]> icculus.org git repositories - divverent/nexuiz.git/blob - data/qcsrc/client/Main.qc
fix some projectile issues, and send less bytes per csqc projectile
[divverent/nexuiz.git] / data / qcsrc / client / Main.qc
1 // --------------------------------------------------------------------------\r
2 // BEGIN REQUIRED CSQC FUNCTIONS\r
3 //include "main.qh"\r
4 \r
5 #define DP_CSQC_ENTITY_REMOVE_IS_B0RKED\r
6 \r
7 void cvar_clientsettemp(string cv, string val)\r
8 {\r
9         entity e;\r
10         for(e = world; (e = find(e, classname, "saved_cvar_value")); )\r
11                 if(e.netname == cv)\r
12                         goto saved;\r
13         e = spawn();\r
14         e.classname = "saved_cvar_value";\r
15         e.netname = strzone(cv);\r
16         e.message = strzone(cvar_string(cv));\r
17 :saved\r
18         cvar_set(cv, val);\r
19 }\r
20 \r
21 void cvar_clientsettemp_restore()\r
22 {\r
23         entity e;\r
24         for(e = world; (e = find(e, classname, "saved_cvar_value")); )\r
25                         cvar_set(e.netname, e.message);\r
26 }\r
27 \r
28 void() menu_show_error =\r
29 {\r
30         drawstring('0 200 0', "ERROR - MENU IS VISIBLE BUT NO MENU WAS DEFINED!", '8 8 0', '1 0 0', 1, 0);\r
31 };\r
32 \r
33 // CSQC_Init : Called every time the CSQC code is initialized (essentially at map load)\r
34 // Useful for precaching things\r
35 \r
36 void() menu_sub_null =\r
37 {\r
38 };\r
39 \r
40 #ifdef USE_FTE\r
41 float __engine_check;\r
42 #endif\r
43 \r
44 string config_get(string key, string defaultvalue)\r
45 {\r
46         string s;\r
47         s = db_get(configdb, strcat("/s/", key));\r
48         if(s == "")\r
49                 return defaultvalue;\r
50         else\r
51                 return db_get(configdb, strcat("/v/", key));\r
52 }\r
53 \r
54 string forcefog;\r
55 void WaypointSprite_Load();\r
56 void CSQC_Init(void)\r
57 {\r
58 #ifdef USE_FTE\r
59 #pragma target ID\r
60         __engine_check = checkextension("DP_SV_WRITEPICTURE");\r
61         if(!__engine_check)\r
62         {\r
63                 print("^3Your engine build is outdated\n^3This Server uses a newer QC VM. Please update!\n");\r
64                 localcmd("\ndisconnect\n");\r
65                 return;\r
66         }\r
67 #pragma target FTE\r
68 #endif\r
69         \r
70         float i;\r
71         CSQC_CheckEngine();\r
72         dprint_load();\r
73 \r
74         configdb = db_create();\r
75         binddb = db_create();\r
76         tempdb = db_create();\r
77         compressShortVector_init();\r
78 \r
79         drawfont = 0;\r
80         menu_visible = FALSE;\r
81         menu_show = menu_show_error;\r
82         menu_action = menu_sub_null;\r
83         maxclients = 255; // we later get the real maxclients to speed up stuff\r
84         //ctf_temp_1 = "";\r
85         // localcmd("alias order \"cmd order $*\""); enable if ctf-command thingy is used\r
86         //registercmd("ctf_menu");\r
87         registercmd("ons_map");\r
88         //registercmd("menu_action");\r
89         registercmd("sbar_columns_set");\r
90         registercmd("sbar_columns_help");\r
91 \r
92         registercmd("+button3");\r
93         registercmd("-button3");\r
94         registercmd("+button4");\r
95         registercmd("-button4");\r
96 \r
97         registercvar("sbar_usecsqc", "1");\r
98         registercvar("sbar_columns", "default", CVAR_SAVE);\r
99 \r
100         gametype = 0;\r
101 \r
102         // sbar_fields uses strunzone on the titles!\r
103         for(i = 0; i < MAX_SBAR_FIELDS; ++i)\r
104                 sbar_title[i] = strzone("(null)");\r
105 \r
106         postinit = false;\r
107 \r
108         teams = Sort_Spawn();\r
109         players = Sort_Spawn();\r
110         \r
111         GetTeam(COLOR_SPECTATOR, true); // add specs first\r
112 \r
113         cvar_clientsettemp("_supports_weaponpriority", "1");\r
114 \r
115 \r
116 \r
117 \r
118         cs_project_is_b0rked = TRUE;\r
119         R_SetView(VF_VIEWPORT, '0 0 0', '640 480 0');\r
120         R_SetView(VF_FOV, '90 90 0');\r
121         R_SetView(VF_ORIGIN, '0 0 0');\r
122         R_SetView(VF_ANGLES, '0 0 0');\r
123         R_SetView(VF_PERSPECTIVE, 1);\r
124         makevectors('0 0 0');\r
125         vector v;\r
126         v = cs_project(v_forward);\r
127         if(v_x - 320 < +1)\r
128         if(v_x - 320 > -1)\r
129         if(v_y - 240 < +1)\r
130         if(v_y - 240 > -1)\r
131                 cs_project_is_b0rked = FALSE;\r
132 \r
133         WaypointSprite_Load();\r
134 \r
