6 if(cvar("g_running_guns"))
8 default_player_alpha = -1;
9 default_weapon_alpha = +1;
11 else if(cvar("g_cloaked"))
13 default_player_alpha = cvar("g_balance_cloaked_alpha");
14 default_weapon_alpha = default_player_alpha;
18 default_player_alpha = cvar("g_player_alpha");
19 if(default_player_alpha <= 0)
20 default_player_alpha = 1;
21 default_weapon_alpha = default_player_alpha;
25 void fteqcc_testbugs()
29 if(!cvar("developer_fteqccbugs"))
32 dprint("*** fteqcc test: checking for bugs...\n");
36 if(sqrt(a) - sqrt(b - a) == 0)
37 dprint("*** fteqcc test: found same-function-twice bug\n");
39 dprint("*** fteqcc test: same-function-twice bug got FINALLY FIXED! HOORAY!\n");
43 world.enemy.frags += 10;
44 if(world.frags > 0.2 || world.frags < -0.2) // don't error out if it's just roundoff errors
45 dprint("*** fteqcc test: found += bug\n");
47 dprint("*** fteqcc test: += bug got FINALLY FIXED! HOORAY!\n");
55 cvar_set("_sv_init", "0");
56 tokenize(cvar_string("g_maplist"));
57 if(argv(0) != GetMapname())
59 cvar_set("nextmap", argv(0));
65 void worldspawn (void)
68 // Precache all player models
69 // Workaround for "invisible players"
70 precache_model("models/player/carni.zym");
71 precache_model("models/player/crash.zym");
72 precache_model("models/player/grunt.zym");
73 precache_model("models/player/headhunter.zym");
74 precache_model("models/player/insurrectionist.zym");
75 precache_model("models/player/jeandarc.zym");
76 precache_model("models/player/lurk.zym");
77 precache_model("models/player/lycanthrope.zym");
78 precache_model("models/player/marine.zym");
79 precache_model("models/player/nexus.zym");
80 precache_model("models/player/pyria.zym");
81 precache_model("models/player/shock.zym");
82 precache_model("models/player/skadi.zym");
83 precache_model("models/player/specop.zym");
84 precache_model("models/player/visitant.zym");
86 //precache_model ("progs/beam.mdl");
87 precache_model ("models/bullet.mdl");
88 precache_model ("models/casing_bronze.mdl");
89 precache_model ("models/casing_shell.mdl");
90 precache_model ("models/casing_steel.mdl");
91 precache_model ("models/ebomb.mdl");
92 precache_model ("models/elaser.mdl");
93 precache_model ("models/flash.md3");
94 precache_model ("models/gibs/bloodyskull.md3");
95 precache_model ("models/gibs/chunk.mdl");
96 precache_model ("models/gibs/eye.md3");
97 precache_model ("models/gibs/gib1.md3");
98 //precache_model ("models/gibs/gib2.md3");
99 //precache_model ("models/gibs/gib3.md3");
100 //precache_model ("models/gibs/gib4.md3");
101 precache_model ("models/gibs/gib5.md3");
102 //precache_model ("models/gibs/gib6.md3");
103 precache_model ("models/gibs/gib1.mdl");
104 precache_model ("models/gibs/gib2.mdl");
105 precache_model ("models/gibs/gib3.mdl");
106 precache_model ("models/grenademodel.md3");
107 precache_model ("models/hagarmissile.mdl");
108 precache_model ("models/items/a_bullets.mdl");
109 precache_model ("models/items/a_cells.md3");
110 precache_model ("models/items/a_rockets.md3");
111 precache_model ("models/items/a_shells.md3");
112 precache_model ("models/items/g_a1.md3");
113 precache_model ("models/items/g_a25.md3");
114 precache_model ("models/items/g_h1.md3");
115 precache_model ("models/items/g_h25.md3");
116 precache_model ("models/items/g_h100.md3");
117 precache_model ("models/items/g_invincible.md3");
118 precache_model ("models/items/g_strength.md3");
119 precache_model ("models/laser.mdl");
120 precache_model ("models/misc/chatbubble.spr");
121 precache_model ("models/misc/teambubble.spr");
122 precache_model ("models/nexflash.md3");
123 precache_model ("models/plasma.mdl");
124 precache_model ("models/plasmatrail.mdl");
125 precache_model ("models/rocket.md3");
126 //precache_model ("models/sprites/grenexpl.spr");
127 precache_model ("models/runematch/rune.mdl");
128 precache_model ("models/runematch/curse.mdl");
129 //precache_model ("models/sprites/hagar.spr");
130 //precache_model ("models/sprites/muzzleflash.spr32");
