some additional prints; set maplist index only on success so the 2nd pass works right
[divverent/nexuiz.git] / data / qcsrc / server / g_world.qc
1 string GetMapname();
2 void GotoNextMap();
3
4 void SetDefaultAlpha()
5 {
6         if(cvar("g_cloaked"))
7         {
8                 default_player_alpha = cvar("g_balance_cloaked_alpha");
9         }
10         else
11         {
12                 default_player_alpha = cvar("g_player_alpha");
13                 if(default_player_alpha <= 0)
14                         default_player_alpha = 1;
15         }
16 }
17
18 void GotoFirstMap()
19 {
20         if(cvar("_sv_init"))
21         {
22                 cvar_set("_sv_init", "0");
23                 tokenize(cvar_string("g_maplist"));
24                 if(argv(0) != GetMapname())
25                 {
26                         cvar_set("nextmap", argv(0));
27                         GotoNextMap();
28                 }
29         }
30 }
31
32 void worldspawn (void)
33 {
34
35         // Precache all player models
36         // Workaround for "invisible players"
37         precache_model("models/player/carni.zym");
38         precache_model("models/player/crash.zym");
39         precache_model("models/player/grunt.zym");
40         precache_model("models/player/headhunter.zym");
41         precache_model("models/player/insurrectionist.zym");
42         precache_model("models/player/jeandarc.zym");
43         precache_model("models/player/lurk.zym");
44         precache_model("models/player/lycanthrope.zym");
45         precache_model("models/player/marine.zym");
46         precache_model("models/player/nexus.zym");
47         precache_model("models/player/pyria.zym");
48         precache_model("models/player/shock.zym");
49         precache_model("models/player/skadi.zym");
50         precache_model("models/player/specop.zym");
51         precache_model("models/player/visitant.zym");
52
53         //precache_model ("progs/beam.mdl");
54         precache_model ("models/bullet.mdl");
55         precache_model ("models/casing_bronze.mdl");
56         precache_model ("models/casing_shell.mdl");
57         precache_model ("models/casing_steel.mdl");
58         precache_model ("models/ebomb.mdl");
59         precache_model ("models/elaser.mdl");
60         precache_model ("models/flash.md3");
61         precache_model ("models/gibs/bloodyskull.md3");
62         precache_model ("models/gibs/chunk.mdl");
63         precache_model ("models/gibs/eye.md3");
64         precache_model ("models/gibs/gib1.md3");
65         //precache_model ("models/gibs/gib2.md3");
66         //precache_model ("models/gibs/gib3.md3");
67         //precache_model ("models/gibs/gib4.md3");
68         precache_model ("models/gibs/gib5.md3");
69         //precache_model ("models/gibs/gib6.md3");
70         precache_model ("models/gibs/gib1.mdl");
71         precache_model ("models/gibs/gib2.mdl");
72         precache_model ("models/gibs/gib3.mdl");
73         precache_model ("models/grenademodel.md3");
74         precache_model ("models/hagarmissile.mdl");
75         precache_model ("models/items/a_bullets.mdl");
76         precache_model ("models/items/a_cells.md3");
77         precache_model ("models/items/a_rockets.md3");
78         precache_model ("models/items/a_shells.md3");
79         precache_model ("models/items/g_a1.md3");
80         precache_model ("models/items/g_a25.md3");
81         precache_model ("models/items/g_h1.md3");
82         precache_model ("models/items/g_h25.md3");
83         precache_model ("models/items/g_h100.md3");
84         precache_model ("models/items/g_invincible.md3");
85         precache_model ("models/items/g_strength.md3");
86         precache_model ("models/laser.mdl");
87         precache_model ("models/misc/chatbubble.spr");
88         precache_model ("models/misc/teambubble.spr");
89         precache_model ("models/nexflash.md3");
90         precache_model ("models/plasma.mdl");
91         precache_model ("models/plasmatrail.mdl");
92         precache_model ("models/rocket.md3");
93         //precache_model ("models/sprites/grenexpl.spr");
94         precache_model ("models/runematch/rune.mdl");
95         precache_model ("models/runematch/curse.mdl");
96         //precache_model ("models/sprites/hagar.spr");
97         //precache_model ("models/sprites/muzzleflash.spr32");
98         //precache_model ("models/sprites/electrocombo.spr32");
99         //precache_model ("models/sprites/plasmahitwall.spr32");
100         //precache_model ("models/sprites/plasmashot.spr32");
101         //precache_model ("models/sprites/rockexpl.spr");
102         precache_model ("models/tracer.mdl");
103         precache_model ("models/uziflash.md3");
104         precache_model ("models/weapons/g_crylink.md3");
105         precache_model ("models/weapons/g_electro.md3");
106         precache_model ("models/weapons/g_gl.md3");
107         precache_model ("models/weapons/g_hagar.md3");
108         precache_model ("models/weapons/g_nex.md3");
109         precache_model ("models/weapons/g_rl.md3");
110         precache_model ("models/weapons/g_shotgun.md3");
111         precache_model ("models/weapons/g_uzi.md3");
112         precache_model ("models/weapons/v_crylink.md3");
113         precache_model ("models/weapons/v_electro.md3");
114         precache_model ("models/weapons/v_gl.md3");
115         precache_model ("models/weapons/v_hagar.md3");
116         precache_model ("models/weapons/v_laser.md3");
117         precache_model ("models/weapons/v_nex.md3");
118         precache_model ("models/weapons/v_rl.md3");
119         precache_model ("models/weapons/v_shotgun.md3");
120         precache_model ("models/weapons/v_uzi.md3");
121         precache_model ("models/weapons/w_crylink.zym");
122         precache_model ("models/weapons/w_electro.zym");
123         precache_model ("models/weapons/w_gl.zym");
124         precache_model ("models/weapons/w_hagar.zym");
125         precache_model ("models/weapons/w_laser.zym");
126         precache_model ("models/weapons/w_nex.zym");
127         precache_model ("models/weapons/w_rl.zym");
128         precache_model ("models/weapons/w_shotgun.zym");
129         precache_model ("models/weapons/w_uzi.zym");
130
131         // laser for laser-guided weapons
132         precache_model ("models/laser_dot.mdl");
133
134         precache_sound ("misc/null.wav");
135         precache_sound ("misc/armor1.wav");
136         precache_sound ("misc/armor25.wav");
137         precache_sound ("misc/armorimpact.wav");
