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try to detect missing minimap and show no radar
[divverent/nexuiz.git] / data / qcsrc / client / Main.qc
1 // --------------------------------------------------------------------------\r
2 // BEGIN REQUIRED CSQC FUNCTIONS\r
3 //include "main.qh"\r
4 \r
5 #define DP_CSQC_ENTITY_REMOVE_IS_B0RKED\r
6 \r
7 void cvar_clientsettemp(string cv, string val)\r
8 {\r
9         entity e;\r
10         for(e = world; (e = find(e, classname, "saved_cvar_value")); )\r
11                 if(e.netname == cv)\r
12                         goto saved;\r
13         e = spawn();\r
14         e.classname = "saved_cvar_value";\r
15         e.netname = strzone(cv);\r
16         e.message = strzone(cvar_string(cv));\r
17 :saved\r
18         cvar_set(cv, val);\r
19 }\r
20 \r
21 void cvar_clientsettemp_restore()\r
22 {\r
23         entity e;\r
24         for(e = world; (e = find(e, classname, "saved_cvar_value")); )\r
25                         cvar_set(e.netname, e.message);\r
26 }\r
27 \r
28 void() menu_show_error =\r
29 {\r
30         drawstring('0 200 0', "ERROR - MENU IS VISIBLE BUT NO MENU WAS DEFINED!", '8 8 0', '1 0 0', 1, 0);\r
31 };\r
32 \r
33 // CSQC_Init : Called every time the CSQC code is initialized (essentially at map load)\r
34 // Useful for precaching things\r
35 \r
36 void() menu_sub_null =\r
37 {\r
38 };\r
39 \r
40 // let's make this a general data buffer...\r
41 float using_gps;\r
42 \r
43 #ifdef USE_FTE\r
44 float __engine_check;\r
45 #endif\r
46 \r
47 string config_get(string key, string defaultvalue)\r
48 {\r
49         string s;\r
50         s = db_get(configdb, strcat("/s/", key));\r
51         if(s == "")\r
52                 return defaultvalue;\r
53         else\r
54                 return db_get(configdb, strcat("/v/", key));\r
55 }\r
56 \r
57 string forcefog;\r
58 void WaypointSprite_Init();\r
59 void CSQC_Init(void)\r
60 {\r
61 #ifdef USE_FTE\r
62 #pragma target ID\r
63         __engine_check = checkextension("DP_SV_WRITEPICTURE");\r
64         if(!__engine_check)\r
65         {\r
66                 print("^3Your engine build is outdated\n^3This Server uses a newer QC VM. Please update!\n");\r
67                 localcmd("\ndisconnect\n");\r
68                 return;\r
69         }\r
70 #pragma target FTE\r
71 #endif\r
72         \r
73         float i;\r
74         CSQC_CheckEngine();\r
75         dprint_load();\r
76 \r
77         configdb = db_create();\r
78         binddb = db_create();\r
79         compressShortVector_init();\r
80 \r
81         drawfont = 0;\r
82         menu_visible = FALSE;\r
83         menu_show = menu_show_error;\r
84         menu_action = menu_sub_null;\r
85         using_gps = false;\r
86         maxclients = 255; // we later get the real maxclients to speed up stuff\r
87         //ctf_temp_1 = "";\r
88         // localcmd("alias order \"cmd order $*\""); enable if ctf-command thingy is used\r
89         //registercmd("ctf_menu");\r
90         registercmd("ons_map");\r
91         //registercmd("menu_action");\r
92         registercmd("sbar_columns_set");\r
93         registercmd("sbar_columns_help");\r
94 \r
95         registercmd("+button3");\r
96         registercmd("-button3");\r
97         registercmd("+button4");\r
98         registercmd("-button4");\r
99 \r
100         registercvar("sbar_usecsqc", "1");\r
101         registercvar("sbar_columns", "default", CVAR_SAVE);\r
102 \r
103         gametype = 0;\r
104 \r
105         gps_start = world;\r
106 \r
107         // sbar_fields uses strunzone on the titles!\r
108         for(i = 0; i < MAX_SBAR_FIELDS; ++i)\r
109                 sbar_title[i] = strzone("(null)");\r
110 \r
111         postinit = false;\r
112 \r
113         teams = Sort_Spawn();\r
114         players = Sort_Spawn();\r
115         \r
116         GetTeam(COLOR_SPECTATOR, true); // add specs first\r
117 \r
118         cvar_clientsettemp("_supports_weaponpriority", "1");\r
119 \r
120 \r
121 \r
122 \r
123         cs_project_is_b0rked = TRUE;\r
124         R_SetView(VF_VIEWPORT, '0 0 0', '640 480 0');\r
125         R_SetView(VF_FOV, '90 90 0');\r
126         R_SetView(VF_ORIGIN, '0 0 0');\r
127         R_SetView(VF_ANGLES, '0 0 0');\r
128         R_SetView(VF_PERSPECTIVE, 1);\r
129         makevectors('0 0 0');\r
130         vector v;\r
131         v = cs_project(v_forward);\r
132         if(v_x - 320 < +1)\r
133         if(v_x - 320 > -1)\r
134         if(v_y - 240 < +1)\r
135         if(v_y - 240 > -1)\r
136                 cs_project_is_b0rked = FALSE;\r
137 \r
138         WaypointSprite_Init();\r