131 //precache_model ("models/sprites/electrocombo.spr32");
132 //precache_model ("models/sprites/plasmahitwall.spr32");
133 //precache_model ("models/sprites/plasmashot.spr32");
134 //precache_model ("models/sprites/rockexpl.spr");
135 precache_model ("models/tracer.mdl");
136 precache_model ("models/uziflash.md3");
137 precache_model ("models/weapons/g_crylink.md3");
138 precache_model ("models/weapons/g_electro.md3");
139 precache_model ("models/weapons/g_gl.md3");
140 precache_model ("models/weapons/g_hagar.md3");
141 precache_model ("models/weapons/g_nex.md3");
142 precache_model ("models/weapons/g_rl.md3");
143 precache_model ("models/weapons/g_shotgun.md3");
144 precache_model ("models/weapons/g_uzi.md3");
145 precache_model ("models/weapons/v_crylink.md3");
146 precache_model ("models/weapons/v_electro.md3");
147 precache_model ("models/weapons/v_gl.md3");
148 precache_model ("models/weapons/v_hagar.md3");
149 precache_model ("models/weapons/v_laser.md3");
150 precache_model ("models/weapons/v_nex.md3");
151 precache_model ("models/weapons/v_rl.md3");
152 precache_model ("models/weapons/v_shotgun.md3");
153 precache_model ("models/weapons/v_uzi.md3");
154 precache_model ("models/weapons/w_crylink.zym");
155 precache_model ("models/weapons/w_electro.zym");
156 precache_model ("models/weapons/w_gl.zym");
157 precache_model ("models/weapons/w_hagar.zym");
158 precache_model ("models/weapons/w_laser.zym");
159 precache_model ("models/weapons/w_nex.zym");
160 precache_model ("models/weapons/w_rl.zym");
161 precache_model ("models/weapons/w_shotgun.zym");
162 precache_model ("models/weapons/w_uzi.zym");
164 // laser for laser-guided weapons
165 precache_model ("models/laser_dot.mdl");
167 precache_sound ("misc/null.wav");
168 precache_sound ("misc/armor1.wav");
169 precache_sound ("misc/armor25.wav");
170 precache_sound ("misc/armorimpact.wav");
171 precache_sound ("misc/bodyimpact1.wav");
172 precache_sound ("misc/bodyimpact2.wav");
173 precache_sound ("misc/gib.wav");
174 precache_sound ("misc/gib_splat01.wav");
175 precache_sound ("misc/gib_splat02.wav");
176 precache_sound ("misc/gib_splat03.wav");
177 precache_sound ("misc/gib_splat04.wav");
178 //precache_sound ("misc/h2ohit.wav");
179 precache_sound ("misc/hit.wav");
180 precache_sound ("misc/footstep01.wav");
181 precache_sound ("misc/footstep02.wav");
182 precache_sound ("misc/footstep03.wav");
183 precache_sound ("misc/footstep04.wav");
184 precache_sound ("misc/footstep05.wav");
185 precache_sound ("misc/footstep06.wav");
186 precache_sound ("misc/hitground1.ogg");
187 precache_sound ("misc/hitground2.ogg");
188 precache_sound ("misc/hitground3.ogg");
189 precache_sound ("misc/hitground4.ogg");
190 precache_sound ("misc/itempickup.ogg");
191 precache_sound ("misc/itemrespawn.ogg");
192 precache_sound ("misc/jumppad.ogg");
193 precache_sound ("misc/mediumhealth.ogg");
194 precache_sound ("misc/megahealth.ogg");
195 precache_sound ("misc/minihealth.ogg");
196 precache_sound ("misc/powerup.ogg");
197 precache_sound ("misc/powerup_shield.ogg");
198 precache_sound ("misc/talk.wav");
199 precache_sound ("misc/teleport.ogg");
200 precache_sound ("plats/medplat1.wav");
201 precache_sound ("plats/medplat2.wav");
202 precache_sound ("player/lava.wav");
203 precache_sound ("player/slime.wav");
204 precache_sound ("weapons/crylink_fire.ogg");
205 precache_sound ("weapons/electro_bounce.ogg");
206 precache_sound ("weapons/electro_fire.ogg");
207 precache_sound ("weapons/electro_fire2.ogg");
208 precache_sound ("weapons/electro_fly.wav");
209 precache_sound ("weapons/electro_impact.ogg");
210 precache_sound ("weapons/electro_impact_combo.ogg");
211 //precache_sound ("weapons/grenade_bounce.ogg");
212 precache_sound ("weapons/grenade_bounce1.ogg");
213 precache_sound ("weapons/grenade_bounce2.ogg");
214 precache_sound ("weapons/grenade_bounce3.ogg");
215 precache_sound ("weapons/grenade_fire.ogg");
216 precache_sound ("weapons/grenade_impact.ogg");
217 precache_sound ("weapons/hagar_fire.ogg");
