]> icculus.org git repositories - divverent/nexuiz.git/blob - data/qcsrc/server/g_world.qc
new map list selection g_maplist_shuffle that prefers maps which haven't been played...
[divverent/nexuiz.git] / data / qcsrc / server / g_world.qc
1 string GetMapname();
2 void GotoNextMap();
3
4 void SetDefaultAlpha()
5 {
6         if(cvar("g_running_guns"))
7         {
8                 default_player_alpha = -1;
9                 default_weapon_alpha = +1;
10         }
11         else if(cvar("g_cloaked"))
12         {
13                 default_player_alpha = cvar("g_balance_cloaked_alpha");
14                 default_weapon_alpha = default_player_alpha;
15         }
16         else
17         {
18                 default_player_alpha = cvar("g_player_alpha");
19                 if(default_player_alpha <= 0)
20                         default_player_alpha = 1;
21                 default_weapon_alpha = default_player_alpha;
22         }
23 }
24
25 void fteqcc_testbugs()
26 {
27         float a, b;
28
29         if(!cvar("developer_fteqccbugs"))
30                 return;
31
32         dprint("*** fteqcc test: checking for bugs...\n");
33
34         a = 1;
35         b = 5;
36         if(sqrt(a) - sqrt(b - a) == 0)
37                 dprint("*** fteqcc test: found same-function-twice bug\n");
38         else
39                 dprint("*** fteqcc test: same-function-twice bug got FINALLY FIXED! HOORAY!\n");
40
41         world.frags = -10;
42         world.enemy = world;
43         world.enemy.frags += 10;
44         if(world.frags > 0.2 || world.frags < -0.2) // don't error out if it's just roundoff errors
45                 dprint("*** fteqcc test: found += bug\n");
46         else
47                 dprint("*** fteqcc test: += bug got FINALLY FIXED! HOORAY!\n");
48         world.frags = 0;
49 }
50
51 void GotoFirstMap()
52 {
53         if(cvar("_sv_init"))
54         {
55                 cvar_set("_sv_init", "0");
56                 tokenize(cvar_string("g_maplist"));
57                 if(argv(0) != GetMapname())
58                 {
59                         cvar_set("nextmap", argv(0));
60                         GotoNextMap();
61                 }
62         }
63 }
64
65 float world_already_spawned;
66 void worldspawn (void)
67 {
68         if(world_already_spawned)
69                 error("world already spawned - you may have EXACTLY ONE worldspawn!");
70         world_already_spawned = TRUE;
71         // Precache all player models
72         // Workaround for "invisible players"
73         precache_model("models/player/carni.zym");
74         precache_model("models/player/crash.zym");
75         precache_model("models/player/grunt.zym");
76         precache_model("models/player/headhunter.zym");
77         precache_model("models/player/insurrectionist.zym");
78         precache_model("models/player/jeandarc.zym");
79         precache_model("models/player/lurk.zym");
80         precache_model("models/player/lycanthrope.zym");
81         precache_model("models/player/marine.zym");
82         precache_model("models/player/nexus.zym");
83         precache_model("models/player/pyria.zym");
84         precache_model("models/player/shock.zym");
85         precache_model("models/player/skadi.zym");
86         precache_model("models/player/specop.zym");
87         precache_model("models/player/visitant.zym");
88
89         //precache_model ("progs/beam.mdl");
90         precache_model ("models/bullet.mdl");
91         precache_model ("models/casing_bronze.mdl");
92         precache_model ("models/casing_shell.mdl");
93         precache_model ("models/casing_steel.mdl");
94         precache_model ("models/ebomb.mdl");
95         precache_model ("models/elaser.mdl");
96         precache_model ("models/flash.md3");
97         precache_model ("models/gibs/bloodyskull.md3");
98         precache_model ("models/gibs/chunk.mdl");
99         precache_model ("models/gibs/eye.md3");
100         precache_model ("models/gibs/gib1.md3");
101         //precache_model ("models/gibs/gib2.md3");
102         //precache_model ("models/gibs/gib3.md3");
103         //precache_model ("models/gibs/gib4.md3");
104         precache_model ("models/gibs/gib5.md3");
105         //precache_model ("models/gibs/gib6.md3");
106         precache_model ("models/gibs/gib1.mdl");
107         precache_model ("models/gibs/gib2.mdl");
108         precache_model ("models/gibs/gib3.mdl");
109         precache_model ("models/grenademodel.md3");
110         precache_model ("models/hagarmissile.mdl");
111         precache_model ("models/items/a_bullets.mdl");
112         precache_model ("models/items/a_cells.md3");
113         precache_model ("models/items/a_rockets.md3");
114         precache_model ("models/items/a_shells.md3");
115         precache_model ("models/items/g_a1.md3");
116         precache_model ("models/items/g_a25.md3");
117         precache_model ("models/items/g_h1.md3");
118         precache_model ("models/items/g_h25.md3");
119         precache_model ("models/items/g_h100.md3");
120         precache_model ("models/items/g_invincible.md3");
121         precache_model ("models/items/g_strength.md3");
122         precache_model ("models/laser.mdl");
123         precache_model ("models/misc/chatbubble.spr");
124         precache_model ("models/misc/teambubble.spr");
125         precache_model ("models/nexflash.md3");
126         precache_model ("models/plasma.mdl");
127         precache_model ("models/plasmatrail.mdl");
128         precache_model ("models/rocket.md3");
129         //precache_model ("models/sprites/grenexpl.spr");
130         precache_model ("models/runematch/rune.mdl");
131         precache_model ("models/runematch/curse.mdl");
132         //precache_model ("models/sprites/hagar.spr");
133         //precache_model ("models/sprites/muzzleflash.spr32");
134         //precache_model ("models/sprites/electrocombo.spr32");
135         //precache_model ("models/sprites/plasmahitwall.spr32");
136         //precache_model ("models/sprites/plasmashot.spr32");
137         //precache_model ("models/sprites/rockexpl.spr");
138         precache_model ("models/tracer.mdl");
139         precache_model ("models/uziflash.md3");
140         precache_model ("models/weapons/g_crylink.md3");
141         precache_model ("models/weapons/g_electro.md3");
142         precache_model ("models/weapons/g_gl.md3");
143         precache_model ("models/weapons/g_hagar.md3");
144         precache_model ("models/weapons/g_nex.md3");
145         precache_model ("models/weapons/g_rl.md3");
