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register weapon info only ONCE
[divverent/nexuiz.git] / data / qcsrc / client / Main.qc
1 // --------------------------------------------------------------------------\r
2 // BEGIN REQUIRED CSQC FUNCTIONS\r
3 //include "main.qh"\r
4 \r
5 #define DP_CSQC_ENTITY_REMOVE_IS_B0RKED\r
6 \r
7 void cvar_clientsettemp(string cv, string val)\r
8 {\r
9         entity e;\r
10         for(e = world; (e = find(e, classname, "saved_cvar_value")); )\r
11                 if(e.netname == cv)\r
12                         goto saved;\r
13         e = spawn();\r
14         e.classname = "saved_cvar_value";\r
15         e.netname = strzone(cv);\r
16         e.message = strzone(cvar_string(cv));\r
17 :saved\r
18         cvar_set(cv, val);\r
19 }\r
20 \r
21 void cvar_clientsettemp_restore()\r
22 {\r
23         entity e;\r
24         for(e = world; (e = find(e, classname, "saved_cvar_value")); )\r
25                         cvar_set(e.netname, e.message);\r
26 }\r
27 \r
28 void() menu_show_error =\r
29 {\r
30         drawstring('0 200 0', "ERROR - MENU IS VISIBLE BUT NO MENU WAS DEFINED!", '8 8 0', '1 0 0', 1, 0);\r
31 };\r
32 \r
33 // CSQC_Init : Called every time the CSQC code is initialized (essentially at map load)\r
34 // Useful for precaching things\r
35 \r
36 void() menu_sub_null =\r
37 {\r
38 };\r
39 \r
40 #ifdef USE_FTE\r
41 float __engine_check;\r
42 #endif\r
43 \r
44 string config_get(string key, string defaultvalue)\r
45 {\r
46         string s;\r
47         s = db_get(configdb, strcat("/s/", key));\r
48         if(s == "")\r
49                 return defaultvalue;\r
50         else\r
51                 return db_get(configdb, strcat("/v/", key));\r
52 }\r
53 \r
54 string forcefog;\r
55 void WaypointSprite_Load();\r
56 void CSQC_Init(void)\r
57 {\r
58 #ifdef USE_FTE\r
59 #pragma target ID\r
60         __engine_check = checkextension("DP_SV_WRITEPICTURE");\r
61         if(!__engine_check)\r
62         {\r
63                 print("^3Your engine build is outdated\n^3This Server uses a newer QC VM. Please update!\n");\r
64                 localcmd("\ndisconnect\n");\r
65                 return;\r
66         }\r
67 #pragma target FTE\r
68 #endif\r
69         \r
70         float i;\r
71         CSQC_CheckEngine();\r
72         dprint_load();\r
73 \r
74         configdb = db_create();\r
75         binddb = db_create();\r
76         tempdb = db_create();\r
77         compressShortVector_init();\r
78 \r
79         drawfont = 0;\r
80         menu_visible = FALSE;\r
81         menu_show = menu_show_error;\r
82         menu_action = menu_sub_null;\r
83         maxclients = 255; // we later get the real maxclients to speed up stuff\r
84         //ctf_temp_1 = "";\r
85         // localcmd("alias order \"cmd order $*\""); enable if ctf-command thingy is used\r
86         //registercmd("ctf_menu");\r
87         registercmd("ons_map");\r
88         //registercmd("menu_action");\r
89         registercmd("sbar_columns_set");\r
90         registercmd("sbar_columns_help");\r
91 \r
92         registercmd("+button3");\r
93         registercmd("-button3");\r
94         registercmd("+button4");\r
95         registercmd("-button4");\r
96 \r
97         registercvar("sbar_usecsqc", "1");\r
98         registercvar("sbar_columns", "default", CVAR_SAVE);\r
99 \r
100         gametype = 0;\r
101 \r
102         // sbar_fields uses strunzone on the titles!\r
103         for(i = 0; i < MAX_SBAR_FIELDS; ++i)\r
104                 sbar_title[i] = strzone("(null)");\r
105 \r
106         postinit = false;\r
107 \r
108         teams = Sort_Spawn();\r
109         players = Sort_Spawn();\r
110         \r
111         GetTeam(COLOR_SPECTATOR, true); // add specs first\r
112 \r
113         cvar_clientsettemp("_supports_weaponpriority", "1");\r
114 \r
115 \r
116 \r
117 \r
118         cs_project_is_b0rked = TRUE;\r
119         R_SetView(VF_VIEWPORT, '0 0 0', '640 480 0');\r
120         R_SetView(VF_FOV, '90 90 0');\r
121         R_SetView(VF_ORIGIN, '0 0 0');\r
122         R_SetView(VF_ANGLES, '0 0 0');\r
123         R_SetView(VF_PERSPECTIVE, 1);\r
124         makevectors('0 0 0');\r
125         vector v;\r
126         v = cs_project(v_forward);\r
127         if(v_x - 320 < +1)\r
128         if(v_x - 320 > -1)\r
129         if(v_y - 240 < +1)\r
130         if(v_y - 240 > -1)\r
131                 cs_project_is_b0rked = FALSE;\r
132 \r
133         RegisterWeapons();\r
134 \r
135         WaypointSprite_Load();\r
136 \r
137         Projectile_Precache();\r
138         GibSplash_Precache();\r
