");
960         checkrules_equality = FALSE;
961         while (head)
962         {
963                 if(head.frags > checkrules_leaderfrags)
964                 {
965                         checkrules_leaderfrags = head.frags;
966                         checkrules_equality = FALSE;
967                 }
968                 else if(head.frags > 0 && head.frags == checkrules_leaderfrags)
969                         checkrules_equality = TRUE;
970                 head = head.chain;
971         }
972
973         SetWinners(frags, checkrules_leaderfrags);
974
975         // The top two players have the same amount of lives? No timelimit then,
976         // enter overtime...
977
978         if(checkrules_equality)
979                 return WINNING_NEVER;
980
981         // Top two have different scores? Way to go for our beloved TIMELIMIT!
982         return WINNING_NO;
983 }
984
985 // DM winning condition: game terminates if a player reached the fraglimit,
986 // unless the first two players have the same score. The latter case also
987 // breaks the time limit.
988 float(float fraglimit) WinningCondition_MaxIndividualScore =
989 {
990         float checkrules_oldleaderfrags;
991         entity head;
992
993         checkrules_oldleaderfrags = checkrules_leaderfrags;
994         checkrules_leaderfrags = 0;
995         head = findchain(classname, "player");
996         checkrules_equality = FALSE;
997         while (head)
998         {
999                 if(head.frags > checkrules_leaderfrags)
1000                 {
1001                         checkrules_leaderfrags = head.frags;
1002                         checkrules_equality = FALSE;
1003                 }
1004                 else if(head.frags > 0 && head.frags == checkrules_leaderfrags)
1005                         checkrules_equality = TRUE;
1006                 head = head.chain;
1007         }
1008
1009         SetWinners(frags, checkrules_leaderfrags);
1010
1011         if (!cvar("g_runematch"))
1012                 if (checkrules_leaderfrags != checkrules_oldleaderfrags)
1013                 {
1014                         if (checkrules_leaderfrags == fraglimit - 1)
1015                                 sound(world, CHAN_AUTO, "announcer/robotic/1fragleft.ogg", 1, ATTN_NONE);
1016                         else if (checkrules_leaderfrags == fraglimit - 2)
1017                                 sound(world, CHAN_AUTO, "announcer/robotic/2fragsleft.ogg", 1, ATTN_NONE);
1018                         else if (checkrules_leaderfrags == fraglimit - 3)
1019                                 sound(world, CHAN_AUTO, "announcer/robotic/3fragsleft.ogg", 1, ATTN_NONE);
1020                 }
1021
1022         return GetWinningCode(fraglimit && checkrules_leaderfrags >= fraglimit, checkrules_equality);
1023 }
1024
1025 float(float fraglimit) WinningConditionBase_Teamplay =
1026 {
1027         tdm_old_score = tdm_max_score;
1028         tdm_max_score = max(team1_score, team2_score, team3_score, team4_score);
1029
1030         checkrules_equality =
1031         (
1032                 (tdm_max_score > 0)
1033                 &&
1034                 (
1035                           (team1_score == tdm_max_score)
1036                         + (team2_score == tdm_max_score)
1037                         + (team3_score == tdm_max_score)
1038                         + (team4_score == tdm_max_score)
1039                         >= 2));
1040
1041         ClearWinners();
1042         if(team1_score == tdm_max_score)
1043                 AddWinners(team, COLOR_TEAM1);
1044         if(team2_score == tdm_max_score)
1045                 AddWinners(team, COLOR_TEAM2);
1046         if(team3_score == tdm_max_score)
1047                 AddWinners(team, COLOR_TEAM3);
1048         if(team4_score == tdm_max_score)
1049                 AddWinners(team, COLOR_TEAM4);
1050
1051         if(!cvar("g_runematch") && !cvar("g_domination"))
1052                 if(tdm_max_score != tdm_old_score)
1053                 {
1054                         if(tdm_max_score == fraglimit - 1)
1055                                 sound(world, CHAN_AUTO, "announcer/robotic/1fragleft.ogg", 1, ATTN_NONE);
1056                         else if(tdm_max_score == fraglimit - 2)
1057                                 sound(world, CHAN_AUTO, "announcer/robotic/2fragsleft.ogg", 1, ATTN_NONE);
1058                         else if(tdm_max_score == fraglimit - 3)
1059                                 sound(world, CHAN_AUTO, "announcer/robotic/3fragsleft.ogg", 1, ATTN_NONE);
1060                 }
1061
1062         return GetWinningCode(fraglimit && tdm_max_score >= fraglimit, checkrules_equality);
1063 }
1064
1065 // TDM winning condition: game terminates if a team's score sum reached the
1066 // fraglimit, unless the first two teams have the same total score. The latter
1067 // case also breaks the time limit.