218 precache_sound ("weapons/hagexp1.ogg");
219 precache_sound ("weapons/hagexp2.ogg");
220 precache_sound ("weapons/hagexp3.ogg");
221 precache_sound ("weapons/hook_fire.ogg");
222 precache_sound ("weapons/hook_impact.ogg");
223 precache_sound ("weapons/lasergun_fire.ogg");
224 precache_sound ("weapons/laserimpact.ogg");
225 precache_sound ("weapons/nexfire.ogg");
226 precache_sound ("weapons/neximpact.ogg");
227 precache_sound ("weapons/ric1.ogg");
228 precache_sound ("weapons/ric2.ogg");
229 precache_sound ("weapons/ric3.ogg");
230 precache_sound ("weapons/rocket_fire.ogg");
231 precache_sound ("weapons/rocket_fly.wav");
232 precache_sound ("weapons/rocket_impact.ogg");
233 precache_sound ("weapons/rocket_det.ogg");
234 precache_sound ("weapons/shotgun_fire.ogg");
235 precache_sound ("weapons/tink1.ogg");
236 precache_sound ("weapons/uzi_fire.ogg");
237 precache_sound ("weapons/weapon_switch.ogg");
238 precache_sound ("weapons/weaponpickup.ogg");
239 precache_sound ("weapons/strength_fire.ogg");
241 //precache_sound ("announce/male/kill10.ogg");
242 //precache_sound ("announce/male/kill15.ogg");
243 //precache_sound ("announce/male/kill20.ogg");
244 //precache_sound ("announce/male/kill25.ogg");
245 //precache_sound ("announce/male/kill3.ogg");
246 //precache_sound ("announce/male/kill30.ogg");
247 //precache_sound ("announce/male/kill4.ogg");
248 //precache_sound ("announce/male/kill5.ogg");
249 //precache_sound ("announce/male/kill6.ogg");
250 //precache_sound ("announce/male/mapkill1.ogg");
251 //precache_sound ("announce/robotic/last_second_save.ogg");
252 //precache_sound ("announce/robotic/narrowly_averted.ogg");
253 //precache_sound ("minstagib/mockery.ogg");
255 // announcer sounds - male
256 precache_sound ("announcer/male/03kills.ogg");
257 precache_sound ("announcer/male/05kills.ogg");
258 precache_sound ("announcer/male/10kills.ogg");
259 precache_sound ("announcer/male/15kills.ogg");
260 precache_sound ("announcer/male/20kills.ogg");
261 precache_sound ("announcer/male/25kills.ogg");
262 precache_sound ("announcer/male/30kills.ogg");
263 precache_sound ("announcer/male/botlike.ogg");
264 precache_sound ("announcer/male/electrobitch.ogg");
265 precache_sound ("announcer/male/welcome.ogg");
266 precache_sound ("announcer/male/yoda.ogg");
268 // announcer sounds - robotic
269 precache_sound ("announcer/robotic/1fragleft.ogg");
270 precache_sound ("announcer/robotic/1minuteremains.ogg");
271 precache_sound ("announcer/robotic/2fragsleft.ogg");
272 precache_sound ("announcer/robotic/3fragsleft.ogg");
273 precache_sound ("announcer/robotic/lastsecond.ogg");
274 precache_sound ("announcer/robotic/narrowly.ogg");
276 // plays music for the level if there is any
279 precache_sound (self.noise);
280 ambientsound ('0 0 0', self.noise, 1.00, ATTN_NONE);
286 // 1 FLICKER (first variety)
287 lightstyle(1, "mmnmmommommnonmmonqnmmo");
289 // 2 SLOW STRONG PULSE
290 lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
292 // 3 CANDLE (first variety)
293 lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
296 lightstyle(4, "mamamamamama");
299 lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
301 // 6 FLICKER (second variety)
302 lightstyle(6, "nmonqnmomnmomomno");
304 // 7 CANDLE (second variety)
305 lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
307 // 8 CANDLE (third variety)
308 lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
310 // 9 SLOW STROBE (fourth variety)
311 lightstyle(9, "aaaaaaaazzzzzzzz");
313 // 10 FLUORESCENT FLICKER
314 lightstyle(10, "mmamammmmammamamaaamammma");
316 // 11 SLOW PULSE NOT FADE TO BLACK
317 lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
319 // styles 32-62 are assigned by the light program for switchable lights
326 lms_lowest_lives = 0;
331 if(cvar("g_campaign"))
335 //if (cvar("g_domination"))
339 head = nextent(world);
344 head = nextent(head);
347 GameLogInit(); // prepare everything
348 if(cvar("sv_eventlog"))
351 GameLogEcho(":logversion:2", FALSE);
