]> icculus.org git repositories - divverent/nexuiz.git/blob - data/qcsrc/client/Main.qc
move some weapon precache stuff to where it belongs... the others follow later
[divverent/nexuiz.git] / data / qcsrc / client / Main.qc
1 // --------------------------------------------------------------------------\r
2 // BEGIN REQUIRED CSQC FUNCTIONS\r
3 //include "main.qh"\r
4 \r
5 #define DP_CSQC_ENTITY_REMOVE_IS_B0RKED\r
6 \r
7 void cvar_clientsettemp(string cv, string val)\r
8 {\r
9         entity e;\r
10         for(e = world; (e = find(e, classname, "saved_cvar_value")); )\r
11                 if(e.netname == cv)\r
12                         goto saved;\r
13         e = spawn();\r
14         e.classname = "saved_cvar_value";\r
15         e.netname = strzone(cv);\r
16         e.message = strzone(cvar_string(cv));\r
17 :saved\r
18         cvar_set(cv, val);\r
19 }\r
20 \r
21 void cvar_clientsettemp_restore()\r
22 {\r
23         entity e;\r
24         for(e = world; (e = find(e, classname, "saved_cvar_value")); )\r
25                         cvar_set(e.netname, e.message);\r
26 }\r
27 \r
28 void() menu_show_error =\r
29 {\r
30         drawstring('0 200 0', "ERROR - MENU IS VISIBLE BUT NO MENU WAS DEFINED!", '8 8 0', '1 0 0', 1, 0);\r
31 };\r
32 \r
33 // CSQC_Init : Called every time the CSQC code is initialized (essentially at map load)\r
34 // Useful for precaching things\r
35 \r
36 void() menu_sub_null =\r
37 {\r
38 };\r
39 \r
40 #ifdef USE_FTE\r
41 float __engine_check;\r
42 #endif\r
43 \r
44 string config_get(string key, string defaultvalue)\r
45 {\r
46         string s;\r
47         s = db_get(configdb, strcat("/s/", key));\r
48         if(s == "")\r
49                 return defaultvalue;\r
50         else\r
51                 return db_get(configdb, strcat("/v/", key));\r
52 }\r
53 \r
54 string forcefog;\r
55 void WaypointSprite_Load();\r
56 void CSQC_Init(void)\r
57 {\r
58 #ifdef USE_FTE\r
59 #pragma target ID\r
60         __engine_check = checkextension("DP_SV_WRITEPICTURE");\r
61         if(!__engine_check)\r
62         {\r
63                 print("^3Your engine build is outdated\n^3This Server uses a newer QC VM. Please update!\n");\r
64                 localcmd("\ndisconnect\n");\r
65                 return;\r
66         }\r
67 #pragma target FTE\r
68 #endif\r
69         \r
70         float i;\r
71         CSQC_CheckEngine();\r
72         dprint_load();\r
73 \r
74         configdb = db_create();\r
75         binddb = db_create();\r
76         tempdb = db_create();\r
77         compressShortVector_init();\r
78 \r
79         drawfont = 0;\r
80         menu_visible = FALSE;\r
81         menu_show = menu_show_error;\r
82         menu_action = menu_sub_null;\r
83         maxclients = 255; // we later get the real maxclients to speed up stuff\r
84         //ctf_temp_1 = "";\r
85         // localcmd("alias order \"cmd order $*\""); enable if ctf-command thingy is used\r
86         //registercmd("ctf_menu");\r
87         registercmd("ons_map");\r
88         //registercmd("menu_action");\r
89         registercmd("sbar_columns_set");\r
90         registercmd("sbar_columns_help");\r
91 \r
92         registercmd("+button3");\r
93         registercmd("-button3");\r
94         registercmd("+button4");\r
95         registercmd("-button4");\r
96 \r
97         registercvar("sbar_usecsqc", "1");\r
98         registercvar("sbar_columns", "default", CVAR_SAVE);\r
99 \r
100         gametype = 0;\r
101 \r
102         // sbar_fields uses strunzone on the titles!\r
103         for(i = 0; i < MAX_SBAR_FIELDS; ++i)\r
104                 sbar_title[i] = strzone("(null)");\r
105 \r
106         postinit = false;\r
107 \r
108         teams = Sort_Spawn();\r
109         players = Sort_Spawn();\r
110         \r
111         GetTeam(COLOR_SPECTATOR, true); // add specs first\r
112 \r
113         cvar_clientsettemp("_supports_weaponpriority", "1");\r
114 \r
115 \r
116 \r
117 \r
118         cs_project_is_b0rked = TRUE;\r
119         R_SetView(VF_VIEWPORT, '0 0 0', '640 480 0');\r
120         R_SetView(VF_FOV, '90 90 0');\r
121         R_SetView(VF_ORIGIN, '0 0 0');\r
122         R_SetView(VF_ANGLES, '0 0 0');\r
123         R_SetView(VF_PERSPECTIVE, 1);\r
124         makevectors('0 0 0');\r
125         vector v;\r
126         v = cs_project(v_forward);\r
127         if(v_x - 320 < +1)\r
128         if(v_x - 320 > -1)\r
129         if(v_y - 240 < +1)\r
130         if(v_y - 240 > -1)\r
131                 cs_project_is_b0rked = FALSE;\r
132 \r
133         RegisterWeapons();\r
134 \r
135         WaypointSprite_Load();\r
136 \r
