2009-02-03 |
div0 | add a new cheat "impulse 404"; some CSQC refactorings... |
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2009-02-02 |
div0 | reorganize runematch code; now maps WITHOUT rune spawns... |
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2009-02-02 |
div0 | factor out impulse 911 into a function MoveToRandomMapL... |
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2009-01-31 |
div0 | bloodloss |
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2009-01-29 |
div0 | make all assignments to SendEntity go through Net_LinkE... |
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2009-01-28 |
div0 | try to fix invis again |
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2009-01-23 |
div0 | make random teleport dest work |
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2009-01-19 |
div0 | move some weapon precache stuff to where it belongs... |
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2009-01-17 |
esteel | gibs are now handled clientside so do no longer request... |
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2009-01-17 |
div0 | fix countdown announcers |
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2009-01-17 |
div0 | moved gibbing from server to client |
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2009-01-14 |
div0 | reduce camping rifle secondary damage a bit |
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2009-01-12 |
div0 | new mode: g_weapon_stay 2 |
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2009-01-10 |
div0 | cl_voice_directional (play all voices directioanlly) |
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2009-01-10 |
div0 | svc_stopsound; make sure exploding projectiles ALWAYS... |
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2009-01-09 |
esteel | rip out the server side teamsize comlaining (bprint... |
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2009-01-08 |
div0 | cvar cl_taunt_directional |
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2009-01-07 |
div0 | cl_hitsound + some menu changes |
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2009-01-06 |
div0 | autotaunts by MirceaKitsune (using cl_autotaunt cvar) |
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2008-12-29 |
div0 | set a (somewhat) working modelindex for shared entities |
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2008-12-24 |
div0 | remove some spam |
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2008-12-16 |
div0 | ipban update |
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2008-12-12 |
div0 | world.music, world.noise: |
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2008-12-11 |
div0 | cache replies of some cmd commands that take long |
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2008-12-11 |
div0 | new command: "records", listing all records on this... |
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2008-12-10 |
div0 | added a simple way to sync ban lists online via a http... |
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2008-12-10 |
div0 | fix warnings; add some empty URI Get callback |
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2008-12-09 |
div0 | get rid of the stupid (-) operator, use the more readab... |
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2008-12-08 |
div0 | separate respawn times for weapons and ammo now; ENFORC... |
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2008-11-28 |
div0 | bump event log version |
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2008-11-23 |
div0 | new mutator: g_touchexplode (spawn explosion where... |
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2008-11-23 |
div0 | g_bugrigs_planar_movement_car_jumping - a new bug is... |
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2008-11-23 |
div0 | hopefully no change to race car physics, but now parame... |
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2008-11-22 |
div0 | explicitly precache the forced model |
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2008-11-21 |
div0 | more bug rigs improvements |
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2008-11-21 |
div0 | rename cvar from g_bigrigs to g_bugrigs ;) |
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2008-11-21 |
div0 | force chase cam in "big rigs" mode |
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2008-11-14 |
esteel | experimental support for q3's music field in the worldspawn |
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2008-11-09 |
div0 | new weapon arena menu controls, enjoy! Original code... |
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2008-11-09 |
div0 | weapon arena modes "all" and "most" |
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2008-11-07 |
div0 | git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5009... |
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2008-11-06 |
div0 | fix the sound madness once and for all: change ogg... |
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2008-11-05 |
div0 | sv_clones party |
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2008-11-04 |
div0 | fix hagar and crylink bounce |
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2008-11-01 |
div0 | factor out noimpact checks, make ALL projectiles use... |
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2008-10-28 |
div0 | remove the entity zeroing from remove again, to get... |
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2008-10-28 |
div0 | New "weapon arena" and "weapon replace" cvars. InstaGib... |
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2008-10-27 |
div0 | make removing entities safer by clearing ALL their... |
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2008-10-25 |
div0 | fix ClientDisconnect possibly using a strunzoned string |
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2008-10-24 |
div0 | more fixes - now we can have a companion cube :P |
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2008-10-24 |