138         precache_sound ("misc/bodyimpact1.wav");
139         precache_sound ("misc/bodyimpact2.wav");
140         precache_sound ("misc/gib.wav");
141         precache_sound ("misc/gib_splat01.wav");
142         precache_sound ("misc/gib_splat02.wav");
143         precache_sound ("misc/gib_splat03.wav");
144         precache_sound ("misc/gib_splat04.wav");
145         //precache_sound ("misc/h2ohit.wav");
146         precache_sound ("misc/hit.wav");
147         precache_sound ("misc/footstep01.wav");
148         precache_sound ("misc/footstep02.wav");
149         precache_sound ("misc/footstep03.wav");
150         precache_sound ("misc/footstep04.wav");
151         precache_sound ("misc/footstep05.wav");
152         precache_sound ("misc/footstep06.wav");
153         precache_sound ("misc/hitground1.ogg");
154         precache_sound ("misc/hitground2.ogg");
155         precache_sound ("misc/hitground3.ogg");
156         precache_sound ("misc/hitground4.ogg");
157         precache_sound ("misc/itempickup.ogg");
158         precache_sound ("misc/itemrespawn.ogg");
159         precache_sound ("misc/jumppad.ogg");
160         precache_sound ("misc/mediumhealth.ogg");
161         precache_sound ("misc/megahealth.ogg");
162         precache_sound ("misc/minihealth.ogg");
163         precache_sound ("misc/powerup.ogg");
164         precache_sound ("misc/powerup_shield.ogg");
165         precache_sound ("misc/talk.wav");
166         precache_sound ("misc/teleport.ogg");
167         precache_sound ("plats/medplat1.wav");
168         precache_sound ("plats/medplat2.wav");
169         precache_sound ("player/lava.wav");
170         precache_sound ("player/slime.wav");
171         precache_sound ("weapons/crylink_fire.ogg");
172         precache_sound ("weapons/electro_bounce.ogg");
173         precache_sound ("weapons/electro_fire.ogg");
174         precache_sound ("weapons/electro_fire2.ogg");
175         precache_sound ("weapons/electro_fly.wav");
176         precache_sound ("weapons/electro_impact.ogg");
177         precache_sound ("weapons/electro_impact_combo.ogg");
178         //precache_sound ("weapons/grenade_bounce.ogg");
179         precache_sound ("weapons/grenade_bounce1.ogg");
180         precache_sound ("weapons/grenade_bounce2.ogg");
181         precache_sound ("weapons/grenade_bounce3.ogg");
182         precache_sound ("weapons/grenade_fire.ogg");
183         precache_sound ("weapons/grenade_impact.ogg");
184         precache_sound ("weapons/hagar_fire.ogg");
185         precache_sound ("weapons/hagexp1.ogg");
186         precache_sound ("weapons/hagexp2.ogg");
187         precache_sound ("weapons/hagexp3.ogg");
188         precache_sound ("weapons/hook_fire.ogg");
189         precache_sound ("weapons/hook_impact.ogg");
190         precache_sound ("weapons/lasergun_fire.ogg");
191         precache_sound ("weapons/laserimpact.ogg");
192         precache_sound ("weapons/nexfire.ogg");
193         precache_sound ("weapons/neximpact.ogg");
194         precache_sound ("weapons/ric1.ogg");
195         precache_sound ("weapons/ric2.ogg");
196         precache_sound ("weapons/ric3.ogg");
197         precache_sound ("weapons/rocket_fire.ogg");
198         precache_sound ("weapons/rocket_fly.wav");
199         precache_sound ("weapons/rocket_impact.ogg");
200         precache_sound ("weapons/rocket_det.ogg");
201         precache_sound ("weapons/shotgun_fire.ogg");
202         precache_sound ("weapons/tink1.ogg");
203         precache_sound ("weapons/uzi_fire.ogg");
204         precache_sound ("weapons/weapon_switch.ogg");
205         precache_sound ("weapons/weaponpickup.ogg");
206         precache_sound ("weapons/strength_fire.ogg");
207
208         //precache_sound ("announce/male/kill10.ogg");
209         //precache_sound ("announce/male/kill15.ogg");
210         //precache_sound ("announce/male/kill20.ogg");
211         //precache_sound ("announce/male/kill25.ogg");
212         //precache_sound ("announce/male/kill3.ogg");
213         //precache_sound ("announce/male/kill30.ogg");
214         //precache_sound ("announce/male/kill4.ogg");
215         //precache_sound ("announce/male/kill5.ogg");
216         //precache_sound ("announce/male/kill6.ogg");
217         //precache_sound ("announce/male/mapkill1.ogg");
218         //precache_sound ("announce/robotic/last_second_save.ogg");
219         //precache_sound ("announce/robotic/narrowly_averted.ogg");
220         //precache_sound ("minstagib/mockery.ogg");
221
222         // announcer sounds - male
223         precache_sound ("announcer/male/03kills.ogg");
224         precache_sound ("announcer/male/05kills.ogg");
225         precache_sound ("announcer/male/10kills.ogg");
226         precache_sound ("announcer/male/15kills.ogg");
227         precache_sound ("announcer/male/20kills.ogg");
228         precache_sound ("announcer/male/25kills.ogg");
229         precache_sound ("announcer/male/30kills.ogg");
230         precache_sound ("announcer/male/botlike.ogg");
231         precache_sound ("announcer/male/electrobitch.ogg");
232         precache_sound ("announcer/male/welcome.ogg");
233         precache_sound ("announcer/male/yoda.ogg");
234
235         // announcer sounds - robotic
236         precache_sound ("announcer/robotic/1fragleft.ogg");
237         precache_sound ("announcer/robotic/1minuteremains.ogg");
238         precache_sound ("announcer/robotic/2fragsleft.ogg");
239         precache_sound ("announcer/robotic/3fragsleft.ogg");
240         precache_sound ("announcer/robotic/lastsecond.ogg");
241         precache_sound ("announcer/robotic/narrowly.ogg");
242
243         // plays music for the level if there is any
244         if (self.noise)
245         {
246                 precache_sound (self.noise);
247                 ambientsound ('0 0 0', self.noise, 1.00, ATTN_NONE);
248         }
249
250                 // 0 normal
251         lightstyle(0, "m");
252
253         // 1 FLICKER (first variety)
254         lightstyle(1, "mmnmmommommnonmmonqnmmo");
255
256         // 2 SLOW STRONG PULSE
257         lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
258
259         // 3 CANDLE (first variety)
260         lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
261
262         // 4 FAST STROBE
263         lightstyle(4, "mamamamamama");
264
265         // 5 GENTLE PULSE 1
266         lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
267
268         // 6 FLICKER (second variety)
269         lightstyle(6, "nmonqnmomnmomomno");
270
271         // 7 CANDLE (second variety)