137         Projectile_Precache();\r
138         GibSplash_Precache();\r
139         Casings_Precache();\r
140         DamageInfo_Precache();\r
141 }\r
142 \r
143 // CSQC_Shutdown : Called every time the CSQC code is shutdown (changing maps, quitting, etc)\r
144 void CSQC_Shutdown(void)\r
145 {\r
146 #ifdef USE_FTE\r
147 #pragma TARGET id\r
148         if(!__engine_check)\r
149                 return 0;\r
150 #pragma TARGET fte\r
151 #endif\r
152 \r
153         remove(teams);\r
154         remove(players);\r
155         db_close(configdb);\r
156         db_close(binddb);\r
157         db_close(tempdb);\r
158 \r
159         cvar_clientsettemp_restore();\r
160 }\r
161 \r
162 .float has_team;\r
163 float SetTeam(entity o, float Team)\r
164 {\r
165         entity tm;\r
166         if(Team == -1) // leave\r
167         {\r
168                 if(o.has_team)\r
169                 {\r
170                         //print("(DISCONNECT) leave team ", ftos(o.team), "\n");\r
171                         tm = GetTeam(o.team, false);\r
172                         tm.team_size -= 1;\r
173                         o.has_team = 0;\r
174                         return TRUE;\r
175                 }\r
176         }\r
177         else\r
178         {\r
179                 if not(o.has_team)\r
180                 {\r
181                         //print("(CONNECT) enter team ", ftos(o.team), "\n");\r
182                         o.team = Team;\r
183                         tm = GetTeam(Team, true);\r
184                         tm.team_size += 1;\r
185                         o.has_team = 1;\r
186                         return TRUE;\r
187                 }\r
188                 else if(Team != o.team)\r
189                 {\r
190                         //print("(CHANGE) leave team ", ftos(o.team), "\n");\r
191                         tm = GetTeam(o.team, false);\r
192                         tm.team_size -= 1;\r
193                         o.team = Team;\r
194                         //print("(CHANGE) enter team ", ftos(o.team), "\n");\r
195                         tm = GetTeam(Team, true);\r
196                         tm.team_size += 1;\r
197                         return TRUE;\r
198                 }\r
199         }\r
200         return FALSE;\r
201 }\r
202 \r
203 void Playerchecker_Think()\r
204 {\r
205         float i;\r
206         entity e;\r
207         for(i = 0; i < maxclients; ++i)\r
208         {\r
209                 e = playerslots[i];\r
210                 if(GetPlayerName(i) == "")\r
211                 {\r
212                         if(e.sort_prev)\r
213                         {\r
214                                 //print("playerchecker: KILL KILL KILL\n");\r
215                                 // player disconnected\r
216                                 SetTeam(e, -1);\r
217                                 RemovePlayer(e);\r
218                                 e.sort_prev = world;\r
219                                 //e.gotscores = 0;\r
220                         }\r
221                 }\r
222                 else\r
223                 {\r
224                         if not(e.sort_prev)\r
225                         {\r
226                                 //print("playerchecker: SPAWN SPAWN SPAWN\n");\r
227                                 // player connected\r
228                                 if not(e)\r
229                                         playerslots[i] = e = spawn();\r
230                                 e.sv_entnum = i;\r
231                                 //e.gotscores = 0; // we might already have the scores...\r
232                                 SetTeam(e, GetPlayerColor(i)); // will not hurt; later updates come with Sbar_UpdatePlayerTeams\r
233                                 RegisterPlayer(e);\r
234                                 Sbar_UpdatePlayerPos(e);\r
235                         }\r
236                 }\r
237         }\r
238         self.nextthink = time + 0.2;\r
239 }\r
240 \r
241 void Porto_Init();\r
242 void PostInit(void)\r
243 {\r
244         print(strcat("PostInit\n    maxclients = ", ftos(maxclients), "\n"));\r
245         localcmd(strcat("\nsbar_columns_set ", cvar_string("sbar_columns"), ";\n"));\r
246 \r
247         entity playerchecker;\r
248         playerchecker = spawn();\r
249         playerchecker.think = Playerchecker_Think;\r
250         playerchecker.nextthink = time + 0.2;\r
251 \r
252         Porto_Init();\r
253 \r
254         postinit = true;\r
255 }\r
256 \r
257 // CSQC_ConsoleCommand : Used to parse commands in the console that have been registered with the "registercmd" function\r