139 }\r
140 \r
141 // CSQC_Shutdown : Called every time the CSQC code is shutdown (changing maps, quitting, etc)\r
142 void CSQC_Shutdown(void)\r
143 {\r
144 #ifdef USE_FTE\r
145 #pragma TARGET id\r
146         if(!__engine_check)\r
147                 return 0;\r
148 #pragma TARGET fte\r
149 #endif\r
150 \r
151         remove(teams);\r
152         remove(players);\r
153         db_close(configdb);\r
154         db_close(binddb);\r
155 \r
156         cvar_clientsettemp_restore();\r
157 }\r
158 \r
159 .float has_team;\r
160 float SetTeam(entity o, float Team)\r
161 {\r
162         entity tm;\r
163         if(Team == -1) // leave\r
164         {\r
165                 if(o.has_team)\r
166                 {\r
167                         //print("(DISCONNECT) leave team ", ftos(o.team), "\n");\r
168                         tm = GetTeam(o.team, false);\r
169                         tm.team_size -= 1;\r
170                         o.has_team = 0;\r
171                         return TRUE;\r
172                 }\r
173         }\r
174         else\r
175         {\r
176                 if not(o.has_team)\r
177                 {\r
178                         //print("(CONNECT) enter team ", ftos(o.team), "\n");\r
179                         o.team = Team;\r
180                         tm = GetTeam(Team, true);\r
181                         tm.team_size += 1;\r
182                         o.has_team = 1;\r
183                         return TRUE;\r
184                 }\r
185                 else if(Team != o.team)\r
186                 {\r
187                         //print("(CHANGE) leave team ", ftos(o.team), "\n");\r
188                         tm = GetTeam(o.team, false);\r
189                         tm.team_size -= 1;\r
190                         o.team = Team;\r
191                         //print("(CHANGE) enter team ", ftos(o.team), "\n");\r
192                         tm = GetTeam(Team, true);\r
193                         tm.team_size += 1;\r
194                         return TRUE;\r
195                 }\r
196         }\r
197         return FALSE;\r
198 }\r
199 \r
200 void Playerchecker_Think()\r
201 {\r
202         float i;\r
203         for(i = 0; i < maxclients; ++i)\r
204         {\r
205                 if(getplayerkey(i, "name") == "")\r
206                 {\r
207                         if(playerslots[i].sort_prev)\r
208                         {\r
209                                 //print("playerchecker: KILL KILL KILL\n");\r
210                                 // player disconnected\r
211                                 SetTeam(playerslots[i], -1);\r
212                                 RemovePlayer(playerslots[i]);\r
213                                 playerslots[i].sort_prev = world;\r
214                                 playerslots[i].gotscores = 0;\r
215                         }\r
216                 }\r
217                 else\r
218                 {\r
219                         if not(playerslots[i].sort_prev)\r
220                         {\r
221                                 //print("playerchecker: SPAWN SPAWN SPAWN\n");\r
222                                 // player connected\r
223                                 if not(playerslots[i])\r
224                                         playerslots[i] = spawn();\r
225                                 playerslots[i].sv_entnum = i;\r
226                                 playerslots[i].gotscores = 0;\r
227                                 SetTeam(playerslots[i], COLOR_SPECTATOR);\r
228                                 RegisterPlayer(playerslots[i]);\r
229                                 Sbar_UpdatePlayerPos(playerslots[i]);\r
230                         }\r
231                 }\r
232         }\r
233         self.nextthink = time + 0.2;\r
234 }\r
235 \r
236 void Porto_Init();\r
237 void PostInit(void)\r
238 {\r
239         print(strcat("PostInit\n    maxclients = ", ftos(maxclients), "\n"));\r
240         localcmd(strcat("\nsbar_columns_set ", cvar_string("sbar_columns"), ";\n"));\r
241 \r
242         entity playerchecker;\r
243         playerchecker = spawn();\r
244         playerchecker.think = Playerchecker_Think;\r
245         playerchecker.nextthink = time + 0.2;\r
246 \r
247         Porto_Init();\r
248 \r
249         postinit = true;\r
250 }\r
251 \r
252 // CSQC_ConsoleCommand : Used to parse commands in the console that have been registered with the "registercmd" function\r
253 // Return value should be 1 if CSQC handled the command, otherwise return 0 to have the engine handle it.\r
254 float button_zoom;\r
