use play2() function (as preparation for sound packs)
authordiv0 <div0@f962a42d-fe04-0410-a3ab-8c8b0445ebaa>
Wed, 25 Apr 2007 18:24:50 +0000 (18:24 +0000)
committerdiv0 <div0@f962a42d-fe04-0410-a3ab-8c8b0445ebaa>
Wed, 25 Apr 2007 18:24:50 +0000 (18:24 +0000)
commitf241e418e8848a5779b84bb8f58fd2b7351ea102
tree5d47d7a78fed6d21c8569e9b372e09bedde22ddd
parent7eeb9ef69f05742076a96e2362c954888601abcf
use play2() function (as preparation for sound packs)
do spawn point management only in info_player_deathmatch (Dresk)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2398 f962a42d-fe04-0410-a3ab-8c8b0445ebaa
data/qcsrc/server/builtins.qh
data/qcsrc/server/cl_client.qc
data/qcsrc/server/ctf.qc
data/qcsrc/server/defs.qh
data/qcsrc/server/g_damage.qc
data/qcsrc/server/g_world.qc
data/qcsrc/server/miscfunctions.qc
data/qcsrc/server/t_items.qc
data/qcsrc/server/w_nex.qc