]> icculus.org git repositories - divverent/nexuiz.git/blob - data/qcsrc/client/Main.qc
experimental team radar (try: cl_teamradar 1)
[divverent/nexuiz.git] / data / qcsrc / client / Main.qc
1 // --------------------------------------------------------------------------\r
2 // BEGIN REQUIRED CSQC FUNCTIONS\r
3 //include "main.qh"\r
4 \r
5 #define DP_CSQC_ENTITY_REMOVE_IS_B0RKED\r
6 \r
7 void cvar_clientsettemp(string cv, string val)\r
8 {\r
9         entity e;\r
10         for(e = world; (e = find(e, classname, "saved_cvar_value")); )\r
11                 if(e.netname == cv)\r
12                         goto saved;\r
13         e = spawn();\r
14         e.classname = "saved_cvar_value";\r
15         e.netname = strzone(cv);\r
16         e.message = strzone(cvar_string(cv));\r
17 :saved\r
18         cvar_set(cv, val);\r
19 }\r
20 \r
21 void cvar_clientsettemp_restore()\r
22 {\r
23         entity e;\r
24         for(e = world; (e = find(e, classname, "saved_cvar_value")); )\r
25                         cvar_set(e.netname, e.message);\r
26 }\r
27 \r
28 void() menu_show_error =\r
29 {\r
30         drawstring('0 200 0', "ERROR - MENU IS VISIBLE BUT NO MENU WAS DEFINED!", '8 8 0', '1 0 0', 1, 0);\r
31 };\r
32 \r
33 // CSQC_Init : Called every time the CSQC code is initialized (essentially at map load)\r
34 // Useful for precaching things\r
35 \r
36 void() menu_sub_null =\r
37 {\r
38 };\r
39 \r
40 // let's make this a general data buffer...\r
41 float using_gps;\r
42 \r
43 #ifdef USE_FTE\r
44 float __engine_check;\r
45 #endif\r
46 \r
47 string config_get(string key, string defaultvalue)\r
48 {\r
49         string s;\r
50         s = db_get(configdb, strcat("/s/", key));\r
51         if(s == "")\r
52                 return defaultvalue;\r
53         else\r
54                 return db_get(configdb, strcat("/v/", key));\r
55 }\r
56 \r
57 string forcefog;\r
58 void CSQC_Init(void)\r
59 {\r
60 #ifdef USE_FTE\r
61 #pragma target ID\r
62         __engine_check = checkextension("DP_SV_WRITEPICTURE");\r
63         if(!__engine_check)\r
64         {\r
65                 print("^3Your engine build is outdated\n^3This Server uses a newer QC VM. Please update!\n");\r
66                 localcmd("\ndisconnect\n");\r
67                 return;\r
68         }\r
69 #pragma target FTE\r
70 #endif\r
71         \r
72         float i;\r
73         CSQC_CheckEngine();\r
74 \r
75         configdb = db_create();\r
76         binddb = db_create();\r
77         compressShortVector_init();\r
78 \r
79         drawfont = 0;\r
80         menu_visible = FALSE;\r
81         menu_show = menu_show_error;\r
82         menu_action = menu_sub_null;\r
83         using_gps = false;\r
84         maxclients = 255; // we later get the real maxclients to speed up stuff\r
85         //ctf_temp_1 = "";\r
86         // localcmd("alias order \"cmd order $*\""); enable if ctf-command thingy is used\r
87         //registercmd("ctf_menu");\r
88         registercmd("ons_map");\r
89         //registercmd("menu_action");\r
90         registercmd("sbar_columns_set");\r
91         registercmd("sbar_columns_help");\r
92 \r
93         registercmd("+button3");\r
94         registercmd("-button3");\r
95         registercmd("+button4");\r
96         registercmd("-button4");\r
97 \r
98         registercvar("sbar_usecsqc", "1");\r
99         registercvar("sbar_columns", "default", CVAR_SAVE);\r
100 \r
101         gametype = 0;\r
102 \r
103         gps_start = world;\r
104 \r
105         // sbar_fields uses strunzone on the titles!\r
106         for(i = 0; i < MAX_SBAR_FIELDS; ++i)\r
107                 sbar_title[i] = strzone("(null)");\r
108 \r
109         postinit = false;\r
110 \r
111         teams = Sort_Spawn();\r
112         players = Sort_Spawn();\r
113         \r
114         GetTeam(COLOR_SPECTATOR, true); // add specs first\r
115 \r
116         cvar_clientsettemp("_supports_weaponpriority", "1");\r
117 }\r
118 \r
119 // CSQC_Shutdown : Called every time the CSQC code is shutdown (changing maps, quitting, etc)\r
120 void CSQC_Shutdown(void)\r
121 {\r
122 #ifdef USE_FTE\r
123 #pragma TARGET id\r
124         if(!__engine_check)\r
125                 return 0;\r
126 #pragma TARGET fte\r
127 #endif\r
128 \r
129         remove(teams);\r
130         remove(players);\r
131         db_close(configdb);\r
132         db_close(binddb);\r
133 \r
134         cvar_clientsettemp_restore();\r
135 }\r
136 \r
137 .float has_team;\r