255 void Cmd_Sbar_SetFields(float);\r
256 void Cmd_Sbar_Help(float);\r
257 float CSQC_ConsoleCommand(string strMessage)\r
258 {\r
259         float argc;\r
260         // Tokenize String\r
261         //argc = tokenize(strMessage);\r
262         argc = tokenizebyseparator(strMessage, " ");\r
263         \r
264         // Acquire Command\r
265         local string strCmd;\r
266         strCmd = argv(0);\r
267 \r
268         if(strCmd == "+button4") { // zoom\r
269                 // return false, because the message shall be sent to the server anyway (for demos/speccing)\r
270                 if(ignore_plus_zoom)\r
271                 {\r
272                         --ignore_plus_zoom;\r
273                         return false;\r
274                 }\r
275                 button_zoom = 1;\r
276                 return true;\r
277         } else if(strCmd == "-button4") { // zoom\r
278                 if(ignore_minus_zoom)\r
279                 {\r
280                         --ignore_minus_zoom;\r
281                         return false;\r
282                 }\r
283                 button_zoom = 0;\r
284                 return true;\r
285         } else if(strCmd == "+button3") { // secondary\r
286                 button_attack2 = 1;\r
287                 return false;\r
288         } else if(strCmd == "-button3") { // secondary\r
289                 button_attack2 = 0;\r
290                 return false;\r
291         } else if(strCmd == "ons_map") {\r
292                 Cmd_ons_map();\r
293                 return true;\r
294         } else if(strCmd == "sbar_columns_set") {\r
295                 Cmd_Sbar_SetFields(argc);\r
296                 return true;\r
297         } else if(strCmd == "sbar_columns_help") {\r
298                 Cmd_Sbar_Help(argc);\r
299                 return true;\r
300         } else if(strCmd == "+showscores") {\r
301                 sb_showscores = true;\r
302                 return true;\r
303         } else if(strCmd == "-showscores") {\r
304                 sb_showscores = false;\r
305                 return true;\r
306         }\r
307         \r
308         return false;\r
309 }\r
310 \r
311 float GameCommand(string msg)\r
312 {\r
313         float argc;\r
314         argc = tokenize(msg);\r
315         string cmd;\r
316         cmd = argv(0);\r
317         if(cmd == "mv_download") {\r
318                 Cmd_MapVote_MapDownload(argc);\r
319                 return true;\r
320         }\r
321         else if(cmd == "settemp") {\r
322                 cvar_clientsettemp(argv(1), argv(2));\r
323         }\r
324         \r
325         return false;\r
326 }\r
327 \r
328 // CSQC_InputEvent : Used to perform actions based on any key pressed, key released and mouse on the client.\r
329 // Return value should be 1 if CSQC handled the input, otherwise return 0 to have the input passed to the engine.\r
330 // All keys are in ascii.\r
331 // bInputType = 0 is key pressed, 1 is key released, 2 is mouse input.\r
332 // In the case of keyboard input, nPrimary is the ascii code, and nSecondary is 0.\r
333 // In the case of mouse input, nPrimary is xdelta, nSecondary is ydelta.\r
334 float CSQC_InputEvent(float bInputType, float nPrimary, float nSecondary)\r
335 {\r
336         local float bSkipKey;\r
337         bSkipKey = false;\r
338         \r
339         if(menu_visible)\r
340                 if(menu_action(bInputType, nPrimary, nSecondary))\r
341                         return TRUE;\r
342         return bSkipKey;\r
343 }\r
344 \r
345 // END REQUIRED CSQC FUNCTIONS\r
346 // --------------------------------------------------------------------------\r
347 \r
348 // --------------------------------------------------------------------------\r
349 // BEGIN OPTIONAL CSQC FUNCTIONS\r
350 void Ent_ReadEntCS()\r
351 {\r
352         entity gps;\r
353         using_gps = true;\r
354 \r
355         InterpolateOrigin_Undo();\r
356 \r
357         self.origin_x = ReadShort();\r
358         self.origin_y = ReadShort();\r
359         self.origin_z = ReadShort();\r
360         self.angles_y = ReadByte() * 360.0 / 256;\r
361         self.origin_z = self.angles_x = self.angles_z = 0;\r
362 \r
363         InterpolateOrigin_Note();\r
364 \r
365         for(gps = gps_start; gps; gps = gps.chain)\r
366         {\r
367                 if(gps == self)\r
368                         break;\r
369         }\r
370         if(!gps)\r
371         {\r
372                 self.chain = gps_start;\r
373                 gps_start = self;\r
374         }\r
375 }\r
376 \r
377 void Ent_RemoveONS()\r
378 {\r