258 // Return value should be 1 if CSQC handled the command, otherwise return 0 to have the engine handle it.\r
259 float button_zoom;\r
260 void Cmd_Sbar_SetFields(float);\r
261 void Cmd_Sbar_Help(float);\r
262 float CSQC_ConsoleCommand(string strMessage)\r
263 {\r
264         float argc;\r
265         // Tokenize String\r
266         //argc = tokenize(strMessage);\r
267         argc = tokenize_sane(strMessage);\r
268         \r
269         // Acquire Command\r
270         local string strCmd;\r
271         strCmd = argv(0);\r
272 \r
273         if(strCmd == "+button4") { // zoom\r
274                 // return false, because the message shall be sent to the server anyway (for demos/speccing)\r
275                 if(ignore_plus_zoom)\r
276                 {\r
277                         --ignore_plus_zoom;\r
278                         return false;\r
279                 }\r
280                 button_zoom = 1;\r
281                 return true;\r
282         } else if(strCmd == "-button4") { // zoom\r
283                 if(ignore_minus_zoom)\r
284                 {\r
285                         --ignore_minus_zoom;\r
286                         return false;\r
287                 }\r
288                 button_zoom = 0;\r
289                 return true;\r
290         } else if(strCmd == "+button3") { // secondary\r
291                 button_attack2 = 1;\r
292                 return false;\r
293         } else if(strCmd == "-button3") { // secondary\r
294                 button_attack2 = 0;\r
295                 return false;\r
296         } else if(strCmd == "+showscores") {\r
297                 sb_showscores = true;\r
298                 return true;\r
299         } else if(strCmd == "-showscores") {\r
300                 sb_showscores = false;\r
301                 return true;\r
302         }\r
303         \r
304         return false;\r
305 }\r
306 \r
307 float GameCommand(string msg)\r
308 {\r
309         float argc;\r
310         argc = tokenize_sane(msg);\r
311         string cmd;\r
312         cmd = argv(0);\r
313         if(cmd == "mv_download") {\r
314                 Cmd_MapVote_MapDownload(argc);\r
315                 return true;\r
316         }\r
317         else if(cmd == "settemp") {\r
318                 cvar_clientsettemp(argv(1), argv(2));\r
319         }\r
320         else if(cmd == "radar") {\r
321                 ons_showmap = !ons_showmap;\r
322         }\r
323         else if(cmd == "sbar_columns_set") {\r
324                 Cmd_Sbar_SetFields(argc);\r
325         }\r
326         else if(cmd == "sbar_columns_help") {\r
327                 Cmd_Sbar_Help(argc);\r
328         }\r
329 #ifdef BLURTEST\r
330         else if(cmd == "blurtest") {\r
331                 blurtest_time0 = time;\r
332                 blurtest_time1 = time + stof(argv(1));\r
333                 blurtest_radius = stof(argv(2));\r
334                 blurtest_power = stof(argv(3));\r
335         }\r
336 #endif\r
337         \r
338         return false;\r
339 }\r
340 \r
341 // CSQC_InputEvent : Used to perform actions based on any key pressed, key released and mouse on the client.\r
342 // Return value should be 1 if CSQC handled the input, otherwise return 0 to have the input passed to the engine.\r
343 // All keys are in ascii.\r
344 // bInputType = 0 is key pressed, 1 is key released, 2 is mouse input.\r
345 // In the case of keyboard input, nPrimary is the ascii code, and nSecondary is 0.\r
346 // In the case of mouse input, nPrimary is xdelta, nSecondary is ydelta.\r
347 float CSQC_InputEvent(float bInputType, float nPrimary, float nSecondary)\r
348 {\r
349         local float bSkipKey;\r
350         bSkipKey = false;\r
351         \r
352         if(menu_visible)\r
353                 if(menu_action(bInputType, nPrimary, nSecondary))\r
354                         return TRUE;\r
355         return bSkipKey;\r
356 }\r
357 \r
358 // END REQUIRED CSQC FUNCTIONS\r
359 // --------------------------------------------------------------------------\r
360 \r
361 // --------------------------------------------------------------------------\r
362 // BEGIN OPTIONAL CSQC FUNCTIONS\r
363 void Ent_ReadEntCS()\r
364 {\r
365         InterpolateOrigin_Undo();\r
366 \r
367         self.classname = "entcs_receiver";\r
368         self.sv_entnum = ReadByte() - 1;\r
369         self.origin_x = ReadShort();\r
370         self.origin_y = ReadShort();\r
371         self.origin_z = ReadShort();\r
372         self.angles_y = ReadByte() * 360.0 / 256;\r
373         self.origin_z = self.angles_x = self.angles_z = 0;\r
