]> icculus.org git repositories - divverent/nexuiz.git/blob - data/qcsrc/client/Main.qc
misc_laser is now client side too (untested too)
[divverent/nexuiz.git] / data / qcsrc / client / Main.qc
1 // --------------------------------------------------------------------------\r
2 // BEGIN REQUIRED CSQC FUNCTIONS\r
3 //include "main.qh"\r
4 \r
5 #define DP_CSQC_ENTITY_REMOVE_IS_B0RKED\r
6 \r
7 void() menu_show_error =\r
8 {\r
9         drawstring('0 200 0', "ERROR - MENU IS VISIBLE BUT NO MENU WAS DEFINED!", '8 8 0', '1 0 0', 1, 0);\r
10 };\r
11 \r
12 // CSQC_Init : Called every time the CSQC code is initialized (essentially at map load)\r
13 // Useful for precaching things\r
14 \r
15 void() menu_sub_null =\r
16 {\r
17 };\r
18 \r
19 // let's make this a general data buffer...\r
20 float using_gps;\r
21 \r
22 #ifdef USE_FTE\r
23 float __engine_check;\r
24 #endif\r
25 \r
26 string config_get(string key, string defaultvalue)\r
27 {\r
28         string s;\r
29         s = db_get(configdb, strcat("/s/", key));\r
30         if(s == "")\r
31                 return defaultvalue;\r
32         else\r
33                 return db_get(configdb, strcat("/v/", key));\r
34 }\r
35 \r
36 void CSQC_Init(void)\r
37 {\r
38 #ifdef USE_FTE\r
39 #pragma target ID\r
40         __engine_check = checkextension("DP_SV_WRITEPICTURE");\r
41         if(!__engine_check)\r
42         {\r
43                 print("^3Your engine build is outdated\n^3This Server uses a newer QC VM. Please update!\n");\r
44                 localcmd("\ndisconnect\n");\r
45                 return;\r
46         }\r
47 #pragma target FTE\r
48 #endif\r
49         \r
50         float i;\r
51         CSQC_CheckEngine();\r
52 \r
53         configdb = db_create();\r
54         compressShortVector_init();\r
55 \r
56         drawfont = 0;\r
57         menu_visible = FALSE;\r
58         menu_show = menu_show_error;\r
59         menu_action = menu_sub_null;\r
60         using_gps = false;\r
61         maxclients = 255; // we later get the real maxclients to speed up stuff\r
62         //ctf_temp_1 = "";\r
63         // localcmd("alias order \"cmd order $*\""); enable if ctf-command thingy is used\r
64         //registercmd("ctf_menu");\r
65         registercmd("ons_map");\r
66         //registercmd("menu_action");\r
67         registercmd("sbar_columns_set");\r
68         registercmd("sbar_columns_help");\r
69 \r
70         registercvar("sbar_usecsqc", "1");\r
71         registercvar("sbar_columns", "default", CVAR_SAVE);\r
72 \r
73         gametype = 0;\r
74 \r
75         gps_start = world;\r
76 \r
77         // sbar_fields uses strunzone on the titles!\r
78         for(i = 0; i < MAX_SBAR_FIELDS; ++i)\r
79                 sbar_title[i] = strzone("(null)");\r
80 \r
81         postinit = false;\r
82 \r
83         teams = Sort_Spawn();\r
84         players = Sort_Spawn();\r
85         \r
86         GetTeam(COLOR_SPECTATOR, true); // add specs first\r
87 }\r
88 \r
89 // CSQC_Shutdown : Called every time the CSQC code is shutdown (changing maps, quitting, etc)\r
90 void CSQC_Shutdown(void)\r
91 {\r
92 #ifdef USE_FTE\r
93 #pragma TARGET id\r
94         if(!__engine_check)\r
95                 return 0;\r
96 #pragma TARGET fte\r
97 #endif\r
98 \r
99         remove(teams);\r
100         remove(players);\r
101         db_close(configdb);\r
102 \r
103         entity e;\r
104         for(e = world; (e = find(e, classname, "saved_cvar_value")); )\r
105                         cvar_set(e.netname, e.message);\r
106 }\r
107 \r
108 .float has_team;\r
109 float SetTeam(entity o, float Team)\r
110 {\r
111         entity tm;\r
112         if(Team == -1) // leave\r
113         {\r
114                 if(o.has_team)\r
115                 {\r
116                         //print("(DISCONNECT) leave team ", ftos(o.team), "\n");\r
117                         tm = GetTeam(o.team, false);\r
118                         tm.team_size -= 1;\r