135         Projectile_Precache();\r
136 }\r
137 \r
138 // CSQC_Shutdown : Called every time the CSQC code is shutdown (changing maps, quitting, etc)\r
139 void CSQC_Shutdown(void)\r
140 {\r
141 #ifdef USE_FTE\r
142 #pragma TARGET id\r
143         if(!__engine_check)\r
144                 return 0;\r
145 #pragma TARGET fte\r
146 #endif\r
147 \r
148         remove(teams);\r
149         remove(players);\r
150         db_close(configdb);\r
151         db_close(binddb);\r
152         db_close(tempdb);\r
153 \r
154         cvar_clientsettemp_restore();\r
155 }\r
156 \r
157 .float has_team;\r
158 float SetTeam(entity o, float Team)\r
159 {\r
160         entity tm;\r
161         if(Team == -1) // leave\r
162         {\r
163                 if(o.has_team)\r
164                 {\r
165                         //print("(DISCONNECT) leave team ", ftos(o.team), "\n");\r
166                         tm = GetTeam(o.team, false);\r
167                         tm.team_size -= 1;\r
168                         o.has_team = 0;\r
169                         return TRUE;\r
170                 }\r
171         }\r
172         else\r
173         {\r
174                 if not(o.has_team)\r
175                 {\r
176                         //print("(CONNECT) enter team ", ftos(o.team), "\n");\r
177                         o.team = Team;\r
178                         tm = GetTeam(Team, true);\r
179                         tm.team_size += 1;\r
180                         o.has_team = 1;\r
181                         return TRUE;\r
182                 }\r
183                 else if(Team != o.team)\r
184                 {\r
185                         //print("(CHANGE) leave team ", ftos(o.team), "\n");\r
186                         tm = GetTeam(o.team, false);\r
187                         tm.team_size -= 1;\r
188                         o.team = Team;\r
189                         //print("(CHANGE) enter team ", ftos(o.team), "\n");\r
190                         tm = GetTeam(Team, true);\r
191                         tm.team_size += 1;\r
192                         return TRUE;\r
193                 }\r
194         }\r
195         return FALSE;\r
196 }\r
197 \r
198 void Playerchecker_Think()\r
199 {\r
200         float i;\r
201         entity e;\r
202         for(i = 0; i < maxclients; ++i)\r
203         {\r
204                 e = playerslots[i];\r
205                 if(GetPlayerName(i) == "")\r
206                 {\r
207                         if(e.sort_prev)\r
208                         {\r
209                                 //print("playerchecker: KILL KILL KILL\n");\r
210                                 // player disconnected\r
211                                 SetTeam(e, -1);\r
212                                 RemovePlayer(e);\r
213                                 e.sort_prev = world;\r
214                                 //e.gotscores = 0;\r
215                         }\r
216                 }\r
217                 else\r
218                 {\r
219                         if not(e.sort_prev)\r
220                         {\r
221                                 //print("playerchecker: SPAWN SPAWN SPAWN\n");\r
222                                 // player connected\r
223                                 if not(e)\r
224                                         playerslots[i] = e = spawn();\r
225                                 e.sv_entnum = i;\r
226                                 //e.gotscores = 0; // we might already have the scores...\r
227                                 SetTeam(e, GetPlayerColor(i)); // will not hurt; later updates come with Sbar_UpdatePlayerTeams\r
228                                 RegisterPlayer(e);\r
229                                 Sbar_UpdatePlayerPos(e);\r
230                         }\r
231                 }\r
232         }\r
233         self.nextthink = time + 0.2;\r
234 }\r
235 \r
236 void Porto_Init();\r
237 void PostInit(void)\r
238 {\r
239         print(strcat("PostInit\n    maxclients = ", ftos(maxclients), "\n"));\r
240         localcmd(strcat("\nsbar_columns_set ", cvar_string("sbar_columns"), ";\n"));\r
241 \r
242         entity playerchecker;\r
243         playerchecker = spawn();\r
244         playerchecker.think = Playerchecker_Think;\r
245         playerchecker.nextthink = time + 0.2;\r
246 \r
247         Porto_Init();\r
248 \r
249         postinit = true;\r
250 }\r
251 \r
252 // CSQC_ConsoleCommand : Used to parse commands in the console that have been registered with the "registercmd" function\r