138 float SetTeam(entity o, float Team)\r
139 {\r
140         entity tm;\r
141         if(Team == -1) // leave\r
142         {\r
143                 if(o.has_team)\r
144                 {\r
145                         //print("(DISCONNECT) leave team ", ftos(o.team), "\n");\r
146                         tm = GetTeam(o.team, false);\r
147                         tm.team_size -= 1;\r
148                         o.has_team = 0;\r
149                         return TRUE;\r
150                 }\r
151         }\r
152         else\r
153         {\r
154                 if not(o.has_team)\r
155                 {\r
156                         //print("(CONNECT) enter team ", ftos(o.team), "\n");\r
157                         o.team = Team;\r
158                         tm = GetTeam(Team, true);\r
159                         tm.team_size += 1;\r
160                         o.has_team = 1;\r
161                         return TRUE;\r
162                 }\r
163                 else if(Team != o.team)\r
164                 {\r
165                         //print("(CHANGE) leave team ", ftos(o.team), "\n");\r
166                         tm = GetTeam(o.team, false);\r
167                         tm.team_size -= 1;\r
168                         o.team = Team;\r
169                         //print("(CHANGE) enter team ", ftos(o.team), "\n");\r
170                         tm = GetTeam(Team, true);\r
171                         tm.team_size += 1;\r
172                         return TRUE;\r
173                 }\r
174         }\r
175         return FALSE;\r
176 }\r
177 \r
178 void Playerchecker_Think()\r
179 {\r
180         float i;\r
181         for(i = 0; i < maxclients; ++i)\r
182         {\r
183                 if(getplayerkey(i, "name") == "")\r
184                 {\r
185                         if(playerslots[i].sort_prev)\r
186                         {\r
187                                 //print("playerchecker: KILL KILL KILL\n");\r
188                                 // player disconnected\r
189                                 SetTeam(playerslots[i], -1);\r
190                                 RemovePlayer(playerslots[i]);\r
191                                 playerslots[i].sort_prev = world;\r
192                                 playerslots[i].gotscores = 0;\r
193                         }\r
194                 }\r
195                 else\r
196                 {\r
197                         if not(playerslots[i].sort_prev)\r
198                         {\r
199                                 //print("playerchecker: SPAWN SPAWN SPAWN\n");\r
200                                 // player connected\r
201                                 if not(playerslots[i])\r
202                                         playerslots[i] = spawn();\r
203                                 playerslots[i].sv_entnum = i;\r
204                                 playerslots[i].gotscores = 0;\r
205                                 SetTeam(playerslots[i], COLOR_SPECTATOR);\r
206                                 RegisterPlayer(playerslots[i]);\r
207                                 Sbar_UpdatePlayerPos(playerslots[i]);\r
208                         }\r
209                 }\r
210         }\r
211         self.nextthink = time + 0.2;\r
212 }\r
213 \r
214 void Porto_Init();\r
215 void PostInit(void)\r
216 {\r
217         print(strcat("PostInit\n    maxclients = ", ftos(maxclients), "\n"));\r
218         localcmd(strcat("\nsbar_columns_set ", cvar_string("sbar_columns"), ";\n"));\r
219 \r
220         entity playerchecker;\r
221         playerchecker = spawn();\r
222         playerchecker.think = Playerchecker_Think;\r
223         playerchecker.nextthink = time + 0.2;\r
224 \r
225         Porto_Init();\r
226 \r
227         postinit = true;\r
228 }\r
229 \r
230 // CSQC_ConsoleCommand : Used to parse commands in the console that have been registered with the "registercmd" function\r
231 // Return value should be 1 if CSQC handled the command, otherwise return 0 to have the engine handle it.\r
232 float button_zoom;\r
233 void Cmd_Sbar_SetFields(float);\r
234 void Cmd_Sbar_Help(float);\r
235 float CSQC_ConsoleCommand(string strMessage)\r
236 {\r
237         float argc;\r
238         // Tokenize String\r
239         //argc = tokenize(strMessage);\r
240         argc = tokenizebyseparator(strMessage, " ");\r
241         \r
242         // Acquire Command\r
243         local string strCmd;\r
244         strCmd = argv(0);\r
245 \r