119                         o.has_team = 0;\r
120                         return TRUE;\r
121                 }\r
122         }\r
123         else\r
124         {\r
125                 if not(o.has_team)\r
126                 {\r
127                         //print("(CONNECT) enter team ", ftos(o.team), "\n");\r
128                         o.team = Team;\r
129                         tm = GetTeam(Team, true);\r
130                         tm.team_size += 1;\r
131                         o.has_team = 1;\r
132                         return TRUE;\r
133                 }\r
134                 else if(Team != o.team)\r
135                 {\r
136                         //print("(CHANGE) leave team ", ftos(o.team), "\n");\r
137                         tm = GetTeam(o.team, false);\r
138                         tm.team_size -= 1;\r
139                         o.team = Team;\r
140                         //print("(CHANGE) enter team ", ftos(o.team), "\n");\r
141                         tm = GetTeam(Team, true);\r
142                         tm.team_size += 1;\r
143                         return TRUE;\r
144                 }\r
145         }\r
146         return FALSE;\r
147 }\r
148 \r
149 void Playerchecker_Think()\r
150 {\r
151         float i;\r
152         for(i = 0; i < maxclients; ++i)\r
153         {\r
154                 if(getplayerkey(i, "name") == "")\r
155                 {\r
156                         if(playerslots[i].sort_prev)\r
157                         {\r
158                                 //print("playerchecker: KILL KILL KILL\n");\r
159                                 // player disconnected\r
160                                 SetTeam(playerslots[i], -1);\r
161                                 RemovePlayer(playerslots[i]);\r
162                                 playerslots[i].sort_prev = world;\r
163                                 playerslots[i].gotscores = 0;\r
164                         }\r
165                 }\r
166                 else\r
167                 {\r
168                         if not(playerslots[i].sort_prev)\r
169                         {\r
170                                 //print("playerchecker: SPAWN SPAWN SPAWN\n");\r
171                                 // player connected\r
172                                 if not(playerslots[i])\r
173                                         playerslots[i] = spawn();\r
174                                 playerslots[i].sv_entnum = i;\r
175                                 playerslots[i].gotscores = 0;\r
176                                 SetTeam(playerslots[i], COLOR_SPECTATOR);\r
177                                 RegisterPlayer(playerslots[i]);\r
178                                 Sbar_UpdatePlayerPos(playerslots[i]);\r
179                         }\r
180                 }\r
181         }\r
182         self.nextthink = time + 0.2;\r
183 }\r
184 \r
185 void PostInit(void)\r
186 {\r
187         print(strcat("PostInit\n    maxclients = ", ftos(maxclients), "\n"));\r
188         localcmd(strcat("\nsbar_columns_set ", cvar_string("sbar_columns"), ";\n"));\r
189 \r
190         entity playerchecker;\r
191         playerchecker = spawn();\r
192         playerchecker.think = Playerchecker_Think;\r
193         playerchecker.nextthink = time + 0.2;\r
194 \r
195         postinit = true;\r
196 }\r
197 \r
198 // CSQC_ConsoleCommand : Used to parse commands in the console that have been registered with the "registercmd" function\r
199 // Return value should be 1 if CSQC handled the command, otherwise return 0 to have the engine handle it.\r
200 void Cmd_Sbar_SetFields(float);\r
201 void Cmd_Sbar_Help(float);\r
202 float CSQC_ConsoleCommand(string strMessage)\r
203 {\r
204         float argc;\r
205         // Tokenize String\r
206         //argc = tokenize(strMessage);\r
207         argc = tokenizebyseparator(strMessage, " ");\r
208         \r
209         // Acquire Command\r
210         local string strCmd;\r
