2008-06-30 |
div0 | sv_maxidle system; add #defines for buttons |
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2008-06-29 |
div0 | oops... remove some debug spam |
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2008-06-27 |
div0 | add extra check |
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2008-06-27 |
div0 | fix spawning |
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2008-06-27 |
div0 | cleanup of spawn code; |
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2008-06-20 |
div0 | oops ;) |
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2008-06-20 |
div0 | server admin commands: movetoteam_* |
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2008-06-12 |
div0 | fix bug when multiple people caused a coutndown |
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2008-06-12 |
div0 | (suicide countdown) also show the countdown for clones... |
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2008-06-12 |
div0 | move the spectator think code into a separate function |
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2008-06-03 |
div0 | oops... huge bugs in the spawnfunc patch... it also... |
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2008-06-02 |
div0 | just to make sure the same bug doesn't hit here too |
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2008-06-02 |
div0 | work around DP bug calling ClientDisconnect sometimes... |
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2008-06-01 |
div0 | fix typo; report name changes; don't ignore sv_eventlog... |
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2008-06-01 |
div0 | change all spawn functions to use the spawnfunc_ prefix... |
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2008-05-25 |
greenmarine | git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3661... |
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2008-05-23 |
div0 | change the version nag message to one of: |
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2008-05-18 |
greenmarine | new feature: g_maxplayers (set to 0 to disable) |
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2008-05-17 |
greenmarine | extension of the ready-restart feature: |
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2008-04-09 |
div0 | small cleanup of the stuffs; reload effectinfo on clients |
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2008-03-15 |
div0 | oops... missed it in svn diff :P |
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2008-03-15 |
div0 | move "gametype" cvar to the right place :P |
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2008-03-15 |
blub0 | my 'hello commit', i hope I didn't miss anything..... |
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2008-03-02 |
lordhavoc | fixed bug with bots not joining the smallest team |
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2008-02-22 |
lordhavoc | whitespace |
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2008-02-13 |
div0 | damn typos |
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2008-02-13 |
div0 | fix for the fix :( |
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2008-02-13 |
div0 | minor fix |
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2008-02-13 |
div0 | g_balance_kill_delay to prevent abuse of "kill" |
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2008-01-30 |
div0 | make +zoom turn off welcome message when spectating |
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2008-01-30 |
div0 | improve defaultmodel logic a little - make it possible... |
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2008-01-30 |
div0 | minor fix to switching back to previous weapon |
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2008-01-27 |
div0 | fix spawnpoint selection again |
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2008-01-26 |
div0 | fix spawn run out bug when players camp on their own... |
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2008-01-25 |
div0 | teamcheck == 0 should mean NO teamchecking, not non... |
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2008-01-25 |
div0 | make "ran out of spawns" winning condition even more... |
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2008-01-24 |
div0 | support maps without team specific spawn points in... |
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2008-01-23 |
div0 | oh, and fix antilag |
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2008-01-23 |
div0 | if spawnpoints fail in initial state, error out again |
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2008-01-22 |
div0 | fix viewzoom for observers |
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2008-01-21 |
div0 | Better handle running out of spawns: |
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2008-01-21 |
div0 | make onslaught_spawnpoint_use into spawnpoint_use for... |
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2008-01-21 |
avirox | - SelectSpawnPoint now supports onslaught game mode |
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2008-01-19 |
div0 | database, stringbuffer and FTE_STRINGS for menu QC; |
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2008-01-14 |
div0 | sv_defaultplayermodel_red etc. cvars, override sv_defau... |
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2008-01-14 |
div0 | move recording to postthink |
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2008-01-14 |
div0 | use less memory for antilag |
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2008-01-13 |
div0 | antilag with "ghost traces". Should still work (hopeful... |
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2008-01-12 |
div0 | - make Yoda harder to get |
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2008-01-11 |
div0 | Speedrun mode: impulse 77 now: |
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2008-01-09 |
lordhavoc | added muzzleflash effects for all weapons (most emit... |
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2008-01-04 |