374 \r
375         InterpolateOrigin_Note();\r
376 }\r
377 \r
378 void Ent_RemoveEntCS()\r
379 {\r
380 }\r
381 \r
382 void Ent_Remove();\r
383 void Ent_ReadPlayerScore()\r
384 {\r
385         float i, n;\r
386         float isNew;\r
387         entity o;\r
388 \r
389         // damnit -.- don't want to go change every single .sv_entnum in sbar.qc AGAIN\r
390         // (no I've never heard of M-x replace-string, sed, or anything like that)\r
391         isNew = !self.owner; // workaround for DP bug\r
392         n = ReadByte()-1;\r
393 \r
394 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED\r
395         if(!isNew && n != self.sv_entnum)\r
396         {\r
397                 print("A CSQC entity changed its owner!\n");\r
398                 isNew = true;\r
399                 Ent_Remove();\r
400                 self.enttype = ENT_CLIENT_SCORES;\r
401         }\r
402 #endif\r
403 \r
404         self.sv_entnum = n;\r
405 \r
406         if not(playerslots[self.sv_entnum])\r
407                 playerslots[self.sv_entnum] = spawn();\r
408         o = self.owner = playerslots[self.sv_entnum];\r
409         o.sv_entnum = self.sv_entnum;\r
410         o.gotscores = 1;\r
411 \r
412         //if not(o.sort_prev)\r
413         //      RegisterPlayer(o);\r
414         //playerchecker will do this for us later, if it has not already done so\r
415 \r
416 #if MAX_SCORE <= 3\r
417         for(i = 0; i < MAX_SCORE; ++i)\r
418                 o.(scores[i]) = ReadShort();\r
419 #else\r
420         float sf;\r
421 #if MAX_SCORE <= 8\r
422         sf = ReadByte();\r
423 #else\r
424         sf = ReadShort();\r
425 #endif\r
426         float p;\r
427         for(i = 0, p = 1; i < MAX_SCORE; ++i, p *= 2)\r
428                 if(sf & p)\r
429                         o.(scores[i]) = ReadShort();\r
430 #endif\r
431 \r
432         if(o.sort_prev)\r
433                 Sbar_UpdatePlayerPos(o); // if not registered, we cannot do this yet!\r
434 }\r
435 \r
436 void Ent_ReadTeamScore()\r
437 {\r
438         float i;\r
439         entity o;\r
440         \r
441         self.team = ReadByte();\r
442         o = self.owner = GetTeam(self.team, true);\r
443 \r
444 #if MAX_TEAMSCORE <= 3\r
445         for(i = 0; i < MAX_TEAMSCORE; ++i)\r
446                 o.(teamscores[i]) = ReadShort();\r
447 #else\r
448         float sf;\r
449 #if MAX_TEAMSCORE <= 8\r
450         sf = ReadByte();\r
451 #else\r
452         sf = ReadShort();\r
453 #endif\r
454         float p;\r
455         for(i = 0, p = 1; i < MAX_TEAMSCORE; ++i, p *= 2)\r
456                 if(sf & p)\r
457                         o.(teamscores[i]) = ReadShort();\r
458 #endif\r
459 \r
460         Sbar_UpdateTeamPos(o);\r
461 }\r
462 \r
463 void Ent_Nagger()\r
464 {\r
465         float nags;\r
466 \r
467         nags = ReadByte();\r
468 \r
469         if(nags & 128)\r
470         {\r
471                 if(vote_called_vote)\r
472                         strunzone(vote_called_vote);\r
473                 vote_called_vote = strzone(ColorTranslateRGB(ReadString()));\r
474         }\r
475 \r
476         ready_waiting = (nags & 1);\r
477         ready_waiting_for_me = (nags & 2);\r
478         vote_waiting = (nags & 4);\r
479         vote_waiting_for_me = (nags & 8);\r
480 }\r
481 \r
482 // CSQC_Ent_Update : Called every frame that the server has indicated an update to the SSQC / CSQC entity has occured.\r
483 // The only parameter reflects if the entity is "new" to the client, meaning it just came into the client's PVS.\r
484 void Ent_RadarLink();\r
485 void(float bIsNewEntity) CSQC_Ent_Update =\r
486 {\r
487         float t;\r
488         float savetime;\r
489         t = ReadByte();\r
490 \r
491         // set up the "time" global for received entities to be correct for interpolation purposes\r
492         savetime = time;\r
493         if(servertime)\r
494                 time = servertime;\r
495 \r
496 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED\r
497         if(self.enttype)\r
498                 if(t != self.enttype)\r
499                 {\r
500                         print("A CSQC entity changed its type!\n");\r
501                         Ent_Remove();\r
502                 }\r
503 #endif\r
504         self.enttype = t;\r
505         if(self.enttype == ENT_CLIENT_ENTCS)\r
506                 Ent_ReadEntCS();\r
507         else if(self.enttype == ENT_CLIENT_SCORES)\r
508                 Ent_ReadPlayerScore();\r
509         else if(self.enttype == ENT_CLIENT_TEAMSCORES)\r
510                 Ent_ReadTeamScore();\r
511         else if(self.enttype == ENT_CLIENT_POINTPARTICLES)\r