211         strCmd = argv(0);\r
212 \r
213         /*if(strCmd == "ctf_menu") {\r
214                 ctf_menu_show();\r
215                 nReturn = true;\r
216                 } else*/\r
217         if(strCmd == "ons_map") {\r
218                 Cmd_ons_map();\r
219                 return true;\r
220         } else if(strCmd == "sbar_columns_set") {\r
221                 Cmd_Sbar_SetFields(argc);\r
222                 return true;\r
223         } else if(strCmd == "sbar_columns_help") {\r
224                 Cmd_Sbar_Help(argc);\r
225                 return true;\r
226         } else if(strCmd == "+showscores") {\r
227                 sb_showscores = true;\r
228                 return true;\r
229         } else if(strCmd == "-showscores") {\r
230                 sb_showscores = false;\r
231                 return true;\r
232         }\r
233         \r
234         return false;\r
235 }\r
236 \r
237 float GameCommand(string msg)\r
238 {\r
239         float argc;\r
240         argc = tokenize(msg);\r
241         string cmd;\r
242         cmd = argv(0);\r
243         if(cmd == "mv_download") {\r
244                 Cmd_MapVote_MapDownload(argc);\r
245                 return true;\r
246         }\r
247         else if(cmd == "settemp") {\r
248                 entity e;\r
249                 for(e = world; (e = find(e, classname, "saved_cvar_value")); )\r
250                         if(e.netname == argv(1))\r
251                                 goto saved;\r
252                 e = spawn();\r
253                 e.classname = "saved_cvar_value";\r
254                 e.netname = strzone(argv(1));\r
255                 e.message = strzone(cvar_string(argv(1)));\r
256 :saved\r
257                 cvar_set(argv(1), argv(2));\r
258         }\r
259         \r
260         return false;\r
261 }\r
262 \r
263 // CSQC_InputEvent : Used to perform actions based on any key pressed, key released and mouse on the client.\r
264 // Return value should be 1 if CSQC handled the input, otherwise return 0 to have the input passed to the engine.\r
265 // All keys are in ascii.\r
266 // bInputType = 0 is key pressed, 1 is key released, 2 is mouse input.\r
267 // In the case of keyboard input, nPrimary is the ascii code, and nSecondary is 0.\r
268 // In the case of mouse input, nPrimary is xdelta, nSecondary is ydelta.\r
269 float CSQC_InputEvent(float bInputType, float nPrimary, float nSecondary)\r
270 {\r
271         local float bSkipKey;\r
272         bSkipKey = false;\r
273         \r
274         if(menu_visible)\r
275                 if(menu_action(bInputType, nPrimary, nSecondary))\r
276                         return TRUE;\r
277         return bSkipKey;\r
278 }\r
279 \r
280 // END REQUIRED CSQC FUNCTIONS\r
281 // --------------------------------------------------------------------------\r
282 \r
283 // --------------------------------------------------------------------------\r
284 // BEGIN OPTIONAL CSQC FUNCTIONS\r
285 void Ent_ReadONS()\r
286 {\r
287         entity gps;\r
288         using_gps = true;\r
289 \r
290         self.origin_x = ReadCoord();\r
291         self.origin_y = ReadCoord();\r
292         self.angles_y = ReadCoord();\r
293         self.origin_z = self.angles_x = self.angles_z = 0;\r
294 \r
295         for(gps = gps_start; gps; gps = gps.chain)\r
296         {\r
297                 if(gps == self)\r
298                         break;\r
299         }\r
300         if(!gps)\r
301         {\r
302                 self.chain = gps_start;\r
303                 gps_start = self;\r
304         }\r
305 }\r
306 \r
307 void Ent_RemoveONS()\r
308 {\r
309         if(gps_start == self)\r
310                 gps_start = self.chain;\r
311         else\r
312         {\r
313                 local entity ent;\r
314                 ent = gps_start;\r
315                         \r
316                 while(ent.chain != self && ent.chain != world)\r
317                         ent = ent.chain;\r