272         lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
273
274         // 8 CANDLE (third variety)
275         lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
276
277         // 9 SLOW STROBE (fourth variety)
278         lightstyle(9, "aaaaaaaazzzzzzzz");
279
280         // 10 FLUORESCENT FLICKER
281         lightstyle(10, "mmamammmmammamamaaamammma");
282
283         // 11 SLOW PULSE NOT FADE TO BLACK
284         lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
285
286         // styles 32-62 are assigned by the light program for switchable lights
287
288         // 63 testing
289         lightstyle(63, "a");
290
291         player_count = 0;
292         lms_dead_count = 0;
293         lms_lowest_lives = 0;
294         lms_next_place = 0;
295
296         GotoFirstMap();
297
298         if(cvar("g_campaign"))
299                 CampaignPreInit();
300
301         InitGameplayMode();
302         //if (cvar("g_domination"))
303         //      dom_init();
304
305         local entity head;
306         head = nextent(world);
307         maxclients = 0;
308         while(head)
309         {
310                 maxclients++;
311                 head = nextent(head);
312         }
313
314         GameLogInit(); // prepare everything
315         if(cvar("sv_eventlog"))
316         {
317                 local string s;
318                 GameLogEcho(":logversion:2", FALSE);
319                 s = strcat(cvar_string("sv_eventlog_files_counter"), ".");
320                 s = strcat(s, ftos(random()));
321                 GameLogEcho(strcat(":gamestart:", GetMapname(), ":", s), FALSE);
322                 s = ":gameinfo:mutators:LIST";
323                 if(cvar("g_grappling_hook"))
324                         s = strcat(s, ":grappling_hook");
325                 if(!cvar("g_use_ammunition"))
326                         s = strcat(s, ":no_use_ammunition");
327                 if(!cvar("g_pickup_items"))
328                         s = strcat(s, ":no_pickup_items");
329                 if(cvar("g_instagib"))
330                         s = strcat(s, ":instagib");
331                 if(cvar("g_rocketarena"))
332                         s = strcat(s, ":rockerarena");
333                 if(cvar("g_nixnex"))
334                         s = strcat(s, ":nixnex");
335                 if(cvar("g_vampire"))
336                         s = strcat(s, ":vampire");
337                 if(cvar("g_laserguided_missile"))
338                         s = strcat(s, ":laserguided_missile");
339                 if(cvar("g_norecoil"))
340                         s = strcat(s, ":norecoil");
341                 if(cvar("g_midair"))
342                         s = strcat(s, ":midair");
343                 if(cvar("g_minstagib"))
344                         s = strcat(s, ":minstagib");
345                 GameLogEcho(s, FALSE);
346                 GameLogEcho(":gameinfo:end", FALSE);
347         }
348
349         cvar_set("nextmap", "");
350
351         SetDefaultAlpha();
352
353         if(cvar("g_campaign"))
354                 CampaignPostInit();
355 }
356
357 void light (void)
358 {
359         makestatic (self);
360 }
361
362 float( string pFilename ) TryFile =
363 {
364         local float lHandle;
365         dprint("TryFile(\"", pFilename, "\")\n");
366         lHandle = fopen( pFilename, FILE_READ );
367         if( lHandle != -1 ) {
368                 fclose( lHandle );
369                 return TRUE;
370         } else {
371                 return FALSE;
372         }
373 };
374
375 string GetMapname()
376 {
377         if (game == GAME_DEATHMATCH)
378                 return strcat("dm_", mapname);
379         else if (game == GAME_TEAM_DEATHMATCH)
380                 return strcat("tdm_", mapname);
381         else if (game == GAME_DOMINATION)
382                 return strcat("dom_", mapname);
383         else if (game == GAME_CTF)
384                 return strcat("ctf_", mapname);
385         else if (game == GAME_RUNEMATCH)
386                 return strcat("rune_", mapname);
387         else if (game == GAME_LMS)
388                 return strcat("lms_", mapname);
389         return strcat("dm_", mapname);
390 }
391
392 float GetMaplistPosition()
393 {
394         float pos, f;
395         string map, s;
396
397         map = strzone(GetMapname());
398         pos = 0;
399         f = tokenize(cvar_string("g_maplist"));
400
401         while(pos < f)
402         {
403                 s = strzone(argv(pos));
404                 if(s == map)
405                 {
406                         strunzone(s);
407                         strunzone(map);
408                         return pos;
409                 }
410                 strunzone(s);
411                 pos++;
412         }
413
414         strunzone(map);
415         // resume normal maplist rotation if current map is not in g_maplist
416         return cvar("g_maplist_index");
417 }
418
419 float MapHasRightSize(string map)
420 {
421         // open map size restriction file
422         float fh;
423         dprint("opensize "); dprint(map);
424         fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
425         if(fh >= 0)
426         {
427                 float mapmin, mapmax;
428                 dprint(": ok, ");
429                 mapmin = stof(fgets(fh));
430                 mapmax = stof(fgets(fh));
431                 fclose(fh);
432                 if(player_count < mapmin)
433                 {
434                         dprint("not enough\n");
435                         return FALSE;
436                 }
437                 if(player_count > mapmax)
438                 {
439                         dprint("too many\n");
440                         return FALSE;
441                 }
442         }
443         dprint(": not found\n");
444         return TRUE;
445 }
446
447 void() GotoNextMap =
448 {
449         //local string nextmap;
450         //local float n, nummaps;
451         //local string s;
452         string exit_cfg;
453         if (alreadychangedlevel)
454                 return;
455         alreadychangedlevel = TRUE;
456
457         if(cvar("g_campaign"))
458         {
459                 CampaignPostIntermission();
460                 return;
461         }
462
463         if (cvar("samelevel")) // if samelevel is set, stay on same level
464         {
465                 // this does not work because it tries to exec maps/nexdm01.mapcfg (which doesn't exist, it should be trying maps/dm_nexdm01.mapcfg for example)