352 s = strcat(cvar_string("sv_eventlog_files_counter"), ".");
353 s = strcat(s, ftos(random()));
354 GameLogEcho(strcat(":gamestart:", GetMapname(), ":", s), FALSE);
355 s = ":gameinfo:mutators:LIST";
356 if(cvar("g_grappling_hook"))
357 s = strcat(s, ":grappling_hook");
358 if(!cvar("g_use_ammunition"))
359 s = strcat(s, ":no_use_ammunition");
360 if(!cvar("g_pickup_items"))
361 s = strcat(s, ":no_pickup_items");
362 if(cvar("g_instagib"))
363 s = strcat(s, ":instagib");
364 if(cvar("g_rocketarena"))
365 s = strcat(s, ":rockerarena");
367 s = strcat(s, ":nixnex");
368 if(cvar("g_vampire"))
369 s = strcat(s, ":vampire");
370 if(cvar("g_laserguided_missile"))
371 s = strcat(s, ":laserguided_missile");
372 if(cvar("g_norecoil"))
373 s = strcat(s, ":norecoil");
375 s = strcat(s, ":midair");
376 if(cvar("g_minstagib"))
377 s = strcat(s, ":minstagib");
378 GameLogEcho(s, FALSE);
379 GameLogEcho(":gameinfo:end", FALSE);
382 cvar_set("nextmap", "");
386 if(cvar("g_campaign"))
397 float( string pFilename ) TryFile =
400 dprint("TryFile(\"", pFilename, "\")\n");
401 lHandle = fopen( pFilename, FILE_READ );
402 if( lHandle != -1 ) {
412 if (game == GAME_DEATHMATCH)
413 return strcat("dm_", mapname);
414 else if (game == GAME_TEAM_DEATHMATCH)
415 return strcat("tdm_", mapname);
416 else if (game == GAME_DOMINATION)
417 return strcat("dom_", mapname);
418 else if (game == GAME_CTF)
419 return strcat("ctf_", mapname);
420 else if (game == GAME_RUNEMATCH)
421 return strcat("rune_", mapname);
422 else if (game == GAME_LMS)
423 return strcat("lms_", mapname);
424 return strcat("dm_", mapname);
427 float GetMaplistPosition()
432 map = strzone(GetMapname());
434 f = tokenize(cvar_string("g_maplist"));
438 s = strzone(argv(pos));
450 // resume normal maplist rotation if current map is not in g_maplist
451 return cvar("g_maplist_index");
454 float MapHasRightSize(string map)
456 // open map size restriction file
458 dprint("opensize "); dprint(map);
459 fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
462 float mapmin, mapmax;
464 mapmin = stof(fgets(fh));
465 mapmax = stof(fgets(fh));
467 if(player_count < mapmin)
469 dprint("not enough\n");
472 if(player_count > mapmax)
474 dprint("too many\n");
477 dprint("right size\n");
480 dprint(": not found\n");
486 //local string nextmap;
487 //local float n, nummaps;
490 if (alreadychangedlevel)
492 alreadychangedlevel = TRUE;
494 if(cvar("g_campaign"))
496 CampaignPostIntermission();
500 if (cvar("samelevel")) // if samelevel is set, stay on same level
502 // this does not work because it tries to exec maps/nexdm01.mapcfg (which doesn't exist, it should be trying maps/dm_nexdm01.mapcfg for example)
503 //localcmd(strcat("exec \"maps/", mapname, ".mapcfg\"\n"));
504 // so instead just restart the current map using the restart command (DOES NOT WORK PROPERLY WITH exit_cfg STUFF)
505 localcmd("restart\n");
506 //changelevel (mapname);
510 // if an exit cfg is defined by exiting map, exec it.
511 exit_cfg = cvar_string("exit_cfg");
513 localcmd(strcat("exec \"", exit_cfg, "\"\n"));
518 if (cvar("lastlevel"))
520 localcmd(strcat("set lastlevel 0\n"));
521 localcmd(strcat("togglemenu\n"));
526 local float lCurrent;
528 local float lOldCurrent;
529 local float lBeforeCurrent;
531 local float found_but_wrong_size;
532 found_but_wrong_size = FALSE;
534 if(TryFile(strcat("maps/", cvar_string("nextmap"), ".mapcfg")))
536 localcmd(strcat("exec \"maps/", cvar_string("nextmap"), ".mapcfg\"\n"));
545 temp = cvar_string( "g_maplist" );
548 bprint( "Maplist is empty! Resetting it to default map list.\n" );
549 cvar_set("g_maplist", cvar_string("g_maplist_defaultlist"));
550 temp = cvar_string( "g_maplist" );
552 temp = strzone(temp);
553 dprint("g_maplist is ", temp, "\n");
554 lSize = tokenize( temp );
555 lCurrent = GetMaplistPosition();
556 lCurrent = max(0, min(floor(lCurrent), lSize - 1));
557 lOldCurrent = lCurrent;
558 dprint(ftos(lOldCurrent), " / ", ftos(lSize), " (start)\n");
560 // if we want a random map selection...