318                 if(ent.chain == self)\r
319                         ent.chain = self.chain;\r
320         }\r
321 }\r
322 \r
323 void Ent_Remove();\r
324 void Ent_ReadPlayerScore()\r
325 {\r
326         float i, Team, n;\r
327         float isNew;\r
328         entity o;\r
329 \r
330         // damnit -.- don't want to go change every single .sv_entnum in sbar.qc AGAIN\r
331         // (no I've never heard of M-x replace-string, sed, or anything like that)\r
332         isNew = !self.owner; // workaround for DP bug\r
333         n = ReadByte()-1;\r
334 \r
335 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED\r
336         if(!isNew && n != self.sv_entnum)\r
337         {\r
338                 print("A CSQC entity changed its owner!\n");\r
339                 isNew = true;\r
340                 Ent_Remove();\r
341                 self.enttype = ENT_CLIENT_SCORES;\r
342         }\r
343 #endif\r
344 \r
345         self.sv_entnum = n;\r
346         Team = GetPlayerColor(self.sv_entnum);\r
347 \r
348         if not(playerslots[self.sv_entnum])\r
349                 playerslots[self.sv_entnum] = spawn();\r
350         o = self.owner = playerslots[self.sv_entnum];\r
351         o.sv_entnum = self.sv_entnum;\r
352         o.gotscores = 1;\r
353         if not(o.sort_prev)\r
354                 RegisterPlayer(o);\r
355 \r
356         SetTeam(o, Team);\r
357 \r
358 #if MAX_SCORE <= 3\r
359         for(i = 0; i < MAX_SCORE; ++i)\r
360                 o.(scores[i]) = ReadShort();\r
361 #else\r
362         float sf;\r
363 #if MAX_SCORE <= 8\r
364         sf = ReadByte();\r
365 #else\r
366         sf = ReadShort();\r
367 #endif\r
368         float p;\r
369         for(i = 0, p = 1; i < MAX_SCORE; ++i, p *= 2)\r
370                 if(sf & p)\r
371                         o.(scores[i]) = ReadShort();\r
372 #endif\r
373 \r
374         Sbar_UpdatePlayerPos(o);\r
375 }\r
376 \r
377 void Ent_ReadTeamScore()\r
378 {\r
379         float i;\r
380         entity o;\r
381         \r
382         self.team = ReadByte();\r
383         o = self.owner = GetTeam(self.team, true);\r
384 \r
385 #if MAX_TEAMSCORE <= 3\r
386         for(i = 0; i < MAX_TEAMSCORE; ++i)\r
387                 o.(teamscores[i]) = ReadShort();\r
388 #else\r
389         float sf;\r
390 #if MAX_TEAMSCORE <= 8\r
391         sf = ReadByte();\r
392 #else\r
393         sf = ReadShort();\r
394 #endif\r
395         float p;\r
396         for(i = 0, p = 1; i < MAX_TEAMSCORE; ++i, p *= 2)\r
397                 if(sf & p)\r
398                         o.(teamscores[i]) = ReadShort();\r
399 #endif\r
400 \r
401         Sbar_UpdateTeamPos(o);\r
402 }\r
403 \r
404 // CSQC_Ent_Update : Called every frame that the server has indicated an update to the SSQC / CSQC entity has occured.\r
405 // The only parameter reflects if the entity is "new" to the client, meaning it just came into the client's PVS.\r
406 void(float bIsNewEntity) CSQC_Ent_Update =\r
407 {\r
408         float msg, t;\r
409         t = ReadByte();\r
410 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED\r
411         if(self.enttype)\r
412                 if(t != self.enttype)\r
413                 {\r
414                         print("A CSQC entity changed its type!\n");\r
415                         Ent_Remove();\r
416                 }\r
417 #endif\r
418         self.enttype = t;\r
419         if(self.enttype == ENT_CLIENT_ENTCS)\r
420         {\r
421                 self.sv_entnum = ReadByte()-1;\r
422 \r
423                 for(msg = ReadByte(); msg != ENTCS_MSG_END; msg = ReadByte())\r
424                 {\r
425                         switch(msg)\r
426                         {\r
427                         case ENTCS_MSG_ONS_GPS: Ent_ReadONS(); break;\r
428                         case ENTCS_MSG_ONS_REMOVE: Ent_RemoveONS(); break;\r
429                         default:\r
430                                 error("unknown ENTCS_MSG type\n");\r