246         if(strCmd == "+button4") { // zoom\r
247                 // return false, because the message shall be sent to the server anyway (for demos/speccing)\r
248                 if(ignore_plus_zoom)\r
249                 {\r
250                         --ignore_plus_zoom;\r
251                         return false;\r
252                 }\r
253                 button_zoom = 1;\r
254                 return true;\r
255         } else if(strCmd == "-button4") { // zoom\r
256                 if(ignore_minus_zoom)\r
257                 {\r
258                         --ignore_minus_zoom;\r
259                         return false;\r
260                 }\r
261                 button_zoom = 0;\r
262                 return true;\r
263         } else if(strCmd == "+button3") { // secondary\r
264                 button_attack2 = 1;\r
265                 return false;\r
266         } else if(strCmd == "-button3") { // secondary\r
267                 button_attack2 = 0;\r
268                 return false;\r
269         } else if(strCmd == "ons_map") {\r
270                 Cmd_ons_map();\r
271                 return true;\r
272         } else if(strCmd == "sbar_columns_set") {\r
273                 Cmd_Sbar_SetFields(argc);\r
274                 return true;\r
275         } else if(strCmd == "sbar_columns_help") {\r
276                 Cmd_Sbar_Help(argc);\r
277                 return true;\r
278         } else if(strCmd == "+showscores") {\r
279                 sb_showscores = true;\r
280                 return true;\r
281         } else if(strCmd == "-showscores") {\r
282                 sb_showscores = false;\r
283                 return true;\r
284         }\r
285         \r
286         return false;\r
287 }\r
288 \r
289 float GameCommand(string msg)\r
290 {\r
291         float argc;\r
292         argc = tokenize(msg);\r
293         string cmd;\r
294         cmd = argv(0);\r
295         if(cmd == "mv_download") {\r
296                 Cmd_MapVote_MapDownload(argc);\r
297                 return true;\r
298         }\r
299         else if(cmd == "settemp") {\r
300                 cvar_clientsettemp(argv(1), argv(2));\r
301         }\r
302         \r
303         return false;\r
304 }\r
305 \r
306 // CSQC_InputEvent : Used to perform actions based on any key pressed, key released and mouse on the client.\r
307 // Return value should be 1 if CSQC handled the input, otherwise return 0 to have the input passed to the engine.\r
308 // All keys are in ascii.\r
309 // bInputType = 0 is key pressed, 1 is key released, 2 is mouse input.\r
310 // In the case of keyboard input, nPrimary is the ascii code, and nSecondary is 0.\r
311 // In the case of mouse input, nPrimary is xdelta, nSecondary is ydelta.\r
312 float CSQC_InputEvent(float bInputType, float nPrimary, float nSecondary)\r
313 {\r
314         local float bSkipKey;\r
315         bSkipKey = false;\r
316         \r
317         if(menu_visible)\r
318                 if(menu_action(bInputType, nPrimary, nSecondary))\r
319                         return TRUE;\r
320         return bSkipKey;\r
321 }\r
322 \r
323 // END REQUIRED CSQC FUNCTIONS\r
324 // --------------------------------------------------------------------------\r
325 \r
326 // --------------------------------------------------------------------------\r
327 // BEGIN OPTIONAL CSQC FUNCTIONS\r
328 void Ent_ReadEntCS()\r
329 {\r
330         entity gps;\r
331         using_gps = true;\r
332 \r
333         InterpolateOrigin_Undo();\r
334 \r
335         self.origin_x = ReadCoord();\r
336         self.origin_y = ReadCoord();\r
337         self.angles_y = ReadCoord();\r
338         self.origin_z = self.angles_x = self.angles_z = 0;\r
339 \r
340         InterpolateOrigin_Note();\r
341 \r
342         for(gps = gps_start; gps; gps = gps.chain)\r
343         {\r
344                 if(gps == self)\r
345                         break;\r
346         }\r
347         if(!gps)\r
348         {\r
349                 self.chain = gps_start;\r
350                 gps_start = self;\r
351         }\r
352 }\r
353 \r
354 void Ent_RemoveONS()\r
355 {\r
356         if(gps_start == self)\r
357                 gps_start = self.chain;\r
358         else\r
359         {\r
360                 local entity ent;\r
361                 ent = gps_start;\r
362                         \r
363                 while(ent.chain != self && ent.chain != world)\r
364                         ent = ent.chain;\r
365                 if(ent.chain == self)\r