379         if(gps_start == self)\r
380                 gps_start = self.chain;\r
381         else\r
382         {\r
383                 local entity ent;\r
384                 ent = gps_start;\r
385                         \r
386                 while(ent.chain != self && ent.chain != world)\r
387                         ent = ent.chain;\r
388                 if(ent.chain == self)\r
389                         ent.chain = self.chain;\r
390         }\r
391 }\r
392 \r
393 void Ent_Remove();\r
394 void Ent_ReadPlayerScore()\r
395 {\r
396         float i, Team, n;\r
397         float isNew;\r
398         entity o;\r
399 \r
400         // damnit -.- don't want to go change every single .sv_entnum in sbar.qc AGAIN\r
401         // (no I've never heard of M-x replace-string, sed, or anything like that)\r
402         isNew = !self.owner; // workaround for DP bug\r
403         n = ReadByte()-1;\r
404 \r
405 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED\r
406         if(!isNew && n != self.sv_entnum)\r
407         {\r
408                 print("A CSQC entity changed its owner!\n");\r
409                 isNew = true;\r
410                 Ent_Remove();\r
411                 self.enttype = ENT_CLIENT_SCORES;\r
412         }\r
413 #endif\r
414 \r
415         self.sv_entnum = n;\r
416         Team = GetPlayerColor(self.sv_entnum);\r
417 \r
418         if not(playerslots[self.sv_entnum])\r
419                 playerslots[self.sv_entnum] = spawn();\r
420         o = self.owner = playerslots[self.sv_entnum];\r
421         o.sv_entnum = self.sv_entnum;\r
422         o.gotscores = 1;\r
423         if not(o.sort_prev)\r
424                 RegisterPlayer(o);\r
425 \r
426         SetTeam(o, Team);\r
427 \r
428 #if MAX_SCORE <= 3\r
429         for(i = 0; i < MAX_SCORE; ++i)\r
430                 o.(scores[i]) = ReadShort();\r
431 #else\r
432         float sf;\r
433 #if MAX_SCORE <= 8\r
434         sf = ReadByte();\r
435 #else\r
436         sf = ReadShort();\r
437 #endif\r
438         float p;\r
439         for(i = 0, p = 1; i < MAX_SCORE; ++i, p *= 2)\r
440                 if(sf & p)\r
441                         o.(scores[i]) = ReadShort();\r
442 #endif\r
443 \r
444         Sbar_UpdatePlayerPos(o);\r
445 }\r
446 \r
447 void Ent_ReadTeamScore()\r
448 {\r
449         float i;\r
450         entity o;\r
451         \r
452         self.team = ReadByte();\r
453         o = self.owner = GetTeam(self.team, true);\r
454 \r
455 #if MAX_TEAMSCORE <= 3\r
456         for(i = 0; i < MAX_TEAMSCORE; ++i)\r
457                 o.(teamscores[i]) = ReadShort();\r
458 #else\r
459         float sf;\r
460 #if MAX_TEAMSCORE <= 8\r
461         sf = ReadByte();\r
462 #else\r
463         sf = ReadShort();\r
464 #endif\r
465         float p;\r
466         for(i = 0, p = 1; i < MAX_TEAMSCORE; ++i, p *= 2)\r
467                 if(sf & p)\r
468                         o.(teamscores[i]) = ReadShort();\r
469 #endif\r
470 \r
471         Sbar_UpdateTeamPos(o);\r
472 }\r
473 \r
474 void Ent_Nagger()\r
475 {\r
476         float nags;\r
477 \r
478         nags = ReadByte();\r
479 \r
480         if(nags & 128)\r
481         {\r
482                 if(vote_called_vote)\r
483                         strunzone(vote_called_vote);\r
484                 vote_called_vote = strzone(ReadString());\r
485         }\r
486 \r
487         ready_waiting = (nags & 1);\r
488         ready_waiting_for_me = (nags & 2);\r
489         vote_waiting = (nags & 4);\r
490         vote_waiting_for_me = (nags & 8);\r
491 }\r
492 \r
493 // CSQC_Ent_Update : Called every frame that the server has indicated an update to the SSQC / CSQC entity has occured.\r
494 // The only parameter reflects if the entity is "new" to the client, meaning it just came into the client's PVS.\r
495 void(float bIsNewEntity) CSQC_Ent_Update =\r
496 {\r
497         float msg, t;\r
498         t = ReadByte();\r
499 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED\r
500         if(self.enttype)\r
501                 if(t != self.enttype)\r
502                 {\r
503                         print("A CSQC entity changed its type!\n");\r
504                         Ent_Remove();\r
505                 }\r
506 #endif\r
507         self.enttype = t;\r
508         if(self.enttype == ENT_CLIENT_ENTCS)\r
509         {\r
510                 self.sv_entnum = ReadByte()-1;\r
511 \r
512                 for(msg = ReadByte(); msg != ENTCS_MSG_END; msg = ReadByte())\r
513                 {\r
514                         switch(msg)\r
515                         {\r