512                 Ent_PointParticles();\r
513         else if(self.enttype == ENT_CLIENT_RAINSNOW)\r
514                 Ent_RainOrSnow();\r
515         else if(self.enttype == ENT_CLIENT_LASER)\r
516                 Ent_Laser();\r
517         else if(self.enttype == ENT_CLIENT_NAGGER)\r
518                 Ent_Nagger();\r
519         else if(self.enttype == ENT_CLIENT_WAYPOINT)\r
520                 Ent_WaypointSprite();\r
521         else if(self.enttype == ENT_CLIENT_RADARLINK)\r
522                 Ent_RadarLink();\r
523         else if(self.enttype == ENT_CLIENT_PROJECTILE)\r
524                 Ent_Projectile();\r
525         else if(self.enttype == ENT_CLIENT_GIBSPLASH)\r
526                 Ent_GibSplash();\r
527         else if(self.enttype == ENT_CLIENT_DAMAGEINFO)\r
528                 Ent_DamageInfo();\r
529         else if(self.enttype == ENT_CLIENT_CASING)\r
530                 Ent_Casing();\r
531         else\r
532                 error(strcat("unknown entity type in CSQC_Ent_Update: ", ftos(self.enttype), "\n"));\r
533         \r
534         time = savetime;\r
535 };\r
536 // Destructor, but does NOT deallocate the entity by calling remove(). Also\r
537 // used when an entity changes its type. For an entity that someone interacts\r
538 // with others, make sure it can no longer do so.\r
539 void Ent_Remove()\r
540 {\r
541         float i;\r
542         if(self.enttype == ENT_CLIENT_ENTCS)\r
543         {\r
544                 Ent_RemoveEntCS();\r
545         } else if(self.enttype == ENT_CLIENT_SCORES)\r
546         {\r
547                 if(self.owner)\r
548                 {\r
549                         SetTeam(self.owner, -1);\r
550                         self.owner.gotscores = 0;\r
551                         for(i = 0; i < MAX_SCORE; ++i)\r
552                                 self.owner.(scores[i]) = 0; // clear all scores\r
553                 }\r
554         } else if(self.enttype == ENT_CLIENT_TEAMSCORES)\r
555         {\r
556                 /*\r
557                 if(self.owner)\r
558                         RemoveTeam(self.owner);\r
559                 */\r
560                 // we don't NEED to remove them... they won't display anyway\r
561                 // plus, svqc never does this anyway\r
562         } else if(self.enttype == ENT_CLIENT_POINTPARTICLES)\r
563         {\r
564                 Ent_PointParticles_Remove();\r
565         }\r
566         else if(self.enttype == ENT_CLIENT_WAYPOINT)\r
567                 Ent_RemoveWaypointSprite();\r
568         else if(self.enttype == ENT_CLIENT_PROJECTILE)\r
569                 Ent_RemoveProjectile();\r
570 \r
571         self.enttype = 0;\r
572         self.classname = "";\r
573         self.draw = menu_sub_null;\r
574         // TODO possibly set more stuff to defaults\r
575 }\r
576 // CSQC_Ent_Remove : Called when the server requests a SSQC / CSQC entity to be removed.  Essentially call remove(self) as well.\r
577 void CSQC_Ent_Remove()\r
578 {\r
579         if(self.enttype)\r
580                 Ent_Remove();\r
581         remove(self);\r
582 }\r
583 \r
584 void Gamemode_Init()\r
585 {\r
586         get_mi_min_max_texcoords(1); // try the CLEVER way first\r
587         minimapname = strcat("gfx/", mi_shortname, "_radar.tga");\r
588         shortmapname = mi_shortname;\r
589 \r
590         if(precache_pic(minimapname) == "")\r
591         {\r
592                 // but maybe we have a non-clever minimap\r
593                 minimapname = strcat("gfx/", mi_shortname, "_mini.tga");\r
594                 if(precache_pic(minimapname) == "")\r
595                         minimapname = ""; // FAIL\r
596                 else\r
597                         get_mi_min_max_texcoords(0); // load new texcoords\r
598         }\r
599 \r
600         mi_center = (mi_min + mi_max) * 0.5;\r
601         mi_scale = mi_max - mi_min;\r
602         minimapname = strzone(minimapname);\r
603 \r
604         if(gametype == GAME_ONSLAUGHT) {\r
605                 print(strcat("Using ", minimapname, " as minimap.\n"));\r
606                 precache_pic("gfx/ons-cp-neutral.tga");\r
607                 precache_pic("gfx/ons-cp-red.tga");\r
608                 precache_pic("gfx/ons-cp-blue.tga");\r
609                 precache_pic("gfx/ons-frame.tga");\r
610                 precache_pic("gfx/ons-frame-team.tga");\r
611         } else if(gametype == GAME_KEYHUNT) {\r
612                 precache_pic("gfx/sb_key_carrying");\r
613                 precache_pic("gfx/sb_key_carrying_outline");\r
614         }\r
615 }\r