561 if(cvar("g_maplist_selectrandom") && lSize > 1)
563 lBeforeCurrent = lCurrent - 1;
564 if(lBeforeCurrent < 0)
565 lBeforeCurrent = lSize - 1;
566 lCurrent = ceil(random() * (lSize - 1)) - 1; // random in 0..lsize-2
567 if(lCurrent >= lBeforeCurrent)
569 // choose any map except for the current one
573 local string lFilename;
575 lCurrent = lCurrent + 1;
576 dprint(ftos(lCurrent), " / ", ftos(lSize), "\n");
577 if( lCurrent >= lSize ) {
580 if( lOldCurrent == lCurrent ) {
581 // we couldn't find a valid map at all
584 if(!found_but_wrong_size)
586 bprint( "Maplist is bad/messed up. Not one good mapcfg can be found in it! Resetting it to default map list.\n" );
587 cvar_set("g_maplist", cvar_string("g_maplist_defaultlist"));
588 // let the loop restart with the default list now
592 dprint("wrong size, now trying all\n");
597 bprint( "Both g_maplist and g_maplist_defaultlist are messed up! Complain to developers!\n" );
598 localcmd( "disconnect\n" );
603 lFilename = strzone(strcat( "maps/", argv( lCurrent ), ".mapcfg" ));
604 if( TryFile( lFilename ) ) {
605 if((pass == 2) || MapHasRightSize(argv(lCurrent)))
607 cvar_set( "g_maplist_index", ftos( lCurrent ) );
608 localcmd(strcat("exec \"", lFilename ,"\"\n"));
609 strunzone(lFilename);
610 pass = 2; // exit the outer loop
614 found_but_wrong_size = TRUE;
616 dprint( "Couldn't find '", lFilename, "'..\n" );
618 strunzone(lFilename);
619 //changelevel( argv( lCurrent ) );
631 // restart current map if no cycle is found
632 nextmap = strzone(mapname);
633 fh = fopen("maplist.cfg", FILE_READ);
639 if (nextmap == mapname)
642 nextmap = strzone(line);
652 nextmap = strzone(line);
658 changelevel (nextmap);
659 strunzone(nextmap);*/
663 s = cvar_string("g_maplist");
664 nummaps = tokenize(s);
665 // if no map list, restart current one
672 if (argv(n) == mapname)
681 changelevel (nextmap);
691 When the player presses attack or jump, change to the next level
694 void() IntermissionThink =
696 if (time < intermission_exittime)
699 if (time < intermission_exittime + 10 && !self.button0 && !self.button1 && !self.button2 && !self.button3)
709 Returns the entity to view from
713 entity() FindIntermission =
718 // look for info_intermission first
719 spot = find (world, classname, "info_intermission");
721 { // pick a random one
725 spot = find (spot, classname, "info_intermission");
727 spot = find (spot, classname, "info_intermission");
733 // then look for the start position
734 spot = find (world, classname, "info_player_start");
738 // testinfo_player_start is only found in regioned levels
739 spot = find (world, classname, "testplayerstart");
743 // then look for the start position
744 spot = find (world, classname, "info_player_deathmatch");
748 //objerror ("FindIntermission: no spot");
754 ===============================================================================
758 ===============================================================================
766 if(cvar("_printstats"))
767 cvar_set("_printstats", "0");
776 s = strcat(s, GetMapname(), ":", ftos(rint(time)));
778 if(cvar("sv_eventlog") && gameover)
779 GameLogEcho(s, FALSE);
780 else if(cvar("sv_logscores_console"))
781 ServerConsoleEcho(s, FALSE);
782 if(cvar("sv_logscores_file"))
784 file = fopen(cvar_string("sv_logscores_filename"), FILE_APPEND);
785 fputs(file, strcat(s, "\n"));
788 other = findchainflags(flags, FL_CLIENT);
791 if ((clienttype(other) == CLIENTTYPE_REAL) || (clienttype(other) == CLIENTTYPE_BOT && cvar("sv_logscores_bots")))
793 s = strcat(":player:", ftos(other.frags), ":");
794 s = strcat(s, ftos(other.deaths), ":");
795 s = strcat(s, ftos(rint(time - other.jointime)), ":");
796 s = strcat(s, ftos(other.team), ":");
798 if(cvar("sv_logscores_file"))
799 fputs(file, strcat(s, other.netname, "\n"));
800 if(cvar("sv_eventlog") && gameover)
801 GameLogEcho(strcat(s, ftos(other.playerid), ":", other.netname), TRUE);
802 else if(cvar("sv_logscores_console"))
803 ServerConsoleEcho(strcat(s, other.netname), TRUE);