516                         case ENTCS_MSG_ONS_GPS: Ent_ReadEntCS(); break;\r
517                         case ENTCS_MSG_ONS_REMOVE: Ent_RemoveONS(); break;\r
518                         default:\r
519                                 error("unknown ENTCS_MSG type\n");\r
520                         }\r
521                 }\r
522         }\r
523         else if(self.enttype == ENT_CLIENT_SCORES)\r
524                 Ent_ReadPlayerScore();\r
525         else if(self.enttype == ENT_CLIENT_TEAMSCORES)\r
526                 Ent_ReadTeamScore();\r
527         else if(self.enttype == ENT_CLIENT_POINTPARTICLES)\r
528                 Ent_PointParticles();\r
529         else if(self.enttype == ENT_CLIENT_RAINSNOW)\r
530                 Ent_RainOrSnow();\r
531         else if(self.enttype == ENT_CLIENT_LASER)\r
532                 Ent_Laser();\r
533         else if(self.enttype == ENT_CLIENT_NAGGER)\r
534                 Ent_Nagger();\r
535         else if(self.enttype == ENT_CLIENT_WAYPOINT)\r
536                 Ent_WaypointSprite();\r
537         else\r
538                 error(strcat("unknown entity type in CSQC_Ent_Update: ", ftos(self.enttype), "\n"));\r
539         \r
540 };\r
541 // Destructor, but does NOT deallocate the entity by calling remove(). Also\r
542 // used when an entity changes its type. For an entity that someone interacts\r
543 // with others, make sure it can no longer do so.\r
544 void Ent_Remove()\r
545 {\r
546         if(self.enttype == ENT_CLIENT_ENTCS)\r
547         {\r
548                 if(using_gps) //gametype == GAME_ONSLAUGHT)\r
549                 {\r
550                         if(gps_start == self)\r
551                                 gps_start = self.chain;\r
552                         else\r
553                         {\r
554                                 local entity ent;\r
555                                 ent = gps_start;\r
556                         \r
557                                 while(ent.chain != self && ent.chain != world)\r
558                                         ent = ent.chain;\r
559                                 if(ent.chain == self)\r
560                                         ent.chain = self.chain;\r
561                         }\r
562                 }\r
563         } else if(self.enttype == ENT_CLIENT_SCORES)\r
564         {\r
565                 if(self.owner)\r
566                 {\r
567                         SetTeam(self.owner, -1);\r
568                         if(self.owner.sort_prev)\r
569                                 RemovePlayer(self.owner);\r
570                         self.owner.sort_prev = NULL;\r
571                 }\r
572         } else if(self.enttype == ENT_CLIENT_TEAMSCORES)\r
573         {\r
574                 /*\r
575                 if(self.owner)\r
576                         RemoveTeam(self.owner);\r
577                 */\r
578                 // we don't NEED to remove them... they won't display anyway\r
579                 // plus, svqc never does this anyway\r
580         } else if(self.enttype == ENT_CLIENT_POINTPARTICLES)\r
581         {\r
582                 Ent_PointParticles_Remove();\r
583         }\r
584         else if(self.enttype == ENT_CLIENT_WAYPOINT)\r
585                 Ent_RemoveWaypointSprite();\r
586 \r
587         self.enttype = 0;\r
588         self.classname = "";\r
589         self.draw = menu_sub_null;\r
590         // TODO possibly set more stuff to defaults\r
591 }\r
592 // CSQC_Ent_Remove : Called when the server requests a SSQC / CSQC entity to be removed.  Essentially call remove(self) as well.\r
593 void CSQC_Ent_Remove()\r
594 {\r
595         if(self.enttype)\r
596                 Ent_Remove();\r
597         remove(self);\r
598 }\r
599 \r
600 void Gamemode_Init()\r
601 {\r
602         get_mi_min_max();\r
603         mi_center = (mi_min + mi_max) * 0.5;\r
604         mi_scale = mi_max - mi_min;\r
605         minimapname = strzone(strcat("gfx/", mi_shortname, "_mini.tga"));\r
606         shortmapname = mi_shortname;\r
607 \r
608         if(precache_pic(minimapname) == "")\r
609         {\r
610                 strunzone(minimapname);\r
611                 minimapname = ""; // FAIL\r
612         }\r
613 \r
614         if(gametype == GAME_ONSLAUGHT) {\r
615                 print(strcat("Using ", minimapname, " as minimap.\n"));\r
616                 precache_pic("gfx/ons-cp-neutral.tga");\r
617                 precache_pic("gfx/ons-cp-red.tga");\r
618                 precache_pic("gfx/ons-cp-blue.tga");\r
619                 precache_pic("gfx/ons-frame.tga");\r
620                 precache_pic("gfx/ons-frame-team.tga");\r
