]> icculus.org git repositories - divverent/nexuiz.git/history - data/qcsrc/client/Main.qc
add a new cheat "impulse 404"; some CSQC refactorings; distribute prandom seed as...
[divverent/nexuiz.git] / data / qcsrc / client / Main.qc
2009-02-03 div0add a new cheat "impulse 404"; some CSQC refactorings...
2009-02-01 mand1ngaTurned aliases for rotating the camera into commands...
2009-01-31 div0fix cl_cmd commands
2009-01-31 mand1ngaDemo camera refactoring
2009-01-28 div0draw end trail of projectiles (should look better)
2009-01-28 div0remove all TEs that contain a permanent state.
2009-01-28 div0get rid of TE_CSQC_WARMUP
2009-01-27 div0moved some long taking entity update code into global...
2009-01-27 div0fix mapvote bugs
2009-01-27 div0make mapvote a shared ent too
2009-01-27 div0try to fix the previous commit
2009-01-27 div0make TE_CSQC_INIT and TE_CSQC_SCORESINFO shared entitie...
2009-01-19 div0move some weapon precache stuff to where it belongs...
2009-01-18 div0csqc casings
2009-01-17 div0register weapon info only ONCE
2009-01-17 div0moved gibbing from server to client
2009-01-16 div0fix some projectile issues, and send less bytes per...
2009-01-16 div0use servertime that LH just added :)
2009-01-15 div0handle RL, Seeker and Electro projectiles completely...
2009-01-10 div0add a test csse for the blur: "blurtest" (only when...
2008-12-29 div0missed some calls to CTR
2008-12-29 div0Translate color codes for old clients
2008-11-12 div0oops, accidentally committed
2008-11-12 div0detect screen size using new DP feature
2008-10-22 div0as ons_map no longer is ons specific, rename it to...
2008-10-22 div0- experimental CSQC change: get rid of old ONS team...
2008-10-22 div0more stuff in the team radar
2008-10-22 div0onslaught sprite code is back, now using csqc. no radar...
2008-10-13 div0fteqcc sucks
2008-10-13 div0try to improve player networking: let playerchecker...
2008-10-11 div0Experimental new tokenizer (should now be 1:1 compatibl...
2008-10-08 div0renamed roughmap to radarmap; automatically sharpen it
2008-10-06 div0updated entcs, less of a bandwidth hog
2008-10-05 div0work around engine crash by drawing 2D polygons after...
2008-10-04 div0try to detect missing minimap and show no radar
2008-10-04 div0use the new mipmap drawflag
2008-10-03 div0less warnings
2008-10-02 div0load dprint
2008-10-02 div0put minimaps in gfx/ instead (MUCH better); deleted...
2008-10-02 div0keyhunt support
2008-10-02 div0new waypointsprite system, onslaught not yet supported
2008-10-02 div0optimize entcs data
2008-10-01 div0experimental team radar (try: cl_teamradar 1)
2008-10-01 div0get rid of .info files; make interpolation generic
2008-09-26 div0new vote/ready nagger display (untested, can't test...
2008-09-21 div0add foginterval to the csqc message
2008-09-21 div0handle sv_foginterval on the client now (TESTING)
2008-09-19 div0add an engine check (for old clients on svn servers)
2008-09-19 esteelcrude way to display keybinds in the hud, currently...
2008-09-10 div0make portal shot REFLECT off playerclip
2008-09-09 div0typos... :P
2008-09-09 div0cl_weaponpriority_useforcycling; if that is off, the...
2008-09-06 div0fixing warmup part 1
2008-09-05 esteeladded a simple 'warmup' indicator to the scoreboard
2008-09-03 div0use the old Nex model and old Nex shot origin; make...
2008-09-03 div0Porto (untested): secondary fire button "holds" the...
2008-09-03 div0some weapon system fixes; allow infinite portals to...
2008-08-29 div0slightly better +zoom handling; still misses DP's magic...
2008-08-29 div0also detect zoom scripts, and write zoom status to...
2008-08-29 div0record zoom in demos (TODO: also send zoom state when...
2008-08-28 div0zoom: do it entirely client side
2008-08-26 div0misc_laser is now client side too (untested too)
2008-08-26 div0oops :P
2008-08-26 div0new particle property "movedir"; traces in that directi...
2008-08-26 div0CSQC handle func_sparks; more to come later (func_point...
2008-08-24 div0jitter-less grappling hook (and currently using a place...
2008-08-23 div0new command: cl_cmd settemp cvarname value (sets a...
2008-08-23 div0smaller score updates (requires new engine on the server)
2008-08-21 div0and actually fixed it now
2008-08-21 div0race: completed spectator support
2008-08-21 div0Race: send stuff to people spectating someone too ...
2008-08-13 div0DP_CSQC_ENTITY_REMOVE_IS_B0RKED - #ifdef for CSQC netwo...
2008-08-11 div0/me sucks at two's complement. FIXED.
2008-08-11 div0better scoreboard forcing
2008-08-11 div0remove unuseds (except for the fteqcc bug ones)
2008-08-10 div0fix laps counter
2008-08-10 div0finish g_race_qualifying 2 mode (by adding a race displ...
2008-08-09 div0add an extra check for removing players
2008-08-08 div0some missing files; g_race_qualifying is still broken...
2008-08-08 div0"race" game mode (beginning)
2008-08-07 blub0some cleanup, and removed the SVN revision table for...
2008-08-05 div0handle an entity changing its type right (happend when...
2008-08-01 div0always sort downloaders/connectors below spectators
2008-08-01 div0new packet loss column ("pl")
2008-08-01 div0make CSQC scores safer against packet loss/rearrangements
2008-07-28 blub0removed a debug print, and some out-dated commented...
2008-07-26 div0remove crosshair when not needed; show map name, time...
2008-07-26 div0LMS works!
2008-07-26 div0vectors in QC are 3D. 'a b' makes a warning.
2008-07-25 div0allow specifying sbar fields as +ctf,kh/score -ctf...
2008-07-24 blub0CSQC part for the new score system (not really finished...
2008-07-21 blub0removed debug code which prevents - from being used...
2008-07-21 blub0made +showscores work during mapvoting
2008-07-20 div0g_maplist_votable_screenshot_dir: take map screenshots...
2008-07-15 blub0Using #pragma TARGET id instead of asm blocks :)
2008-07-14 blub0removed a stupid temp function i accidently committed
2008-07-14 blub0mapvote protocol optimized and fixed
2008-07-13 blub0Changed mapvoting to use %i. instead of %i) as SavageX...
2008-07-13 blub0map previews when voting, g_maplist_textonly for old...
2008-07-10 blub0add csqc_flags cvar for client compatibility
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