146         precache_model ("models/weapons/g_shotgun.md3");
147         precache_model ("models/weapons/g_uzi.md3");
148         precache_model ("models/weapons/v_crylink.md3");
149         precache_model ("models/weapons/v_electro.md3");
150         precache_model ("models/weapons/v_gl.md3");
151         precache_model ("models/weapons/v_hagar.md3");
152         precache_model ("models/weapons/v_laser.md3");
153         precache_model ("models/weapons/v_nex.md3");
154         precache_model ("models/weapons/v_rl.md3");
155         precache_model ("models/weapons/v_shotgun.md3");
156         precache_model ("models/weapons/v_uzi.md3");
157         precache_model ("models/weapons/w_crylink.zym");
158         precache_model ("models/weapons/w_electro.zym");
159         precache_model ("models/weapons/w_gl.zym");
160         precache_model ("models/weapons/w_hagar.zym");
161         precache_model ("models/weapons/w_laser.zym");
162         precache_model ("models/weapons/w_nex.zym");
163         precache_model ("models/weapons/w_rl.zym");
164         precache_model ("models/weapons/w_shotgun.zym");
165         precache_model ("models/weapons/w_uzi.zym");
166
167         // laser for laser-guided weapons
168         precache_model ("models/laser_dot.mdl");
169
170         precache_sound ("misc/null.wav");
171         precache_sound ("misc/armor1.wav");
172         precache_sound ("misc/armor25.wav");
173         precache_sound ("misc/armorimpact.wav");
174         precache_sound ("misc/bodyimpact1.wav");
175         precache_sound ("misc/bodyimpact2.wav");
176         precache_sound ("misc/gib.wav");
177         precache_sound ("misc/gib_splat01.wav");
178         precache_sound ("misc/gib_splat02.wav");
179         precache_sound ("misc/gib_splat03.wav");
180         precache_sound ("misc/gib_splat04.wav");
181         //precache_sound ("misc/h2ohit.wav");
182         precache_sound ("misc/hit.wav");
183         precache_sound ("misc/footstep01.wav");
184         precache_sound ("misc/footstep02.wav");
185         precache_sound ("misc/footstep03.wav");
186         precache_sound ("misc/footstep04.wav");
187         precache_sound ("misc/footstep05.wav");
188         precache_sound ("misc/footstep06.wav");
189         precache_sound ("misc/hitground1.ogg");
190         precache_sound ("misc/hitground2.ogg");
191         precache_sound ("misc/hitground3.ogg");
192         precache_sound ("misc/hitground4.ogg");
193         precache_sound ("misc/itempickup.ogg");
194         precache_sound ("misc/itemrespawn.ogg");
195         precache_sound ("misc/jumppad.ogg");
196         precache_sound ("misc/mediumhealth.ogg");
197         precache_sound ("misc/megahealth.ogg");
198         precache_sound ("misc/minihealth.ogg");
199         precache_sound ("misc/powerup.ogg");
200         precache_sound ("misc/powerup_shield.ogg");
201         precache_sound ("misc/talk.wav");
202         precache_sound ("misc/teleport.ogg");
203         precache_sound ("plats/medplat1.wav");
204         precache_sound ("plats/medplat2.wav");
205         precache_sound ("player/lava.wav");
206         precache_sound ("player/slime.wav");
207         precache_sound ("weapons/crylink_fire.ogg");
208         precache_sound ("weapons/electro_bounce.ogg");
209         precache_sound ("weapons/electro_fire.ogg");
210         precache_sound ("weapons/electro_fire2.ogg");
211         precache_sound ("weapons/electro_fly.wav");
212         precache_sound ("weapons/electro_impact.ogg");
213         precache_sound ("weapons/electro_impact_combo.ogg");
214         //precache_sound ("weapons/grenade_bounce.ogg");
215         precache_sound ("weapons/grenade_bounce1.ogg");
216         precache_sound ("weapons/grenade_bounce2.ogg");
217         precache_sound ("weapons/grenade_bounce3.ogg");
218         precache_sound ("weapons/grenade_fire.ogg");
219         precache_sound ("weapons/grenade_impact.ogg");
220         precache_sound ("weapons/hagar_fire.ogg");
221         precache_sound ("weapons/hagexp1.ogg");
222         precache_sound ("weapons/hagexp2.ogg");
223         precache_sound ("weapons/hagexp3.ogg");
224         precache_sound ("weapons/hook_fire.ogg");
225         precache_sound ("weapons/hook_impact.ogg");
226         precache_sound ("weapons/lasergun_fire.ogg");
227         precache_sound ("weapons/laserimpact.ogg");
228         precache_sound ("weapons/nexfire.ogg");
229         precache_sound ("weapons/neximpact.ogg");
230         precache_sound ("weapons/ric1.ogg");
231         precache_sound ("weapons/ric2.ogg");
232         precache_sound ("weapons/ric3.ogg");
233         precache_sound ("weapons/rocket_fire.ogg");
234         precache_sound ("weapons/rocket_fly.wav");
235         precache_sound ("weapons/rocket_impact.ogg");
236         precache_sound ("weapons/rocket_det.ogg");
237         precache_sound ("weapons/shotgun_fire.ogg");
238         precache_sound ("weapons/tink1.ogg");
239         precache_sound ("weapons/uzi_fire.ogg");
240         precache_sound ("weapons/weapon_switch.ogg");
241         precache_sound ("weapons/weaponpickup.ogg");
242         precache_sound ("weapons/strength_fire.ogg");
243
244         //precache_sound ("announce/male/kill10.ogg");
245         //precache_sound ("announce/male/kill15.ogg");
246         //precache_sound ("announce/male/kill20.ogg");
247         //precache_sound ("announce/male/kill25.ogg");
248         //precache_sound ("announce/male/kill3.ogg");
249         //precache_sound ("announce/male/kill30.ogg");
250         //precache_sound ("announce/male/kill4.ogg");
251         //precache_sound ("announce/male/kill5.ogg");
252         //precache_sound ("announce/male/kill6.ogg");
253         //precache_sound ("announce/male/mapkill1.ogg");
254         //precache_sound ("announce/robotic/last_second_save.ogg");
255         //precache_sound ("announce/robotic/narrowly_averted.ogg");
256         //precache_sound ("minstagib/mockery.ogg");
257
258         // announcer sounds - male
259         precache_sound ("announcer/male/03kills.ogg");
260         precache_sound ("announcer/male/05kills.ogg");
261         precache_sound ("announcer/male/10kills.ogg");
262         precache_sound ("announcer/male/15kills.ogg");
263         precache_sound ("announcer/male/20kills.ogg");
264         precache_sound ("announcer/male/25kills.ogg");
265         precache_sound ("announcer/male/30kills.ogg");
266         precache_sound ("announcer/male/botlike.ogg");
267         precache_sound ("announcer/male/electrobitch.ogg");