div0 | unlimited ammo revisited: distinguish between superweap... |
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2008-10-22 |
div0 | stupid typo |
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2008-10-21 |
div0 | experimental g_start_delay cvar to wait for other playe... |
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2008-10-21 |
div0 | func_breakable: more cleanups, assault merge, entities... |
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2008-10-21 |
div0 | clean up the func_breakable mess a bit; TODO merge... |
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2008-10-18 |
div0 | forgot these two files |
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2008-10-17 |
div0 | add a way to hide maps from the menu in mapinfo (campai... |
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2008-10-16 |
div0 | use "airshot" for in-air mortar hit |
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2008-10-14 |
div0 | MOAR stuff ;) |
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2008-10-13 |
tzork | Turrets precache fixed. Turrets now work with ONS. |
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2008-10-10 |
div0 | don't kill impressive that easily :P |
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2008-10-10 |
div0 | support for announcer/male/impressive and announcer... |
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2008-10-09 |
div0 | cl_teamradar_foreground_alpha cvar |
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2008-10-09 |
div0 | defer droptofloor to after all entities are loaded... |
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2008-10-09 |
div0 | more death types (now weapons know whether the hit... |
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2008-10-08 |
div0 | make objerror safe for all entities again |
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2008-10-06 |
div0 | hidewaypoints is handled by client now |
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2008-09-29 |
div0 | experimental feature (sv_)cmd cvar_changes, should... |
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2008-09-28 |
div0 | LOD for misc_models and similar entities |
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2008-09-26 |
div0 | new vote/ready nagger display (untested, can't test... |
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2008-09-24 |
div0 | fix bugs reported by MirceaKitsune |
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2008-09-07 |
div0 | fix the worst bugs in warmup |
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2008-09-06 |
div0 | tourney + race qualifying mode neither makes sense... |
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2008-09-05 |
esteel | add variable g_tourney_warmup_allguns 0 to make g_tourn... |
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2008-09-05 |
esteel | renamed g_tourney_warmup_unlimited_time to g_tourney_wa... |
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2008-09-05 |
div0 | trigger_items |
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2008-09-04 |
div0 | make item respawn times customizable as groups; fix... |
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2008-09-04 |
div0 | fix portal math |
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2008-09-03 |
div0 | ACTUALLY fix it |
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2008-09-03 |
div0 | possibly fix start weapons |
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2008-09-03 |
div0 | make the minstagib Nex a separate weapon |
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2008-09-02 |
avirox | - Added new entity: "func_breakable"; functions the... |
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2008-09-02 |
div0 | more modular weapon system |
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2008-09-02 |
div0 | comment fix |
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2008-09-02 |
div0 | add a comment "// %weaponaddpoint" at all places that... |
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2008-09-02 |
div0 | huge patch that breaks everything: add a new stat ... |
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2008-09-02 |
div0 | weapon priority lists; non-critical impulses reordered... |
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2008-09-02 |
div0 | document weapon impulse order; load weapon priority... |
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2008-09-01 |
div0 | beginning of map-portals (an upcoming alternative to... |
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2008-08-30 |
div0 | get rid of ServerConsoleEcho workaround; fix a remote... |
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2008-08-29 |
div0 | make doors/plats not change their position in the spawn... |
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2008-08-29 |
div0 | add field .nottargeted to override targetname checks... |
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2008-08-28 |
div0 | - get rid of delayed init where I found it and replace... |
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2008-08-26 |
div0 | undo the min/max nudge for exact triggers |
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2008-08-25 |
div0 | major cleanup of game type loading (closes some bug... |
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2008-08-23 |
div0 | avoid the recursion for a trivial case in ExactTrigger |
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2008-08-23 |
div0 | make trigger_swamp exact too. InitTrigger() is no longe... |
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2008-08-22 |
div0 | also make trigger_hurt, func_ladder and trigger_impulse... |
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2008-08-22 |
div0 | exact triggers: jumppads, teleporters and race checkpoi... |
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2008-08-21 |
div0 | Race: send stuff to people spectating someone too ... |
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