merged CL_MoveParticles, CL_MoveDecals, and R_MoveExplosions into their
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Tue, 22 Jan 2008 20:05:42 +0000 (20:05 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Tue, 22 Jan 2008 20:05:42 +0000 (20:05 +0000)
commit21beb5fe4fa2e1f1b7591a4a1f6013b82186912f
tree0bba6f6ff980ac59702f41485f672072547523d8
parentcda850d19490b7b066bd02264c6e114245e89d47
merged CL_MoveParticles, CL_MoveDecals, and R_MoveExplosions into their
respective Draw functions, this gave a small fps gain (due to better
cache behavior)
redesigned input packet timing (now based on cl.time instead of
realtime, which required compensating for slowmo), this takes advantage
of the time synchronization features of the cl.time code
replaced cls.movesequence with cls.netcon->outgoing_unreliable_sequence

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7996 d7cf8633-e32d-0410-b094-e92efae38249
cl_input.c
cl_main.c
cl_particles.c
client.h
netconn.c
netconn.h
r_explosion.c