253 // Return value should be 1 if CSQC handled the command, otherwise return 0 to have the engine handle it.\r
254 float button_zoom;\r
255 void Cmd_Sbar_SetFields(float);\r
256 void Cmd_Sbar_Help(float);\r
257 float CSQC_ConsoleCommand(string strMessage)\r
258 {\r
259         float argc;\r
260         // Tokenize String\r
261         //argc = tokenize(strMessage);\r
262         argc = tokenize_sane(strMessage);\r
263         \r
264         // Acquire Command\r
265         local string strCmd;\r
266         strCmd = argv(0);\r
267 \r
268         if(strCmd == "+button4") { // zoom\r
269                 // return false, because the message shall be sent to the server anyway (for demos/speccing)\r
270                 if(ignore_plus_zoom)\r
271                 {\r
272                         --ignore_plus_zoom;\r
273                         return false;\r
274                 }\r
275                 button_zoom = 1;\r
276                 return true;\r
277         } else if(strCmd == "-button4") { // zoom\r
278                 if(ignore_minus_zoom)\r
279                 {\r
280                         --ignore_minus_zoom;\r
281                         return false;\r
282                 }\r
283                 button_zoom = 0;\r
284                 return true;\r
285         } else if(strCmd == "+button3") { // secondary\r
286                 button_attack2 = 1;\r
287                 return false;\r
288         } else if(strCmd == "-button3") { // secondary\r
289                 button_attack2 = 0;\r
290                 return false;\r
291         } else if(strCmd == "+showscores") {\r
292                 sb_showscores = true;\r
293                 return true;\r
294         } else if(strCmd == "-showscores") {\r
295                 sb_showscores = false;\r
296                 return true;\r
297         }\r
298         \r
299         return false;\r
300 }\r
301 \r
302 float GameCommand(string msg)\r
303 {\r
304         float argc;\r
305         argc = tokenize_sane(msg);\r
306         string cmd;\r
307         cmd = argv(0);\r
308         if(cmd == "mv_download") {\r
309                 Cmd_MapVote_MapDownload(argc);\r
310                 return true;\r
311         }\r
312         else if(cmd == "settemp") {\r
313                 cvar_clientsettemp(argv(1), argv(2));\r
314         }\r
315         else if(cmd == "radar") {\r
316                 ons_showmap = !ons_showmap;\r
317         }\r
318         else if(cmd == "sbar_columns_set") {\r
319                 Cmd_Sbar_SetFields(argc);\r
320         }\r
321         else if(cmd == "sbar_columns_help") {\r
322                 Cmd_Sbar_Help(argc);\r
323         }\r
324 #ifdef BLURTEST\r
325         else if(cmd == "blurtest") {\r
326                 blurtest_time0 = time;\r
327                 blurtest_time1 = time + stof(argv(1));\r
328                 blurtest_radius = stof(argv(2));\r
329                 blurtest_power = stof(argv(3));\r
330         }\r
331 #endif\r
332         \r
333         return false;\r
334 }\r
335 \r
336 // CSQC_InputEvent : Used to perform actions based on any key pressed, key released and mouse on the client.\r
337 // Return value should be 1 if CSQC handled the input, otherwise return 0 to have the input passed to the engine.\r
338 // All keys are in ascii.\r
339 // bInputType = 0 is key pressed, 1 is key released, 2 is mouse input.\r
340 // In the case of keyboard input, nPrimary is the ascii code, and nSecondary is 0.\r
341 // In the case of mouse input, nPrimary is xdelta, nSecondary is ydelta.\r
342 float CSQC_InputEvent(float bInputType, float nPrimary, float nSecondary)\r
343 {\r
344         local float bSkipKey;\r
345         bSkipKey = false;\r
346         \r
347         if(menu_visible)\r
348                 if(menu_action(bInputType, nPrimary, nSecondary))\r
349                         return TRUE;\r
350         return bSkipKey;\r
351 }\r
352 \r
353 // END REQUIRED CSQC FUNCTIONS\r
354 // --------------------------------------------------------------------------\r
355 \r
356 // --------------------------------------------------------------------------\r
357 // BEGIN OPTIONAL CSQC FUNCTIONS\r
358 void Ent_ReadEntCS()\r
359 {\r
360         InterpolateOrigin_Undo();\r
361 \r
362         self.classname = "entcs_receiver";\r
363         self.sv_entnum = ReadByte() - 1;\r
364         self.origin_x = ReadShort();\r
365         self.origin_y = ReadShort();\r
366         self.origin_z = ReadShort();\r
367         self.angles_y = ReadByte() * 360.0 / 256;\r
368         self.origin_z = self.angles_x = self.angles_z = 0;\r