139 }\r
140 \r
141 // CSQC_Shutdown : Called every time the CSQC code is shutdown (changing maps, quitting, etc)\r
142 void CSQC_Shutdown(void)\r
143 {\r
144 #ifdef USE_FTE\r
145 #pragma TARGET id\r
146         if(!__engine_check)\r
147                 return 0;\r
148 #pragma TARGET fte\r
149 #endif\r
150 \r
151         remove(teams);\r
152         remove(players);\r
153         db_close(configdb);\r
154         db_close(binddb);\r
155         db_close(tempdb);\r
156 \r
157         cvar_clientsettemp_restore();\r
158 }\r
159 \r
160 .float has_team;\r
161 float SetTeam(entity o, float Team)\r
162 {\r
163         entity tm;\r
164         if(Team == -1) // leave\r
165         {\r
166                 if(o.has_team)\r
167                 {\r
168                         //print("(DISCONNECT) leave team ", ftos(o.team), "\n");\r
169                         tm = GetTeam(o.team, false);\r
170                         tm.team_size -= 1;\r
171                         o.has_team = 0;\r
172                         return TRUE;\r
173                 }\r
174         }\r
175         else\r
176         {\r
177                 if not(o.has_team)\r
178                 {\r
179                         //print("(CONNECT) enter team ", ftos(o.team), "\n");\r
180                         o.team = Team;\r
181                         tm = GetTeam(Team, true);\r
182                         tm.team_size += 1;\r
183                         o.has_team = 1;\r
184                         return TRUE;\r
185                 }\r
186                 else if(Team != o.team)\r
187                 {\r
188                         //print("(CHANGE) leave team ", ftos(o.team), "\n");\r
189                         tm = GetTeam(o.team, false);\r
190                         tm.team_size -= 1;\r
191                         o.team = Team;\r
192                         //print("(CHANGE) enter team ", ftos(o.team), "\n");\r
193                         tm = GetTeam(Team, true);\r
194                         tm.team_size += 1;\r
195                         return TRUE;\r
196                 }\r
197         }\r
198         return FALSE;\r
199 }\r
200 \r
201 void Playerchecker_Think()\r
202 {\r
203         float i;\r
204         entity e;\r
205         for(i = 0; i < maxclients; ++i)\r
206         {\r
207                 e = playerslots[i];\r
208                 if(GetPlayerName(i) == "")\r
209                 {\r
210                         if(e.sort_prev)\r
211                         {\r
212                                 //print("playerchecker: KILL KILL KILL\n");\r
213                                 // player disconnected\r
214                                 SetTeam(e, -1);\r
215                                 RemovePlayer(e);\r
216                                 e.sort_prev = world;\r
217                                 //e.gotscores = 0;\r
218                         }\r
219                 }\r
220                 else\r
221                 {\r
222                         if not(e.sort_prev)\r
223                         {\r
224                                 //print("playerchecker: SPAWN SPAWN SPAWN\n");\r
225                                 // player connected\r
226                                 if not(e)\r
227                                         playerslots[i] = e = spawn();\r
228                                 e.sv_entnum = i;\r
229                                 //e.gotscores = 0; // we might already have the scores...\r
230                                 SetTeam(e, GetPlayerColor(i)); // will not hurt; later updates come with Sbar_UpdatePlayerTeams\r
231                                 RegisterPlayer(e);\r
232                                 Sbar_UpdatePlayerPos(e);\r
233                         }\r
234                 }\r
235         }\r
236         self.nextthink = time + 0.2;\r
237 }\r
238 \r
239 void Porto_Init();\r
240 void PostInit(void)\r
241 {\r
242         print(strcat("PostInit\n    maxclients = ", ftos(maxclients), "\n"));\r
243         localcmd(strcat("\nsbar_columns_set ", cvar_string("sbar_columns"), ";\n"));\r
244 \r
245         entity playerchecker;\r
246         playerchecker = spawn();\r
247         playerchecker.think = Playerchecker_Think;\r
248         playerchecker.nextthink = time + 0.2;\r
249 \r
250         Porto_Init();\r
251 \r
252         postinit = true;\r
253 }\r
254 \r
255 // CSQC_ConsoleCommand : Used to parse commands in the console that have been registered with the "registercmd" function\r
256 // Return value should be 1 if CSQC handled the command, otherwise return 0 to have the engine handle it.\r