268         precache_sound ("announcer/male/welcome.ogg");
269         precache_sound ("announcer/male/yoda.ogg");
270
271         // announcer sounds - robotic
272         precache_sound ("announcer/robotic/1fragleft.ogg");
273         precache_sound ("announcer/robotic/1minuteremains.ogg");
274         precache_sound ("announcer/robotic/2fragsleft.ogg");
275         precache_sound ("announcer/robotic/3fragsleft.ogg");
276         precache_sound ("announcer/robotic/lastsecond.ogg");
277         precache_sound ("announcer/robotic/narrowly.ogg");
278
279         // plays music for the level if there is any
280         if (self.noise)
281         {
282                 precache_sound (self.noise);
283                 ambientsound ('0 0 0', self.noise, 1.00, ATTN_NONE);
284         }
285
286                 // 0 normal
287         lightstyle(0, "m");
288
289         // 1 FLICKER (first variety)
290         lightstyle(1, "mmnmmommommnonmmonqnmmo");
291
292         // 2 SLOW STRONG PULSE
293         lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
294
295         // 3 CANDLE (first variety)
296         lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
297
298         // 4 FAST STROBE
299         lightstyle(4, "mamamamamama");
300
301         // 5 GENTLE PULSE 1
302         lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
303
304         // 6 FLICKER (second variety)
305         lightstyle(6, "nmonqnmomnmomomno");
306
307         // 7 CANDLE (second variety)
308         lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
309
310         // 8 CANDLE (third variety)
311         lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
312
313         // 9 SLOW STROBE (fourth variety)
314         lightstyle(9, "aaaaaaaazzzzzzzz");
315
316         // 10 FLUORESCENT FLICKER
317         lightstyle(10, "mmamammmmammamamaaamammma");
318
319         // 11 SLOW PULSE NOT FADE TO BLACK
320         lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
321
322         // styles 32-62 are assigned by the light program for switchable lights
323
324         // 63 testing
325         lightstyle(63, "a");
326
327         player_count = 0;
328         lms_dead_count = 0;
329         lms_lowest_lives = 0;
330         lms_next_place = 0;
331
332         GotoFirstMap();
333
334         if(cvar("g_campaign"))
335                 CampaignPreInit();
336
337         InitGameplayMode();
338         //if (cvar("g_domination"))
339         //      dom_init();
340
341         local entity head;
342         head = nextent(world);
343         maxclients = 0;
344         while(head)
345         {
346                 maxclients++;
347                 head = nextent(head);
348         }
349
350         GameLogInit(); // prepare everything
351         if(cvar("sv_eventlog"))
352         {
353                 local string s;
354                 GameLogEcho(":logversion:2", FALSE);
355                 s = strcat(cvar_string("sv_eventlog_files_counter"), ".");
356                 s = strcat(s, ftos(random()));
357                 GameLogEcho(strcat(":gamestart:", GetMapname(), ":", s), FALSE);
358                 s = ":gameinfo:mutators:LIST";
359                 if(cvar("g_grappling_hook"))
360                         s = strcat(s, ":grappling_hook");
361                 if(!cvar("g_use_ammunition"))
362                         s = strcat(s, ":no_use_ammunition");
363                 if(!cvar("g_pickup_items"))
364                         s = strcat(s, ":no_pickup_items");
365                 if(cvar("g_instagib"))
366                         s = strcat(s, ":instagib");
367                 if(cvar("g_rocketarena"))
368                         s = strcat(s, ":rockerarena");
369                 if(cvar("g_nixnex"))
370                         s = strcat(s, ":nixnex");
371                 if(cvar("g_vampire"))
372                         s = strcat(s, ":vampire");
373                 if(cvar("g_laserguided_missile"))
374                         s = strcat(s, ":laserguided_missile");
375                 if(cvar("g_norecoil"))
376                         s = strcat(s, ":norecoil");
377                 if(cvar("g_midair"))
378                         s = strcat(s, ":midair");
379                 if(cvar("g_minstagib"))
380                         s = strcat(s, ":minstagib");
381                 GameLogEcho(s, FALSE);
382                 GameLogEcho(":gameinfo:end", FALSE);
383         }
384
385         cvar_set("nextmap", "");
386
387         SetDefaultAlpha();
388
389         if(cvar("g_campaign"))
390                 CampaignPostInit();
391
392         fteqcc_testbugs();
393 }
394
395 void light (void)
396 {
397         makestatic (self);
398 }
399
400 float( string pFilename ) TryFile =
401 {
402         local float lHandle;
403         dprint("TryFile(\"", pFilename, "\")\n");
404         lHandle = fopen( pFilename, FILE_READ );
405         if( lHandle != -1 ) {
406                 fclose( lHandle );
407                 return TRUE;
408         } else {
409                 return FALSE;
410         }
411 };
412
413 string GetMapname()
414 {
415         if (game == GAME_DEATHMATCH)
416                 return strcat("dm_", mapname);
417         else if (game == GAME_TEAM_DEATHMATCH)
418                 return strcat("tdm_", mapname);
419         else if (game == GAME_DOMINATION)
420                 return strcat("dom_", mapname);
421         else if (game == GAME_CTF)
422                 return strcat("ctf_", mapname);
423         else if (game == GAME_RUNEMATCH)
424                 return strcat("rune_", mapname);
425         else if (game == GAME_LMS)
426                 return strcat("lms_", mapname);
427         return strcat("dm_", mapname);
428 }
429
430 float GetMaplistPosition()
431 {
432         float pos, f;
433         string map, s;
434
435         map = strzone(GetMapname());
436         pos = 0;
437         f = tokenize(cvar_string("g_maplist"));
438
439         while(pos < f)
440         {
441                 s = strzone(argv(pos));
442                 if(s == map)
443                 {
444                         strunzone(s);
445                         strunzone(map);
446                         return pos;
447                 }
448                 strunzone(s);
449                 pos++;
450         }
451
452         strunzone(map);
453         // resume normal maplist rotation if current map is not in g_maplist
454         return cvar("g_maplist_index");
455 }
456
457 float MapHasRightSize(string map)
458 {
459         // open map size restriction file
460         float fh;
