detail texturing added (although with just one generated texture applied to everything)
[divverent/darkplaces.git] / r_sprites.c
2002-08-24 havocdetail texturing added (although with just one generate...
2002-08-09 havocnow uses R_Mesh_Draw_GetBuffer
2002-08-05 havocremoved support for r_ser (also known as R_Clip or...
2002-06-02 knghtbrdA minor removal of a few pieces of dead code. Nothing...
2002-05-22 lordhavocfix a bunch of pointer type warnings introduced by...
2002-03-13 lordhavocsprite code now uses left vector instead of right,...
2002-02-28 lordhavocmade sprite interpolation optional with a #define ...
2002-02-24 lordhavocForgot to commit removal of DrawDecal
2002-01-25 lordhavocadded cl_screen.c/h (eventually most 2D stuff should...
2002-01-16 lordhavocrewrote memory system entirely (hunk, cache, and zone...
2001-12-04 lordhavocrewrote RecursiveHullCheck, no longer gets stuck on...
2001-10-26 lordhavocadded CVAR_SAVE and CVAR_NOTIFY flags to cvar_t structu...
2001-10-17 lordhavocfix for oriented sprites not appearing
2001-10-15 lordhavocMajor update, been neglecting CVS for some time...
2001-05-11 lordhavoc***map loader generates portals for the map*** (can...
2001-04-26 lordhavoca big change with a little description...
2001-04-20 lordhavocadded newmap function to render modules (so explosions...
2001-04-06 lordhavocoptimized AngleVectors calls (pass NULL for vectors...
2001-02-09 lordhavocadded back r_speeds2, with masses of information (6...
2000-12-09 lordhavocbmodel rotation physics now work