369 \r
370         InterpolateOrigin_Note();\r
371 }\r
372 \r
373 void Ent_RemoveEntCS()\r
374 {\r
375 }\r
376 \r
377 void Ent_Remove();\r
378 void Ent_ReadPlayerScore()\r
379 {\r
380         float i, n;\r
381         float isNew;\r
382         entity o;\r
383 \r
384         // damnit -.- don't want to go change every single .sv_entnum in sbar.qc AGAIN\r
385         // (no I've never heard of M-x replace-string, sed, or anything like that)\r
386         isNew = !self.owner; // workaround for DP bug\r
387         n = ReadByte()-1;\r
388 \r
389 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED\r
390         if(!isNew && n != self.sv_entnum)\r
391         {\r
392                 print("A CSQC entity changed its owner!\n");\r
393                 isNew = true;\r
394                 Ent_Remove();\r
395                 self.enttype = ENT_CLIENT_SCORES;\r
396         }\r
397 #endif\r
398 \r
399         self.sv_entnum = n;\r
400 \r
401         if not(playerslots[self.sv_entnum])\r
402                 playerslots[self.sv_entnum] = spawn();\r
403         o = self.owner = playerslots[self.sv_entnum];\r
404         o.sv_entnum = self.sv_entnum;\r
405         o.gotscores = 1;\r
406 \r
407         //if not(o.sort_prev)\r
408         //      RegisterPlayer(o);\r
409         //playerchecker will do this for us later, if it has not already done so\r
410 \r
411 #if MAX_SCORE <= 3\r
412         for(i = 0; i < MAX_SCORE; ++i)\r
413                 o.(scores[i]) = ReadShort();\r
414 #else\r
415         float sf;\r
416 #if MAX_SCORE <= 8\r
417         sf = ReadByte();\r
418 #else\r
419         sf = ReadShort();\r
420 #endif\r
421         float p;\r
422         for(i = 0, p = 1; i < MAX_SCORE; ++i, p *= 2)\r
423                 if(sf & p)\r
424                         o.(scores[i]) = ReadShort();\r
425 #endif\r
426 \r
427         if(o.sort_prev)\r
428                 Sbar_UpdatePlayerPos(o); // if not registered, we cannot do this yet!\r
429 }\r
430 \r
431 void Ent_ReadTeamScore()\r
432 {\r
433         float i;\r
434         entity o;\r
435         \r
436         self.team = ReadByte();\r
437         o = self.owner = GetTeam(self.team, true);\r
438 \r
439 #if MAX_TEAMSCORE <= 3\r
440         for(i = 0; i < MAX_TEAMSCORE; ++i)\r
441                 o.(teamscores[i]) = ReadShort();\r
442 #else\r
443         float sf;\r
444 #if MAX_TEAMSCORE <= 8\r
445         sf = ReadByte();\r
446 #else\r
447         sf = ReadShort();\r
448 #endif\r
449         float p;\r
450         for(i = 0, p = 1; i < MAX_TEAMSCORE; ++i, p *= 2)\r
451                 if(sf & p)\r
452                         o.(teamscores[i]) = ReadShort();\r
453 #endif\r
454 \r
455         Sbar_UpdateTeamPos(o);\r
456 }\r
457 \r
458 void Ent_Nagger()\r
459 {\r
460         float nags;\r
461 \r
462         nags = ReadByte();\r
463 \r
464         if(nags & 128)\r
465         {\r
466                 if(vote_called_vote)\r
467                         strunzone(vote_called_vote);\r
468                 vote_called_vote = strzone(ColorTranslateRGB(ReadString()));\r
469         }\r
470 \r
471         ready_waiting = (nags & 1);\r
472         ready_waiting_for_me = (nags & 2);\r
473         vote_waiting = (nags & 4);\r
474         vote_waiting_for_me = (nags & 8);\r
475 }\r
476 \r
477 // CSQC_Ent_Update : Called every frame that the server has indicated an update to the SSQC / CSQC entity has occured.\r
478 // The only parameter reflects if the entity is "new" to the client, meaning it just came into the client's PVS.\r
479 void Ent_RadarLink();\r
480 void(float bIsNewEntity) CSQC_Ent_Update =\r
481 {\r
482         float t;\r
483         float savetime;\r
484         t = ReadByte();\r
485 \r
486         // set up the "time" global for received entities to be correct for interpolation purposes\r
487         savetime = time;\r
488         if(servertime)\r
489                 time = servertime;\r
490 \r
491 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED\r
492         if(self.enttype)\r
493                 if(t != self.enttype)\r
494                 {\r
495                         print("A CSQC entity changed its type!\n");\r
496                         Ent_Remove();\r
497                 }\r
498 #endif\r
499         self.enttype = t;\r
500         if(self.enttype == ENT_CLIENT_ENTCS)\r
501                 Ent_ReadEntCS();\r
502         else if(self.enttype == ENT_CLIENT_SCORES)\r
503                 Ent_ReadPlayerScore();\r
504         else if(self.enttype == ENT_CLIENT_TEAMSCORES)\r