461         dprint("opensize "); dprint(map);
462         fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
463         if(fh >= 0)
464         {
465                 float mapmin, mapmax;
466                 dprint(": ok, ");
467                 mapmin = stof(fgets(fh));
468                 mapmax = stof(fgets(fh));
469                 fclose(fh);
470                 if(player_count < mapmin)
471                 {
472                         dprint("not enough\n");
473                         return FALSE;
474                 }
475                 if(player_count > mapmax)
476                 {
477                         dprint("too many\n");
478                         return FALSE;
479                 }
480                 dprint("right size\n");
481                 return TRUE;
482         }
483         dprint(": not found\n");
484         return TRUE;
485 }
486
487 float Map_Count, Map_Current;
488
489 string Map_Filename(float position)
490 {
491         return strcat("maps/", argv(position), ".mapcfg");
492 }
493
494 float(float position, float pass) Map_Check =
495 {
496         string filename;
497         filename = Map_Filename(position);
498         if(TryFile(filename))
499         {
500                 if(pass == 2)
501                         return 1;
502                 if(MapHasRightSize(argv(position)))
503                         return 1;
504                 return 0;
505         }
506         else
507                 dprint( "Couldn't find '", filename, "'..\n" );
508
509         return 0;
510 }
511
512 void(float position) Map_Goto =
513 {
514         cvar_set("g_maplist_index", ftos(position));
515         localcmd(strcat("exec \"", Map_Filename(position) ,"\"\n"));
516 }
517
518 // return codes of map selectors:
519 //   -1 = temporary failure (that is, try some method that is guaranteed to succeed)
520 //   -2 = permanent failure
521 float() MaplistMethod_Iterate = // usual method
522 {
523         float pass, i;
524
525         for(pass = 1; pass <= 2; ++pass)
526         {
527                 for(i = 1; i < Map_Count; ++i)
528                 {
529                         float mapindex;
530                         mapindex = math_mod(i + Map_Current, Map_Count);
531                         if(Map_Check(mapindex, pass))
532                                 return mapindex;
533                 }
534         }
535         return -1;
536 }
537
538 float() MaplistMethod_Repeat = // fallback method
539 {
540         if(Map_Check(Map_Current, 2))
541                 return Map_Current;
542         return -2;
543 }
544
545 float() MaplistMethod_Random = // random map selection
546 {
547         float i, imax;
548
549         imax = 42;
550
551         for(i = 0; i <= imax; ++i)
552         {
553                 float mapindex;
554                 mapindex = math_mod(Map_Current + ceil(random() * (Map_Count - 1)), Map_Count); // any OTHER map
555                 if(Map_Check(mapindex, 1))
556                         return mapindex;
557         }
558         return -1;
559 }
560
561 float(float exponent) MaplistMethod_Shuffle = // more clever shuffling
562 // the exponent sets a bias on the map selection:
563 // the higher the exponent, the 
564 {
565         float i, j, imax, insertpos;
566
567         imax = 42;
568
569         for(i = 0; i <= imax; ++i)
570         {
571                 string newlist;
572
573                 // now reinsert this at another position
574                 insertpos = pow(Map_Count, exponent);
575                 insertpos = random() * insertpos;              // ]0, (Map_Count)^exponent]
576                 insertpos = pow(insertpos, 1 / exponent);      // ]0, Map_Count]
577                 insertpos = ceil(insertpos);                   // {1, 2, 3, ..., Map_Count}
578                 dprint("SHUFFLE: insert pos = ", ftos(insertpos), "\n");
579
580                 // insert the current map there
581                 newlist = "";
582                 for(j = 1; j < insertpos; ++j)                 // i == 1: no loop, will be inserted as first
583                         newlist = strcat(newlist, "'", argv(j), "'");
584                 newlist = strcat(newlist, "'", argv(0), "'");  // now insert the just selected map
585                 for(j = insertpos; j < Map_Count; ++j)         // i == Map_Count: no loop, has just been inserted as last
586                         newlist = strcat(newlist, "'", argv(j), "'");
587                 cvar_set("g_maplist", newlist);
588                 Map_Count = tokenize(newlist);
589
590                 // NOTE: the selected map has just been inserted at (insertpos-1)th position
591                 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
592                 if(Map_Check(Map_Current, 1))
593                         return Map_Current;
594         }
595         return -1;
596 }
597
598 void() Maplist_Init =
599 {
600         string temp;
601         temp = cvar_string("g_maplist");
602         Map_Count = tokenize(temp);
603         if(Map_Count == 0)
604         {
605                 bprint( "Maplist is empty!  Resetting it to default map list.\n" );
606                 cvar_set("g_maplist", temp = cvar_string("g_maplist_defaultlist"));
607                 Map_Count = tokenize(temp);
608         }
609         Map_Current = bound(0, GetMaplistPosition(), Map_Count);
610         if(Map_Count == 0)
611                 error("empty maplist, cannot select a new map");
612 }
613
614 void() GotoNextMap =
615 {
616         //local string nextmap;
617         //local float n, nummaps;
618         //local string s;
619         string exit_cfg;
620         if (alreadychangedlevel)
621                 return;
622         alreadychangedlevel = TRUE;
623
624         if(cvar("g_campaign"))
625         {
626                 CampaignPostIntermission();
627                 return;
628         }
629
630         if (cvar("samelevel")) // if samelevel is set, stay on same level
631         {
632                 // this does not work because it tries to exec maps/nexdm01.mapcfg (which doesn't exist, it should be trying maps/dm_nexdm01.mapcfg for example)
633                 //localcmd(strcat("exec \"maps/", mapname, ".mapcfg\"\n"));
634                 // so instead just restart the current map using the restart command (DOES NOT WORK PROPERLY WITH exit_cfg STUFF)
635                 localcmd("restart\n");
636                 //changelevel (mapname);
637                 return;
638         }
639
640         // if an exit cfg is defined by exiting map, exec it.