621         } else if(gametype == GAME_KEYHUNT) {\r
622                 precache_pic("gfx/sb_key_carrying");\r
623                 precache_pic("gfx/sb_key_carrying_outline");\r
624         }\r
625 }\r
626 // CSQC_Parse_StuffCmd : Provides the stuffcmd string in the first parameter that the server provided.  To execute standard behavior, simply execute localcmd with the string.\r
627 void CSQC_Parse_StuffCmd(string strMessage)\r
628 {\r
629         localcmd(strMessage);\r
630 }\r
631 // CSQC_Parse_Print : Provides the print string in the first parameter that the server provided.  To execute standard behavior, simply execute print with the string.\r
632 void CSQC_Parse_Print(string strMessage)\r
633 {\r
634         print(strMessage);\r
635 }\r
636 // CSQC_Parse_CenterPrint : Provides the centerprint string in the first parameter that the server provided.  To execute standard behavior, simply execute cprint with the string.\r
637 void CSQC_Parse_CenterPrint(string strMessage)\r
638 {\r
639         cprint(strMessage);\r
640 }\r
641 \r
642 void CSQC_CheckRevision();\r
643 \r
644 void Fog_Force()\r
645 {\r
646         // TODO somehow thwart prvm_globalset client ...\r
647 \r
648         if(forcefog != "")\r
649                 localcmd(strcat("\nfog ", forcefog, "\nr_fog_exp2 0\nr_drawfog 1\n"));\r
650 }\r
651 \r
652 void Net_ReadFog()\r
653 {\r
654         if(forcefog)\r
655                 strunzone(forcefog);\r
656         ReadCoord(); // ignore fog interval\r
657         forcefog = strzone(ReadString());\r
658 }\r
659 \r
660 void Gamemode_Init();\r
661 void Net_ReadScoresInfo()\r
662 {\r
663         float i;\r
664         gametype = ReadByte();\r
665         for(i = 0; i < MAX_SCORE; ++i)\r
666         {\r
667                 scores_label[i] = strzone(ReadString());\r
668                 scores_flags[i] = ReadByte();\r
669         }\r
670         for(i = 0; i < MAX_TEAMSCORE; ++i)\r
671         {\r
672                 teamscores_label[i] = strzone(ReadString());\r
673                 teamscores_flags[i] = ReadByte();\r
674         }\r
675         Sbar_InitScores();\r
676         Gamemode_Init();\r
677 }\r
678 \r
679 void Net_ReadInit()\r
680 {\r
681         float i;\r
682         csqc_revision = ReadShort();\r
683         maxclients = ReadByte();\r
684         for(i = 0; i < 24; ++i)\r
685                 weaponimpulse[i] = ReadByte() - 1;\r
686         CSQC_CheckRevision();\r
687 }\r
688 \r
689 string Net_ReadPicture()\r
690 {\r
691         string img;\r
692         if(csqc_flags & CSQC_FLAG_READPICTURE)\r
693         {\r
694                 img = ReadPicture();\r
695                 print(strcat("Got Picture: ", img, "\n"));\r
696         } else {\r
697                 img = ReadString();\r
698                 print(strcat("^3Warning: ^7Couldn't download ", img, ". This is probably because your engine build is outdated.\n"));\r
699                 float psize, i;\r
700                 psize = ReadShort();\r
701                 // Can I be sure that ReadShort is 2 bytes and ReadLong is 4 bytes?\r
702                 // Because then this could be optimized to first get all 4-byte-groups,\r
703                 // then the remaining 2, then the remaining 1\r
704                 for(i = 0; i < psize; ++i)\r
705                         ReadByte();\r
706         }\r
707         return img;\r
708 }\r
709 \r
710 void Net_Config()\r
711 {\r
712         string key, value;\r
713         key = ReadString();\r
714         value = ReadString();\r
715         db_put(configdb, strcat("/v/", key), value);\r
716         db_put(configdb, strcat("/s/", key), "1");\r
717 }\r
718 \r
719 void Net_ReadRace()\r
720 {\r
721         float b;\r
722 \r
723         b = ReadByte();\r
724 \r
725         switch(b)\r
726         {\r
727                 case RACE_NET_CHECKPOINT_HIT_QUALIFYING:\r
728                         race_checkpoint = ReadByte();\r
729                         race_time = ReadShort();\r
730                         race_previousbesttime = ReadShort();\r
731                         if(race_previousbestname)\r
732                                 strunzone(race_previousbestname);\r
733                         race_previousbestname = strzone(ReadString());\r
734 \r
735                         race_checkpointtime = time;\r
736 \r
737                         if(race_checkpoint == 0)\r
738                                 race_laptime = time; // valid\r
739 \r
740                         break;\r
741 \r
742                 case RACE_NET_CHECKPOINT_CLEAR:\r