505                 Ent_ReadTeamScore();\r
506         else if(self.enttype == ENT_CLIENT_POINTPARTICLES)\r
507                 Ent_PointParticles();\r
508         else if(self.enttype == ENT_CLIENT_RAINSNOW)\r
509                 Ent_RainOrSnow();\r
510         else if(self.enttype == ENT_CLIENT_LASER)\r
511                 Ent_Laser();\r
512         else if(self.enttype == ENT_CLIENT_NAGGER)\r
513                 Ent_Nagger();\r
514         else if(self.enttype == ENT_CLIENT_WAYPOINT)\r
515                 Ent_WaypointSprite();\r
516         else if(self.enttype == ENT_CLIENT_RADARLINK)\r
517                 Ent_RadarLink();\r
518         else if(self.enttype == ENT_CLIENT_PROJECTILE)\r
519                 Ent_Projectile();\r
520         else\r
521                 error(strcat("unknown entity type in CSQC_Ent_Update: ", ftos(self.enttype), "\n"));\r
522         \r
523         time = savetime;\r
524 };\r
525 // Destructor, but does NOT deallocate the entity by calling remove(). Also\r
526 // used when an entity changes its type. For an entity that someone interacts\r
527 // with others, make sure it can no longer do so.\r
528 void Ent_Remove()\r
529 {\r
530         float i;\r
531         if(self.enttype == ENT_CLIENT_ENTCS)\r
532         {\r
533                 Ent_RemoveEntCS();\r
534         } else if(self.enttype == ENT_CLIENT_SCORES)\r
535         {\r
536                 if(self.owner)\r
537                 {\r
538                         SetTeam(self.owner, -1);\r
539                         self.owner.gotscores = 0;\r
540                         for(i = 0; i < MAX_SCORE; ++i)\r
541                                 self.owner.(scores[i]) = 0; // clear all scores\r
542                 }\r
543         } else if(self.enttype == ENT_CLIENT_TEAMSCORES)\r
544         {\r
545                 /*\r
546                 if(self.owner)\r
547                         RemoveTeam(self.owner);\r
548                 */\r
549                 // we don't NEED to remove them... they won't display anyway\r
550                 // plus, svqc never does this anyway\r
551         } else if(self.enttype == ENT_CLIENT_POINTPARTICLES)\r
552         {\r
553                 Ent_PointParticles_Remove();\r
554         }\r
555         else if(self.enttype == ENT_CLIENT_WAYPOINT)\r
556                 Ent_RemoveWaypointSprite();\r
557         else if(self.enttype == ENT_CLIENT_PROJECTILE)\r
558                 Ent_RemoveProjectile();\r
559 \r
560         self.enttype = 0;\r
561         self.classname = "";\r
562         self.draw = menu_sub_null;\r
563         // TODO possibly set more stuff to defaults\r
564 }\r
565 // CSQC_Ent_Remove : Called when the server requests a SSQC / CSQC entity to be removed.  Essentially call remove(self) as well.\r
566 void CSQC_Ent_Remove()\r
567 {\r
568         if(self.enttype)\r
569                 Ent_Remove();\r
570         remove(self);\r
571 }\r
572 \r
573 void Gamemode_Init()\r
574 {\r
575         get_mi_min_max_texcoords(1); // try the CLEVER way first\r
576         minimapname = strcat("gfx/", mi_shortname, "_radar.tga");\r
577         shortmapname = mi_shortname;\r
578 \r
579         if(precache_pic(minimapname) == "")\r
580         {\r
581                 // but maybe we have a non-clever minimap\r
582                 minimapname = strcat("gfx/", mi_shortname, "_mini.tga");\r
583                 if(precache_pic(minimapname) == "")\r
584                         minimapname = ""; // FAIL\r
585                 else\r
586                         get_mi_min_max_texcoords(0); // load new texcoords\r
587         }\r
588 \r
589         mi_center = (mi_min + mi_max) * 0.5;\r
590         mi_scale = mi_max - mi_min;\r
591         minimapname = strzone(minimapname);\r
592 \r
593         if(gametype == GAME_ONSLAUGHT) {\r
594                 print(strcat("Using ", minimapname, " as minimap.\n"));\r
595                 precache_pic("gfx/ons-cp-neutral.tga");\r
596                 precache_pic("gfx/ons-cp-red.tga");\r
597                 precache_pic("gfx/ons-cp-blue.tga");\r
598                 precache_pic("gfx/ons-frame.tga");\r
599                 precache_pic("gfx/ons-frame-team.tga");\r
600         } else if(gametype == GAME_KEYHUNT) {\r
601                 precache_pic("gfx/sb_key_carrying");\r
602                 precache_pic("gfx/sb_key_carrying_outline");\r
603         }\r
604 }\r
605 // CSQC_Parse_StuffCmd : Provides the stuffcmd string in the first parameter that the server provided.  To execute standard behavior, simply execute localcmd with the string.\r