1068 float(float fraglimit) WinningCondition_MaxTeamSum =
1069 {
1070         entity head;
1071
1072         team1_score = team2_score = team3_score = team4_score = 0;
1073
1074         head = findchain(classname, "player");
1075         while (head)
1076         {
1077                 if(head.team == COLOR_TEAM1)
1078                         team1_score += head.frags;
1079                 else if(head.team == COLOR_TEAM2)
1080                         team2_score += head.frags;
1081                 else if(head.team == COLOR_TEAM3)
1082                         team3_score += head.frags;
1083                 else if(head.team == COLOR_TEAM4)
1084                         team4_score += head.frags;
1085                 head = head.chain;
1086         }
1087
1088         return WinningConditionBase_Teamplay(fraglimit);
1089 }
1090
1091 // DOM/CTF winning condition: game terminates if the max of a team's players'
1092 // score reached the fraglimit, unless the first two teams have the same
1093 // maximum score. The latter case also breaks the time limit.
1094 float(float fraglimit) WinningCondition_MaxTeamMax =
1095 {
1096         entity head;
1097
1098         team1_score = team2_score = team3_score = team4_score = 0;
1099
1100         head = findchain(classname, "player");
1101         while (head)
1102         {
1103                 if(head.team == COLOR_TEAM1)
1104                 {
1105                         if(head.frags > team1_score)
1106                                 team1_score = head.frags;
1107                 }
1108                 else if(head.team == COLOR_TEAM2)
1109                 {
1110                         if(head.frags > team2_score)
1111                                 team2_score = head.frags;
1112                 }
1113                 else if(head.team == COLOR_TEAM3)
1114                 {
1115                         if(head.frags > team3_score)
1116                                 team3_score = head.frags;
1117                 }
1118                 else if(head.team == COLOR_TEAM4)
1119                 {
1120                         if(head.frags > team4_score)
1121                                 team4_score = head.frags;
1122                 }
1123                 head = head.chain;
1124         }
1125
1126         return WinningConditionBase_Teamplay(fraglimit);
1127 }
1128
1129 void PrintScoreboardFor(string name, string colorcode, float whichteam)
1130 {
1131         entity head;
1132         float fragtotal;
1133         string s;
1134         float found;
1135         found = FALSE;
1136         head = find(world, classname, "player");
1137         while(head)
1138         {
1139                 if(!whichteam || head.team == whichteam)
1140                 {
1141                         if(name != "")
1142                                 if(!found)
1143                                         ServerConsoleEcho(strcat(" ", colorcode, name, ":"), FALSE);
1144                         found = TRUE;
1145                         fragtotal = fragtotal + head.frags;
1146                         s = ftos(head.frags);
1147                         s = strcat(s, "/", ftos(head.deaths));
1148                         s = strcat(s, " @ ", ftos(head.ping));
1149                         if(clienttype(head) == CLIENTTYPE_BOT)
1150                                 s = strcat(s, "botms");
1151                         else
1152                                 s = strcat(s, "ms");
1153                         ServerConsoleEcho(strcat("  ", colorcode, head.netname, colorcode, " (", s, ")"), TRUE);
1154                 }
1155                 head = find(head, classname, "player");
1156         }
1157         if(whichteam && found)
1158                 ServerConsoleEcho(strcat(colorcode, "  (total: ", ftos(fragtotal), ")"), FALSE);
1159 }
1160
1161 void PrintScoreboard()
1162 {