808 if(cvar("sv_eventlog") && gameover)
809 GameLogEcho(":end", FALSE);
810 else if(cvar("sv_logscores_console"))
811 ServerConsoleEcho(":end", FALSE);
812 if(cvar("sv_logscores_file"))
814 fputs(file, ":end\n");
821 go to the next level for deathmatch
822 only called if a time or frag limit has expired
828 intermission_running = 1;
830 // enforce a wait time before allowing changelevel
832 intermission_exittime = time + cvar("sv_mapchange_delay");
834 intermission_exittime = -60;
836 WriteByte (MSG_ALL, SVC_CDTRACK);
837 WriteByte (MSG_ALL, 3);
838 WriteByte (MSG_ALL, 3);
840 //pos = FindIntermission ();
846 if(cvar("sv_eventlog"))
847 GameLogEcho(":gameover", FALSE);
851 other = findchainflags(flags, FL_CLIENT);
852 while (other != world)
854 //other.nextthink = time + 0.5;
855 other.takedamage = DAMAGE_NO;
856 other.solid = SOLID_NOT;
857 other.movetype = MOVETYPE_NONE;
858 other.angles = other.v_angle;
859 other.angles_x = other.angles_x * -1;
864 bprint(strcat(other.netname, " ^7wins.\n"));
869 other.modelindex = 0;
870 other.weaponentity = world; // remove weapon model
871 other.view_ofs = '0 0 0';
872 other.angles = other.v_angle = pos.mangle;
875 other.angles = other.v_angle = pos.angles;
876 other.v_angle_x = other.v_angle_x * -1;
878 other.fixangle = TRUE; // turn this way immediately
879 setorigin (other, pos.origin);
885 if(cvar("g_campaign"))
886 CampaignPreIntermission();
888 WriteByte (MSG_ALL, SVC_INTERMISSION);
890 other = findchainflags(flags, FL_CLIENT);
893 if(clienttype(other) == CLIENTTYPE_REAL)
894 if(cvar("sv_autoscreenshot"))
895 stuffcmd(other, "wait\nscreenshot\necho \"^5A screenshot has been taken at request of the server.\"\n");
904 Exit deathmatch games upon conditions
907 void() CheckRules_Player =
909 if (gameover) // someone else quit the game already
912 // fixme: don't check players; instead check dom_team and ctf_team entities
913 // (div0: and that in CheckRules_World please)
917 float checkrules_oneminutewarning;
918 float checkrules_leaderfrags;
919 float tdm_max_score, tdm_old_score;
921 float checkrules_equality;
922 float checkrules_overtimewarning;
923 float checkrules_overtimeend;
925 void() InitiateOvertime =
927 if(!checkrules_overtimeend)
928 checkrules_overtimeend = time + 60 * cvar("timelimit_maxovertime");
931 float WINNING_NO = 0; // no winner, but time limits may terminate the game
932 float WINNING_YES = 1; // winner found
933 float WINNING_NEVER = 2; // no winner, enter overtime if time limit is reached
934 float WINNING_STARTOVERTIME = 3; // no winner, enter overtime NOW
936 float(float fraglimitreached, float equality) GetWinningCode =
940 return WINNING_STARTOVERTIME;
942 return WINNING_NEVER;
950 // set the .winning flag for exactly those players with a given field value
951 void(.float field, float value) SetWinners =
954 head = findchain(classname, "player");
957 head.winning = (head.field == value);
962 // set the .winning flag for those players with a given field value
963 void(.float field, float value) AddWinners =
966 head = findchain(classname, "player");
969 if(head.field == value)
975 // clear the .winning flags
976 void(void) ClearWinners =
979 head = findchain(classname, "player");
987 // LMS winning condition: game terminates if and only if there's at most one
988 // one player who's living lives. Top two scores being equal cancels the time
990 float() WinningCondition_LMS =
994 if(lms_dead_count < 0)
997 if(player_count > 1 && lms_dead_count >= player_count - 1)
998 return WINNING_YES; // He's the last man standing!
1000 if((player_count == 1 && lms_dead_count == 1))
1001 return WINNING_YES; // All dead... (n:n is handled by the test above)
1003 dprint("player count = "); dprint(ftos(player_count));
1004 dprint(", dead count = "); dprint(ftos(lms_dead_count));
1007 // When we get here, we have at least two players who are actually LIVING,
1008 // or one player who is still waiting for a victim to join the server. Now
1009 // check if the top two players have equal score.