366                         ent.chain = self.chain;\r
367         }\r
368 }\r
369 \r
370 void Ent_Remove();\r
371 void Ent_ReadPlayerScore()\r
372 {\r
373         float i, Team, n;\r
374         float isNew;\r
375         entity o;\r
376 \r
377         // damnit -.- don't want to go change every single .sv_entnum in sbar.qc AGAIN\r
378         // (no I've never heard of M-x replace-string, sed, or anything like that)\r
379         isNew = !self.owner; // workaround for DP bug\r
380         n = ReadByte()-1;\r
381 \r
382 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED\r
383         if(!isNew && n != self.sv_entnum)\r
384         {\r
385                 print("A CSQC entity changed its owner!\n");\r
386                 isNew = true;\r
387                 Ent_Remove();\r
388                 self.enttype = ENT_CLIENT_SCORES;\r
389         }\r
390 #endif\r
391 \r
392         self.sv_entnum = n;\r
393         Team = GetPlayerColor(self.sv_entnum);\r
394 \r
395         if not(playerslots[self.sv_entnum])\r
396                 playerslots[self.sv_entnum] = spawn();\r
397         o = self.owner = playerslots[self.sv_entnum];\r
398         o.sv_entnum = self.sv_entnum;\r
399         o.gotscores = 1;\r
400         if not(o.sort_prev)\r
401                 RegisterPlayer(o);\r
402 \r
403         SetTeam(o, Team);\r
404 \r
405 #if MAX_SCORE <= 3\r
406         for(i = 0; i < MAX_SCORE; ++i)\r
407                 o.(scores[i]) = ReadShort();\r
408 #else\r
409         float sf;\r
410 #if MAX_SCORE <= 8\r
411         sf = ReadByte();\r
412 #else\r
413         sf = ReadShort();\r
414 #endif\r
415         float p;\r
416         for(i = 0, p = 1; i < MAX_SCORE; ++i, p *= 2)\r
417                 if(sf & p)\r
418                         o.(scores[i]) = ReadShort();\r
419 #endif\r
420 \r
421         Sbar_UpdatePlayerPos(o);\r
422 }\r
423 \r
424 void Ent_ReadTeamScore()\r
425 {\r
426         float i;\r
427         entity o;\r
428         \r
429         self.team = ReadByte();\r
430         o = self.owner = GetTeam(self.team, true);\r
431 \r
432 #if MAX_TEAMSCORE <= 3\r
433         for(i = 0; i < MAX_TEAMSCORE; ++i)\r
434                 o.(teamscores[i]) = ReadShort();\r
435 #else\r
436         float sf;\r
437 #if MAX_TEAMSCORE <= 8\r
438         sf = ReadByte();\r
439 #else\r
440         sf = ReadShort();\r
441 #endif\r
442         float p;\r
443         for(i = 0, p = 1; i < MAX_TEAMSCORE; ++i, p *= 2)\r
444                 if(sf & p)\r
445                         o.(teamscores[i]) = ReadShort();\r
446 #endif\r
447 \r
448         Sbar_UpdateTeamPos(o);\r
449 }\r
450 \r
451 void Ent_Nagger()\r
452 {\r
453         float nags;\r
454         string s;\r
455 \r
456         nags = ReadByte();\r
457 \r
458         if(nags & 128)\r
459         {\r
460                 if(vote_called_vote)\r
461                         strunzone(vote_called_vote);\r
462                 vote_called_vote = strzone(ReadString());\r
463         }\r
464 \r
465         ready_waiting = (nags & 1);\r
466         ready_waiting_for_me = (nags & 2);\r
467         vote_waiting = (nags & 4);\r
468         vote_waiting_for_me = (nags & 8);\r
469 }\r
470 \r
471 // CSQC_Ent_Update : Called every frame that the server has indicated an update to the SSQC / CSQC entity has occured.\r
472 // The only parameter reflects if the entity is "new" to the client, meaning it just came into the client's PVS.\r
473 void(float bIsNewEntity) CSQC_Ent_Update =\r
474 {\r
475         float msg, t;\r
476         t = ReadByte();\r
477 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED\r
478         if(self.enttype)\r
479                 if(t != self.enttype)\r
480                 {\r
481                         print("A CSQC entity changed its type!\n");\r
482                         Ent_Remove();\r
483                 }\r
484 #endif\r
485         self.enttype = t;\r
486         if(self.enttype == ENT_CLIENT_ENTCS)\r
487         {\r
488                 self.sv_entnum = ReadByte()-1;\r
489 \r
490                 for(msg = ReadByte(); msg != ENTCS_MSG_END; msg = ReadByte())\r
491                 {\r
492                         switch(msg)\r
493                         {\r
494                         case ENTCS_MSG_ONS_GPS: Ent_ReadEntCS(); break;\r
495                         case ENTCS_MSG_ONS_REMOVE: Ent_RemoveONS(); break;\r
496                         default:\r
497                                 error("unknown ENTCS_MSG type\n");\r
