vary r_drawparticles_drawdistance and r_drawdecals_drawdistance for
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Fri, 25 Jan 2008 19:47:02 +0000 (19:47 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Fri, 25 Jan 2008 19:47:02 +0000 (19:47 +0000)
commitac5533c5e5a5ad2e2edfae17c596faf29692aa06
tree101e0bcd4aca0988257461fab6a4e0438a744a5e
parent59a9465f1205a694b0a2fbc36000735329b0497e
vary r_drawparticles_drawdistance and r_drawdecals_drawdistance for
quality limiting according to FPS, instead of skipping particles, this
looks much better (but doesn't help FPS as much)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@8011 d7cf8633-e32d-0410-b094-e92efae38249
cl_main.c
cl_particles.c
cl_screen.c
client.h
host.c
menu.c