743                         race_laptime = 0;\r
744                         race_checkpointtime = 0;\r
745                         break;\r
746 \r
747                 case RACE_NET_CHECKPOINT_NEXT_SPEC_QUALIFYING:\r
748                         race_laptime = ReadCoord();\r
749                         race_checkpointtime = -99999;\r
750                         // fall through\r
751                 case RACE_NET_CHECKPOINT_NEXT_QUALIFYING:\r
752                         race_nextcheckpoint = ReadByte();\r
753 \r
754                         race_nextbesttime = ReadShort();\r
755                         if(race_nextbestname)\r
756                                 strunzone(race_nextbestname);\r
757                         race_nextbestname = strzone(ReadString());\r
758                         break;\r
759 \r
760                 case RACE_NET_CHECKPOINT_HIT_RACE:\r
761                         race_mycheckpoint = ReadByte();\r
762                         race_mycheckpointtime = time;\r
763                         race_mycheckpointdelta = ReadShort();\r
764                         race_mycheckpointlapsdelta = ReadByte();\r
765                         if(race_mycheckpointlapsdelta >= 128)\r
766                                 race_mycheckpointlapsdelta -= 256;\r
767                         if(race_mycheckpointenemy)\r
768                                 strunzone(race_mycheckpointenemy);\r
769                         race_mycheckpointenemy = strzone(ReadString());\r
770                         break;\r
771 \r
772                 case RACE_NET_CHECKPOINT_HIT_RACE_BY_OPPONENT:\r
773                         race_othercheckpoint = ReadByte();\r
774                         race_othercheckpointtime = time;\r
775                         race_othercheckpointdelta = ReadShort();\r
776                         race_othercheckpointlapsdelta = ReadByte();\r
777                         if(race_othercheckpointlapsdelta >= 128)\r
778                                 race_othercheckpointlapsdelta -= 256;\r
779                         if(race_othercheckpointenemy)\r
780                                 strunzone(race_othercheckpointenemy);\r
781                         race_othercheckpointenemy = strzone(ReadString());\r
782                         break;\r
783         }\r
784 }\r
785 \r
786 void Net_ReadForceScoreboard()\r
787 {\r
788         sb_showscores_force = ReadByte();\r
789 }\r
790 \r
791 void Net_Reset()\r
792 {\r
793         float i;\r
794         race_laptime = 0;\r
795         race_checkpointtime = 0;\r
796         for(i = 0; i < 24; ++i)\r
797                 angles_held_status[i] = 0;\r
798 }\r
799 \r
800 void Net_ReadSpectating()\r
801 {\r
802         float newspectatee_status;\r
803         newspectatee_status = ReadByte();\r
804         if(newspectatee_status == player_localentnum)\r
805                 newspectatee_status = -1; // observing\r
806         if(newspectatee_status != spectatee_status)\r
807                 Net_Reset();\r
808         spectatee_status = newspectatee_status;\r
809 }\r
810 \r
811 void Net_ReadZoomNotify()\r
812 {\r
813         spectatorbutton_zoom = ReadByte();\r
814 }\r
815 \r
816 void Net_ReadSpawn()\r
817 {\r
818         zoomin_effect = 1;\r
819         current_viewzoom = 0.6;\r
820 }\r
821 \r
822 void Net_ReadWarmupStage()\r
823 {\r
824         warmup_stage = ReadByte();\r
825 }\r
826 \r
827 // CSQC_Parse_TempEntity : Handles all temporary entity network data in the CSQC layer.\r
828 // You must ALWAYS first acquire the temporary ID, which is sent as a byte.\r
829 // Return value should be 1 if CSQC handled the temporary entity, otherwise return 0 to have the engine process the event.\r
830 void Net_ReadHoldAngles();\r
831 float CSQC_Parse_TempEntity()\r
832 {\r
833         local float bHandled;\r
834                 bHandled  = true;\r
835         // Acquire TE ID\r
836         local float nTEID;\r
837                 nTEID = ReadByte();\r
838 \r
839                 // NOTE: Could just do return instead of break...\r
840         switch(nTEID)\r
841         {\r
842                 case TE_CSQC_INIT:\r
843                         Net_ReadInit();\r
844                         bHandled = true;\r
845                         break;\r
846                 case TE_CSQC_MAPVOTE:\r
847                         Net_Mapvote();\r
848                         bHandled = true;\r
849                         break;\r
850                 case TE_CSQC_CONFIG:\r
851                         Net_Config();\r
852                         bHandled = true;\r
853                         break;\r
854                 case TE_CSQC_SCORESINFO:\r