498                         }\r
499                 }\r
500         }\r
501         else if(self.enttype == ENT_CLIENT_SCORES)\r
502                 Ent_ReadPlayerScore();\r
503         else if(self.enttype == ENT_CLIENT_TEAMSCORES)\r
504                 Ent_ReadTeamScore();\r
505         else if(self.enttype == ENT_CLIENT_POINTPARTICLES)\r
506                 Ent_PointParticles();\r
507         else if(self.enttype == ENT_CLIENT_RAINSNOW)\r
508                 Ent_RainOrSnow();\r
509         else if(self.enttype == ENT_CLIENT_LASER)\r
510                 Ent_Laser();\r
511         else if(self.enttype == ENT_CLIENT_NAGGER)\r
512                 Ent_Nagger();\r
513         else\r
514                 error("unknown entity type in CSQC_Ent_Update\n");\r
515         \r
516 };\r
517 // Destructor, but does NOT deallocate the entity by calling remove(). Also\r
518 // used when an entity changes its type. For an entity that someone interacts\r
519 // with others, make sure it can no longer do so.\r
520 void Ent_Remove()\r
521 {\r
522         if(self.enttype == ENT_CLIENT_ENTCS)\r
523         {\r
524                 if(using_gps) //gametype == GAME_ONSLAUGHT)\r
525                 {\r
526                         if(gps_start == self)\r
527                                 gps_start = self.chain;\r
528                         else\r
529                         {\r
530                                 local entity ent;\r
531                                 ent = gps_start;\r
532                         \r
533                                 while(ent.chain != self && ent.chain != world)\r
534                                         ent = ent.chain;\r
535                                 if(ent.chain == self)\r
536                                         ent.chain = self.chain;\r
537                         }\r
538                 }\r
539         } else if(self.enttype == ENT_CLIENT_SCORES)\r
540         {\r
541                 if(self.owner)\r
542                 {\r
543                         SetTeam(self.owner, -1);\r
544                         if(self.owner.sort_prev)\r
545                                 RemovePlayer(self.owner);\r
546                         self.owner.sort_prev = NULL;\r
547                 }\r
548         } else if(self.enttype == ENT_CLIENT_TEAMSCORES)\r
549         {\r
550                 /*\r
551                 if(self.owner)\r
552                         RemoveTeam(self.owner);\r
553                 */\r
554                 // we don't NEED to remove them... they won't display anyway\r
555                 // plus, svqc never does this anyway\r
556         } else if(self.enttype == ENT_CLIENT_POINTPARTICLES)\r
557         {\r
558                 Ent_PointParticles_Remove();\r
559         }\r
560 \r
561         self.enttype = 0;\r
562         self.classname = "";\r
563         self.draw = menu_sub_null;\r
564         // TODO possibly set more stuff to defaults\r
565 }\r
566 // CSQC_Ent_Remove : Called when the server requests a SSQC / CSQC entity to be removed.  Essentially call remove(self) as well.\r
567 void CSQC_Ent_Remove()\r
568 {\r
569         if(self.enttype)\r
570                 Ent_Remove();\r
571         remove(self);\r
572 }\r
573 \r
574 void Gamemode_Init()\r
575 {\r
576         local string mapinfo, infoline;\r
577         local float len;\r
578         local float file;\r
579 \r
580         get_mi_min_max();\r
581         mi_center = (mi_min + mi_max) * 0.5;\r
582         mi_scale = mi_max - mi_min;\r
583         minimapname = strzone(strcat("maps/", mi_shortname, "_mini.tga"));\r
584         shortmapname = mi_shortname;\r
585 \r
586         if(gametype == GAME_ONSLAUGHT) {\r
587                 print(strcat("Using ", minimapname, " as minimap.\n"));\r
588                 precache_pic(minimapname);\r
589                 precache_pic("gfx/ons-cp-neutral.tga");\r
590                 precache_pic("gfx/ons-cp-red.tga");\r
591                 precache_pic("gfx/ons-cp-blue.tga");\r
592                 precache_pic("gfx/ons-frame.tga");\r
593                 precache_pic("gfx/ons-frame-team.tga");\r
594         } else if(gametype == GAME_KEYHUNT) {\r
595                 precache_pic("gfx/sb_key_carrying");\r
596                 precache_pic("gfx/sb_key_carrying_outline");\r
597         }\r
598 }\r
599 // CSQC_Parse_StuffCmd : Provides the stuffcmd string in the first parameter that the server provided.  To execute standard behavior, simply execute localcmd with the string.\r
