add distinct skins for 50% armor (100% one in orange instead of green) and 50% health...
authordiv0 <div0@f962a42d-fe04-0410-a3ab-8c8b0445ebaa>
Sun, 13 Jan 2008 11:07:06 +0000 (11:07 +0000)
committerdiv0 <div0@f962a42d-fe04-0410-a3ab-8c8b0445ebaa>
Sun, 13 Jan 2008 11:07:06 +0000 (11:07 +0000)
commit76c8a16d08ea7b6e295728625ccb331463c8e959
tree37e9faf1b2d9f6fde38ddce56742c8379cda38f6
parent2a1c108b7219881af7465ba8bbcccd789ed783aa
add distinct skins for 50% armor (100% one in orange instead of green) and 50% health (25% one with whitish background, by Chris)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3135 f962a42d-fe04-0410-a3ab-8c8b0445ebaa
data/models/items/g_a25.md3_0.skin [new file with mode: 0644]
data/models/items/g_a25.md3_1.skin [new file with mode: 0644]
data/textures/lahalfskin.tga [new file with mode: 0644]
data/textures/lahalfskin_glow.tga [new file with mode: 0644]
data/textures/mhdoubleskin.tga
data/textures/mhdoubleskin_glow.tga
data/textures/sahalfskin.tga [new file with mode: 0644]
data/textures/sahalfskin_glow.tga [new file with mode: 0644]