1011 checkrules_leaderfrags = 0;
1012 head = findchain(classname, "player");
1013 checkrules_equality = FALSE;
1016 if(head.frags > checkrules_leaderfrags)
1018 checkrules_leaderfrags = head.frags;
1019 checkrules_equality = FALSE;
1021 else if(head.frags > 0 && head.frags == checkrules_leaderfrags)
1022 checkrules_equality = TRUE;
1026 SetWinners(frags, checkrules_leaderfrags);
1028 // The top two players have the same amount of lives? No timelimit then,
1029 // enter overtime...
1031 if(checkrules_equality)
1032 return WINNING_NEVER;
1034 // Top two have different scores? Way to go for our beloved TIMELIMIT!
1038 // DM winning condition: game terminates if a player reached the fraglimit,
1039 // unless the first two players have the same score. The latter case also
1040 // breaks the time limit.
1041 float(float fraglimit) WinningCondition_MaxIndividualScore =
1043 float checkrules_oldleaderfrags;
1046 checkrules_oldleaderfrags = checkrules_leaderfrags;
1047 checkrules_leaderfrags = 0;
1048 head = findchain(classname, "player");
1049 checkrules_equality = FALSE;
1052 if(head.frags > checkrules_leaderfrags)
1054 checkrules_leaderfrags = head.frags;
1055 checkrules_equality = FALSE;
1057 else if(head.frags > 0 && head.frags == checkrules_leaderfrags)
1058 checkrules_equality = TRUE;
1062 SetWinners(frags, checkrules_leaderfrags);
1064 if (!cvar("g_runematch"))
1065 if (checkrules_leaderfrags != checkrules_oldleaderfrags)
1067 if (checkrules_leaderfrags == fraglimit - 1)
1068 sound(world, CHAN_AUTO, "announcer/robotic/1fragleft.ogg", 1, ATTN_NONE);
1069 else if (checkrules_leaderfrags == fraglimit - 2)
1070 sound(world, CHAN_AUTO, "announcer/robotic/2fragsleft.ogg", 1, ATTN_NONE);
1071 else if (checkrules_leaderfrags == fraglimit - 3)
1072 sound(world, CHAN_AUTO, "announcer/robotic/3fragsleft.ogg", 1, ATTN_NONE);
1075 return GetWinningCode(fraglimit && checkrules_leaderfrags >= fraglimit, checkrules_equality);
1078 float(float fraglimit) WinningConditionBase_Teamplay =
1080 tdm_old_score = tdm_max_score;
1081 tdm_max_score = max(team1_score, team2_score, team3_score, team4_score);
1083 checkrules_equality =
1088 (team1_score == tdm_max_score)
1089 + (team2_score == tdm_max_score)
1090 + (team3_score == tdm_max_score)
1091 + (team4_score == tdm_max_score)
1095 if(team1_score == tdm_max_score)
1096 AddWinners(team, COLOR_TEAM1);
1097 if(team2_score == tdm_max_score)
1098 AddWinners(team, COLOR_TEAM2);
1099 if(team3_score == tdm_max_score)
1100 AddWinners(team, COLOR_TEAM3);
1101 if(team4_score == tdm_max_score)
1102 AddWinners(team, COLOR_TEAM4);
1104 if(!cvar("g_runematch") && !cvar("g_domination"))
1105 if(tdm_max_score != tdm_old_score)
1107 if(tdm_max_score == fraglimit - 1)
1108 sound(world, CHAN_AUTO, "announcer/robotic/1fragleft.ogg", 1, ATTN_NONE);
1109 else if(tdm_max_score == fraglimit - 2)
1110 sound(world, CHAN_AUTO, "announcer/robotic/2fragsleft.ogg", 1, ATTN_NONE);
1111 else if(tdm_max_score == fraglimit - 3)
1112 sound(world, CHAN_AUTO, "announcer/robotic/3fragsleft.ogg", 1, ATTN_NONE);
1115 return GetWinningCode(fraglimit && tdm_max_score >= fraglimit, checkrules_equality);
1118 // TDM winning condition: game terminates if a team's score sum reached the
1119 // fraglimit, unless the first two teams have the same total score. The latter
1120 // case also breaks the time limit.
1121 float(float fraglimit) WinningCondition_MaxTeamSum =
1125 team1_score = team2_score = team3_score = team4_score = 0;
1127 head = findchain(classname, "player");
1130 if(head.team == COLOR_TEAM1)
1131 team1_score += head.frags;
1132 else if(head.team == COLOR_TEAM2)
1133 team2_score += head.frags;
1134 else if(head.team == COLOR_TEAM3)
1135 team3_score += head.frags;
1136 else if(head.team == COLOR_TEAM4)
1137 team4_score += head.frags;
1141 return WinningConditionBase_Teamplay(fraglimit);
1144 // DOM/CTF winning condition: game terminates if the max of a team's players'
1145 // score reached the fraglimit, unless the first two teams have the same
1146 // maximum score. The latter case also breaks the time limit.