431                         }\r
432                 }\r
433         }\r
434         else if(self.enttype == ENT_CLIENT_SCORES)\r
435                 Ent_ReadPlayerScore();\r
436         else if(self.enttype == ENT_CLIENT_TEAMSCORES)\r
437                 Ent_ReadTeamScore();\r
438         else if(self.enttype == ENT_CLIENT_POINTPARTICLES)\r
439                 Ent_PointParticles();\r
440         else if(self.enttype == ENT_CLIENT_RAINSNOW)\r
441                 Ent_RainOrSnow();\r
442         else if(self.enttype == ENT_CLIENT_LASER)\r
443                 Ent_Laser();\r
444         else\r
445                 error("unknown entity type in CSQC_Ent_Update\n");\r
446         \r
447 };\r
448 // Destructor, but does NOT deallocate the entity by calling remove(). Also\r
449 // used when an entity changes its type. For an entity that someone interacts\r
450 // with others, make sure it can no longer do so.\r
451 void Ent_Remove()\r
452 {\r
453         if(self.enttype == ENT_CLIENT_ENTCS)\r
454         {\r
455                 if(using_gps) //gametype == GAME_ONSLAUGHT)\r
456                 {\r
457                         if(gps_start == self)\r
458                                 gps_start = self.chain;\r
459                         else\r
460                         {\r
461                                 local entity ent;\r
462                                 ent = gps_start;\r
463                         \r
464                                 while(ent.chain != self && ent.chain != world)\r
465                                         ent = ent.chain;\r
466                                 if(ent.chain == self)\r
467                                         ent.chain = self.chain;\r
468                         }\r
469                 }\r
470         } else if(self.enttype == ENT_CLIENT_SCORES)\r
471         {\r
472                 if(self.owner)\r
473                 {\r
474                         SetTeam(self.owner, -1);\r
475                         if(self.owner.sort_prev)\r
476                                 RemovePlayer(self.owner);\r
477                         self.owner.sort_prev = NULL;\r
478                 }\r
479         } else if(self.enttype == ENT_CLIENT_TEAMSCORES)\r
480         {\r
481                 /*\r
482                 if(self.owner)\r
483                         RemoveTeam(self.owner);\r
484                 */\r
485                 // we don't NEED to remove them... they won't display anyway\r
486                 // plus, svqc never does this anyway\r
487         } else if(self.enttype == ENT_CLIENT_POINTPARTICLES)\r
488         {\r
489                 Ent_PointParticles_Remove();\r
490         }\r
491 \r
492         self.enttype = 0;\r
493         self.classname = "";\r
494         self.draw = menu_sub_null;\r
495         // TODO possibly set more stuff to defaults\r
496 }\r
497 // CSQC_Ent_Remove : Called when the server requests a SSQC / CSQC entity to be removed.  Essentially call remove(self) as well.\r
498 void CSQC_Ent_Remove()\r
499 {\r
500         if(self.enttype)\r
501                 Ent_Remove();\r
502         remove(self);\r
503 }\r
504 \r
505 void Gamemode_Init()\r
506 {\r
507         local string mapinfo, infoline;\r
508         local float len;\r
509         local float file;\r
510         local vector mi_min, mi_max;\r
511 \r
512         if(!strcasecmp(substring(mapname, 0, 5), "maps/"))\r
513                 shortmapname = substring(mapname, 5, 999);\r
514         else\r
515                 shortmapname = mapname;\r
516         len = strlen(shortmapname);\r
517         if(!strcasecmp(substring(shortmapname, len-4, 4), ".bsp"))\r
518                 shortmapname = substring(shortmapname, 0, len-4);\r
519         shortmapname = strzone(shortmapname);\r
520 \r
521         if(gametype == GAME_ONSLAUGHT) {\r
522                 mapinfo = strcat("maps/", minimapname, ".info");\r
523                 minimapname = strzone(strcat("gfx/", shortmapname, "_mini.tga"));\r