641         exit_cfg = cvar_string("exit_cfg");
642         if(exit_cfg != "")
643                 localcmd(strcat("exec \"", exit_cfg, "\"\n"));
644
645         localcmd("exec game_reset.cfg\n");
646
647
648         if (cvar("lastlevel"))
649         {
650                 localcmd(strcat("set lastlevel 0\n"));
651                 localcmd(strcat("togglemenu\n"));
652         }
653         else
654         {
655                 float nextMap;
656                 float allowReset;
657
658                 // cvar "nextmap" always gets priority
659                 if(TryFile(strcat("maps/", cvar_string("nextmap"), ".mapcfg")))
660                 {
661                         localcmd(strcat("exec \"maps/", cvar_string("nextmap"), ".mapcfg\"\n"));
662                         return;
663                 }
664
665                 for(allowReset = 1; allowReset >= 0; --allowReset)
666                 {
667                         Maplist_Init();
668                         nextMap = -1;
669
670                         if(nextMap == -1)
671                                 if(cvar("g_maplist_shuffle") > 0)
672                                         nextMap = MaplistMethod_Shuffle(cvar("g_maplist_shuffle") + 1);
673
674                         if(nextMap == -1)
675                                 if(cvar("g_maplist_selectrandom"))
676                                         nextMap = MaplistMethod_Random();
677
678                         if(nextMap == -1)
679                                 nextMap = MaplistMethod_Iterate();
680
681                         if(nextMap == -1)
682                                 nextMap = MaplistMethod_Repeat();
683
684                         if(nextMap >= 0)
685                         {
686                                 Map_Goto(nextMap);
687                                 break;
688                         }
689                         else // PERMANENT FAILURE
690                         {
691                                 if(allowReset)
692                                 {
693                                         bprint( "Maplist contains no single playable map!  Resetting it to default map list.\n" );
694                                         cvar_set("g_maplist", cvar_string("g_maplist_defaultlist"));
695                                 }
696                                 else
697                                 {
698                                         error("Everything is broken - not even the default map list works. Please report this to the developers.");
699                                 }
700                         }
701                 }
702         }
703 };
704
705
706 /*
707 ============
708 IntermissionThink
709
710 When the player presses attack or jump, change to the next level
711 ============
712 */
713 void() IntermissionThink =
714 {
715         if(cvar("sv_autoscreenshot"))
716         if(self.cnt > time)
717         {
718                 self.cnt = FALSE;
719                 if(clienttype(self) == CLIENTTYPE_REAL)
720                         stuffcmd(self, "screenshot\necho \"^5A screenshot has been taken at request of the server.\"\n");
721                 return;
722         }
723
724         if (time < intermission_exittime)
725                 return;
726
727         if (time < intermission_exittime + 10 && !self.button0 && !self.button1 && !self.button2 && !self.button3)
728                 return;
729
730         GotoNextMap ();
731 };
732
733 /*
734 ============
735 FindIntermission
736
737 Returns the entity to view from
738 ============
739 */
740 /*
741 entity() FindIntermission =
742 {
743         local   entity spot;
744         local   float cyc;
745
746 // look for info_intermission first
747         spot = find (world, classname, "info_intermission");
748         if (spot)
749         {       // pick a random one
750                 cyc = random() * 4;
751                 while (cyc > 1)
752                 {
753                         spot = find (spot, classname, "info_intermission");
754                         if (!spot)
755                                 spot = find (spot, classname, "info_intermission");
756                         cyc = cyc - 1;
757                 }
758                 return spot;
759         }
760
761 // then look for the start position
762         spot = find (world, classname, "info_player_start");
763         if (spot)
764                 return spot;
765
766 // testinfo_player_start is only found in regioned levels
767         spot = find (world, classname, "testplayerstart");
768         if (spot)
769                 return spot;
770
771 // then look for the start position
772         spot = find (world, classname, "info_player_deathmatch");
773         if (spot)
774                 return spot;
775
776         //objerror ("FindIntermission: no spot");
777         return world;
778 };
779 */
780
781 /*
782 ===============================================================================
783
784 RULES
785
786 ===============================================================================
787 */
788
789 void() DumpStats =
790 {
791         local float file;
792         local string s;
793
794         if(cvar("_printstats"))
795                 cvar_set("_printstats", "0");
796         else if(!gameover)
797                 return;
798
799         if(gameover)
800                 s = ":scores:";
801         else
802                 s = ":status:";
803
804         s = strcat(s, GetMapname(), ":", ftos(rint(time)));
805
806         if(cvar("sv_eventlog") && gameover)
807                 GameLogEcho(s, FALSE);
808         else if(cvar("sv_logscores_console"))
809                 ServerConsoleEcho(s, FALSE);
810         if(cvar("sv_logscores_file"))
811         {
812                 file = fopen(cvar_string("sv_logscores_filename"), FILE_APPEND);
813                 fputs(file, strcat(s, "\n"));
814         }
815
816         other = findchainflags(flags, FL_CLIENT);
817         while (other)
818         {
819                 if ((clienttype(other) == CLIENTTYPE_REAL) || (clienttype(other) == CLIENTTYPE_BOT && cvar("sv_logscores_bots")))
820                 {
821                         s = strcat(":player:", ftos(other.frags), ":");
822                         s = strcat(s, ftos(other.deaths), ":");
823                         s = strcat(s, ftos(rint(time - other.jointime)), ":");
824                         s = strcat(s, ftos(other.team), ":");
825
826                         if(cvar("sv_logscores_file"))
827                                 fputs(file, strcat(s, other.netname, "\n"));
828                         if(cvar("sv_eventlog") && gameover)
829                                 GameLogEcho(strcat(s, ftos(other.playerid), ":", other.netname), TRUE);