1147 float(float fraglimit) WinningCondition_MaxTeamMax =
1151 team1_score = team2_score = team3_score = team4_score = 0;
1153 head = findchain(classname, "player");
1156 if(head.team == COLOR_TEAM1)
1158 if(head.frags > team1_score)
1159 team1_score = head.frags;
1161 else if(head.team == COLOR_TEAM2)
1163 if(head.frags > team2_score)
1164 team2_score = head.frags;
1166 else if(head.team == COLOR_TEAM3)
1168 if(head.frags > team3_score)
1169 team3_score = head.frags;
1171 else if(head.team == COLOR_TEAM4)
1173 if(head.frags > team4_score)
1174 team4_score = head.frags;
1179 return WinningConditionBase_Teamplay(fraglimit);
1182 void PrintScoreboardFor(string name, string colorcode, float whichteam)
1189 head = find(world, classname, "player");
1192 if(!whichteam || head.team == whichteam)
1196 ServerConsoleEcho(strcat(" ", colorcode, name, ":"), FALSE);
1198 fragtotal = fragtotal + head.frags;
1199 s = ftos(head.frags);
1200 s = strcat(s, "/", ftos(head.deaths));
1201 s = strcat(s, " @ ", ftos(head.ping));
1202 if(clienttype(head) == CLIENTTYPE_BOT)
1203 s = strcat(s, "botms");
1205 s = strcat(s, "ms");
1206 ServerConsoleEcho(strcat(" ", colorcode, head.netname, colorcode, " (", s, ")"), TRUE);
1208 head = find(head, classname, "player");
1210 if(whichteam && found)
1211 ServerConsoleEcho(strcat(colorcode, " (total: ", ftos(fragtotal), ")"), FALSE);
1214 void PrintScoreboard()
1216 ServerConsoleEcho("Scoreboard:", FALSE);
1219 PrintScoreboardFor("Red", "^1", COLOR_TEAM1);
1220 PrintScoreboardFor("Blue", "^4", COLOR_TEAM2);
1221 PrintScoreboardFor("Pink", "^6", COLOR_TEAM3);
1222 PrintScoreboardFor("Yellow", "^3", COLOR_TEAM4);
1226 PrintScoreboardFor("", "^7", 0);
1228 ServerConsoleEcho(".", FALSE);
1236 Exit deathmatch games upon conditions
1239 void() CheckRules_World =
1242 local float timelimit;
1243 local float fraglimit;
1249 if (intermission_running)
1250 if (time >= intermission_exittime + 60)
1256 if (gameover) // someone else quit the game already
1261 if(cvar("_scoreboard"))
1263 cvar_set("_scoreboard", "0");
1267 timelimit = cvar("timelimit") * 60;
1268 fraglimit = cvar("fraglimit");
1270 if (timelimit && time >= timelimit)
1273 if (checkrules_overtimeend && time >= checkrules_overtimeend)
1279 if(!checkrules_overtimewarning && checkrules_overtimeend)
1281 checkrules_overtimewarning = TRUE;
1282 //sound(world, CHAN_AUTO, "announcer/robotic/1minuteremains.ogg", 1, ATTN_NONE);
1283 bcenterprint("^3Now playing ^1OVERTIME^3!\n\n^3Keep fragging until we have a ^1winner^3!");
1286 if (!checkrules_oneminutewarning && timelimit > 0 && time > timelimit - 60)
1288 checkrules_oneminutewarning = TRUE;
1289 sound(world, CHAN_AUTO, "announcer/robotic/1minuteremains.ogg", 1, ATTN_NONE);
1292 status = WINNING_NO;
1295 status = WinningCondition_LMS();
1301 if(cvar("g_tdm") || cvar("g_runematch") || cvar("g_ctf") || cvar("g_domination"))
1302 status = WinningCondition_MaxTeamSum(fraglimit);
1304 // status = WinningCondition_MaxTeamMax(fraglimit);
1307 dprint("div0: How can this happen?\n");
1308 status = WinningCondition_MaxTeamMax(fraglimit);
1312 status = WinningCondition_MaxIndividualScore(fraglimit);
1315 if(status == WINNING_STARTOVERTIME)
1317 status = WINNING_NEVER;
1321 if(status == WINNING_NEVER)
1322 // equality cases! Nobody wins if the overtime ends in a draw.
1325 if(checkrules_overtimeend)
1326 if(status != WINNING_NEVER)
1327 status = WINNING_YES;
1329 if(status == WINNING_YES)