466                 //localcmd(strcat("exec \"maps/", mapname, ".mapcfg\"\n"));
467                 // so instead just restart the current map using the restart command (DOES NOT WORK PROPERLY WITH exit_cfg STUFF)
468                 localcmd("restart\n");
469                 //changelevel (mapname);
470                 return;
471         }
472
473         // if an exit cfg is defined by exiting map, exec it.
474         exit_cfg = cvar_string("exit_cfg");
475         if(exit_cfg != "")
476                 localcmd(strcat("exec \"", exit_cfg, "\"\n"));
477
478         ResetGameCvars();
479
480
481         if (cvar("lastlevel"))
482         {
483                 localcmd(strcat("set lastlevel 0\n"));
484                 localcmd(strcat("togglemenu\n"));
485         }
486         else
487         {
488                 // method 0
489                 local float lCurrent;
490                 local float lSize;
491                 local float lOldCurrent;
492                 local float lBeforeCurrent;
493                 local float pass;
494                 local float found_but_wrong_size;
495                 found_but_wrong_size = FALSE;
496
497                 if(TryFile(strcat("maps/", cvar_string("nextmap"), ".mapcfg")))
498                 {
499                         localcmd(strcat("exec \"maps/", cvar_string("nextmap"), ".mapcfg\"\n"));
500                         return;
501                 }
502
503                 pass = 0;
504                 while (pass < 2)
505                 {
506                         pass = pass + 1;
507                         local string temp;
508                         temp = cvar_string( "g_maplist" );
509                         if(temp == "")
510                         {
511                                 bprint( "Maplist is empty!  Resetting it to default map list.\n" );
512                                 cvar_set("g_maplist", cvar_string("g_maplist_defaultlist"));
513                                 temp = cvar_string( "g_maplist" );
514                         }
515                         temp = strzone(temp);
516                         dprint("g_maplist is ", temp, "\n");
517                         lCurrent = max(0, GetMaplistPosition());
518                         lSize = tokenize( temp );
519                         lOldCurrent = lCurrent;
520                         dprint(ftos(lOldCurrent), " / ", ftos(lSize), " (start)\n");
521
522                         // if we want a random map selection...
523                         if(cvar("g_maplist_selectrandom") && lSize > 1)
524                         {
525                                 lBeforeCurrent = lCurrent - 1;
526                                 if(lBeforeCurrent < 0)
527                                         lBeforeCurrent = lSize - 1;
528                                 lCurrent = ceil(random() * (lSize - 1)) - 1; // random in 0..lsize-2
529                                 if(lCurrent >= lBeforeCurrent)
530                                         lCurrent += 1;
531                                 // choose any map except for the current one
532                         }
533
534                         while( 1 ) {
535                                 local string lFilename;
536
537                                 lCurrent = lCurrent + 1;
538                                 dprint(ftos(lCurrent), " / ", ftos(lSize), "\n");
539                                 if( lCurrent >= lSize ) {
540                                         lCurrent = 0;
541                                 }
542                                 if( lOldCurrent == lCurrent ) {
543                                         // we couldn't find a valid map at all
544                                         if (pass == 1)
545                                         {
546                                                 if(!found_but_wrong_size)
547                                                 {
548                                                         bprint( "Maplist is bad/messed up. Not one good mapcfg can be found in it!  Resetting it to default map list.\n" );
549                                                         cvar_set("g_maplist", cvar_string("g_maplist_defaultlist"));
550                                                         // let the loop restart with the default list now
551                                                 }
552                                                 else
553                                                 {
554                                                         dprint("wrong size, now trying all\n");
555                                                 }
556                                         }
557                                         else
558                                         {
559                                                 bprint( "Both g_maplist and g_maplist_defaultlist are messed up!  Complain to developers!\n" );
560                                                 localcmd( "disconnect\n" );
561                                         }
562                                         break;
563                                 }
564
565                                 lFilename = strzone(strcat( "maps/", argv( lCurrent ), ".mapcfg" ));
566                                 if( TryFile( lFilename ) ) {
567                                         if((pass == 2) || MapHasRightSize(argv(lCurrent)))
568                                         {
569                                                 cvar_set( "g_maplist_index", ftos( lCurrent ) );
570                                                 localcmd(strcat("exec \"", lFilename ,"\"\n"));
571                                                 strunzone(lFilename);
572                                                 pass = 2; // exit the outer loop
573                                                 break;
574                                         }
575                                         else
576                                                 found_but_wrong_size = TRUE;
577                                 } else {
578                                         dprint( "Couldn't find '", lFilename, "'..\n" );
579                                 }
580                                 strunzone(lFilename);
581                                 //changelevel( argv( lCurrent ) );
582                         }
583                         strunzone(temp);
584                 }
585
586                 /*
587                 // method 1
588
589                 //local entity pos;