616 // CSQC_Parse_StuffCmd : Provides the stuffcmd string in the first parameter that the server provided.  To execute standard behavior, simply execute localcmd with the string.\r
617 void CSQC_Parse_StuffCmd(string strMessage)\r
618 {\r
619         localcmd(strMessage);\r
620 }\r
621 // CSQC_Parse_Print : Provides the print string in the first parameter that the server provided.  To execute standard behavior, simply execute print with the string.\r
622 void CSQC_Parse_Print(string strMessage)\r
623 {\r
624         print(ColorTranslateRGB(strMessage));\r
625 }\r
626 // CSQC_Parse_CenterPrint : Provides the centerprint string in the first parameter that the server provided.  To execute standard behavior, simply execute cprint with the string.\r
627 void CSQC_Parse_CenterPrint(string strMessage)\r
628 {\r
629         cprint(ColorTranslateRGB(strMessage));\r
630 }\r
631 \r
632 void CSQC_CheckRevision();\r
633 \r
634 void Fog_Force()\r
635 {\r
636         // TODO somehow thwart prvm_globalset client ...\r
637 \r
638         if(forcefog != "")\r
639                 localcmd(strcat("\nfog ", forcefog, "\nr_fog_exp2 0\nr_drawfog 1\n"));\r
640 }\r
641 \r
642 void Net_ReadFog()\r
643 {\r
644         if(forcefog)\r
645                 strunzone(forcefog);\r
646         ReadCoord(); // ignore fog interval\r
647         forcefog = strzone(ReadString());\r
648 }\r
649 \r
650 void Gamemode_Init();\r
651 void Net_ReadScoresInfo()\r
652 {\r
653         float i;\r
654         gametype = ReadByte();\r
655         for(i = 0; i < MAX_SCORE; ++i)\r
656         {\r
657                 scores_label[i] = strzone(ReadString());\r
658                 scores_flags[i] = ReadByte();\r
659         }\r
660         for(i = 0; i < MAX_TEAMSCORE; ++i)\r
661         {\r
662                 teamscores_label[i] = strzone(ReadString());\r
663                 teamscores_flags[i] = ReadByte();\r
664         }\r
665         Sbar_InitScores();\r
666         Gamemode_Init();\r
667 }\r
668 \r
669 void Net_ReadInit()\r
670 {\r
671         float i;\r
672         csqc_revision = ReadShort();\r
673         maxclients = ReadByte();\r
674         for(i = 0; i < 24; ++i)\r
675                 weaponimpulse[i] = ReadByte() - 1;\r
676         hook_shotorigin_x = ReadCoord();\r
677         hook_shotorigin_y = ReadCoord();\r
678         hook_shotorigin_z = ReadCoord();\r
679         CSQC_CheckRevision();\r
680 }\r
681 \r
682 string Net_ReadPicture()\r
683 {\r
684         string img;\r
685         if(csqc_flags & CSQC_FLAG_READPICTURE)\r
686         {\r
687                 img = ReadPicture();\r
688                 print(strcat("Got Picture: ", img, "\n"));\r
689         } else {\r
690                 img = ReadString();\r
691                 print(strcat("^3Warning: ^7Couldn't download ", img, ". This is probably because your engine build is outdated.\n"));\r
692                 float psize, i;\r
693                 psize = ReadShort();\r
694                 // Can I be sure that ReadShort is 2 bytes and ReadLong is 4 bytes?\r
695                 // Because then this could be optimized to first get all 4-byte-groups,\r
696                 // then the remaining 2, then the remaining 1\r
697                 for(i = 0; i < psize; ++i)\r
698                         ReadByte();\r
699         }\r
700         return img;\r
701 }\r
702 \r
703 void Net_Config()\r
704 {\r
705         string key, value;\r
706         key = ReadString();\r
707         value = ReadString();\r
708         db_put(configdb, strcat("/v/", key), value);\r
709         db_put(configdb, strcat("/s/", key), "1");\r
710 }\r
711 \r
712 void Net_ReadRace()\r
713 {\r
714         float b;\r
715 \r
716         b = ReadByte();\r
717 \r
718         switch(b)\r
719         {\r
720                 case RACE_NET_CHECKPOINT_HIT_QUALIFYING:\r
721                         race_checkpoint = ReadByte();\r
722                         race_time = ReadShort();\r
723                         race_previousbesttime = ReadShort();\r
724                         if(race_previousbestname)\r
725                                 strunzone(race_previousbestname);\r
726                         race_previousbestname = strzone(ColorTranslateRGB(ReadString()));\r
727 \r
728                         race_checkpointtime = time;\r
729 \r
730                         if(race_checkpoint == 0)\r
731                                 race_laptime = time; // valid\r
732 \r
733                         break;\r
734 \r
735                 case RACE_NET_CHECKPOINT_CLEAR:\r
736                         race_laptime = 0;\r
737                         race_checkpointtime = 0;\r