524 \r
525                 mi_min = world.mins;\r
526                 mi_max = world.maxs;\r
527                 \r
528                 file = fopen(mapinfo, FILE_READ);\r
529                 if(file >= 0) {\r
530                         while((infoline = fgets(file))) {\r
531                                 if(!strncasecmp(infoline, "mins", 4)) {\r
532                                         mi_min = stov(substring(infoline, 5, 999));\r
533                                 } else if(!strncasecmp(infoline, "maxs", 4)) {\r
534                                         mi_max = stov(substring(infoline, 5, 999));\r
535                                 } else if(strncasecmp(infoline, "//", 2)) { // don't print comment-style lines\r
536                                         print(strcat("mapinfo: ", infoline, "\n"));\r
537                                 }\r
538                         }\r
539                 } else {\r
540                         print(strcat("Map has no .info file (", mapinfo, ").\n"));\r
541                 }\r
542                 fclose(file);\r
543 \r
544                 print(strcat("Mins: ", vtos(mi_min), "    Maxs: ", vtos(mi_max), "\n"));\r
545                 \r
546                 mi_center = (mi_min + mi_max) * 0.5;\r
547                 mi_scale = mi_max - mi_min;\r
548                 \r
549                 \r
550                 print(strcat("Using ", minimapname, " as minimap.\n"));\r
551                 precache_pic(minimapname);\r
552                 precache_pic("gfx/ons-cp-neutral.tga");\r
553                 precache_pic("gfx/ons-cp-red.tga");\r
554                 precache_pic("gfx/ons-cp-blue.tga");\r
555                 precache_pic("gfx/ons-frame.tga");\r
556                 precache_pic("gfx/ons-frame-team.tga");\r
557         } else if(gametype == GAME_KEYHUNT) {\r
558                 precache_pic("gfx/sb_key_carrying");\r
559                 precache_pic("gfx/sb_key_carrying_outline");\r
560         }\r
561 }\r
562 // CSQC_Parse_StuffCmd : Provides the stuffcmd string in the first parameter that the server provided.  To execute standard behavior, simply execute localcmd with the string.\r
563 void CSQC_Parse_StuffCmd(string strMessage)\r
564 {\r
565         localcmd(strMessage);\r
566 }\r
567 // CSQC_Parse_Print : Provides the print string in the first parameter that the server provided.  To execute standard behavior, simply execute print with the string.\r
568 void CSQC_Parse_Print(string strMessage)\r
569 {\r
570         print(strMessage);\r
571 }\r
572 // CSQC_Parse_CenterPrint : Provides the centerprint string in the first parameter that the server provided.  To execute standard behavior, simply execute cprint with the string.\r
573 void CSQC_Parse_CenterPrint(string strMessage)\r
574 {\r
575         cprint(strMessage);\r
576 }\r
577 \r
578 void CSQC_CheckRevision();\r
579 \r
580 void Gamemode_Init();\r
581 void Net_ReadScoresInfo()\r
582 {\r
583         float i;\r
584         gametype = ReadByte();\r
585         for(i = 0; i < MAX_SCORE; ++i)\r
586         {\r
587                 scores_label[i] = strzone(ReadString());\r
588                 scores_flags[i] = ReadByte();\r
589         }\r
590         for(i = 0; i < MAX_TEAMSCORE; ++i)\r
591         {\r
592                 teamscores_label[i] = strzone(ReadString());\r
593                 teamscores_flags[i] = ReadByte();\r
594         }\r
595         Sbar_InitScores();\r
596         Gamemode_Init();\r
597 }\r
598 \r
599 void Net_ReadInit()\r
600 {\r
601         csqc_revision = ReadShort();\r
602         maxclients = ReadByte();\r
603 \r
604         CSQC_CheckRevision();\r
605 }\r
606 \r
607 string Net_ReadPicture()\r
608 {\r
609         string img;\r
610         if(csqc_flags & CSQC_FLAG_READPICTURE)\r
611         {\r
612                 img = ReadPicture();\r
613                 print(strcat("Got Picture: ", img, "\n"));\r
614         } else {\r