590                 local float fh;
591                 local string line;
592
593                 // restart current map if no cycle is found
594                 nextmap = strzone(mapname);
595                 fh = fopen("maplist.cfg", FILE_READ);
596                 if (fh >= 0)
597                 {
598                         while (1)
599                         {
600                                 line = fgets(fh);
601                                 if (nextmap == mapname)
602                                 {
603                                         strunzone(nextmap);
604                                         nextmap = strzone(line);
605                                 }
606                                 if (!line)
607                                         break;
608                                 if (line == mapname)
609                                 {
610                                         line = fgets(fh);
611                                         if (!line)
612                                                 break;
613                                         strunzone(nextmap);
614                                         nextmap = strzone(line);
615                                         break;
616                                 }
617                         }
618                         fclose(fh);
619                 }
620                 changelevel (nextmap);
621                 strunzone(nextmap);*/
622
623                 // method 3
624                 /*
625                 s = cvar_string("g_maplist");
626                 nummaps = tokenize(s);
627                 // if no map list, restart current one
628                 nextmap = mapname;
629                 if (nummaps >= 1)
630                 {
631                         n = 0;
632                         while (n < nummaps)
633                         {
634                                 if (argv(n) == mapname)
635                                         break;
636                                 n = n + 1;
637                         }
638                         n = n + 1;
639                         if (n >= nummaps)
640                                 n = 0;
641                         nextmap = argv(n);
642                 }
643                 changelevel (nextmap);
644                 */
645         }
646 };
647
648
649 /*
650 ============
651 IntermissionThink
652
653 When the player presses attack or jump, change to the next level
654 ============
655 */
656 void() IntermissionThink =
657 {
658         if (time < intermission_exittime)
659                 return;
660
661         if (time < intermission_exittime + 10 && !self.button0 && !self.button1 && !self.button2 && !self.button3)
662                 return;
663
664         GotoNextMap ();
665 };
666
667 /*
668 ============
669 FindIntermission
670
671 Returns the entity to view from
672 ============
673 */
674 /*
675 entity() FindIntermission =
676 {
677         local   entity spot;
678         local   float cyc;
679
680 // look for info_intermission first
681         spot = find (world, classname, "info_intermission");
682         if (spot)
683         {       // pick a random one
684                 cyc = random() * 4;
685                 while (cyc > 1)
686                 {
687                         spot = find (spot, classname, "info_intermission");
688                         if (!spot)
689                                 spot = find (spot, classname, "info_intermission");
690                         cyc = cyc - 1;
691                 }
692                 return spot;
693         }
694
695 // then look for the start position
696         spot = find (world, classname, "info_player_start");
697         if (spot)
698                 return spot;
699
700 // testinfo_player_start is only found in regioned levels
701         spot = find (world, classname, "testplayerstart");
702         if (spot)
703                 return spot;
704
705 // then look for the start position
706         spot = find (world, classname, "info_player_deathmatch");
707         if (spot)
708                 return spot;
709
710         //objerror ("FindIntermission: no spot");
711         return world;
712 };
713 */
714
715 /*
716 ===============================================================================
717
718 RULES
719
720 ===============================================================================
721 */
722
723 void() DumpStats =
724 {
725         local float file;
726         local string s;
727
728         if(cvar("_printstats"))
729                 cvar_set("_printstats", "0");
730         else if(!gameover)
731                 return;
732
733         if(gameover)
734                 s = ":scores:";
735         else
736                 s = ":status:";
737
738         s = strcat(s, GetMapname(), ":", ftos(rint(time)));
739
740         if(cvar("sv_eventlog") && gameover)
741                 GameLogEcho(s, FALSE);
742         else if(cvar("sv_logscores_console"))
743                 ServerConsoleEcho(s, FALSE);
744         if(cvar("sv_logscores_file"))
745         {
746                 file = fopen(cvar_string("sv_logscores_filename"), FILE_APPEND);
747                 fputs(file, strcat(s, "\n"));
748         }
749
750         other = findchainflags(flags, FL_CLIENT);
751         while (other)
752         {
753                 if ((clienttype(other) == CLIENTTYPE_REAL) || (clienttype(other) == CLIENTTYPE_BOT && cvar("sv_logscores_bots")))
754                 {
755                         s = strcat(":player:", ftos(other.frags), ":");
756                         s = strcat(s, ftos(other.deaths), ":");
757                         s = strcat(s, ftos(rint(time - other.jointime)), ":");
758                         s = strcat(s, ftos(other.team), ":");
759
760                         if(cvar("sv_logscores_file"))
761                                 fputs(file, strcat(s, other.netname, "\n"));
762                         if(cvar("sv_eventlog") && gameover)
763                                 GameLogEcho(strcat(s, ftos(other.playerid), ":", other.netname), TRUE);
764                         else if(cvar("sv_logscores_console"))
765                                 ServerConsoleEcho(strcat(s, other.netname), TRUE);
766                 }
767                 other = other.chain;
768         }
769
770         if(cvar("sv_eventlog") && gameover)
771                 GameLogEcho(":end", FALSE);
772         else if(cvar("sv_logscores_console"))
773                 ServerConsoleEcho(":end", FALSE);