738                         break;\r
739 \r
740                 case RACE_NET_CHECKPOINT_NEXT_SPEC_QUALIFYING:\r
741                         race_laptime = ReadCoord();\r
742                         race_checkpointtime = -99999;\r
743                         // fall through\r
744                 case RACE_NET_CHECKPOINT_NEXT_QUALIFYING:\r
745                         race_nextcheckpoint = ReadByte();\r
746 \r
747                         race_nextbesttime = ReadShort();\r
748                         if(race_nextbestname)\r
749                                 strunzone(race_nextbestname);\r
750                         race_nextbestname = strzone(ColorTranslateRGB(ReadString()));\r
751                         break;\r
752 \r
753                 case RACE_NET_CHECKPOINT_HIT_RACE:\r
754                         race_mycheckpoint = ReadByte();\r
755                         race_mycheckpointtime = time;\r
756                         race_mycheckpointdelta = ReadShort();\r
757                         race_mycheckpointlapsdelta = ReadByte();\r
758                         if(race_mycheckpointlapsdelta >= 128)\r
759                                 race_mycheckpointlapsdelta -= 256;\r
760                         if(race_mycheckpointenemy)\r
761                                 strunzone(race_mycheckpointenemy);\r
762                         race_mycheckpointenemy = strzone(ColorTranslateRGB(ReadString()));\r
763                         break;\r
764 \r
765                 case RACE_NET_CHECKPOINT_HIT_RACE_BY_OPPONENT:\r
766                         race_othercheckpoint = ReadByte();\r
767                         race_othercheckpointtime = time;\r
768                         race_othercheckpointdelta = ReadShort();\r
769                         race_othercheckpointlapsdelta = ReadByte();\r
770                         if(race_othercheckpointlapsdelta >= 128)\r
771                                 race_othercheckpointlapsdelta -= 256;\r
772                         if(race_othercheckpointenemy)\r
773                                 strunzone(race_othercheckpointenemy);\r
774                         race_othercheckpointenemy = strzone(ColorTranslateRGB(ReadString()));\r
775                         break;\r
776         }\r
777 }\r
778 \r
779 void Net_ReadForceScoreboard()\r
780 {\r
781         sb_showscores_force = ReadByte();\r
782 }\r
783 \r
784 void Net_Reset()\r
785 {\r
786         float i;\r
787         race_laptime = 0;\r
788         race_checkpointtime = 0;\r
789         for(i = 0; i < 24; ++i)\r
790                 angles_held_status[i] = 0;\r
791 }\r
792 \r
793 void Net_ReadSpectating()\r
794 {\r
795         float newspectatee_status;\r
796         newspectatee_status = ReadByte();\r
797         if(newspectatee_status == player_localentnum)\r
798                 newspectatee_status = -1; // observing\r
799         if(newspectatee_status != spectatee_status)\r
800                 Net_Reset();\r
801         spectatee_status = newspectatee_status;\r
802 }\r
803 \r
804 void Net_ReadZoomNotify()\r
805 {\r
806         spectatorbutton_zoom = ReadByte();\r
807 }\r
808 \r
809 void Net_ReadSpawn()\r
810 {\r
811         zoomin_effect = 1;\r
812         current_viewzoom = 0.6;\r
813 }\r
814 \r
815 void Net_ReadWarmupStage()\r
816 {\r
817         warmup_stage = ReadByte();\r
818 }\r
819 \r
820 // CSQC_Parse_TempEntity : Handles all temporary entity network data in the CSQC layer.\r
821 // You must ALWAYS first acquire the temporary ID, which is sent as a byte.\r
822 // Return value should be 1 if CSQC handled the temporary entity, otherwise return 0 to have the engine process the event.\r
823 void Net_ReadHoldAngles();\r
824 float CSQC_Parse_TempEntity()\r
825 {\r
826         local float bHandled;\r
827                 bHandled  = true;\r
828         // Acquire TE ID\r
829         local float nTEID;\r
830                 nTEID = ReadByte();\r
831 \r
832                 // NOTE: Could just do return instead of break...\r
833         switch(nTEID)\r
834         {\r
835                 case TE_CSQC_INIT:\r
836                         Net_ReadInit();\r
837                         bHandled = true;\r
838                         break;\r
839                 case TE_CSQC_MAPVOTE:\r
840                         Net_Mapvote();\r
841                         bHandled = true;\r
842                         break;\r
843                 case TE_CSQC_CONFIG:\r
844                         Net_Config();\r
845                         bHandled = true;\r
846                         break;\r
847                 case TE_CSQC_SCORESINFO:\r