kadaverjack | changed g_minstagib_invis_alpha <= 0 to use EF_NODRAW... |
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2008-01-03 |
div0 | prepare some of the changes from player-voice to player... |
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2008-01-01 |
div0 | kill two VM_Warnings |
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2007-12-27 |
div0 | minor fix (allow skin 6 in team games, for CTF fbskins) |
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2007-12-23 |
div0 | properly network velocity for spectators |
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2007-12-21 |
div0 | start of a voice message system... PLEASE REPLACE sound... |
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2007-12-18 |
div0 | g_player_brightness cvar |
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2007-12-14 |
div0 | also allow dpm, md3, psk |
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2007-12-12 |
kadaverjack | - changed sv_ready_restart to use a qc based restart... |
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2007-12-07 |
lordhavoc | implemented models/player/whatever.md3.animinfo file... |
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2007-11-15 |
div0 | latch the mutator cvars too |
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2007-11-15 |
div0 | made cvars like g_ctf only be queried once on startup |
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2007-11-09 |
div0 | fix team select dialog notification; fix clicking outsi... |
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2007-10-31 |
div0 | minor Assault fixes |
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2007-10-28 |
div0 | support for team select dialog, disabled buttons and... |
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2007-10-19 |
div0 | call UpdateSelectedPlayer in server frames only (should... |
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2007-10-16 |
div0 | observers spawn everywhere |
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2007-10-06 |
div0 | make use of DP_CON_BESTWEAPON to make the bestweapon... |
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2007-08-11 |
div0 | sv_defaultplayercolors should not depend on sv_defaultc... |
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2007-08-10 |
div0 | new player colors (gfx/colormap_palette.lmp); default... |
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2007-06-26 |
div0 | ip ban code: minor bugfixes |
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2007-06-26 |
div0 | banning, kicking and banning in voting, some display... |
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2007-05-23 |
esteel | made g_spawnsound use a own spawn sound (copied telepor... |
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2007-05-20 |
savagex | after assault round end: Respawn all clients, centerpri... |
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2007-05-19 |
savagex | some stuff for spawn point selection. |
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2007-05-19 |
savagex | spawnpoint filter for assault only kicks in for targets... |
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2007-05-19 |
savagex | added spawn point selection code for assault. If spawnp... |
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2007-05-17 |
div0 | menu: allow sensitivity up to 30 |
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2007-05-11 |
div0 | g_balance_jumpvelocity -> sv_jumpheight |
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2007-05-08 |
div0 | show amount of "saved" damage when god mode gets disabled; |
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2007-05-06 |
m0rfar | Made spawn sound optional, on by default. The ladder... |
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2007-05-04 |
lordhavoc | very major cleanup of precache code, this patch reduced... |
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2007-05-03 |
div0 | don't check the default model... especially not every... |
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2007-04-30 |
div0 | game mode "keyhunt", still in testing |
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2007-04-25 |
div0 | use play2() function (as preparation for sound packs) |
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2007-04-25 |
div0 | netname checking moved to engine |
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2007-04-25 |
div0 | no longer need workaround against broken strlennocol |
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2007-04-18 |
div0 | set lowprecision whereever possible |
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2007-04-14 |
div0 | cl_zoomfactor undefined means old client means buggy... |
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2007-04-14 |
div0 | engine update fixed zooming; so now 3.1x is the equival... |
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2007-04-14 |
lordhavoc | weapons now have force settings |
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2007-04-13 |
div0 | menu changes to autoswitch/shownames/showgibs now take... |
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2007-04-13 |
div0 | waypoint sprites system mainly for CTF; currently with... |
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2007-04-13 |
div0 | new zoom customization: cl_zoomspeed, cl_zoomfactor |
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2007-04-11 |
div0 | no more tdeath |
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2007-04-04 |
div0 | reverting Q1BSP compatibility change (breaks cl_movemen... |
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2007-04-04 |
div0 | Q1 map support; ctf1 now works! |
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2007-04-04 |
div0 | move player selection display to prethink |
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2007-04-03 |
div0 | oops, water jump too |
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