774         if(cvar("sv_logscores_file"))
775         {
776                 fputs(file, ":end\n");
777                 fclose(file);
778         }
779 }
780
781
782 /*
783 go to the next level for deathmatch
784 only called if a time or frag limit has expired
785 */
786 void() NextLevel =
787 {
788         gameover = TRUE;
789
790         intermission_running = 1;
791
792 // enforce a wait time before allowing changelevel
793         if(player_count > 0)
794                 intermission_exittime = time + cvar("sv_mapchange_delay");
795         else
796                 intermission_exittime = -60;
797
798         WriteByte (MSG_ALL, SVC_CDTRACK);
799         WriteByte (MSG_ALL, 3);
800         WriteByte (MSG_ALL, 3);
801
802         //pos = FindIntermission ();
803
804         VoteReset();
805
806         DumpStats();
807
808         if(cvar("sv_eventlog"))
809                 GameLogEcho(":gameover", FALSE);
810
811         GameLogClose();
812
813         other = findchainflags(flags, FL_CLIENT);
814         while (other != world)
815         {
816                 //other.nextthink = time + 0.5;
817                 other.takedamage = DAMAGE_NO;
818                 other.solid = SOLID_NOT;
819                 other.movetype = MOVETYPE_NONE;
820                 other.angles = other.v_angle;
821                 other.angles_x = other.angles_x * -1;
822
823                 self = other;
824
825                 if(other.winning)
826                         bprint(strcat(other.netname, " ^7wins.\n"));
827
828                 /*
829                 if (pos != world);
830                 {
831                         other.modelindex = 0;
832                         other.weaponentity = world; // remove weapon model
833                         other.view_ofs = '0 0 0';
834                         other.angles = other.v_angle = pos.mangle;
835                         if (!other.angles)
836                         {
837                                 other.angles = other.v_angle = pos.angles;
838                                 other.v_angle_x = other.v_angle_x * -1;
839                         }
840                         other.fixangle = TRUE;          // turn this way immediately
841                         setorigin (other, pos.origin);
842                 }
843                 */
844                 other = other.chain;
845         }
846
847         if(cvar("g_campaign"))
848                 CampaignPreIntermission();
849
850         WriteByte (MSG_ALL, SVC_INTERMISSION);
851
852         other = findchainflags(flags, FL_CLIENT);
853         while(other)
854         {
855                 if(clienttype(other) == CLIENTTYPE_REAL)
856                 if(cvar("sv_autoscreenshot"))
857                         stuffcmd(other, "wait\nscreenshot\necho \"^5A screenshot has been taken at request of the server.\"\n");
858                 other = other.chain;
859         }
860 };
861
862 /*
863 ============
864 CheckRules_Player
865
866 Exit deathmatch games upon conditions
867 ============
868 */
869 void() CheckRules_Player =
870 {
871         if (gameover)   // someone else quit the game already
872                 return;
873
874         // fixme: don't check players; instead check dom_team and ctf_team entities
875         //   (div0: and that in CheckRules_World please)
876         centermsg_check();
877 };
878
879 float checkrules_oneminutewarning;
880 float checkrules_leaderfrags;
881 float tdm_max_score, tdm_old_score;
882
883 float checkrules_equality;
884 float checkrules_overtimewarning;
885 float checkrules_overtimeend;
886
887 void() InitiateOvertime =
888 {
889         if(!checkrules_overtimeend)
890                 checkrules_overtimeend = time + 60 * cvar("timelimit_maxovertime");
891 }
892
893 float WINNING_NO = 0; // no winner, but time limits may terminate the game
894 float WINNING_YES = 1; // winner found
895 float WINNING_NEVER = 2; // no winner, enter overtime if time limit is reached
896 float WINNING_STARTOVERTIME = 3; // no winner, enter overtime NOW
897
898 float(float fraglimitreached, float equality) GetWinningCode =
899 {
900         if(equality)
901                 if(fraglimitreached)
902                         return WINNING_STARTOVERTIME;
903                 else
904                         return WINNING_NEVER;
905         else
906                 if(fraglimitreached)
907                         return WINNING_YES;
908                 else
909                         return WINNING_NO;
910 }
911
912 // set the .winning flag for exactly those players with a given field value
913 void(.float field, float value) SetWinners =
914 {
915         entity head;
916         head = findchain(classname, "player");
917         while (head)
918         {
919                 head.winning = (head.field == value);
920                 head = head.chain;
921         }
922 }
923
924 // set the .winning flag for those players with a given field value
925 void(.float field, float value) AddWinners =
926 {
927         entity head;
928         head = findchain(classname, "player");
929         while (head)
930         {
931                 if(head.field == value)
932                         head.winning = 1;
933                 head = head.chain;
934         }
935 }
936
937 // clear the .winning flags
938 void(void) ClearWinners =
939 {
940         entity head;
941         head = findchain(classname, "player");
942         while (head)
943         {
944                 head.winning = 0;
945                 head = head.chain;
946         }
947 }
948
949 // LMS winning condition: game terminates if and only if there's at most one
950 // one player who's living lives. Top two scores being equal cancels the time
951 // limit.
952 float() WinningCondition_LMS =
953 {
954         entity head;
955
956         if(lms_dead_count < 0)
957                 lms_dead_count = 0;
958
959         if(player_count > 1 && lms_dead_count >= player_count - 1)
960                 return WINNING_YES; // He's the last man standing!
961
962         if((player_count == 1 && lms_dead_count == 1))
963                 return WINNING_YES; // All dead... (n:n is handled by the test above)
964
965         dprint("player count = "); dprint(ftos(player_count));
966         dprint(", dead count = "); dprint(ftos(lms_dead_count));
967         dprint("\n");
968
969         // When we get here, we have at least two players who are actually LIVING,
970         // or one player who is still waiting for a victim to join the server. Now
971         // check if the top two players have equal score.