257 float button_zoom;\r
258 void Cmd_Sbar_SetFields(float);\r
259 void Cmd_Sbar_Help(float);\r
260 float CSQC_ConsoleCommand(string strMessage)\r
261 {\r
262         float argc;\r
263         // Tokenize String\r
264         //argc = tokenize(strMessage);\r
265         argc = tokenize_sane(strMessage);\r
266         \r
267         // Acquire Command\r
268         local string strCmd;\r
269         strCmd = argv(0);\r
270 \r
271         if(strCmd == "+button4") { // zoom\r
272                 // return false, because the message shall be sent to the server anyway (for demos/speccing)\r
273                 if(ignore_plus_zoom)\r
274                 {\r
275                         --ignore_plus_zoom;\r
276                         return false;\r
277                 }\r
278                 button_zoom = 1;\r
279                 return true;\r
280         } else if(strCmd == "-button4") { // zoom\r
281                 if(ignore_minus_zoom)\r
282                 {\r
283                         --ignore_minus_zoom;\r
284                         return false;\r
285                 }\r
286                 button_zoom = 0;\r
287                 return true;\r
288         } else if(strCmd == "+button3") { // secondary\r
289                 button_attack2 = 1;\r
290                 return false;\r
291         } else if(strCmd == "-button3") { // secondary\r
292                 button_attack2 = 0;\r
293                 return false;\r
294         } else if(strCmd == "+showscores") {\r
295                 sb_showscores = true;\r
296                 return true;\r
297         } else if(strCmd == "-showscores") {\r
298                 sb_showscores = false;\r
299                 return true;\r
300         }\r
301         \r
302         return false;\r
303 }\r
304 \r
305 float GameCommand(string msg)\r
306 {\r
307         float argc;\r
308         argc = tokenize_sane(msg);\r
309         string cmd;\r
310         cmd = argv(0);\r
311         if(cmd == "mv_download") {\r
312                 Cmd_MapVote_MapDownload(argc);\r
313                 return true;\r
314         }\r
315         else if(cmd == "settemp") {\r
316                 cvar_clientsettemp(argv(1), argv(2));\r
317         }\r
318         else if(cmd == "radar") {\r
319                 ons_showmap = !ons_showmap;\r
320         }\r
321         else if(cmd == "sbar_columns_set") {\r
322                 Cmd_Sbar_SetFields(argc);\r
323         }\r
324         else if(cmd == "sbar_columns_help") {\r
325                 Cmd_Sbar_Help(argc);\r
326         }\r
327 #ifdef BLURTEST\r
328         else if(cmd == "blurtest") {\r
329                 blurtest_time0 = time;\r
330                 blurtest_time1 = time + stof(argv(1));\r
331                 blurtest_radius = stof(argv(2));\r
332                 blurtest_power = stof(argv(3));\r
333         }\r
334 #endif\r
335         \r
336         return false;\r
337 }\r
338 \r
339 // CSQC_InputEvent : Used to perform actions based on any key pressed, key released and mouse on the client.\r
340 // Return value should be 1 if CSQC handled the input, otherwise return 0 to have the input passed to the engine.\r
341 // All keys are in ascii.\r
342 // bInputType = 0 is key pressed, 1 is key released, 2 is mouse input.\r
343 // In the case of keyboard input, nPrimary is the ascii code, and nSecondary is 0.\r
344 // In the case of mouse input, nPrimary is xdelta, nSecondary is ydelta.\r
345 float CSQC_InputEvent(float bInputType, float nPrimary, float nSecondary)\r
346 {\r
347         local float bSkipKey;\r
348         bSkipKey = false;\r
349         \r
350         if(menu_visible)\r
351                 if(menu_action(bInputType, nPrimary, nSecondary))\r
352                         return TRUE;\r
353         return bSkipKey;\r
354 }\r
355 \r
356 // END REQUIRED CSQC FUNCTIONS\r
357 // --------------------------------------------------------------------------\r
358 \r
359 // --------------------------------------------------------------------------\r
360 // BEGIN OPTIONAL CSQC FUNCTIONS\r
361 void Ent_ReadEntCS()\r
362 {\r
363         InterpolateOrigin_Undo();\r
364 \r
365         self.classname = "entcs_receiver";\r
366         self.sv_entnum = ReadByte() - 1;\r
367         self.origin_x = ReadShort();\r
368         self.origin_y = ReadShort();\r
369         self.origin_z = ReadShort();\r
370         self.angles_y = ReadByte() * 360.0 / 256;\r
371         self.origin_z = self.angles_x = self.angles_z = 0;\r
372 \r
373         InterpolateOrigin_Note();\r