615                 img = ReadString();\r
616                 print(strcat("^3Warning: ^7Couldn't download ", img, ". This is probably because your engine build is outdated.\n"));\r
617                 float psize, i;\r
618                 psize = ReadShort();\r
619                 // Can I be sure that ReadShort is 2 bytes and ReadLong is 4 bytes?\r
620                 // Because then this could be optimized to first get all 4-byte-groups,\r
621                 // then the remaining 2, then the remaining 1\r
622                 for(i = 0; i < psize; ++i)\r
623                         ReadByte();\r
624         }\r
625         return img;\r
626 }\r
627 \r
628 void Net_Config()\r
629 {\r
630         string key, value;\r
631         key = ReadString();\r
632         value = ReadString();\r
633         db_put(configdb, strcat("/v/", key), value);\r
634         db_put(configdb, strcat("/s/", key), "1");\r
635 }\r
636 \r
637 void Net_ReadRace()\r
638 {\r
639         float b;\r
640 \r
641         b = ReadByte();\r
642 \r
643         switch(b)\r
644         {\r
645                 case RACE_NET_CHECKPOINT_HIT_QUALIFYING:\r
646                         race_checkpoint = ReadByte();\r
647                         race_time = ReadShort();\r
648                         race_previousbesttime = ReadShort();\r
649                         if(race_previousbestname)\r
650                                 strunzone(race_previousbestname);\r
651                         race_previousbestname = strzone(ReadString());\r
652 \r
653                         race_checkpointtime = time;\r
654 \r
655                         if(race_checkpoint == 0)\r
656                                 race_laptime = time; // valid\r
657 \r
658                         break;\r
659 \r
660                 case RACE_NET_CHECKPOINT_CLEAR:\r
661                         race_laptime = 0;\r
662                         race_checkpointtime = 0;\r
663                         break;\r
664 \r
665                 case RACE_NET_CHECKPOINT_NEXT_SPEC_QUALIFYING:\r
666                         race_laptime = ReadCoord();\r
667                         race_checkpointtime = -99999;\r
668                         // fall through\r
669                 case RACE_NET_CHECKPOINT_NEXT_QUALIFYING:\r
670                         race_nextcheckpoint = ReadByte();\r
671 \r
672                         race_nextbesttime = ReadShort();\r
673                         if(race_nextbestname)\r
674                                 strunzone(race_nextbestname);\r
675                         race_nextbestname = strzone(ReadString());\r
676                         break;\r
677 \r
678                 case RACE_NET_CHECKPOINT_HIT_RACE:\r
679                         race_mycheckpoint = ReadByte();\r
680                         race_mycheckpointtime = time;\r
681                         race_mycheckpointdelta = ReadShort();\r
682                         race_mycheckpointlapsdelta = ReadByte();\r
683                         if(race_mycheckpointlapsdelta >= 128)\r
684                                 race_mycheckpointlapsdelta -= 256;\r
685                         if(race_mycheckpointenemy)\r
686                                 strunzone(race_mycheckpointenemy);\r
687                         race_mycheckpointenemy = strzone(ReadString());\r
688                         break;\r
689 \r
690                 case RACE_NET_CHECKPOINT_HIT_RACE_BY_OPPONENT:\r
691                         race_othercheckpoint = ReadByte();\r
692                         race_othercheckpointtime = time;\r
693                         race_othercheckpointdelta = ReadShort();\r
694                         race_othercheckpointlapsdelta = ReadByte();\r
695                         if(race_othercheckpointlapsdelta >= 128)\r
696                                 race_othercheckpointlapsdelta -= 256;\r
697                         if(race_othercheckpointenemy)\r