972
973         checkrules_leaderfrags = 0;
974         head = findchain(classname, "player");
975         checkrules_equality = FALSE;
976         while (head)
977         {
978                 if(head.frags > checkrules_leaderfrags)
979                 {
980                         checkrules_leaderfrags = head.frags;
981                         checkrules_equality = FALSE;
982                 }
983                 else if(head.frags > 0 && head.frags == checkrules_leaderfrags)
984                         checkrules_equality = TRUE;
985                 head = head.chain;
986         }
987
988         SetWinners(frags, checkrules_leaderfrags);
989
990         // The top two players have the same amount of lives? No timelimit then,
991         // enter overtime...
992
993         if(checkrules_equality)
994                 return WINNING_NEVER;
995
996         // Top two have different scores? Way to go for our beloved TIMELIMIT!
997         return WINNING_NO;
998 }
999
1000 // DM winning condition: game terminates if a player reached the fraglimit,
1001 // unless the first two players have the same score. The latter case also
1002 // breaks the time limit.
1003 float(float fraglimit) WinningCondition_MaxIndividualScore =
1004 {
1005         float checkrules_oldleaderfrags;
1006         entity head;
1007
1008         checkrules_oldleaderfrags = checkrules_leaderfrags;
1009         checkrules_leaderfrags = 0;
1010         head = findchain(classname, "player");
1011         checkrules_equality = FALSE;
1012         while (head)
1013         {
1014                 if(head.frags > checkrules_leaderfrags)
1015                 {
1016                         checkrules_leaderfrags = head.frags;
1017                         checkrules_equality = FALSE;
1018                 }
1019                 else if(head.frags > 0 && head.frags == checkrules_leaderfrags)
1020                         checkrules_equality = TRUE;
1021                 head = head.chain;
1022         }
1023
1024         SetWinners(frags, checkrules_leaderfrags);
1025
1026         if (!cvar("g_runematch"))
1027                 if (checkrules_leaderfrags != checkrules_oldleaderfrags)
1028                 {
1029                         if (checkrules_leaderfrags == fraglimit - 1)
1030                                 sound(world, CHAN_AUTO, "announcer/robotic/1fragleft.ogg", 1, ATTN_NONE);
1031                         else if (checkrules_leaderfrags == fraglimit - 2)
1032                                 sound(world, CHAN_AUTO, "announcer/robotic/2fragsleft.ogg", 1, ATTN_NONE);
1033                         else if (checkrules_leaderfrags == fraglimit - 3)
1034                                 sound(world, CHAN_AUTO, "announcer/robotic/3fragsleft.ogg", 1, ATTN_NONE);
1035                 }
1036
1037         return GetWinningCode(fraglimit && checkrules_leaderfrags >= fraglimit, checkrules_equality);
1038 }
1039
1040 float(float fraglimit) WinningConditionBase_Teamplay =
1041 {
1042         tdm_old_score = tdm_max_score;
1043         tdm_max_score = max(team1_score, team2_score, team3_score, team4_score);
1044
1045         checkrules_equality =
1046         (
1047                 (tdm_max_score > 0)
1048                 &&
1049                 (
1050                           (team1_score == tdm_max_score)
1051                         + (team2_score == tdm_max_score)
1052                         + (team3_score == tdm_max_score)
1053                         + (team4_score == tdm_max_score)
1054                         >= 2));
1055
1056         ClearWinners();
1057         if(team1_score == tdm_max_score)
1058                 AddWinners(team, COLOR_TEAM1);
1059         if(team2_score == tdm_max_score)
1060                 AddWinners(team, COLOR_TEAM2);
1061         if(team3_score == tdm_max_score)
1062                 AddWinners(team, COLOR_TEAM3);
1063         if(team4_score == tdm_max_score)
1064                 AddWinners(team, COLOR_TEAM4);
1065
1066         if(!cvar("g_runematch") && !cvar("g_domination"))
1067                 if(tdm_max_score != tdm_old_score)
1068                 {
1069                         if(tdm_max_score == fraglimit - 1)
1070                                 sound(world, CHAN_AUTO, "announcer/robotic/1fragleft.ogg", 1, ATTN_NONE);
1071                         else if(tdm_max_score == fraglimit - 2)
1072                                 sound(world, CHAN_AUTO, "announcer/robotic/2fragsleft.ogg", 1, ATTN_NONE);
1073                         else if(tdm_max_score == fraglimit - 3)
1074                                 sound(world, CHAN_AUTO, "announcer/robotic/3fragsleft.ogg", 1, ATTN_NONE);
1075                 }
1076
1077         return GetWinningCode(fraglimit && tdm_max_score >= fraglimit, checkrules_equality);
1078 }
1079
1080 // TDM winning condition: game terminates if a team's score sum reached the
1081 // fraglimit, unless the first two teams have the same total score. The latter
1082 // case also breaks the time limit.
1083 float(float fraglimit) WinningCondition_MaxTeamSum =
1084 {
1085         entity head;
1086
1087         team1_score = team2_score = team3_score = team4_score = 0;
1088
1089         head = findchain(classname, "player");
1090         while (head)
1091         {
1092                 if(head.team == COLOR_TEAM1)
1093                         team1_score += head.frags;
1094                 else if(head.team == COLOR_TEAM2)
1095                         team2_score += head.frags;
1096                 else if(head.team == COLOR_TEAM3)
1097                         team3_score += head.frags;
1098                 else if(head.team == COLOR_TEAM4)
1099                         team4_score += head.frags;
1100                 head = head.chain;
1101         }
1102
1103         return WinningConditionBase_Teamplay(fraglimit);
1104 }
1105
1106 // DOM/CTF winning condition: game terminates if the max of a team's players'
1107 // score reached the fraglimit, unless the first two teams have the same
1108 // maximum score. The latter case also breaks the time limit.
