1 #define spider_rocket_icon "gfx/spiderbot/rocket_ico.tga"
2 #define spider_rocket_targ "gfx/spiderbot/target.tga"
3 #define SPIDER_CROSS "textures/spiderbot/cross.tga"
10 float trace_dphitcontents;
11 float trace_networkentity;
12 float Q3SURFACEFLAG_SLICK = 2; // low friction surface
13 float DPCONTENTS_SOLID = 1; // blocks player movement
14 float DPCONTENTS_BODY = 32; // blocks player movement
15 float DPCONTENTS_CORPSE = 64; // blocks player movement
16 float DPCONTENTS_PLAYERCLIP = 256; // blocks player movement
19 vector p, dir, ang, q, nextdir;
20 float idx, portal_number, portal1_idx;
22 if(activeweapon != WEP_PORTO || spectatee_status || gametype == GAME_NEXBALL)
28 if (getstati(STAT_HEALTH) <= 0)
33 if(angles_held_status)
35 makevectors(angles_held);
49 traceline(p, p + 65536 * dir, TRUE, porto);
50 if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
52 nextdir = dir - 2 * (dir * trace_plane_normal) * trace_plane_normal; // mirror dir at trace_plane_normal
58 if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_SLICK || trace_dphitcontents & DPCONTENTS_PLAYERCLIP)
61 ang = vectoangles2(trace_plane_normal, dir);
64 if(!CheckWireframeBox(porto, p - 48 * v_right - 48 * v_up + 16 * v_forward, 96 * v_right, 96 * v_up, 96 * v_forward))
66 if(portal_number == 1)
68 if(portal_number >= 2)
78 if(idx-1 >= portal1_idx)
80 Draw_CylindricLine(p, q, 4, "", 1, 0, '0 0 1', 0.5, DRAWFLAG_NORMAL);
84 Draw_CylindricLine(p, q, 4, "", 1, 0, '1 0 0', 0.5, DRAWFLAG_NORMAL);
91 * Checks whether the server initiated a map restart (stat_game_starttime changed)
93 * TODO: Use a better solution where a common shared entitiy is used that contains
94 * timelimit, fraglimit and game_starttime! Requires engine changes (remove STAT_TIMELIMIT
95 * and STAT_FRAGLIMIT to be auto-sent)
97 void CheckForGamestartChange() {
99 startTime = getstatf(STAT_GAMESTARTTIME);
100 if (previous_game_starttime != startTime) {
101 if ((time + 5.0) < startTime) {
102 //if connecting to server while restart was active don't always play prepareforbattle
103 sound(self, CHAN_VOICE, "announcer/robotic/prepareforbattle.wav", VOL_BASEVOICE, ATTN_NONE);
105 if (time < startTime) {
106 restartAnnouncer = spawn();
107 restartAnnouncer.think = restartAnnouncer_Think;
108 restartAnnouncer.nextthink = startTime - floor(startTime - time); //synchronize nextthink to startTime
111 previous_game_starttime = startTime;
117 porto.classname = "porto";
118 porto.draw = Porto_Draw;
119 porto.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_PLAYERCLIP;
126 return sin(x) / cos(x);
128 float atan2(float y, float x)
131 v = '1 0 0' * x + '0 1 0' * y;
133 return v_y * 0.01745329251994329576;
136 vector GetCurrentFov(float fov)
138 float zoomsensitivity, zoomspeed, zoomfactor, zoomdir;
140 zoomsensitivity = cvar("cl_zoomsensitivity");
141 zoomfactor = cvar("cl_zoomfactor");
142 if(zoomfactor < 1 || zoomfactor > 16)
144 zoomspeed = cvar("cl_zoomspeed");
146 if(zoomspeed < 0.5 || zoomspeed > 16)
149 zoomdir = button_zoom;
150 if(getstati(STAT_ACTIVEWEAPON) == WEP_NEX) // do NOT use switchweapon here
151 zoomdir += button_attack2;
152 if(spectatee_status > 0 || isdemo())
154 if(spectatorbutton_zoom)
155 zoomdir = 0 + !zoomdir;
156 // do not even THINK about removing this 0
157 // _I_ know what I am doing
164 if(zoomin_effect || camera_active)
166 current_viewzoom = min(1, current_viewzoom + drawframetime);
170 if(zoomspeed < 0) // instant zoom
173 current_viewzoom = 1 / zoomfactor;
175 current_viewzoom = 1;
180 current_viewzoom = 1 / bound(1, 1 / current_viewzoom + drawframetime * zoomspeed * (zoomfactor - 1), zoomfactor);
182 current_viewzoom = bound(1 / zoomfactor, current_viewzoom + drawframetime * zoomspeed * (1 - 1 / zoomfactor), 1);
186 if(almost_equals(current_viewzoom, 1))
187 current_zoomfraction = 0;
188 else if(almost_equals(current_viewzoom, 1/zoomfactor))
189 current_zoomfraction = 1;
191 current_zoomfraction = (current_viewzoom - 1) / (1/zoomfactor - 1);
193 if(zoomsensitivity < 1)
194 setsensitivityscale(pow(current_viewzoom, 1 - zoomsensitivity));
196 setsensitivityscale(1);
198 float frustumx, frustumy, fovx, fovy;
199 frustumy = tan(fov * 0.00872664625997164788) * 0.75 * current_viewzoom;
200 frustumx = frustumy * vid_width / vid_height / vid_pixelheight;
201 fovx = atan2(frustumx, 1) / 0.00872664625997164788;
202 fovy = atan2(frustumy, 1) / 0.00872664625997164788;
204 return '1 0 0' * fovx + '0 1 0' * fovy;
207 // this function must match W_SetupShot!