848                         Net_ReadScoresInfo();\r
849                         bHandled = true;\r
850                         break;\r
851                 case TE_CSQC_RACE:\r
852                         Net_ReadRace();\r
853                         bHandled = true;\r
854                         break;\r
855                 case TE_CSQC_FORCESCOREBOARD:\r
856                         Net_ReadForceScoreboard();\r
857                         bHandled = true;\r
858                         break;\r
859                 case TE_CSQC_SPECTATING:\r
860                         Net_ReadSpectating();\r
861                         bHandled = true;\r
862                         break;\r
863                 case 13: // TE_BEAM\r
864                         Net_GrapplingHook();\r
865                         bHandled = true;\r
866                         break;\r
867                 case TE_CSQC_SPAWN:\r
868                         Net_ReadSpawn();\r
869                         bHandled = true;\r
870                         break;\r
871                 case TE_CSQC_ZOOMNOTIFY:\r
872                         Net_ReadZoomNotify();\r
873                         bHandled = true;\r
874                         break;\r
875                 case TE_CSQC_HOLDANGLES:\r
876                         Net_ReadHoldAngles();\r
877                         bHandled = true;\r
878                         break;\r
879                 case TE_CSQC_WARMUP:\r
880                         Net_ReadWarmupStage();\r
881                         bHandled = true;\r
882                         break;\r
883                 case TE_CSQC_FOG:\r
884                         Net_ReadFog();\r
885                         bHandled = true;\r
886                         break;\r
887                 default:\r
888                         // No special logic for this temporary entity; return 0 so the engine can handle it\r
889                         bHandled = false;\r
890                         break;\r
891         }\r
892         \r
893         if(!postinit)\r
894                 PostInit();\r
895                 \r
896         return bHandled;\r
897 }\r
898 \r
899 // COMMIT-TODO: Update if necessare, before committing\r
900 void CSQC_CheckRevision()\r
901 {\r
902         if(csqc_revision == CSQC_REVISION)\r
903         {\r
904                 print("^2SVQC and CSQC revisions are compatible.\n");\r
905         } else if(csqc_revision < CSQC_REVISION) {\r
906                 print("^1Your csprogs.dat (CSQC) version is newer than the one on the server.\n");\r
907         } else if(csqc_revision > CSQC_REVISION) {\r
908                 print("^1Your csprogs.dat (CSQC) is too old for this server.\n");\r
909                 print("^1Please update to a newer version.\n");\r
910         }\r
911 }\r
912 \r
913 string getcommandkey(string text, string command)\r
914 {\r
915         string keys;\r
916         float n, j, k, l;\r
917 \r
918         if (!sbar_showbinds)\r
919                 return text;\r
920 \r
921         keys = db_get(binddb, command);\r
922         if(csqc_flags & CSQC_FLAG_READPICTURE)\r
923         {\r
924                 if (!keys) \r
925                 {\r
926                         n = tokenize_insane(findkeysforcommand(command)); // uses '...' strings\r
927                         for(j = 0; j < n; ++j)\r
928                         {\r
929                                 k = stof(argv(j));\r
930                                 if(k != -1) \r
931                                 {\r
932                                         if ("" == keys)\r
933                                                 keys = keynumtostring(k);\r
934                                         else\r
935                                                 keys = strcat(keys, ", ", keynumtostring(k));\r
936 \r
937                                         ++l;\r
938                                         if (sbar_showbinds_limit > 0 && sbar_showbinds_limit >= l) break;\r
939                                 }\r
940                         \r
941                         }\r
942                         db_put(binddb, command, keys);\r
943                 }\r
944         }\r
945         \r
946         if ("" == keys) {\r
947                 if (sbar_showbinds > 1)\r
948                         return strcat(text, " (not bound)");\r
949                 else\r
950                         return text;\r
951         }\r
952         else if (sbar_showbinds > 1)\r
953                 return strcat(text, " (", keys, ")");\r
954         else\r
955                 return keys;\r
956 }\r