600 void CSQC_Parse_StuffCmd(string strMessage)\r
601 {\r
602         localcmd(strMessage);\r
603 }\r
604 // CSQC_Parse_Print : Provides the print string in the first parameter that the server provided.  To execute standard behavior, simply execute print with the string.\r
605 void CSQC_Parse_Print(string strMessage)\r
606 {\r
607         print(strMessage);\r
608 }\r
609 // CSQC_Parse_CenterPrint : Provides the centerprint string in the first parameter that the server provided.  To execute standard behavior, simply execute cprint with the string.\r
610 void CSQC_Parse_CenterPrint(string strMessage)\r
611 {\r
612         cprint(strMessage);\r
613 }\r
614 \r
615 void CSQC_CheckRevision();\r
616 \r
617 void Fog_Force()\r
618 {\r
619         string s;\r
620 \r
621         // TODO somehow thwart prvm_globalset client ...\r
622 \r
623         if(forcefog != "")\r
624                 localcmd(strcat("\nfog ", forcefog, "\nr_fog_exp2 0\nr_drawfog 1\n"));\r
625 }\r
626 \r
627 void Net_ReadFog()\r
628 {\r
629         if(forcefog)\r
630                 strunzone(forcefog);\r
631         ReadCoord(); // ignore fog interval\r
632         forcefog = strzone(ReadString());\r
633 }\r
634 \r
635 void Gamemode_Init();\r
636 void Net_ReadScoresInfo()\r
637 {\r
638         float i;\r
639         gametype = ReadByte();\r
640         for(i = 0; i < MAX_SCORE; ++i)\r
641         {\r
642                 scores_label[i] = strzone(ReadString());\r
643                 scores_flags[i] = ReadByte();\r
644         }\r
645         for(i = 0; i < MAX_TEAMSCORE; ++i)\r
646         {\r
647                 teamscores_label[i] = strzone(ReadString());\r
648                 teamscores_flags[i] = ReadByte();\r
649         }\r
650         Sbar_InitScores();\r
651         Gamemode_Init();\r
652 }\r
653 \r
654 void Net_ReadInit()\r
655 {\r
656         float i;\r
657         csqc_revision = ReadShort();\r
658         maxclients = ReadByte();\r
659         for(i = 0; i < 24; ++i)\r
660                 weaponimpulse[i] = ReadByte() - 1;\r
661         CSQC_CheckRevision();\r
662 }\r
663 \r
664 string Net_ReadPicture()\r
665 {\r
666         string img;\r
667         if(csqc_flags & CSQC_FLAG_READPICTURE)\r
668         {\r
669                 img = ReadPicture();\r
670                 print(strcat("Got Picture: ", img, "\n"));\r
671         } else {\r
672                 img = ReadString();\r
673                 print(strcat("^3Warning: ^7Couldn't download ", img, ". This is probably because your engine build is outdated.\n"));\r
674                 float psize, i;\r
675                 psize = ReadShort();\r
676                 // Can I be sure that ReadShort is 2 bytes and ReadLong is 4 bytes?\r
677                 // Because then this could be optimized to first get all 4-byte-groups,\r
678                 // then the remaining 2, then the remaining 1\r
679                 for(i = 0; i < psize; ++i)\r
680                         ReadByte();\r
681         }\r
682         return img;\r
683 }\r
684 \r
685 void Net_Config()\r
686 {\r
687         string key, value;\r
688         key = ReadString();\r
689         value = ReadString();\r
690         db_put(configdb, strcat("/v/", key), value);\r
691         db_put(configdb, strcat("/s/", key), "1");\r
692 }\r
693 \r
694 void Net_ReadRace()\r
695 {\r
696         float b;\r
697 \r
698         b = ReadByte();\r
699 \r
700         switch(b)\r
701         {\r
702                 case RACE_NET_CHECKPOINT_HIT_QUALIFYING:\r
703                         race_checkpoint = ReadByte();\r
704                         race_time = ReadShort();\r
705                         race_previousbesttime = ReadShort();\r
706                         if(race_previousbestname)\r
707                                 strunzone(race_previousbestname);\r
708                         race_previousbestname = strzone(ReadString());\r
709 \r
710                         race_checkpointtime = time;\r
711 \r
712                         if(race_checkpoint == 0)\r
713                                 race_laptime = time; // valid\r
714 \r
715                         break;\r
716 \r
717                 case RACE_NET_CHECKPOINT_CLEAR:\r
718                         race_laptime = 0;\r
719                         race_checkpointtime = 0;\r
720                         break;\r
721 \r
722                 case RACE_NET_CHECKPOINT_NEXT_SPEC_QUALIFYING:\r
723                         race_laptime = ReadCoord();\r