606 void CSQC_Parse_StuffCmd(string strMessage)\r
607 {\r
608         localcmd(strMessage);\r
609 }\r
610 // CSQC_Parse_Print : Provides the print string in the first parameter that the server provided.  To execute standard behavior, simply execute print with the string.\r
611 void CSQC_Parse_Print(string strMessage)\r
612 {\r
613         print(ColorTranslateRGB(strMessage));\r
614 }\r
615 // CSQC_Parse_CenterPrint : Provides the centerprint string in the first parameter that the server provided.  To execute standard behavior, simply execute cprint with the string.\r
616 void CSQC_Parse_CenterPrint(string strMessage)\r
617 {\r
618         cprint(ColorTranslateRGB(strMessage));\r
619 }\r
620 \r
621 void CSQC_CheckRevision();\r
622 \r
623 void Fog_Force()\r
624 {\r
625         // TODO somehow thwart prvm_globalset client ...\r
626 \r
627         if(forcefog != "")\r
628                 localcmd(strcat("\nfog ", forcefog, "\nr_fog_exp2 0\nr_drawfog 1\n"));\r
629 }\r
630 \r
631 void Net_ReadFog()\r
632 {\r
633         if(forcefog)\r
634                 strunzone(forcefog);\r
635         ReadCoord(); // ignore fog interval\r
636         forcefog = strzone(ReadString());\r
637 }\r
638 \r
639 void Gamemode_Init();\r
640 void Net_ReadScoresInfo()\r
641 {\r
642         float i;\r
643         gametype = ReadByte();\r
644         for(i = 0; i < MAX_SCORE; ++i)\r
645         {\r
646                 scores_label[i] = strzone(ReadString());\r
647                 scores_flags[i] = ReadByte();\r
648         }\r
649         for(i = 0; i < MAX_TEAMSCORE; ++i)\r
650         {\r
651                 teamscores_label[i] = strzone(ReadString());\r
652                 teamscores_flags[i] = ReadByte();\r
653         }\r
654         Sbar_InitScores();\r
655         Gamemode_Init();\r
656 }\r
657 \r
658 void Net_ReadInit()\r
659 {\r
660         float i;\r
661         csqc_revision = ReadShort();\r
662         maxclients = ReadByte();\r
663         for(i = 0; i < 24; ++i)\r
664                 weaponimpulse[i] = ReadByte() - 1;\r
665         hook_shotorigin_x = ReadCoord();\r
666         hook_shotorigin_y = ReadCoord();\r
667         hook_shotorigin_z = ReadCoord();\r
668         CSQC_CheckRevision();\r
669 }\r
670 \r
671 string Net_ReadPicture()\r
672 {\r
673         string img;\r
674         if(csqc_flags & CSQC_FLAG_READPICTURE)\r
675         {\r
676                 img = ReadPicture();\r
677                 print(strcat("Got Picture: ", img, "\n"));\r
678         } else {\r
679                 img = ReadString();\r
680                 print(strcat("^3Warning: ^7Couldn't download ", img, ". This is probably because your engine build is outdated.\n"));\r
681                 float psize, i;\r
682                 psize = ReadShort();\r
683                 // Can I be sure that ReadShort is 2 bytes and ReadLong is 4 bytes?\r
684                 // Because then this could be optimized to first get all 4-byte-groups,\r
685                 // then the remaining 2, then the remaining 1\r
686                 for(i = 0; i < psize; ++i)\r
687                         ReadByte();\r
688         }\r
689         return img;\r
690 }\r
691 \r
692 void Net_Config()\r
693 {\r
694         string key, value;\r
695         key = ReadString();\r
696         value = ReadString();\r
697         db_put(configdb, strcat("/v/", key), value);\r
698         db_put(configdb, strcat("/s/", key), "1");\r
699 }\r
700 \r
701 void Net_ReadRace()\r
702 {\r
703         float b;\r
704 \r
705         b = ReadByte();\r
706 \r
707         switch(b)\r
708         {\r
709                 case RACE_NET_CHECKPOINT_HIT_QUALIFYING:\r
710                         race_checkpoint = ReadByte();\r
711                         race_time = ReadShort();\r
712                         race_previousbesttime = ReadShort();\r
713                         if(race_previousbestname)\r
714                                 strunzone(race_previousbestname);\r
715                         race_previousbestname = strzone(ColorTranslateRGB(ReadString()));\r
716 \r
717                         race_checkpointtime = time;\r
718 \r
719                         if(race_checkpoint == 0)\r
720                                 race_laptime = time; // valid\r
721 \r
722                         break;\r
723 \r
724                 case RACE_NET_CHECKPOINT_CLEAR:\r
725                         race_laptime = 0;\r
726                         race_checkpointtime = 0;\r
727                         break;\r
728 \r
729                 case RACE_NET_CHECKPOINT_NEXT_SPEC_QUALIFYING:\r