374 }\r
375 \r
376 void Ent_RemoveEntCS()\r
377 {\r
378 }\r
379 \r
380 void Ent_Remove();\r
381 void Ent_ReadPlayerScore()\r
382 {\r
383         float i, n;\r
384         float isNew;\r
385         entity o;\r
386 \r
387         // damnit -.- don't want to go change every single .sv_entnum in sbar.qc AGAIN\r
388         // (no I've never heard of M-x replace-string, sed, or anything like that)\r
389         isNew = !self.owner; // workaround for DP bug\r
390         n = ReadByte()-1;\r
391 \r
392 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED\r
393         if(!isNew && n != self.sv_entnum)\r
394         {\r
395                 print("A CSQC entity changed its owner!\n");\r
396                 isNew = true;\r
397                 Ent_Remove();\r
398                 self.enttype = ENT_CLIENT_SCORES;\r
399         }\r
400 #endif\r
401 \r
402         self.sv_entnum = n;\r
403 \r
404         if not(playerslots[self.sv_entnum])\r
405                 playerslots[self.sv_entnum] = spawn();\r
406         o = self.owner = playerslots[self.sv_entnum];\r
407         o.sv_entnum = self.sv_entnum;\r
408         o.gotscores = 1;\r
409 \r
410         //if not(o.sort_prev)\r
411         //      RegisterPlayer(o);\r
412         //playerchecker will do this for us later, if it has not already done so\r
413 \r
414 #if MAX_SCORE <= 3\r
415         for(i = 0; i < MAX_SCORE; ++i)\r
416                 o.(scores[i]) = ReadShort();\r
417 #else\r
418         float sf;\r
419 #if MAX_SCORE <= 8\r
420         sf = ReadByte();\r
421 #else\r
422         sf = ReadShort();\r
423 #endif\r
424         float p;\r
425         for(i = 0, p = 1; i < MAX_SCORE; ++i, p *= 2)\r
426                 if(sf & p)\r
427                         o.(scores[i]) = ReadShort();\r
428 #endif\r
429 \r
430         if(o.sort_prev)\r
431                 Sbar_UpdatePlayerPos(o); // if not registered, we cannot do this yet!\r
432 }\r
433 \r
434 void Ent_ReadTeamScore()\r
435 {\r
436         float i;\r
437         entity o;\r
438         \r
439         self.team = ReadByte();\r
440         o = self.owner = GetTeam(self.team, true);\r
441 \r
442 #if MAX_TEAMSCORE <= 3\r
443         for(i = 0; i < MAX_TEAMSCORE; ++i)\r
444                 o.(teamscores[i]) = ReadShort();\r
445 #else\r
446         float sf;\r
447 #if MAX_TEAMSCORE <= 8\r
448         sf = ReadByte();\r
449 #else\r
450         sf = ReadShort();\r
451 #endif\r
452         float p;\r
453         for(i = 0, p = 1; i < MAX_TEAMSCORE; ++i, p *= 2)\r
454                 if(sf & p)\r
455                         o.(teamscores[i]) = ReadShort();\r
456 #endif\r
457 \r
458         Sbar_UpdateTeamPos(o);\r
459 }\r
460 \r
461 void Ent_Nagger()\r
462 {\r
463         float nags;\r
464 \r
465         nags = ReadByte();\r
466 \r
467         if(nags & 128)\r
468         {\r
469                 if(vote_called_vote)\r
470                         strunzone(vote_called_vote);\r
471                 vote_called_vote = strzone(ColorTranslateRGB(ReadString()));\r
472         }\r
473 \r
474         ready_waiting = (nags & 1);\r
475         ready_waiting_for_me = (nags & 2);\r
476         vote_waiting = (nags & 4);\r
477         vote_waiting_for_me = (nags & 8);\r
478 }\r
479 \r
480 // CSQC_Ent_Update : Called every frame that the server has indicated an update to the SSQC / CSQC entity has occured.\r
481 // The only parameter reflects if the entity is "new" to the client, meaning it just came into the client's PVS.\r
482 void Ent_RadarLink();\r
483 void(float bIsNewEntity) CSQC_Ent_Update =\r
484 {\r
485         float t;\r
486         float savetime;\r
487         t = ReadByte();\r
488 \r
489         // set up the "time" global for received entities to be correct for interpolation purposes\r
490         savetime = time;\r
491         if(servertime)\r
492                 time = servertime;\r
493 \r
494 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED\r
495         if(self.enttype)\r
496                 if(t != self.enttype)\r
497                 {\r
498                         print("A CSQC entity changed its type!\n");\r
499                         Ent_Remove();\r
500                 }\r
501 #endif\r
502         self.enttype = t;\r
503         if(self.enttype == ENT_CLIENT_ENTCS)\r
504                 Ent_ReadEntCS();\r
505         else if(self.enttype == ENT_CLIENT_SCORES)\r
506                 Ent_ReadPlayerScore();\r
507         else if(self.enttype == ENT_CLIENT_TEAMSCORES)\r
508                 Ent_ReadTeamScore();\r
509         else if(self.enttype == ENT_CLIENT_POINTPARTICLES)\r
