Move a part of r_refdef_t into a new r_refdef_scene_t struct and refactor the code...
authorblack <black@d7cf8633-e32d-0410-b094-e92efae38249>
Mon, 7 Jan 2008 14:28:25 +0000 (14:28 +0000)
committerblack <black@d7cf8633-e32d-0410-b094-e92efae38249>
Mon, 7 Jan 2008 14:28:25 +0000 (14:28 +0000)
commit3716b19ecc1c9705928d4d76c27f5f7f8300fc43
treee9f07b265fb2606029b13c9958302d19c01e75c5
parent2a00971f816fb8d71cb69a4982ec69616f649353
Move a part of r_refdef_t into a new r_refdef_scene_t struct and refactor the code to use it.
The menu now only uses its own scene. This fixes all issues I know of, but this is only the first step -
a bigger clean-up is still needed.

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7930 d7cf8633-e32d-0410-b094-e92efae38249
14 files changed:
cl_main.c
cl_particles.c
client.h
clvm_cmds.c
csprogs.c
gl_rmain.c
gl_rsurf.c
menu.c
model_brush.c
model_shared.h
mvm_cmds.c
r_lightning.c
r_shadow.c
r_sky.c