2010-02-08 |
Rudolf Polzer | Revert "remove weapon_seeker from entities.def" |
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2010-01-06 |
fruitiex | flag pickup notification by centerprint |
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2009-12-29 |
div0 | undo the dprint optimization that saved on builtin... |
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2009-12-20 |
div0 | fix crosshair effects |
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2009-11-08 |
div0 | fix some constants |
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2009-11-07 |
fruitiex | add accuracy stats to the scoreboard, replace accuracy... |
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2009-11-07 |
div0 | add a crude version of <math.h> to QC |
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2009-11-06 |
samual | cl_velocityzoom: velocity based zooming of fov -- div0... |
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2009-11-04 |
tzork | Vehicle updates. |
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2009-10-26 |
div0 | fix broken rifle ring |
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2009-10-19 |
div0 | fix rifle crosshair and crash |
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2009-10-17 |
div0 | moar crosshair effect stuff: cvar crosshair_effect_scal... |
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2009-10-15 |
div0 | sync crosshair effects to switch delay, now with fading |
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2009-10-15 |
div0 | sync crosshair effects to weapon switch delay |
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2009-10-14 |
div0 | fix crosshair effects |
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2009-10-14 |
div0 | fix crosshair scaling fps dependency |
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2009-10-14 |
div0 | reindent View.qc before I do changes |
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2009-10-13 |
fruitiex | smooth crosshair effects by Taoki |
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2009-09-23 |
div0 | anti-triggerbot using DP console output :P |
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2009-09-15 |
div0 | matching clientside changes for trueaim |
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2009-09-12 |
fruitiex | CSQC accelerometer! Please test (cl_showacceleration 1) |
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2009-09-11 |
fruitiex | also hide crosshair when the menu is opened |
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2009-09-11 |
div0 | fade out HUD when opening menu |
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2009-09-08 |
mrbougo | define localcmd correctly in svqc; add client- and... |
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2009-09-06 |
div0 | do not blur crosshair in chase cam |
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2009-09-05 |
div0 | fix fireball mins/maxs |
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2009-09-01 |
div0 | [NOT FOR 2.5.2] fireball weapon: code changes, cfgs |
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2009-08-29 |
fruitiex | hide cl_showpressedkeys and cl_showspeed if r_letterbox... |
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2009-08-11 |
tzork | Wops, need more files for the HUD_SPIDEBOT fix. |
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2009-08-04 |
div0 | experimental change: why was R_AddEntities there? we... |
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2009-07-23 |
div0 | crosshair hittest: blur cvar; fix blur with RL |
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2009-07-23 |
div0 | fix spam |
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2009-07-23 |
div0 | fix typo |
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2009-07-23 |
div0 | crosshair_hittest_showimpact |
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2009-07-20 |
div0 | [11:57:02] <@LordHavoc> div0: or just remove the seeker... |
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2009-07-19 |
div0 | fix autodetection of cs_project behaviour |
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2009-07-10 |
div0 | rifle bullet counter indicator |
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2009-07-08 |
div0 | close 408 |
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2009-06-30 |
div0 | eol-style only |
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2009-06-27 |
div0 | shrink the crosshair when aiming at a team mate and... |
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2009-06-25 |
div0 | crosshair_hittest: new feature: enlarge when aiming... |
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2009-06-23 |
div0 | HUD fixes v3; breaking currentammo :( |
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2009-06-23 |
div0 | directhit fix; |
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2009-06-18 |
div0 | new parameter "leadlimit", abort the game if someone... |
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2009-06-15 |
div0 | do not do blur fort he tuba |
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2009-06-12 |
tzork | vehicles server & client code, disabled by default... |
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2009-06-11 |
mand1nga | Support for accuracy stats by Diabolik. See your stats... |
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2009-06-10 |
div0 | FruitieX's new HUD, except for the teamradar changes |
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2009-06-09 |
div0 | make csqc slightly faster |
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2009-05-29 |
div0 | As per lordhavoc's suggestion, all rockets are guided... |
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2009-05-27 |
div0 | keep shot origins outside walls (maybe fixes a bug... |