510                 Ent_PointParticles();\r
511         else if(self.enttype == ENT_CLIENT_RAINSNOW)\r
512                 Ent_RainOrSnow();\r
513         else if(self.enttype == ENT_CLIENT_LASER)\r
514                 Ent_Laser();\r
515         else if(self.enttype == ENT_CLIENT_NAGGER)\r
516                 Ent_Nagger();\r
517         else if(self.enttype == ENT_CLIENT_WAYPOINT)\r
518                 Ent_WaypointSprite();\r
519         else if(self.enttype == ENT_CLIENT_RADARLINK)\r
520                 Ent_RadarLink();\r
521         else if(self.enttype == ENT_CLIENT_PROJECTILE)\r
522                 Ent_Projectile();\r
523         else if(self.enttype == ENT_CLIENT_GIBSPLASH)\r
524                 Ent_GibSplash();\r
525         else if(self.enttype == ENT_CLIENT_DAMAGEINFO)\r
526                 Ent_DamageInfo();\r
527         else\r
528                 error(strcat("unknown entity type in CSQC_Ent_Update: ", ftos(self.enttype), "\n"));\r
529         \r
530         time = savetime;\r
531 };\r
532 // Destructor, but does NOT deallocate the entity by calling remove(). Also\r
533 // used when an entity changes its type. For an entity that someone interacts\r
534 // with others, make sure it can no longer do so.\r
535 void Ent_Remove()\r
536 {\r
537         float i;\r
538         if(self.enttype == ENT_CLIENT_ENTCS)\r
539         {\r
540                 Ent_RemoveEntCS();\r
541         } else if(self.enttype == ENT_CLIENT_SCORES)\r
542         {\r
543                 if(self.owner)\r
544                 {\r
545                         SetTeam(self.owner, -1);\r
546                         self.owner.gotscores = 0;\r
547                         for(i = 0; i < MAX_SCORE; ++i)\r
548                                 self.owner.(scores[i]) = 0; // clear all scores\r
549                 }\r
550         } else if(self.enttype == ENT_CLIENT_TEAMSCORES)\r
551         {\r
552                 /*\r
553                 if(self.owner)\r
554                         RemoveTeam(self.owner);\r
555                 */\r
556                 // we don't NEED to remove them... they won't display anyway\r
557                 // plus, svqc never does this anyway\r
558         } else if(self.enttype == ENT_CLIENT_POINTPARTICLES)\r
559         {\r
560                 Ent_PointParticles_Remove();\r
561         }\r
562         else if(self.enttype == ENT_CLIENT_WAYPOINT)\r
563                 Ent_RemoveWaypointSprite();\r
564         else if(self.enttype == ENT_CLIENT_PROJECTILE)\r
565                 Ent_RemoveProjectile();\r
566 \r
567         self.enttype = 0;\r
568         self.classname = "";\r
569         self.draw = menu_sub_null;\r
570         // TODO possibly set more stuff to defaults\r
571 }\r
572 // CSQC_Ent_Remove : Called when the server requests a SSQC / CSQC entity to be removed.  Essentially call remove(self) as well.\r
573 void CSQC_Ent_Remove()\r
574 {\r
575         if(self.enttype)\r
576                 Ent_Remove();\r
577         remove(self);\r
578 }\r
579 \r
580 void Gamemode_Init()\r
581 {\r
582         get_mi_min_max_texcoords(1); // try the CLEVER way first\r
583         minimapname = strcat("gfx/", mi_shortname, "_radar.tga");\r
584         shortmapname = mi_shortname;\r
585 \r
586         if(precache_pic(minimapname) == "")\r
587         {\r
588                 // but maybe we have a non-clever minimap\r
589                 minimapname = strcat("gfx/", mi_shortname, "_mini.tga");\r
590                 if(precache_pic(minimapname) == "")\r
591                         minimapname = ""; // FAIL\r
592                 else\r
593                         get_mi_min_max_texcoords(0); // load new texcoords\r
594         }\r
595 \r
596         mi_center = (mi_min + mi_max) * 0.5;\r
597         mi_scale = mi_max - mi_min;\r
598         minimapname = strzone(minimapname);\r
599 \r
600         if(gametype == GAME_ONSLAUGHT) {\r
601                 print(strcat("Using ", minimapname, " as minimap.\n"));\r
602                 precache_pic("gfx/ons-cp-neutral.tga");\r
603                 precache_pic("gfx/ons-cp-red.tga");\r
604                 precache_pic("gfx/ons-cp-blue.tga");\r
605                 precache_pic("gfx/ons-frame.tga");\r
606                 precache_pic("gfx/ons-frame-team.tga");\r
607         } else if(gametype == GAME_KEYHUNT) {\r
608                 precache_pic("gfx/sb_key_carrying");\r
609                 precache_pic("gfx/sb_key_carrying_outline");\r
610         }\r
611 }\r
612 // CSQC_Parse_StuffCmd : Provides the stuffcmd string in the first parameter that the server provided.  To execute standard behavior, simply execute localcmd with the string.\r
