]> icculus.org git repositories - divverent/nexuiz.git/history - data/models
also fix snow
[divverent/nexuiz.git] / data / models /
2009-01-02 div0hlac update
2008-12-29 m0rfar* Added flags source (1,2 and 3 cloth versions).
2008-12-29 div0shot origin argh
2008-12-29 div0slightly updated crifle
2008-12-25 morphedI changed hlac_mod into hlacmod by accident, sry :)
2008-12-25 morphedhlac fix: proper size for textures, smaller scope,...
2008-12-24 m0rfarUse "Two cloth" version of the flags.
2008-12-23 div0New stuff:
2008-12-18 m0rfarA preliminary commit until tzork flag modification...
2008-12-17 div0delete the old ones
2008-12-17 div0weapon sprites, this time right
2008-12-17 div0weapon sprites
2008-12-15 morphednew hlac model in 2 versions + textures and stuff
2008-11-27 div0oops, bug in specop.zym.sounds
2008-11-26 div0assault sprites
2008-11-21 m0rfarNew portal models by ai!
2008-11-05 div0added the new sounds name sto the sounds files
2008-11-05 div0Updated Tenshihan sounds from the beta 4.0.0 pack
2008-10-29 tzorkUpdated pathlib.qc
2008-10-28 div0Tenshihan v3.6.4 committed.
2008-10-23 tzorkWalker & hlac texture updates.
2008-10-23 tzorkHLAC and Tag Seeker weapons.
2008-10-23 tzorkThe walker is back.
2008-10-22 div0hook gun model by morphed
2008-10-22 div0onslaught sprite code is back, now using csqc. no radar...
2008-10-14 morphednormal maps and gloss maps for turrets
2008-10-02 div0add TGA versions of the waypoint sprites
2008-09-27 div0some TGAs saved with ImageMagick instead of whatever...
2008-09-23 div0give morphed's models proper names
2008-09-05 div0fix portal.md3 path
2008-09-03 div0use the old Nex model and old Nex shot origin; make...
2008-09-02 div0add portal md3 file
2008-09-02 div0fix Port-O-Launch
2008-08-12 div0make checkpoints orange
2008-08-09 div0add checkpoint sprites
2008-08-09 div0fix Qualifying mode for race; make teleporters able...
2008-08-04 m0rfarnew playermodel previews by sev
2008-08-02 tzorkeditor models for turrets
2008-07-21 tzorkAdded turrets media
2008-07-02 m0rfarHexedited all texture references in pickups .md3's...
2008-04-02 esteeldamn somehow my commit 3567 had those missing..
2008-04-02 esteeladded morphed's ons-reborn map, added some ons sound...
2008-02-27 lordhavocimplemented Morphed's new gibs
2008-02-25 m0rfartZorks fixed healthshard origin
2008-02-21 morphedsmaller rocket
2008-02-19 div0even more RL fixes
2008-02-19 morphednew rocket launcher model, new rocket model, fixed...
2008-02-16 morphednew weapon icons and fixed idle anim on nexgun
2008-02-16 morphednew nexgun
2008-02-15 morphedNew machine gun model and textures
2008-02-13 div0g_balance_kill_delay to prevent abuse of "kill"
2008-02-10 div0fix a bug (or not?) in makespr32 that made DP misinterp...
2008-01-23 div0tried to make animated sprites. No idea if they work...
2008-01-23 div0also specially treat control points that are attackable...
2008-01-23 div0new sprites "ons-cp-atck-*", will use them in code...
2008-01-22 div0minor fixed for Onslaught + sprites
2008-01-20 div0New models for health/armor by tZork, and new GL and...
2008-01-20 savagexadd morphed's onslaught models
2008-01-19 div0better 50hp model by tZork
2008-01-13 div0add distinct skins for 50% armor (100% one in orange...
2008-01-13 div0health50 skin by Chris
2008-01-07 m0rfarmove newprojectiles2.blend to modelsource. I think...
2007-12-17 div0leileilol's effect updates
2007-12-07 lordhavocimplemented models/player/whatever.md3.animinfo file...
2007-11-06 div0add Morphed's onslaught models
2007-09-01 div0use r_labelsprites DP feature for sprites; add script...
2007-08-10 div0new player colors (gfx/colormap_palette.lmp); default...
2007-05-28 div0added old tracer under new name misc/line-81-1.mdl...
2007-05-24 savagexthanks to tcmod those effect frames for the ebomb aren...
2007-05-23 esteelhook model is now bigger
2007-05-23 div0tZork's grappling hook;
2007-05-23 strahlemanndesaturated and altered the ebomb-color to fit the...
2007-05-23 lordhavocchanged glass diffuse brightness back to the way it...
2007-05-23 lordhavoctweaked ebomb model from leileilol, and corresponding...
2007-05-22 div0leileilol's projectiles (electro bomb toned down a...
2007-05-21 savagexsprites for assault mode
2007-05-07 div0new key model by Morphed, for now a replacement sprite...
2007-05-03 div0keyhunt: ifdeffed out attachment code
2007-05-02 div0keyhunt: use right colors on keys; use MF_ROTATE instea...
2007-04-30 div0changed key-dropped from yellow to cyan because yellow...
2007-04-30 div0game mode "keyhunt", still in testing
2007-04-25 esteelnew map: final rage from tZork (reworked nexdm10 from...
2007-04-13 div0waypoint sprites system mainly for CTF; currently with...
2007-02-17 div0RLE compressed all TGAs that had a compression ratio...
2006-12-07 esteelcorrected MG firstperson viewmodel, now with clip
2006-12-07 savagexput the cell ammo pickup item on the ground. No spinning.
2006-12-05 esteelAdded tZorks very ver cool new HUD and model replacemen...
2006-12-03 esteelscaled machinegun
2006-11-28 savagexadd new Uzi (by Morphed) to trunk
2006-11-05 savagexback to original carni (now the standing animation...
2006-11-04 savagexcommit new shotgun model to trunk
2006-09-04 m0rfarThe Carni player model was not on the same place as...
2006-07-05 strahlemannadded lamp-models for dm18-based maps. still needs...
2006-06-05 div0lossless jpegoptim run saving about 10 megabytes
2006-05-30 esteelremoved (moved to attic) all explosion sprites
2006-05-06 div0Green's fullbright skins
2006-02-21 savagexinsert low-poly gibs from OpenQuartz
2006-02-21 savagexremove leaked gibs
2006-02-21 savagexreplace chunk.mdl with something from OpenQuartz
2006-02-18 kadaverjack- all rocket launcher models are using the same texture...
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