2009-12-19 |
Wolfgang (Blub)... | Merge branch 'ft2' into ft2uim |
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2009-12-19 |
Wolfgang (Blub)... | merging master again |
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2009-11-20 |
havoc | reworked decal system to limit the number of decal... |
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2009-11-14 |
havoc | no longer checking texture_t->currentalpha < 1 in |
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2009-11-11 |
havoc | migrated a large number of #define MAX values to quaked... |
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2009-11-08 |
havoc | added r_farclip_base and r_farclip_world cvars to contr... |
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2009-11-08 |
havoc | new decal system (cl_decals_newsystem 1 to activate) |
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2009-11-07 |
havoc | laid groundwork for a new decal system |
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2009-11-06 |
havoc | fix a couple merging bugs |
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2009-11-06 |
havoc | implemented fog height setting, along with fade depth... |
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2009-11-06 |
havoc | added fogging info to rsurface state so model scaling... |
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2009-11-03 |
havoc | replace FogPoint_* functions with RSurf_FogVertex |
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2009-10-22 |
Wolfgang (Blub)... | Merge branch 'multicon' into ft2uim |
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2009-10-22 |
Wolfgang (Blub)... | Merge branch 'ft2' into ft2uim |
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2009-10-22 |
Wolfgang (Blub)... | Merge branch 'master' into ft2 |
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2009-10-14 |
havoc | process particles/decals movement even if r_drawparticl... |
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2009-10-07 |
Wolfgang (Blub)... | Merge branch 'ft2' into ft2uim |
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2009-10-07 |
Wolfgang (Blub)... | merging with master, resolving conflict in gl_textures.c |
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2009-10-07 |
Wolfgang (Blub)... | Merge branch 'master' into multicon |
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2009-10-04 |
vortex | -added game Blood Omnicide |
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2009-10-03 |
havoc | split CL_Move into CL_TracePoint, CL_TraceLine, CL_Trac... |
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2009-09-16 |
Wolfgang (Blub)... | Merge branch 'master' into multicon |
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2009-09-16 |
Wolfgang (Blub)... | Merge branch 'ft2' into ft2uim |
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2009-09-16 |
Wolfgang (Blub)... | merged master |
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2009-09-15 |
havoc | fix errors and warnings in MSVC when compiling as C++ |
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2009-09-15 |
havoc | fixed compile errors and warnings using Dev-C++ in... |
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2009-08-28 |
divverent | bugfix |
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2009-08-28 |
divverent | particles: allow a particlefont.txt file (same dir... |
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2009-07-08 |
havoc | fixed several warnings that appear with -std=gnu99... |
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2009-05-27 |
divverent | effectinfo: properly handle staincolor and color togeth... |
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2009-05-26 |
divverent | give blood stains back |
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2009-05-24 |
divverent | more improvements, making 0x808080 neutral stain color |
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2009-05-24 |
divverent | particle effectinfo: new parameters |
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2009-03-03 |
divverent | particle culling: don't crash if r_refdef.scene.worldmo... |
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2009-03-02 |
havoc | remove a debug line |
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2009-03-02 |
havoc | replaced cl_particles_novis with cl_particles_viscullin... |
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2009-03-02 |
havoc | change default value for cl_particles_novis to 1 becaus... |
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2009-02-12 |
havoc | added TEXF_FORCELINEAR to many special effect textures |
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2009-02-12 |
havoc | early steps toward support for persistent caching of... |
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2009-02-11 |
divverent | fix memory corruption when using trailparticles with... |
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2009-01-28 |
divverent | make DP compile with C++ again |
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2009-01-15 |
havoc | remove templights change |
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2009-01-14 |
havoc | added blend and orientation commands for effectinfo... |
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2009-01-02 |
divverent | made particle PVS culling only take the origin into... |
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2009-01-02 |
divverent | check BoxTouchingPVS, not PointInLeaf |
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2009-01-02 |
divverent | Added vis culling of particles, and a new cvar cl_parti... |
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2008-12-18 |
havoc | fixed a bug with "time" command in effectinfo.txt to... |
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2008-11-28 |
divverent | effectinfo: add "stretchfactor" |
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2008-08-25 |
havoc | fix support for time command in effectinfo.txt - it... |
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2008-06-17 |
havoc | fixed all VS2005 deprecated function warnings |
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2008-06-09 |
havoc | particle palette is now derived from the loaded palette... |
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2008-05-07 |