613 void CSQC_Parse_StuffCmd(string strMessage)\r
614 {\r
615         localcmd(strMessage);\r
616 }\r
617 // CSQC_Parse_Print : Provides the print string in the first parameter that the server provided.  To execute standard behavior, simply execute print with the string.\r
618 void CSQC_Parse_Print(string strMessage)\r
619 {\r
620         print(ColorTranslateRGB(strMessage));\r
621 }\r
622 // CSQC_Parse_CenterPrint : Provides the centerprint string in the first parameter that the server provided.  To execute standard behavior, simply execute cprint with the string.\r
623 void CSQC_Parse_CenterPrint(string strMessage)\r
624 {\r
625         cprint(ColorTranslateRGB(strMessage));\r
626 }\r
627 \r
628 void CSQC_CheckRevision();\r
629 \r
630 void Fog_Force()\r
631 {\r
632         // TODO somehow thwart prvm_globalset client ...\r
633 \r
634         if(forcefog != "")\r
635                 localcmd(strcat("\nfog ", forcefog, "\nr_fog_exp2 0\nr_drawfog 1\n"));\r
636 }\r
637 \r
638 void Net_ReadFog()\r
639 {\r
640         if(forcefog)\r
641                 strunzone(forcefog);\r
642         ReadCoord(); // ignore fog interval\r
643         forcefog = strzone(ReadString());\r
644 }\r
645 \r
646 void Gamemode_Init();\r
647 void Net_ReadScoresInfo()\r
648 {\r
649         float i;\r
650         gametype = ReadByte();\r
651         for(i = 0; i < MAX_SCORE; ++i)\r
652         {\r
653                 scores_label[i] = strzone(ReadString());\r
654                 scores_flags[i] = ReadByte();\r
655         }\r
656         for(i = 0; i < MAX_TEAMSCORE; ++i)\r
657         {\r
658                 teamscores_label[i] = strzone(ReadString());\r
659                 teamscores_flags[i] = ReadByte();\r
660         }\r
661         Sbar_InitScores();\r
662         Gamemode_Init();\r
663 }\r
664 \r
665 void Net_ReadInit()\r
666 {\r
667         float i;\r
668         csqc_revision = ReadShort();\r
669         maxclients = ReadByte();\r
670         for(i = 0; i < 24; ++i)\r
671                 weaponimpulse[i] = ReadByte() - 1;\r
672         hook_shotorigin_x = ReadCoord();\r
673         hook_shotorigin_y = ReadCoord();\r
674         hook_shotorigin_z = ReadCoord();\r
675         CSQC_CheckRevision();\r
676 }\r
677 \r
678 string Net_ReadPicture()\r
679 {\r
680         string img;\r
681         if(csqc_flags & CSQC_FLAG_READPICTURE)\r
682         {\r
683                 img = ReadPicture();\r
684                 print(strcat("Got Picture: ", img, "\n"));\r
685         } else {\r
686                 img = ReadString();\r
687                 print(strcat("^3Warning: ^7Couldn't download ", img, ". This is probably because your engine build is outdated.\n"));\r
688                 float psize, i;\r
689                 psize = ReadShort();\r
690                 // Can I be sure that ReadShort is 2 bytes and ReadLong is 4 bytes?\r
691                 // Because then this could be optimized to first get all 4-byte-groups,\r
692                 // then the remaining 2, then the remaining 1\r
693                 for(i = 0; i < psize; ++i)\r
694                         ReadByte();\r
695         }\r
696         return img;\r
697 }\r
698 \r
699 void Net_Config()\r
700 {\r
701         string key, value;\r
702         key = ReadString();\r
703         value = ReadString();\r
704         db_put(configdb, strcat("/v/", key), value);\r
705         db_put(configdb, strcat("/s/", key), "1");\r
706 }\r
707 \r
708 void Net_ReadRace()\r
709 {\r
710         float b;\r
711 \r
712         b = ReadByte();\r
713 \r
714         switch(b)\r
715         {\r
716                 case RACE_NET_CHECKPOINT_HIT_QUALIFYING:\r
717                         race_checkpoint = ReadByte();\r
718                         race_time = ReadShort();\r
719                         race_previousbesttime = ReadShort();\r
720                         if(race_previousbestname)\r
721                                 strunzone(race_previousbestname);\r
722                         race_previousbestname = strzone(ColorTranslateRGB(ReadString()));\r
723 \r
724                         race_checkpointtime = time;\r
725 \r
726                         if(race_checkpoint == 0)\r
727                                 race_laptime = time; // valid\r
728 \r
729                         break;\r
730 \r
731                 case RACE_NET_CHECKPOINT_CLEAR:\r
732                         race_laptime = 0;\r
733                         race_checkpointtime = 0;\r
734                         break;\r