830                         else if(cvar("sv_logscores_console"))
831                                 ServerConsoleEcho(strcat(s, other.netname), TRUE);
832                 }
833                 other = other.chain;
834         }
835
836         if(cvar("sv_eventlog") && gameover)
837                 GameLogEcho(":end", FALSE);
838         else if(cvar("sv_logscores_console"))
839                 ServerConsoleEcho(":end", FALSE);
840         if(cvar("sv_logscores_file"))
841         {
842                 fputs(file, ":end\n");
843                 fclose(file);
844         }
845 }
846
847
848 /*
849 go to the next level for deathmatch
850 only called if a time or frag limit has expired
851 */
852 void() NextLevel =
853 {
854         gameover = TRUE;
855
856         intermission_running = 1;
857
858 // enforce a wait time before allowing changelevel
859         if(player_count > 0)
860                 intermission_exittime = time + cvar("sv_mapchange_delay");
861         else
862                 intermission_exittime = -60;
863
864         WriteByte (MSG_ALL, SVC_CDTRACK);
865         WriteByte (MSG_ALL, 3);
866         WriteByte (MSG_ALL, 3);
867
868         //pos = FindIntermission ();
869
870         VoteReset();
871
872         DumpStats();
873
874         if(cvar("sv_eventlog"))
875                 GameLogEcho(":gameover", FALSE);
876
877         GameLogClose();
878
879         other = findchainflags(flags, FL_CLIENT);
880         while (other != world)
881         {
882                 //other.nextthink = time + 0.5;
883                 other.takedamage = DAMAGE_NO;
884                 other.solid = SOLID_NOT;
885                 other.movetype = MOVETYPE_NONE;
886                 other.angles = other.v_angle;
887                 other.angles_x = other.angles_x * -1;
888                 other.cnt = time + 0.5; // used for autoscreenshot
889
890                 self = other;
891
892                 if(other.winning)
893                         bprint(strcat(other.netname, " ^7wins.\n"));
894
895                 /*
896                 if (pos != world);
897                 {
898                         other.modelindex = 0;
899                         other.weaponentity = world; // remove weapon model
900                         other.view_ofs = '0 0 0';
901                         other.angles = other.v_angle = pos.mangle;
902                         if (!other.angles)
903                         {
904                                 other.angles = other.v_angle = pos.angles;
905                                 other.v_angle_x = other.v_angle_x * -1;
906                         }
907                         other.fixangle = TRUE;          // turn this way immediately
908                         setorigin (other, pos.origin);
909                 }
910                 */
911                 other = other.chain;
912         }
913
914         if(cvar("g_campaign"))
915                 CampaignPreIntermission();
916
917         WriteByte (MSG_ALL, SVC_INTERMISSION);
918 };
919
920 /*
921 ============
922 CheckRules_Player
923
924 Exit deathmatch games upon conditions
925 ============
926 */
927 void() CheckRules_Player =
928 {
929         if (gameover)   // someone else quit the game already
930                 return;
931
932         // fixme: don't check players; instead check dom_team and ctf_team entities
933         //   (div0: and that in CheckRules_World please)
934         centermsg_check();
935 };
936
937 float checkrules_oneminutewarning;
938 float checkrules_leaderfrags;
939 float tdm_max_score, tdm_old_score;
940
941 float checkrules_equality;
942 float checkrules_overtimewarning;
943 float checkrules_overtimeend;
944
945 void() InitiateOvertime =
946 {
947         if(!checkrules_overtimeend)
948                 checkrules_overtimeend = time + 60 * cvar("timelimit_maxovertime");
949 }
950
951 float WINNING_NO = 0; // no winner, but time limits may terminate the game
952 float WINNING_YES = 1; // winner found
953 float WINNING_NEVER = 2; // no winner, enter overtime if time limit is reached
954 float WINNING_STARTOVERTIME = 3; // no winner, enter overtime NOW
955
956 float(float fraglimitreached, float equality) GetWinningCode =
957 {
958         if(equality)
959                 if(fraglimitreached)
960                         return WINNING_STARTOVERTIME;
961                 else
962                         return WINNING_NEVER;
963         else
964                 if(fraglimitreached)
965                         return WINNING_YES;
966                 else
967                         return WINNING_NO;
968 }
969
970 // set the .winning flag for exactly those players with a given field value
971 void(.float field, float value) SetWinners =
972 {
973         entity head;
974         head = findchain(classname, "player");
975         while (head)
976         {
977                 head.winning = (head.field == value);
978                 head = head.chain;
979         }
980 }
981
982 // set the .winning flag for those players with a given field value
983 void(.float field, float value) AddWinners =
984 {
985         entity head;
986         head = findchain(classname, "player");
987         while (head)
988         {
989                 if(head.field == value)
990                         head.winning = 1;
991                 head = head.chain;
992         }
993 }
994
995 // clear the .winning flags
996 void(void) ClearWinners =
997 {
998         entity head;
999         head = findchain(classname, "player");
1000         while (head)
1001         {
1002                 head.winning = 0;
1003                 head = head.chain;
1004         }
1005 }
1006
1007 // LMS winning condition: game terminates if and only if there's at most one
1008 // one player who's living lives. Top two scores being equal cancels the time
1009 // limit.
1010 float() WinningCondition_LMS =
1011 {
1012         entity head;
1013
1014         if(lms_dead_count < 0)
1015                 lms_dead_count = 0;
1016
1017         if(player_count > 1 && lms_dead_count >= player_count - 1)
1018                 return WINNING_YES; // He's the last man standing!
1019
1020         if((player_count == 1 && lms_dead_count == 1))
1021                 return WINNING_YES; // All dead... (n:n is handled by the test above)
1022
1023         // dprint("player count = "); dprint(ftos(player_count));
1024         // dprint(", dead count = "); dprint(ftos(lms_dead_count));
1025         // dprint("\n");
1026
1027         // When we get here, we have at least two players who are actually LIVING,
1028         // or one player who is still waiting for a victim to join the server. Now
1029         // check if the top two players have equal score.