1109 float(float fraglimit) WinningCondition_MaxTeamMax =
1110 {
1111         entity head;
1112
1113         team1_score = team2_score = team3_score = team4_score = 0;
1114
1115         head = findchain(classname, "player");
1116         while (head)
1117         {
1118                 if(head.team == COLOR_TEAM1)
1119                 {
1120                         if(head.frags > team1_score)
1121                                 team1_score = head.frags;
1122                 }
1123                 else if(head.team == COLOR_TEAM2)
1124                 {
1125                         if(head.frags > team2_score)
1126                                 team2_score = head.frags;
1127                 }
1128                 else if(head.team == COLOR_TEAM3)
1129                 {
1130                         if(head.frags > team3_score)
1131                                 team3_score = head.frags;
1132                 }
1133                 else if(head.team == COLOR_TEAM4)
1134                 {
1135                         if(head.frags > team4_score)
1136                                 team4_score = head.frags;
1137                 }
1138                 head = head.chain;
1139         }
1140
1141         return WinningConditionBase_Teamplay(fraglimit);
1142 }
1143
1144 void PrintScoreboardFor(string name, string colorcode, float whichteam)
1145 {
1146         entity head;
1147         float fragtotal;
1148         string s;
1149         float found;
1150         found = FALSE;
1151         head = find(world, classname, "player");
1152         while(head)
1153         {
1154                 if(!whichteam || head.team == whichteam)
1155                 {
1156                         if(name != "")
1157                                 if(!found)
1158                                         ServerConsoleEcho(strcat(" ", colorcode, name, ":"), FALSE);
1159                         found = TRUE;
1160                         fragtotal = fragtotal + head.frags;
1161                         s = ftos(head.frags);
1162                         s = strcat(s, "/", ftos(head.deaths));
1163                         s = strcat(s, " @ ", ftos(head.ping));
1164                         if(clienttype(head) == CLIENTTYPE_BOT)
1165                                 s = strcat(s, "botms");
1166                         else
1167                                 s = strcat(s, "ms");
1168                         ServerConsoleEcho(strcat("  ", colorcode, head.netname, colorcode, " (", s, ")"), TRUE);
1169                 }
1170                 head = find(head, classname, "player");
1171         }
1172         if(whichteam && found)
1173                 ServerConsoleEcho(strcat(colorcode, "  (total: ", ftos(fragtotal), ")"), FALSE);
1174 }
1175
1176 void PrintScoreboard()
1177 {
1178         ServerConsoleEcho("Scoreboard:", FALSE);
1179         if(teams_matter)
1180         {
1181                 PrintScoreboardFor("Red", "^1", COLOR_TEAM1);
1182                 PrintScoreboardFor("Blue", "^4", COLOR_TEAM2);
1183                 PrintScoreboardFor("Pink", "^6", COLOR_TEAM3);
1184                 PrintScoreboardFor("Yellow", "^3", COLOR_TEAM4);
1185         }
1186         else
1187         {
1188                 PrintScoreboardFor("", "^7", 0);
1189         }
1190         ServerConsoleEcho(".", FALSE);
1191 }
1192
1193
1194 /*
1195 ============
1196 CheckRules_World
1197
1198 Exit deathmatch games upon conditions
1199 ============
1200 */
1201 void() CheckRules_World =
1202 {
1203         local float status;
1204         local float timelimit;
1205         local float fraglimit;
1206
1207         VoteThink();
1208
1209         SetDefaultAlpha();
1210
1211         if (intermission_running)
1212                 if (time >= intermission_exittime + 60)
1213                 {
1214                         GotoNextMap();
1215                         return;
1216                 }
1217
1218         if (gameover)   // someone else quit the game already
1219                 return;
1220
1221         DumpStats();
1222
1223         if(cvar("_scoreboard"))
1224         {
1225                 cvar_set("_scoreboard", "0");
1226                 PrintScoreboard();
1227         }
1228
1229         timelimit = cvar("timelimit") * 60;
1230         fraglimit = cvar("fraglimit");
1231
1232         if (timelimit && time >= timelimit)
1233                 InitiateOvertime();
1234
1235         if (checkrules_overtimeend && time >= checkrules_overtimeend)
1236         {
1237                 NextLevel();
1238                 return;
1239         }
1240
1241         if(!checkrules_overtimewarning && checkrules_overtimeend)
1242         {
1243                 checkrules_overtimewarning = TRUE;
1244                 //sound(world, CHAN_AUTO, "announcer/robotic/1minuteremains.ogg", 1, ATTN_NONE);
1245                 bcenterprint("^3Now playing ^1OVERTIME^3!\n\n^3Keep fragging until we have a ^1winner^3!");
1246         }
1247
1248         if (!checkrules_oneminutewarning && timelimit > 0 && time > timelimit - 60)
1249         {
1250                 checkrules_oneminutewarning = TRUE;
1251                 sound(world, CHAN_AUTO, "announcer/robotic/1minuteremains.ogg", 1, ATTN_NONE);
1252         }
1253
1254         status = WINNING_NO;
1255         if(cvar("g_lms"))
1256         {
1257                 status = WinningCondition_LMS();
1258         }
1259         else
1260         {
1261                 if(teams_matter)
1262                 {
1263                         if(cvar("g_tdm") || cvar("g_runematch") || cvar("g_ctf") || cvar("g_domination"))
1264                                 status = WinningCondition_MaxTeamSum(fraglimit);
1265                         //else if()
1266                         //      status = WinningCondition_MaxTeamMax(fraglimit);
1267                         else
1268                         {
1269                                 dprint("div0: How can this happen?\n");
1270                                 status = WinningCondition_MaxTeamMax(fraglimit);
1271                         }
1272                 }
1273                 else
1274                         status = WinningCondition_MaxIndividualScore(fraglimit);
1275         }
1276
1277         if(status == WINNING_STARTOVERTIME)
1278         {
1279                 status = WINNING_NEVER;
1280                 InitiateOvertime();
1281         }
1282
1283         if(checkrules_overtimeend)
1284                 if(status != WINNING_NEVER)
1285                 {
1286                         ClearWinners();
1287                         status = WINNING_YES;
1288                 }
1289
1290         if(status == WINNING_YES)
1291                 NextLevel();
1292 };