split CL_Move into CL_TracePoint, CL_TraceLine, CL_TraceBox and similar
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sat, 3 Oct 2009 22:53:55 +0000 (22:53 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sat, 3 Oct 2009 22:53:55 +0000 (22:53 +0000)
commitfc3e761aed3d3f464d133120b02d4ec14144de0c
tree8759e91761652d439790d98bb92e16ab3b1fefd4
parenta26b4a77c05fcb30bab5e089c228e931ef76fa65
split CL_Move into CL_TracePoint, CL_TraceLine, CL_TraceBox and similar
for SV_Move
split code paths for tracing lines and points out from box code
this is for better profiling reports because single statistics for Box,
Line and Point traces are unfair to the performance of line and point
traces

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9292 d7cf8633-e32d-0410-b094-e92efae38249
19 files changed:
cl_collision.c
cl_collision.h
cl_input.c
cl_main.c
cl_particles.c
clvm_cmds.c
collision.c
collision.h
model_alias.c
model_brush.c
model_shared.h
r_explosion.c
r_shadow.c
server.h
sv_move.c
sv_phys.c
sv_user.c
svvm_cmds.c
view.c