1030
1031         checkrules_leaderfrags = 0;
1032         head = findchain(classname, "player");
1033         checkrules_equality = FALSE;
1034         while (head)
1035         {
1036                 if(head.frags > checkrules_leaderfrags)
1037                 {
1038                         checkrules_leaderfrags = head.frags;
1039                         checkrules_equality = FALSE;
1040                 }
1041                 else if(head.frags > 0 && head.frags == checkrules_leaderfrags)
1042                         checkrules_equality = TRUE;
1043                 head = head.chain;
1044         }
1045
1046         SetWinners(frags, checkrules_leaderfrags);
1047
1048         // The top two players have the same amount of lives? No timelimit then,
1049         // enter overtime...
1050
1051         if(checkrules_equality)
1052                 return WINNING_NEVER;
1053
1054         // Top two have different scores? Way to go for our beloved TIMELIMIT!
1055         return WINNING_NO;
1056 }
1057
1058 // DM winning condition: game terminates if a player reached the fraglimit,
1059 // unless the first two players have the same score. The latter case also
1060 // breaks the time limit.
1061 float(float fraglimit) WinningCondition_MaxIndividualScore =
1062 {
1063         float checkrules_oldleaderfrags;
1064         entity head;
1065
1066         checkrules_oldleaderfrags = checkrules_leaderfrags;
1067         checkrules_leaderfrags = 0;
1068         head = findchain(classname, "player");
1069         checkrules_equality = FALSE;
1070         while (head)
1071         {
1072                 if(head.frags > checkrules_leaderfrags)
1073                 {
1074                         checkrules_leaderfrags = head.frags;
1075                         checkrules_equality = FALSE;
1076                 }
1077                 else if(head.frags > 0 && head.frags == checkrules_leaderfrags)
1078                         checkrules_equality = TRUE;
1079                 head = head.chain;
1080         }
1081
1082         if(checkrules_leaderfrags > 0)
1083                 SetWinners(frags, checkrules_leaderfrags);
1084         else
1085                 ClearWinners();
1086
1087         if (!cvar("g_runematch"))
1088                 if (checkrules_leaderfrags != checkrules_oldleaderfrags)
1089                 {
1090                         if (checkrules_leaderfrags == fraglimit - 1)
1091                                 sound(world, CHAN_AUTO, "announcer/robotic/1fragleft.ogg", 1, ATTN_NONE);
1092                         else if (checkrules_leaderfrags == fraglimit - 2)
1093                                 sound(world, CHAN_AUTO, "announcer/robotic/2fragsleft.ogg", 1, ATTN_NONE);
1094                         else if (checkrules_leaderfrags == fraglimit - 3)
1095                                 sound(world, CHAN_AUTO, "announcer/robotic/3fragsleft.ogg", 1, ATTN_NONE);
1096                 }
1097
1098         return GetWinningCode(fraglimit && checkrules_leaderfrags >= fraglimit, checkrules_equality);
1099 }
1100
1101 float(float fraglimit) WinningConditionBase_Teamplay =
1102 {
1103         tdm_old_score = tdm_max_score;
1104         tdm_max_score = max(team1_score, team2_score, team3_score, team4_score);
1105
1106         checkrules_equality =
1107         (
1108                 (tdm_max_score > 0)
1109                 &&
1110                 (
1111                           (team1_score == tdm_max_score)
1112                         + (team2_score == tdm_max_score)
1113                         + (team3_score == tdm_max_score)
1114                         + (team4_score == tdm_max_score)
1115                         >= 2));
1116
1117         ClearWinners();
1118         if(tdm_max_score > 0)
1119         {
1120                 if(team1_score == tdm_max_score)
1121                         AddWinners(team, COLOR_TEAM1);
1122                 if(team2_score == tdm_max_score)
1123                         AddWinners(team, COLOR_TEAM2);
1124                 if(team3_score == tdm_max_score)
1125                         AddWinners(team, COLOR_TEAM3);
1126                 if(team4_score == tdm_max_score)
1127                         AddWinners(team, COLOR_TEAM4);
1128         }
1129
1130         if(!cvar("g_runematch") && !cvar("g_domination"))
1131                 if(tdm_max_score != tdm_old_score)
1132                 {
1133                         if(tdm_max_score == fraglimit - 1)
1134                                 sound(world, CHAN_AUTO, "announcer/robotic/1fragleft.ogg", 1, ATTN_NONE);
1135                         else if(tdm_max_score == fraglimit - 2)
1136                                 sound(world, CHAN_AUTO, "announcer/robotic/2fragsleft.ogg", 1, ATTN_NONE);
1137                         else if(tdm_max_score == fraglimit - 3)
1138                                 sound(world, CHAN_AUTO, "announcer/robotic/3fragsleft.ogg", 1, ATTN_NONE);
1139                 }
1140
1141         return GetWinningCode(fraglimit && tdm_max_score >= fraglimit, checkrules_equality);
1142 }
1143
1144 // TDM winning condition: game terminates if a team's score sum reached the
1145 // fraglimit, unless the first two teams have the same total score. The latter
1146 // case also breaks the time limit.
1147 float(float fraglimit) WinningCondition_MaxTeamSum =
1148 {
1149         entity head;
1150
1151         team1_score = team2_score = team3_score = team4_score = 0;
1152
1153         head = findchain(classname, "player");
1154         while (head)
1155         {
1156                 if(head.team == COLOR_TEAM1)
1157                         team1_score += head.frags;
1158                 else if(head.team == COLOR_TEAM2)
1159                         team2_score += head.frags;
1160                 else if(head.team == COLOR_TEAM3)
1161                         team3_score += head.frags;
1162                 else if(head.team == COLOR_TEAM4)
1163                         team4_score += head.frags;
1164                 head = head.chain;
1165         }
1166
1167         return WinningConditionBase_Teamplay(fraglimit);
1168 }
1169
1170 // DOM/CTF winning condition: game terminates if the max of a team's players'
1171 // score reached the fraglimit, unless the first two teams have the same
1172 // maximum score. The latter case also breaks the time limit.