havoc | bugfix for svc_particle colors |
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2008-04-18 |
havoc | changed cl_stainmaps to be a loadtime cvar which decide... |
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2008-04-10 |
havoc | implemented uint16 element array support, and use of... |
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2008-04-09 |
havoc | reload effectinfo.txt on each level |
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2008-04-09 |
havoc | removed silly red dot on blood effects again |
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2008-03-24 |
havoc | made cl_particles_quake mode more authentic |
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2008-03-23 |
havoc | added lingering blood and gunshot/spike particles to... |
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2008-03-02 |
havoc | fix missing particles when you join a server late in... |
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2008-03-02 |
havoc | improved CL_ParticleTrail's check for unknown effect... |
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2008-03-02 |
havoc | added a dprint for unknown effect numbers |
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2008-01-27 |
havoc | implemented r_glsl_usegeneric cvar, this causes generic... |
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2008-01-25 |
havoc | vary r_drawparticles_drawdistance and r_drawdecals_draw... |
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2008-01-25 |
havoc | implemented framerate-dependent particle quality reduct... |
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2008-01-22 |
havoc | merged CL_MoveParticles, CL_MoveDecals, and R_MoveExplo... |
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2008-01-07 |
black | Move a part of r_refdef_t into a new r_refdef_scene_t... |
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2008-01-04 |
black | Refactor the code to make r_view and r_viewcache member... |
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2007-12-11 |
divverent | oops... fog is now colorscaled, so handle this correctl... |
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2007-11-28 |
havoc | changed texture formats from RGBA to BGRA, yes this... |
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2007-11-13 |
havoc | removed cl_particles_explosions_smoke cvar and code |
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2007-11-13 |
havoc | changed default value of cl_stainmaps to 0 (was 1) |
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2007-11-13 |
havoc | added separate world surfaces and world triangles stats... |
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2007-11-12 |
divverent | added cvar r_fixtrans_auto to automatically call fixtra... |
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2007-10-30 |
havoc | some reworking and cleanup of gravity handling in parti... |
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2007-09-24 |
havoc | changed COM_ParseToken_Simple to have a parsebackslash... |
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2007-09-22 |
havoc | implemented r_glsl_water cvar (refraction and reflectio... |
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2007-05-27 |
havoc | added polygonoffset as a texture property, used on... |
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2007-05-09 |
havoc | renamed COM_ParseTokenConsole to COM_ParseToken_Console |
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2007-05-07 |
havoc | changed rain to spawn particles without collisions... |
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2007-05-04 |
havoc | fixed broken trails (introduced by my attempt to fix... |
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2007-04-22 |
havoc | fixed several bugs in fog code, it basically wasn't... |
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2007-04-07 |
havoc | added GL_DepthRange function and MATERIALFLAG_SHORTDEPT... |
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2007-04-04 |
havoc | added bufferobject and bufferoffset parameters to all... |
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2007-03-30 |
havoc | added back bullet impact sparks due to complaints |
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2007-03-30 |
havoc | slight improvement to the new bullet smoke |
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2007-03-30 |
havoc | changed cl_particles_quake mode to use size 1.5 for... |
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2007-03-30 |
havoc | fix bug that caused blood stainmaps to not appear when... |
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2007-03-14 |
havoc | added cl_particles_rain and cl_particles_snow cvars... |
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2007-02-20 |
havoc | fix some crashes related to particles when csqc is... |
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2007-02-19 |
havoc | this patch may break things and needs testing |
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2007-02-14 |
havoc | added bounding of info->particleaccumulator so that... |
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2007-02-12 |
havoc | changed particleaccumulator check to use >= 1 instead... |
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2007-02-08 |
havoc | removed CL_UpdateEntities call in CSQC rendering code |
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2007-01-22 |
havoc | tweaked default TE_TELEPORT effect, it now spawns one... |
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2007-01-18 |
havoc | fixed problems with cl.time stepping backwards causing... |
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2006-11-23 |
havoc | cleaned up GL_DepthTest and GL_CULL_FACE state manageme... |
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2006-06-11 |
havoc | added HDR bloom feature, not very different from bloom... |
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2006-06-01 |
havoc | removed TE_VORESPIKE, no idea how it came into existenc... |
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2006-05-12 |
havoc | reorganized a lot of renderer variables into r_refdef... |
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2006-04-26 |
havoc | added proper liquidfriction support |
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