implemented framerate-dependent particle quality reduction to try to
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Fri, 25 Jan 2008 08:48:57 +0000 (08:48 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Fri, 25 Jan 2008 08:48:57 +0000 (08:48 +0000)
commit3dbf0ca46d1e54ba7bc028217ae444f30f37b5af
treef8dcdb37e66cb17dc44e720bc5c53a11d8ecdc0e
parent2573a080d1428ca682e70e1999ac52d4447f8e6e
implemented framerate-dependent particle quality reduction to try to
smooth out fps swings in Ruiner in Nexuiz
added r_drawparticles_drawdistance (and one for decals)
particles and decals arrays now grow dynamically and have smaller
defaults than before
fixed bug with rain particles that made them live for about 4 minutes if
they fell out of the map

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@8006 d7cf8633-e32d-0410-b094-e92efae38249
cl_main.c
cl_particles.c
cl_screen.c
client.h
gl_rmain.c
host.c
menu.c