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2009-05-08 |
mrbougo | Nexball HUD fix, and using the porto as weapon now |
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2009-05-05 |
div0 | fix trueaim check for rifle, it accidentally used the... |
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2009-05-05 |
div0 | do not draw porto line when dead |
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2009-05-05 |
mand1nga | Attempt to make the porto beam to not be displayed... |
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2009-05-04 |
greenmarine | Move announcer sounds for remaining map time to CSQC... |
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2009-05-04 |
div0 | fix a typo breaking the crosshair blurring |
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2009-05-04 |
div0 | crosshair_hittest feature: blur out the crosshair if... |
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2009-04-23 |
div0 | remove all 2.4.2 compatibility code (do not merge this... |
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2009-04-15 |
div0 | a debugging helper "NextFrameCommand", may become usefu... |
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2009-04-04 |
mand1nga | Disable crosshair when the demo camera is enabled |
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2009-03-11 |
div0 | get rid of the v_flipped toggle |
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2009-03-07 |
div0 | fix logic of radar showing |
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2009-02-27 |
div0 | fix race columns |
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2009-02-20 |
div0 | angles "un-holding" fixed |
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2009-02-11 |
div0 | fix a simple div by zero |
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2009-02-11 |
div0 | showpressedkeys. |
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2009-02-08 |
div0 | draw crosshair LAST |
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2009-02-06 |
div0 | [ 2555894 ] Ready restart countdown clientside |
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2009-02-01 |
mand1nga | Turned aliases for rotating the camera into commands... |
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2009-01-31 |
mand1nga | Demo camera refactoring |
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2009-01-28 |
div0 | remove all TEs that contain a permanent state. |
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2009-01-23 |
div0 | fix missing electro sounds and warnings |
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2009-01-22 |
div0 | use less bytes; add a .void() reset to all entities... |
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2009-01-19 |
mand1nga | New demo camera mode for looking always to the player |
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2009-01-18 |
esteel | crosshair 0 = DISABLE crosshair :-P |
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2009-01-16 |
mand1nga | Disabled weapon zoom while using the demo camera |
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2009-01-16 |
div0 | per-weapon crosshair images; too bad these are a failur... |
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2009-01-16 |
div0 | optimize :) |
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2009-01-16 |
esteel | think the CH was broken, tried to fix it but can't... |
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2009-01-16 |
div0 | allow overriding the crosshair color, and scaling alpha... |
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2009-01-16 |
div0 | make crosshair size depend on the image size again |
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2009-01-16 |
div0 | do bouncing client side (sound is still server side) |
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2009-01-15 |
esteel | csqc crosshair code which allows per weapon crosshairs... |
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2009-01-15 |
div0 | remove some ?: operators as fteqcc hates them |
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2009-01-15 |
mand1nga | Demo camera improvements: |
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2009-01-15 |
div0 | make misc_laser more flexible |
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2009-01-13 |
mand1nga | Added camera for demo playback. |
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2009-01-10 |
div0 | add a test csse for the blur: "blurtest" (only when... |
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2008-12-29 |
div0 | Translate color codes for old clients |
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2008-12-24 |
div0 | csqc: fix position of waypoints in intermission |
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2008-11-26 |
div0 | vid_pixelheight now is a float |
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2008-11-12 |
div0 | detect screen size using new DP feature |
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2008-10-22 |
div0 | turn off crosshair in ons_showmap mode too |
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2008-10-22 |
div0 | - experimental CSQC change: get rid of old ONS team... |
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2008-10-13 |
div0 | detect changes on teamplay cvar (in case that gets... |
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2008-10-08 |
div0 | fix division by zero if cl_zoomfactor == 1 |
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2008-10-06 |
div0 | also compare the team in SPRITERULE_DEFAULT. Should... |
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2008-10-05 |
div0 | work around engine crash by drawing 2D polygons after... |
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2008-10-04 |
div0 | draw HUD before other stuff again (no idea why this... |
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