1173 float(float fraglimit) WinningCondition_MaxTeamMax =
1174 {
1175         entity head;
1176
1177         team1_score = team2_score = team3_score = team4_score = 0;
1178
1179         head = findchain(classname, "player");
1180         while (head)
1181         {
1182                 if(head.team == COLOR_TEAM1)
1183                 {
1184                         if(head.frags > team1_score)
1185                                 team1_score = head.frags;
1186                 }
1187                 else if(head.team == COLOR_TEAM2)
1188                 {
1189                         if(head.frags > team2_score)
1190                                 team2_score = head.frags;
1191                 }
1192                 else if(head.team == COLOR_TEAM3)
1193                 {
1194                         if(head.frags > team3_score)
1195                                 team3_score = head.frags;
1196                 }
1197                 else if(head.team == COLOR_TEAM4)
1198                 {
1199                         if(head.frags > team4_score)
1200                                 team4_score = head.frags;
1201                 }
1202                 head = head.chain;
1203         }
1204
1205         return WinningConditionBase_Teamplay(fraglimit);
1206 }
1207
1208 void PrintScoreboardFor(string name, string colorcode, float whichteam)
1209 {
1210         entity head;
1211         float fragtotal;
1212         string s;
1213         float found;
1214         found = FALSE;
1215         head = find(world, classname, "player");
1216         while(head)
1217         {
1218                 if(!whichteam || head.team == whichteam)
1219                 {
1220                         if(name != "")
1221                                 if(!found)
1222                                         ServerConsoleEcho(strcat(" ", colorcode, name, ":"), FALSE);
1223                         found = TRUE;
1224                         fragtotal = fragtotal + head.frags;
1225                         s = ftos(head.frags);
1226                         s = strcat(s, "/", ftos(head.deaths));
1227                         s = strcat(s, " @ ", ftos(head.ping));
1228                         if(clienttype(head) == CLIENTTYPE_BOT)
1229                                 s = strcat(s, "botms");
1230                         else
1231                                 s = strcat(s, "ms");
1232                         ServerConsoleEcho(strcat("  ", colorcode, head.netname, colorcode, " (", s, ")"), TRUE);
1233                 }
1234                 head = find(head, classname, "player");
1235         }
1236         if(whichteam && found)
1237                 ServerConsoleEcho(strcat(colorcode, "  (total: ", ftos(fragtotal), ")"), FALSE);
1238 }
1239
1240 void PrintScoreboard()
1241 {
1242         ServerConsoleEcho("Scoreboard:", FALSE);
1243         if(teams_matter)
1244         {
1245                 PrintScoreboardFor("Red", "^1", COLOR_TEAM1);
1246                 PrintScoreboardFor("Blue", "^4", COLOR_TEAM2);
1247                 PrintScoreboardFor("Pink", "^6", COLOR_TEAM3);
1248                 PrintScoreboardFor("Yellow", "^3", COLOR_TEAM4);
1249         }
1250         else
1251         {
1252                 PrintScoreboardFor("", "^7", 0);
1253         }
1254         ServerConsoleEcho(".", FALSE);
1255 }
1256
1257
1258 /*
1259 ============
1260 CheckRules_World
1261
1262 Exit deathmatch games upon conditions
1263 ============
1264 */
1265 void() CheckRules_World =
1266 {
1267         local float status;
1268         local float timelimit;
1269         local float fraglimit;
1270
1271         VoteThink();
1272
1273         SetDefaultAlpha();
1274
1275         if (intermission_running)
1276                 if (time >= intermission_exittime + 60)
1277                 {
1278                         GotoNextMap();
1279                         return;
1280                 }
1281
1282         if (gameover)   // someone else quit the game already
1283                 return;
1284
1285         DumpStats();
1286
1287         if(cvar("_scoreboard"))
1288         {
1289                 cvar_set("_scoreboard", "0");
1290                 PrintScoreboard();
1291         }
1292
1293         timelimit = cvar("timelimit") * 60;
1294         fraglimit = cvar("fraglimit");
1295
1296         if (timelimit && time >= timelimit)
1297                 InitiateOvertime();
1298
1299         if (checkrules_overtimeend && time >= checkrules_overtimeend)
1300         {
1301                 NextLevel();
1302                 return;
1303         }
1304
1305         if(!checkrules_overtimewarning && checkrules_overtimeend)
1306         {
1307                 checkrules_overtimewarning = TRUE;
1308                 //sound(world, CHAN_AUTO, "announcer/robotic/1minuteremains.ogg", 1, ATTN_NONE);
1309                 bcenterprint("^3Now playing ^1OVERTIME^3!\n\n^3Keep fragging until we have a ^1winner^3!");
1310         }
1311
1312         if (!checkrules_oneminutewarning && timelimit > 0 && time > timelimit - 60)
1313         {
1314                 checkrules_oneminutewarning = TRUE;
1315                 sound(world, CHAN_AUTO, "announcer/robotic/1minuteremains.ogg", 1, ATTN_NONE);
1316         }
1317
1318         status = WINNING_NO;
1319         if(cvar("g_lms"))
1320         {
1321                 status = WinningCondition_LMS();
1322         }
1323         else
1324         {
1325                 if(teams_matter)
1326                 {
1327                         if(cvar("g_tdm") || cvar("g_runematch") || cvar("g_ctf") || cvar("g_domination"))
1328                                 status = WinningCondition_MaxTeamSum(fraglimit);
1329                         //else if()
1330                         //      status = WinningCondition_MaxTeamMax(fraglimit);
1331                         else
1332                         {
1333                                 dprint("div0: How can this happen?\n");
1334                                 status = WinningCondition_MaxTeamMax(fraglimit);
1335                         }
1336                 }
1337                 else
1338                         status = WinningCondition_MaxIndividualScore(fraglimit);
1339         }
1340
1341         if(status == WINNING_STARTOVERTIME)
1342         {
1343                 status = WINNING_NEVER;
1344                 InitiateOvertime();
1345         }
1346
1347         if(status == WINNING_NEVER)
1348                 // equality cases! Nobody wins if the overtime ends in a draw.
1349                 ClearWinners();
1350
1351         if(checkrules_overtimeend)
1352                 if(status != WINNING_NEVER)
1353                         status = WINNING_YES;
1354
1355         if(status == WINNING_YES)
1356                 NextLevel();
1357 };