855                         Net_ReadScoresInfo();\r
856                         bHandled = true;\r
857                         break;\r
858                 case TE_CSQC_RACE:\r
859                         Net_ReadRace();\r
860                         bHandled = true;\r
861                         break;\r
862                 case TE_CSQC_FORCESCOREBOARD:\r
863                         Net_ReadForceScoreboard();\r
864                         bHandled = true;\r
865                         break;\r
866                 case TE_CSQC_SPECTATING:\r
867                         Net_ReadSpectating();\r
868                         bHandled = true;\r
869                         break;\r
870                 case 13: // TE_BEAM\r
871                         Net_GrapplingHook();\r
872                         bHandled = true;\r
873                         break;\r
874                 case TE_CSQC_SPAWN:\r
875                         Net_ReadSpawn();\r
876                         bHandled = true;\r
877                         break;\r
878                 case TE_CSQC_ZOOMNOTIFY:\r
879                         Net_ReadZoomNotify();\r
880                         bHandled = true;\r
881                         break;\r
882                 case TE_CSQC_HOLDANGLES:\r
883                         Net_ReadHoldAngles();\r
884                         bHandled = true;\r
885                         break;\r
886                 case TE_CSQC_WARMUP:\r
887                         Net_ReadWarmupStage();\r
888                         bHandled = true;\r
889                         break;\r
890                 case TE_CSQC_FOG:\r
891                         Net_ReadFog();\r
892                         bHandled = true;\r
893                         break;\r
894                 default:\r
895                         // No special logic for this temporary entity; return 0 so the engine can handle it\r
896                         bHandled = false;\r
897                         break;\r
898         }\r
899         \r
900         if(!postinit)\r
901                 PostInit();\r
902                 \r
903         return bHandled;\r
904 }\r
905 \r
906 // COMMIT-TODO: Update if necessare, before committing\r
907 void CSQC_CheckRevision()\r
908 {\r
909         if(csqc_revision == CSQC_REVISION)\r
910         {\r
911                 print("^2SVQC and CSQC revisions are compatible.\n");\r
912         } else if(csqc_revision < CSQC_REVISION) {\r
913                 print("^1Your csprogs.dat (CSQC) version is newer than the one on the server.\n");\r
914         } else if(csqc_revision > CSQC_REVISION) {\r
915                 print("^1Your csprogs.dat (CSQC) is too old for this server.\n");\r
916                 print("^1Please update to a newer version.\n");\r
917         }\r
918 }\r
919 \r
920 string getcommandkey(string text, string command)\r
921 {\r
922         string keys;\r
923         float n, j, k, l;\r
924 \r
925         if (!sbar_showbinds)\r
926                 return text;\r
927 \r
928         keys = db_get(binddb, command);\r
929         if(csqc_flags & CSQC_FLAG_READPICTURE)\r
930         {\r
931                 if (!keys) \r
932                 {\r
933                         n = tokenize(findkeysforcommand(command));\r
934                         for(j = 0; j < n; ++j)\r
935                         {\r
936                                 k = stof(argv(j));\r
937                                 if(k != -1) \r
938                                 {\r
939                                         if ("" == keys)\r
940                                                 keys = keynumtostring(k);\r
941                                         else\r
942                                                 keys = strcat(keys, ", ", keynumtostring(k));\r
943 \r
944                                         ++l;\r
945                                         if (sbar_showbinds_limit > 0 && sbar_showbinds_limit >= l) break;\r
946                                 }\r
947                         \r
948                         }\r
949                         db_put(binddb, command, keys);\r
950                 }\r
951         }\r
952         \r
953         if ("" == keys) {\r
954                 if (sbar_showbinds > 1)\r
955                         return strcat(text, " (not bound)");\r
956                 else\r
957                         return text;\r
958         }\r
959         else if (sbar_showbinds > 1)\r
960                 return strcat(text, " (", keys, ")");\r
961         else\r
962                 return keys;\r
963 }\r