735 \r
736                 case RACE_NET_CHECKPOINT_NEXT_SPEC_QUALIFYING:\r
737                         race_laptime = ReadCoord();\r
738                         race_checkpointtime = -99999;\r
739                         // fall through\r
740                 case RACE_NET_CHECKPOINT_NEXT_QUALIFYING:\r
741                         race_nextcheckpoint = ReadByte();\r
742 \r
743                         race_nextbesttime = ReadShort();\r
744                         if(race_nextbestname)\r
745                                 strunzone(race_nextbestname);\r
746                         race_nextbestname = strzone(ColorTranslateRGB(ReadString()));\r
747                         break;\r
748 \r
749                 case RACE_NET_CHECKPOINT_HIT_RACE:\r
750                         race_mycheckpoint = ReadByte();\r
751                         race_mycheckpointtime = time;\r
752                         race_mycheckpointdelta = ReadShort();\r
753                         race_mycheckpointlapsdelta = ReadByte();\r
754                         if(race_mycheckpointlapsdelta >= 128)\r
755                                 race_mycheckpointlapsdelta -= 256;\r
756                         if(race_mycheckpointenemy)\r
757                                 strunzone(race_mycheckpointenemy);\r
758                         race_mycheckpointenemy = strzone(ColorTranslateRGB(ReadString()));\r
759                         break;\r
760 \r
761                 case RACE_NET_CHECKPOINT_HIT_RACE_BY_OPPONENT:\r
762                         race_othercheckpoint = ReadByte();\r
763                         race_othercheckpointtime = time;\r
764                         race_othercheckpointdelta = ReadShort();\r
765                         race_othercheckpointlapsdelta = ReadByte();\r
766                         if(race_othercheckpointlapsdelta >= 128)\r
767                                 race_othercheckpointlapsdelta -= 256;\r
768                         if(race_othercheckpointenemy)\r
769                                 strunzone(race_othercheckpointenemy);\r
770                         race_othercheckpointenemy = strzone(ColorTranslateRGB(ReadString()));\r
771                         break;\r
772         }\r
773 }\r
774 \r
775 void Net_ReadForceScoreboard()\r
776 {\r
777         sb_showscores_force = ReadByte();\r
778 }\r
779 \r
780 void Net_Reset()\r
781 {\r
782         float i;\r
783         race_laptime = 0;\r
784         race_checkpointtime = 0;\r
785         for(i = 0; i < 24; ++i)\r
786                 angles_held_status[i] = 0;\r
787 }\r
788 \r
789 void Net_ReadSpectating()\r
790 {\r
791         float newspectatee_status;\r
792         newspectatee_status = ReadByte();\r
793         if(newspectatee_status == player_localentnum)\r
794                 newspectatee_status = -1; // observing\r
795         if(newspectatee_status != spectatee_status)\r
796                 Net_Reset();\r
797         spectatee_status = newspectatee_status;\r
798 }\r
799 \r
800 void Net_ReadZoomNotify()\r
801 {\r
802         spectatorbutton_zoom = ReadByte();\r
803 }\r
804 \r
805 void Net_ReadSpawn()\r
806 {\r
807         zoomin_effect = 1;\r
808         current_viewzoom = 0.6;\r
809 }\r
810 \r
811 void Net_ReadWarmupStage()\r
812 {\r
813         warmup_stage = ReadByte();\r
814 }\r
815 \r
816 // CSQC_Parse_TempEntity : Handles all temporary entity network data in the CSQC layer.\r
817 // You must ALWAYS first acquire the temporary ID, which is sent as a byte.\r
818 // Return value should be 1 if CSQC handled the temporary entity, otherwise return 0 to have the engine process the event.\r
819 void Net_ReadHoldAngles();\r
820 float CSQC_Parse_TempEntity()\r
821 {\r
822         local float bHandled;\r
823                 bHandled  = true;\r
824         // Acquire TE ID\r
825         local float nTEID;\r
826                 nTEID = ReadByte();\r
827 \r
828                 // NOTE: Could just do return instead of break...\r
829         switch(nTEID)\r
830         {\r
831                 case TE_CSQC_INIT:\r
832                         Net_ReadInit();\r
833                         bHandled = true;\r
834                         break;\r
835                 case TE_CSQC_MAPVOTE:\r
836                         Net_Mapvote();\r
837                         bHandled = true;\r
838                         break;\r
839                 case TE_CSQC_CONFIG:\r
840                         Net_Config();\r
841                         bHandled = true;\r
842                         break;\r
843                 case TE_CSQC_SCORESINFO:\r