698                                 strunzone(race_othercheckpointenemy);\r
699                         race_othercheckpointenemy = strzone(ReadString());\r
700                         break;\r
701         }\r
702 }\r
703 \r
704 void Net_ReadForceScoreboard()\r
705 {\r
706         sb_showscores_force = ReadByte();\r
707 }\r
708 \r
709 void Net_Reset()\r
710 {\r
711         race_laptime = 0;\r
712         race_checkpointtime = 0;\r
713 }\r
714 \r
715 void Net_ReadSpectating()\r
716 {\r
717         float newspectatee_status;\r
718         newspectatee_status = ReadByte();\r
719         if(newspectatee_status == player_localentnum)\r
720                 newspectatee_status = -1; // observing\r
721         if(newspectatee_status != spectatee_status)\r
722                 Net_Reset();\r
723         spectatee_status = newspectatee_status;\r
724 }\r
725 \r
726 // CSQC_Parse_TempEntity : Handles all temporary entity network data in the CSQC layer.\r
727 // You must ALWAYS first acquire the temporary ID, which is sent as a byte.\r
728 // Return value should be 1 if CSQC handled the temporary entity, otherwise return 0 to have the engine process the event.\r
729 float CSQC_Parse_TempEntity()\r
730 {\r
731         local float bHandled;\r
732                 bHandled  = true;\r
733         // Acquire TE ID\r
734         local float nTEID;\r
735                 nTEID = ReadByte();\r
736 \r
737                 // NOTE: Could just do return instead of break...\r
738         switch(nTEID)\r
739         {\r
740                 case TE_CSQC_INIT:\r
741                         Net_ReadInit();\r
742                         bHandled = true;\r
743                         break;\r
744                 case TE_CSQC_MAPVOTE:\r
745                         Net_Mapvote();\r
746                         bHandled = true;\r
747                         break;\r
748                 case TE_CSQC_CONFIG:\r
749                         Net_Config();\r
750                         bHandled = true;\r
751                         break;\r
752                 case TE_CSQC_SCORESINFO:\r
753                         Net_ReadScoresInfo();\r
754                         bHandled = true;\r
755                         break;\r
756                 case TE_CSQC_RACE:\r
757                         Net_ReadRace();\r
758                         bHandled = true;\r
759                         break;\r
760                 case TE_CSQC_FORCESCOREBOARD:\r
761                         Net_ReadForceScoreboard();\r
762                         bHandled = true;\r
763                         break;\r
764                 case TE_CSQC_SPECTATING:\r
765                         Net_ReadSpectating();\r
766                         bHandled = true;\r
767                         break;\r
768                 case 13: // TE_BEAM\r
769                         Net_GrapplingHook();\r
770                         bHandled = true;\r
771                         break;\r
772                 default:\r
773                         // No special logic for this temporary entity; return 0 so the engine can handle it\r
774                         bHandled = false;\r
775                         break;\r
776         }\r
777         \r
778         if(!postinit)\r
779                 PostInit();\r
780                 \r
781         return bHandled;\r
782 }\r
783 \r
784 // COMMIT-TODO: Update if necessare, before committing\r
785 void CSQC_CheckRevision()\r
786 {\r
787         if(csqc_revision == CSQC_REVISION)\r
788         {\r
789                 print("^2SVQC and CSQC revisions are compatible.\n");\r
790         } else if(csqc_revision < CSQC_REVISION) {\r
791                 print("^1Your csprogs.dat (CSQC) version is newer than the one on the server.\n");\r
792         } else if(csqc_revision > CSQC_REVISION) {\r
793                 print("^1Your csprogs.dat (CSQC) is too old for this server.\n");\r
794                 print("^1Please update to a newer version.\n");\r
795         }\r
796 }\r