730                         race_laptime = ReadCoord();\r
731                         race_checkpointtime = -99999;\r
732                         // fall through\r
733                 case RACE_NET_CHECKPOINT_NEXT_QUALIFYING:\r
734                         race_nextcheckpoint = ReadByte();\r
735 \r
736                         race_nextbesttime = ReadShort();\r
737                         if(race_nextbestname)\r
738                                 strunzone(race_nextbestname);\r
739                         race_nextbestname = strzone(ColorTranslateRGB(ReadString()));\r
740                         break;\r
741 \r
742                 case RACE_NET_CHECKPOINT_HIT_RACE:\r
743                         race_mycheckpoint = ReadByte();\r
744                         race_mycheckpointtime = time;\r
745                         race_mycheckpointdelta = ReadShort();\r
746                         race_mycheckpointlapsdelta = ReadByte();\r
747                         if(race_mycheckpointlapsdelta >= 128)\r
748                                 race_mycheckpointlapsdelta -= 256;\r
749                         if(race_mycheckpointenemy)\r
750                                 strunzone(race_mycheckpointenemy);\r
751                         race_mycheckpointenemy = strzone(ColorTranslateRGB(ReadString()));\r
752                         break;\r
753 \r
754                 case RACE_NET_CHECKPOINT_HIT_RACE_BY_OPPONENT:\r
755                         race_othercheckpoint = ReadByte();\r
756                         race_othercheckpointtime = time;\r
757                         race_othercheckpointdelta = ReadShort();\r
758                         race_othercheckpointlapsdelta = ReadByte();\r
759                         if(race_othercheckpointlapsdelta >= 128)\r
760                                 race_othercheckpointlapsdelta -= 256;\r
761                         if(race_othercheckpointenemy)\r
762                                 strunzone(race_othercheckpointenemy);\r
763                         race_othercheckpointenemy = strzone(ColorTranslateRGB(ReadString()));\r
764                         break;\r
765         }\r
766 }\r
767 \r
768 void Net_ReadForceScoreboard()\r
769 {\r
770         sb_showscores_force = ReadByte();\r
771 }\r
772 \r
773 void Net_Reset()\r
774 {\r
775         float i;\r
776         race_laptime = 0;\r
777         race_checkpointtime = 0;\r
778         for(i = 0; i < 24; ++i)\r
779                 angles_held_status[i] = 0;\r
780 }\r
781 \r
782 void Net_ReadSpectating()\r
783 {\r
784         float newspectatee_status;\r
785         newspectatee_status = ReadByte();\r
786         if(newspectatee_status == player_localentnum)\r
787                 newspectatee_status = -1; // observing\r
788         if(newspectatee_status != spectatee_status)\r
789                 Net_Reset();\r
790         spectatee_status = newspectatee_status;\r
791 }\r
792 \r
793 void Net_ReadZoomNotify()\r
794 {\r
795         spectatorbutton_zoom = ReadByte();\r
796 }\r
797 \r
798 void Net_ReadSpawn()\r
799 {\r
800         zoomin_effect = 1;\r
801         current_viewzoom = 0.6;\r
802 }\r
803 \r
804 void Net_ReadWarmupStage()\r
805 {\r
806         warmup_stage = ReadByte();\r
807 }\r
808 \r
809 // CSQC_Parse_TempEntity : Handles all temporary entity network data in the CSQC layer.\r
810 // You must ALWAYS first acquire the temporary ID, which is sent as a byte.\r
811 // Return value should be 1 if CSQC handled the temporary entity, otherwise return 0 to have the engine process the event.\r
812 void Net_ReadHoldAngles();\r
813 float CSQC_Parse_TempEntity()\r
814 {\r
815         local float bHandled;\r
816                 bHandled  = true;\r
817         // Acquire TE ID\r
818         local float nTEID;\r
819                 nTEID = ReadByte();\r
820 \r
821                 // NOTE: Could just do return instead of break...\r
822         switch(nTEID)\r
823         {\r
824                 case TE_CSQC_INIT:\r
825                         Net_ReadInit();\r
826                         bHandled = true;\r
827                         break;\r
828                 case TE_CSQC_MAPVOTE:\r
829                         Net_Mapvote();\r
830                         bHandled = true;\r
831                         break;\r
832                 case TE_CSQC_CONFIG:\r
833                         Net_Config();\r
834                         bHandled = true;\r
835                         break;\r
836                 case TE_CSQC_SCORESINFO:\r
837                         Net_ReadScoresInfo();\r