1163         ServerConsoleEcho("Scoreboard:", FALSE);
1164         if(teams_matter)
1165         {
1166                 PrintScoreboardFor("Red", "^1", COLOR_TEAM1);
1167                 PrintScoreboardFor("Blue", "^4", COLOR_TEAM2);
1168                 PrintScoreboardFor("Pink", "^6", COLOR_TEAM3);
1169                 PrintScoreboardFor("Yellow", "^3", COLOR_TEAM4);
1170         }
1171         else
1172         {
1173                 PrintScoreboardFor("", "^7", 0);
1174         }
1175         ServerConsoleEcho(".", FALSE);
1176 }
1177
1178
1179 /*
1180 ============
1181 CheckRules_World
1182
1183 Exit deathmatch games upon conditions
1184 ============
1185 */
1186 void() CheckRules_World =
1187 {
1188         local float status;
1189         local float timelimit;
1190         local float fraglimit;
1191
1192         VoteThink();
1193
1194         SetDefaultAlpha();
1195
1196         if (intermission_running)
1197                 if (time >= intermission_exittime + 60)
1198                 {
1199                         GotoNextMap();
1200                         return;
1201                 }
1202
1203         if (gameover)   // someone else quit the game already
1204                 return;
1205
1206         DumpStats();
1207
1208         if(cvar("_scoreboard"))
1209         {
1210                 cvar_set("_scoreboard", "0");
1211                 PrintScoreboard();
1212         }
1213
1214         timelimit = cvar("timelimit") * 60;
1215         fraglimit = cvar("fraglimit");
1216
1217         if (timelimit && time >= timelimit)
1218                 InitiateOvertime();
1219
1220         if (checkrules_overtimeend && time >= checkrules_overtimeend)
1221         {
1222                 NextLevel();
1223                 return;
1224         }
1225
1226         if(!checkrules_overtimewarning && checkrules_overtimeend)
1227         {
1228                 checkrules_overtimewarning = TRUE;
1229                 //sound(world, CHAN_AUTO, "announcer/robotic/1minuteremains.ogg", 1, ATTN_NONE);
1230                 bcenterprint("^3Now playing ^1OVERTIME^3!\n\n^3Keep fragging until we have a ^1winner^3!");
1231         }
1232
1233         if (!checkrules_oneminutewarning && timelimit > 0 && time > timelimit - 60)
1234         {
1235                 checkrules_oneminutewarning = TRUE;
1236                 sound(world, CHAN_AUTO, "announcer/robotic/1minuteremains.ogg", 1, ATTN_NONE);
1237         }
1238
1239         status = WINNING_NO;
1240         if(cvar("g_lms"))
1241         {
1242                 status = WinningCondition_LMS();
1243         }
1244         else
1245         {
1246                 if(teams_matter)
1247                 {
1248                         if(cvar("g_tdm") || cvar("g_runematch") || cvar("g_ctf") || cvar("g_domination"))
1249                                 status = WinningCondition_MaxTeamSum(fraglimit);
1250                         //else if()
1251                         //      status = WinningCondition_MaxTeamMax(fraglimit);
1252                         else
1253                         {
1254                                 dprint("div0: How can this happen?\n");
1255                                 status = WinningCondition_MaxTeamMax(fraglimit);
1256                         }
1257                 }
1258                 else
1259                         status = WinningCondition_MaxIndividualScore(fraglimit);
1260         }
1261
1262         if(status == WINNING_STARTOVERTIME)
1263         {
1264                 status = WINNING_NEVER;
1265                 InitiateOvertime();
1266         }
1267
1268         if(checkrules_overtimeend)
1269                 if(status != WINNING_NEVER)
1270                 {
1271                         ClearWinners();
1272                         status = WINNING_YES;
1273                 }
1274
1275         if(status == WINNING_YES)
1276                 NextLevel();
1277 };