724                         race_checkpointtime = -99999;\r
725                         // fall through\r
726                 case RACE_NET_CHECKPOINT_NEXT_QUALIFYING:\r
727                         race_nextcheckpoint = ReadByte();\r
728 \r
729                         race_nextbesttime = ReadShort();\r
730                         if(race_nextbestname)\r
731                                 strunzone(race_nextbestname);\r
732                         race_nextbestname = strzone(ReadString());\r
733                         break;\r
734 \r
735                 case RACE_NET_CHECKPOINT_HIT_RACE:\r
736                         race_mycheckpoint = ReadByte();\r
737                         race_mycheckpointtime = time;\r
738                         race_mycheckpointdelta = ReadShort();\r
739                         race_mycheckpointlapsdelta = ReadByte();\r
740                         if(race_mycheckpointlapsdelta >= 128)\r
741                                 race_mycheckpointlapsdelta -= 256;\r
742                         if(race_mycheckpointenemy)\r
743                                 strunzone(race_mycheckpointenemy);\r
744                         race_mycheckpointenemy = strzone(ReadString());\r
745                         break;\r
746 \r
747                 case RACE_NET_CHECKPOINT_HIT_RACE_BY_OPPONENT:\r
748                         race_othercheckpoint = ReadByte();\r
749                         race_othercheckpointtime = time;\r
750                         race_othercheckpointdelta = ReadShort();\r
751                         race_othercheckpointlapsdelta = ReadByte();\r
752                         if(race_othercheckpointlapsdelta >= 128)\r
753                                 race_othercheckpointlapsdelta -= 256;\r
754                         if(race_othercheckpointenemy)\r
755                                 strunzone(race_othercheckpointenemy);\r
756                         race_othercheckpointenemy = strzone(ReadString());\r
757                         break;\r
758         }\r
759 }\r
760 \r
761 void Net_ReadForceScoreboard()\r
762 {\r
763         sb_showscores_force = ReadByte();\r
764 }\r
765 \r
766 void Net_Reset()\r
767 {\r
768         float i;\r
769         race_laptime = 0;\r
770         race_checkpointtime = 0;\r
771         for(i = 0; i < 24; ++i)\r
772                 angles_held_status[i] = 0;\r
773 }\r
774 \r
775 void Net_ReadSpectating()\r
776 {\r
777         float newspectatee_status;\r
778         newspectatee_status = ReadByte();\r
779         if(newspectatee_status == player_localentnum)\r
780                 newspectatee_status = -1; // observing\r
781         if(newspectatee_status != spectatee_status)\r
782                 Net_Reset();\r
783         spectatee_status = newspectatee_status;\r
784 }\r
785 \r
786 void Net_ReadZoomNotify()\r
787 {\r
788         spectatorbutton_zoom = ReadByte();\r
789 }\r
790 \r
791 void Net_ReadSpawn()\r
792 {\r
793         zoomin_effect = 1;\r
794         current_viewzoom = 0.6;\r
795 }\r
796 \r
797 void Net_ReadWarmupStage()\r
798 {\r
799         warmup_stage = ReadByte();\r
800 }\r
801 \r
802 // CSQC_Parse_TempEntity : Handles all temporary entity network data in the CSQC layer.\r
803 // You must ALWAYS first acquire the temporary ID, which is sent as a byte.\r
804 // Return value should be 1 if CSQC handled the temporary entity, otherwise return 0 to have the engine process the event.\r
805 void Net_ReadHoldAngles();\r
806 float CSQC_Parse_TempEntity()\r
807 {\r
808         local float bHandled;\r
809                 bHandled  = true;\r
810         // Acquire TE ID\r
811         local float nTEID;\r
812                 nTEID = ReadByte();\r
813 \r
814                 // NOTE: Could just do return instead of break...\r
815         switch(nTEID)\r
816         {\r
817                 case TE_CSQC_INIT:\r
818                         Net_ReadInit();\r
819                         bHandled = true;\r
820                         break;\r
821                 case TE_CSQC_MAPVOTE:\r
822                         Net_Mapvote();\r
823                         bHandled = true;\r
824                         break;\r
825                 case TE_CSQC_CONFIG:\r
826                         Net_Config();\r
827                         bHandled = true;\r
828                         break;\r
829                 case TE_CSQC_SCORESINFO:\r
830                         Net_ReadScoresInfo();\r
831                         bHandled = true;\r