838                         bHandled = true;\r
839                         break;\r
840                 case TE_CSQC_RACE:\r
841                         Net_ReadRace();\r
842                         bHandled = true;\r
843                         break;\r
844                 case TE_CSQC_FORCESCOREBOARD:\r
845                         Net_ReadForceScoreboard();\r
846                         bHandled = true;\r
847                         break;\r
848                 case TE_CSQC_SPECTATING:\r
849                         Net_ReadSpectating();\r
850                         bHandled = true;\r
851                         break;\r
852                 case 13: // TE_BEAM\r
853                         Net_GrapplingHook();\r
854                         bHandled = true;\r
855                         break;\r
856                 case TE_CSQC_SPAWN:\r
857                         Net_ReadSpawn();\r
858                         bHandled = true;\r
859                         break;\r
860                 case TE_CSQC_ZOOMNOTIFY:\r
861                         Net_ReadZoomNotify();\r
862                         bHandled = true;\r
863                         break;\r
864                 case TE_CSQC_HOLDANGLES:\r
865                         Net_ReadHoldAngles();\r
866                         bHandled = true;\r
867                         break;\r
868                 case TE_CSQC_WARMUP:\r
869                         Net_ReadWarmupStage();\r
870                         bHandled = true;\r
871                         break;\r
872                 case TE_CSQC_FOG:\r
873                         Net_ReadFog();\r
874                         bHandled = true;\r
875                         break;\r
876                 default:\r
877                         // No special logic for this temporary entity; return 0 so the engine can handle it\r
878                         bHandled = false;\r
879                         break;\r
880         }\r
881         \r
882         if(!postinit)\r
883                 PostInit();\r
884                 \r
885         return bHandled;\r
886 }\r
887 \r
888 // COMMIT-TODO: Update if necessare, before committing\r
889 void CSQC_CheckRevision()\r
890 {\r
891         if(csqc_revision == CSQC_REVISION)\r
892         {\r
893                 print("^2SVQC and CSQC revisions are compatible.\n");\r
894         } else if(csqc_revision < CSQC_REVISION) {\r
895                 print("^1Your csprogs.dat (CSQC) version is newer than the one on the server.\n");\r
896         } else if(csqc_revision > CSQC_REVISION) {\r
897                 print("^1Your csprogs.dat (CSQC) is too old for this server.\n");\r
898                 print("^1Please update to a newer version.\n");\r
899         }\r
900 }\r
901 \r
902 string getcommandkey(string text, string command)\r
903 {\r
904         string keys;\r
905         float n, j, k, l;\r
906 \r
907         if (!sbar_showbinds)\r
908                 return text;\r
909 \r
910         keys = db_get(binddb, command);\r
911         if(csqc_flags & CSQC_FLAG_READPICTURE)\r
912         {\r
913                 if (!keys) \r
914                 {\r
915                         n = tokenize_insane(findkeysforcommand(command)); // uses '...' strings\r
916                         for(j = 0; j < n; ++j)\r
917                         {\r
918                                 k = stof(argv(j));\r
919                                 if(k != -1) \r
920                                 {\r
921                                         if ("" == keys)\r
922                                                 keys = keynumtostring(k);\r
923                                         else\r
924                                                 keys = strcat(keys, ", ", keynumtostring(k));\r
925 \r
926                                         ++l;\r
927                                         if (sbar_showbinds_limit > 0 && sbar_showbinds_limit >= l) break;\r
928                                 }\r
929                         \r
930                         }\r
931                         db_put(binddb, command, keys);\r
932                 }\r
933         }\r
934         \r
935         if ("" == keys) {\r
936                 if (sbar_showbinds > 1)\r
937                         return strcat(text, " (not bound)");\r
938                 else\r
939                         return text;\r
940         }\r
941         else if (sbar_showbinds > 1)\r
942                 return strcat(text, " (", keys, ")");\r
943         else\r
944                 return keys;\r
945 }\r