]> icculus.org git repositories - divverent/nexuiz.git/history - data/qcsrc/server/miscfunctions.qc
add a new cheat "impulse 404"; some CSQC refactorings; distribute prandom seed as...
[divverent/nexuiz.git] / data / qcsrc / server / miscfunctions.qc
2009-02-03 div0add a new cheat "impulse 404"; some CSQC refactorings...
2009-02-02 div0reorganize runematch code; now maps WITHOUT rune spawns...
2009-02-02 div0factor out impulse 911 into a function MoveToRandomMapL...
2009-01-31 div0bloodloss
2009-01-29 div0make all assignments to SendEntity go through Net_LinkE...
2009-01-28 div0try to fix invis again
2009-01-23 div0make random teleport dest work
2009-01-19 div0move some weapon precache stuff to where it belongs...
2009-01-17 esteelgibs are now handled clientside so do no longer request...
2009-01-17 div0fix countdown announcers
2009-01-17 div0moved gibbing from server to client
2009-01-14 div0reduce camping rifle secondary damage a bit
2009-01-12 div0new mode: g_weapon_stay 2
2009-01-10 div0cl_voice_directional (play all voices directioanlly)
2009-01-10 div0svc_stopsound; make sure exploding projectiles ALWAYS...
2009-01-09 esteelrip out the server side teamsize comlaining (bprint...
2009-01-08 div0cvar cl_taunt_directional
2009-01-07 div0cl_hitsound + some menu changes
2009-01-06 div0autotaunts by MirceaKitsune (using cl_autotaunt cvar)
2008-12-29 div0set a (somewhat) working modelindex for shared entities
2008-12-24 div0remove some spam
2008-12-16 div0ipban update
2008-12-12 div0world.music, world.noise:
2008-12-11 div0cache replies of some cmd commands that take long
2008-12-11 div0new command: "records", listing all records on this...
2008-12-10 div0added a simple way to sync ban lists online via a http...
2008-12-10 div0fix warnings; add some empty URI Get callback
2008-12-09 div0get rid of the stupid (-) operator, use the more readab...
2008-12-08 div0separate respawn times for weapons and ammo now; ENFORC...
2008-11-28 div0bump event log version
2008-11-23 div0new mutator: g_touchexplode (spawn explosion where...
2008-11-23 div0g_bugrigs_planar_movement_car_jumping - a new bug is...
2008-11-23 div0hopefully no change to race car physics, but now parame...
2008-11-22 div0explicitly precache the forced model
2008-11-21 div0more bug rigs improvements
2008-11-21 div0rename cvar from g_bigrigs to g_bugrigs ;)
2008-11-21 div0force chase cam in "big rigs" mode
2008-11-14 esteelexperimental support for q3's music field in the worldspawn
2008-11-09 div0new weapon arena menu controls, enjoy! Original code...
2008-11-09 div0weapon arena modes "all" and "most"
2008-11-07 div0git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5009...
2008-11-06 div0fix the sound madness once and for all: change ogg...
2008-11-05 div0sv_clones party
2008-11-04 div0fix hagar and crylink bounce
2008-11-01 div0factor out noimpact checks, make ALL projectiles use...
2008-10-28 div0remove the entity zeroing from remove again, to get...
2008-10-28 div0New "weapon arena" and "weapon replace" cvars. InstaGib...
2008-10-27 div0make removing entities safer by clearing ALL their...
2008-10-25 div0fix ClientDisconnect possibly using a strunzoned string
2008-10-24 div0more fixes - now we can have a companion cube :P
2008-10-24 div0unlimited ammo revisited: distinguish between superweap...
2008-10-22 div0stupid typo
2008-10-21 div0experimental g_start_delay cvar to wait for other playe...
2008-10-21 div0func_breakable: more cleanups, assault merge, entities...
2008-10-21 div0clean up the func_breakable mess a bit; TODO merge...
2008-10-18 div0forgot these two files
2008-10-17 div0add a way to hide maps from the menu in mapinfo (campai...
2008-10-16 div0use "airshot" for in-air mortar hit
2008-10-14 div0MOAR stuff ;)
2008-10-13 tzorkTurrets precache fixed. Turrets now work with ONS.
2008-10-10 div0don't kill impressive that easily :P
2008-10-10 div0support for announcer/male/impressive and announcer...
2008-10-09 div0cl_teamradar_foreground_alpha cvar
2008-10-09 div0defer droptofloor to after all entities are loaded...
2008-10-09 div0more death types (now weapons know whether the hit...
2008-10-08 div0make objerror safe for all entities again
2008-10-06 div0hidewaypoints is handled by client now
2008-09-29 div0experimental feature (sv_)cmd cvar_changes, should...
2008-09-28 div0LOD for misc_models and similar entities
2008-09-26 div0new vote/ready nagger display (untested, can't test...
2008-09-24 div0fix bugs reported by MirceaKitsune
2008-09-07 div0fix the worst bugs in warmup
2008-09-06 div0tourney + race qualifying mode neither makes sense...
2008-09-05 esteeladd variable g_tourney_warmup_allguns 0 to make g_tourn...
2008-09-05 esteelrenamed g_tourney_warmup_unlimited_time to g_tourney_wa...
2008-09-05 div0trigger_items
2008-09-04 div0make item respawn times customizable as groups; fix...
2008-09-04 div0fix portal math
2008-09-03 div0ACTUALLY fix it
2008-09-03 div0possibly fix start weapons
2008-09-03 div0make the minstagib Nex a separate weapon
2008-09-02 avirox- Added new entity: "func_breakable"; functions the...
2008-09-02 div0more modular weapon system
2008-09-02 div0comment fix
2008-09-02 div0add a comment "// %weaponaddpoint" at all places that...
2008-09-02 div0huge patch that breaks everything: add a new stat ...
2008-09-02 div0weapon priority lists; non-critical impulses reordered...
2008-09-02 div0document weapon impulse order; load weapon priority...
2008-09-01 div0beginning of map-portals (an upcoming alternative to...
2008-08-30 div0get rid of ServerConsoleEcho workaround; fix a remote...
2008-08-29 div0make doors/plats not change their position in the spawn...
2008-08-29 div0add field .nottargeted to override targetname checks...
2008-08-28 div0- get rid of delayed init where I found it and replace...
2008-08-26 div0undo the min/max nudge for exact triggers
2008-08-25 div0major cleanup of game type loading (closes some bug...
2008-08-23 div0avoid the recursion for a trivial case in ExactTrigger
2008-08-23 div0make trigger_swamp exact too. InitTrigger() is no longe...
2008-08-22 div0also make trigger_hurt, func_ladder and trigger_impulse...
2008-08-22 div0exact triggers: jumppads, teleporters and race checkpoi...
2008-08-21 div0Race: send stuff to people spectating someone too ...
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