832                         break;\r
833                 case TE_CSQC_RACE:\r
834                         Net_ReadRace();\r
835                         bHandled = true;\r
836                         break;\r
837                 case TE_CSQC_FORCESCOREBOARD:\r
838                         Net_ReadForceScoreboard();\r
839                         bHandled = true;\r
840                         break;\r
841                 case TE_CSQC_SPECTATING:\r
842                         Net_ReadSpectating();\r
843                         bHandled = true;\r
844                         break;\r
845                 case 13: // TE_BEAM\r
846                         Net_GrapplingHook();\r
847                         bHandled = true;\r
848                         break;\r
849                 case TE_CSQC_SPAWN:\r
850                         Net_ReadSpawn();\r
851                         bHandled = true;\r
852                         break;\r
853                 case TE_CSQC_ZOOMNOTIFY:\r
854                         Net_ReadZoomNotify();\r
855                         bHandled = true;\r
856                         break;\r
857                 case TE_CSQC_HOLDANGLES:\r
858                         Net_ReadHoldAngles();\r
859                         bHandled = true;\r
860                         break;\r
861                 case TE_CSQC_WARMUP:\r
862                         Net_ReadWarmupStage();\r
863                         bHandled = true;\r
864                         break;\r
865                 case TE_CSQC_FOG:\r
866                         Net_ReadFog();\r
867                         bHandled = true;\r
868                         break;\r
869                 default:\r
870                         // No special logic for this temporary entity; return 0 so the engine can handle it\r
871                         bHandled = false;\r
872                         break;\r
873         }\r
874         \r
875         if(!postinit)\r
876                 PostInit();\r
877                 \r
878         return bHandled;\r
879 }\r
880 \r
881 // COMMIT-TODO: Update if necessare, before committing\r
882 void CSQC_CheckRevision()\r
883 {\r
884         if(csqc_revision == CSQC_REVISION)\r
885         {\r
886                 print("^2SVQC and CSQC revisions are compatible.\n");\r
887         } else if(csqc_revision < CSQC_REVISION) {\r
888                 print("^1Your csprogs.dat (CSQC) version is newer than the one on the server.\n");\r
889         } else if(csqc_revision > CSQC_REVISION) {\r
890                 print("^1Your csprogs.dat (CSQC) is too old for this server.\n");\r
891                 print("^1Please update to a newer version.\n");\r
892         }\r
893 }\r
894 \r
895 string getcommandkey(string text, string command)\r
896 {\r
897         string keys;\r
898         float n, j, k, l;\r
899 \r
900         if (!sbar_showbinds)\r
901                 return text;\r
902 \r
903         keys = db_get(binddb, command);\r
904         if(csqc_flags & CSQC_FLAG_READPICTURE)\r
905         {\r
906                 if (!keys) \r
907                 {\r
908                         n = tokenize(findkeysforcommand(command));\r
909                         for(j = 0; j < n; ++j)\r
910                         {\r
911                                 k = stof(argv(j));\r
912                                 if(k != -1) \r
913                                 {\r
914                                         if ("" == keys)\r
915                                                 keys = keynumtostring(k);\r
916                                         else\r
917                                                 keys = strcat(keys, ", ", keynumtostring(k));\r
918 \r
919                                         ++l;\r
920                                         if (sbar_showbinds_limit > 0 && sbar_showbinds_limit >= l) break;\r
921                                 }\r
922                         \r
923                         }\r
924                         db_put(binddb, command, keys);\r
925                 }\r
926         }\r
927         \r
928         if ("" == keys) {\r
929                 if (sbar_showbinds > 1)\r
930                         return strcat(text, " (not bound)");\r
931                 else\r
932                         return text;\r
933         }\r
934         else if (sbar_showbinds > 1)\r
935                 return strcat(text, " (", keys, ")");\r
936         else\r
937                 return keys;\r
938 }\r