844                         Net_ReadScoresInfo();\r
845                         bHandled = true;\r
846                         break;\r
847                 case TE_CSQC_RACE:\r
848                         Net_ReadRace();\r
849                         bHandled = true;\r
850                         break;\r
851                 case TE_CSQC_FORCESCOREBOARD:\r
852                         Net_ReadForceScoreboard();\r
853                         bHandled = true;\r
854                         break;\r
855                 case TE_CSQC_SPECTATING:\r
856                         Net_ReadSpectating();\r
857                         bHandled = true;\r
858                         break;\r
859                 case 13: // TE_BEAM\r
860                         Net_GrapplingHook();\r
861                         bHandled = true;\r
862                         break;\r
863                 case TE_CSQC_SPAWN:\r
864                         Net_ReadSpawn();\r
865                         bHandled = true;\r
866                         break;\r
867                 case TE_CSQC_ZOOMNOTIFY:\r
868                         Net_ReadZoomNotify();\r
869                         bHandled = true;\r
870                         break;\r
871                 case TE_CSQC_HOLDANGLES:\r
872                         Net_ReadHoldAngles();\r
873                         bHandled = true;\r
874                         break;\r
875                 case TE_CSQC_WARMUP:\r
876                         Net_ReadWarmupStage();\r
877                         bHandled = true;\r
878                         break;\r
879                 case TE_CSQC_FOG:\r
880                         Net_ReadFog();\r
881                         bHandled = true;\r
882                         break;\r
883                 default:\r
884                         // No special logic for this temporary entity; return 0 so the engine can handle it\r
885                         bHandled = false;\r
886                         break;\r
887         }\r
888         \r
889         if(!postinit)\r
890                 PostInit();\r
891                 \r
892         return bHandled;\r
893 }\r
894 \r
895 // COMMIT-TODO: Update if necessare, before committing\r
896 void CSQC_CheckRevision()\r
897 {\r
898         if(csqc_revision == CSQC_REVISION)\r
899         {\r
900                 print("^2SVQC and CSQC revisions are compatible.\n");\r
901         } else if(csqc_revision < CSQC_REVISION) {\r
902                 print("^1Your csprogs.dat (CSQC) version is newer than the one on the server.\n");\r
903         } else if(csqc_revision > CSQC_REVISION) {\r
904                 print("^1Your csprogs.dat (CSQC) is too old for this server.\n");\r
905                 print("^1Please update to a newer version.\n");\r
906         }\r
907 }\r
908 \r
909 string getcommandkey(string text, string command)\r
910 {\r
911         string keys;\r
912         float n, j, k, l;\r
913 \r
914         if (!sbar_showbinds)\r
915                 return text;\r
916 \r
917         keys = db_get(binddb, command);\r
918         if(csqc_flags & CSQC_FLAG_READPICTURE)\r
919         {\r
920                 if (!keys) \r
921                 {\r
922                         n = tokenize_insane(findkeysforcommand(command)); // uses '...' strings\r
923                         for(j = 0; j < n; ++j)\r
924                         {\r
925                                 k = stof(argv(j));\r
926                                 if(k != -1) \r
927                                 {\r
928                                         if ("" == keys)\r
929                                                 keys = keynumtostring(k);\r
930                                         else\r
931                                                 keys = strcat(keys, ", ", keynumtostring(k));\r
932 \r
933                                         ++l;\r
934                                         if (sbar_showbinds_limit > 0 && sbar_showbinds_limit >= l) break;\r
935                                 }\r
936                         \r
937                         }\r
938                         db_put(binddb, command, keys);\r
939                 }\r
940         }\r
941         \r
942         if ("" == keys) {\r
943                 if (sbar_showbinds > 1)\r
944                         return strcat(text, " (not bound)");\r
945                 else\r
946                         return text;\r
947         }\r
948         else if (sbar_showbinds > 1)\r
949                 return strcat(text, " (", keys, ")");\r
950         else\r
951                 return keys;\r
952 }\r