208 float zoomscript_caught;
210 vector wcross_origin;
211 float wcross_sizefloat_prev, wcross_alpha_prev, wcross_blur_prev;
212 float wcross_sizefloat_goal_prev, wcross_alpha_goal_prev, wcross_blur_goal_prev;
213 float wcross_lastchangetime;
215 entity trueaim_rifle;
217 #define SHOTTYPE_HITTEAM 1
218 #define SHOTTYPE_HITOBSTRUCTION 2
219 #define SHOTTYPE_HITWORLD 3
220 #define SHOTTYPE_HITENEMY 4
225 trueaim.classname = "trueaim";
226 trueaim.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_CORPSE;
227 trueaim_rifle = spawn();
228 trueaim_rifle.classname = "trueaim_rifle";
229 trueaim_rifle.dphitcontentsmask = DPCONTENTS_BODY | DPCONTENTS_CORPSE;
232 float EnemyHitCheck()
235 wcross_origin = project_3d_to_2d(trace_endpos);
237 if(trace_networkentity < 1)
238 return SHOTTYPE_HITWORLD;
239 if(trace_networkentity > maxclients)
240 return SHOTTYPE_HITWORLD;
241 t = GetPlayerColor(trace_networkentity - 1);
244 return SHOTTYPE_HITTEAM;
245 if(t == COLOR_SPECTATOR)
246 return SHOTTYPE_HITWORLD;
247 return SHOTTYPE_HITENEMY;
252 float nudge = 1; // added to traceline target and subtracted from result
253 vector vecs, trueaimpoint, w_shotorg;
261 case WEP_TUBA: // no aim
262 case WEP_PORTO: // shoots from eye
263 case WEP_HOOK: // no trueaim
264 case WEP_GRENADE_LAUNCHER: // toss curve
265 return SHOTTYPE_HITWORLD;
266 case WEP_CAMPINGRIFLE:
267 if(zoomscript_caught)
269 tracebox(view_origin, '0 0 0', '0 0 0', view_origin + view_forward * MAX_SHOT_DISTANCE, MOVE_NORMAL, trueaim);
270 return EnemyHitCheck();
273 case WEP_ROCKET_LAUNCHER: // projectile has a size!
277 case WEP_FIREBALL: // projectile has a size!
281 case WEP_ELECTRO: // projectile has a size!
287 vecs = decompressShotOrigin(getstati(STAT_SHOTORG));
289 if(activeweapon == WEP_CAMPINGRIFLE)
290 traceline(view_origin, view_origin + view_forward * MAX_SHOT_DISTANCE, MOVE_NORMAL, trueaim_rifle);
292 traceline(view_origin, view_origin + view_forward * MAX_SHOT_DISTANCE, MOVE_NOMONSTERS, trueaim);
293 trueaimpoint = trace_endpos;
300 dv = view_right * vecs_y + view_up * vecs_z;
301 w_shotorg = view_origin + dv;
303 // now move the vecs forward as much as requested if possible
304 tracebox(w_shotorg, mi, ma, w_shotorg + view_forward * (vecs_x + nudge), MOVE_NORMAL, trueaim); // FIXME this MOVE_NORMAL part will misbehave a little in csqc
305 w_shotorg = trace_endpos - view_forward * nudge;
307 tracebox(w_shotorg, mi, ma, trueaimpoint, MOVE_NORMAL, trueaim);
308 shottype = EnemyHitCheck();
309 if(shottype != SHOTTYPE_HITWORLD)
313 // FIXME WHY DOES THIS NOT WORK FOR THE ROCKET LAUNCHER?
314 // or rather, I know why, but see no fix
315 if(vlen(trace_endpos - trueaimpoint) > vlen(ma) + vlen(mi) + 1)
316 // yes, this is an ugly hack... but it seems good enough to find out whether the test hits the same place as the initial trace
317 return SHOTTYPE_HITOBSTRUCTION;
320 return SHOTTYPE_HITWORLD;
323 void CSQC_common_hud(void);
325 void CSQC_kh_hud(void);
326 void CSQC_ctf_hud(void);
328 void CSQC_Demo_Camera();
329 float Sbar_WouldDrawScoreboard ();
332 string NextFrameCommand;
333 void CSQC_spider_HUD();
334 void CSQC_UpdateView(float w, float h)
342 WaypointSprite_Load();
345 myteam = GetPlayerColor(spectatee_status - 1);
347 myteam = GetPlayerColor(player_localentnum - 1);
349 ticrate = getstatf(STAT_MOVEVARS_TICRATE) * getstatf(STAT_MOVEVARS_TIMESCALE);
352 if(!intermission || !view_set)
354 view_origin = pmove_org + '0 0 1' * getstati(STAT_VIEWHEIGHT);
355 view_angles = input_angles;
356 makevectors(view_angles);
357 view_forward = v_forward;
358 view_right = v_right;
367 if(time > blurtest_time0 && time < blurtest_time1)
371 t = (time - blurtest_time0) / (blurtest_time1 - blurtest_time0);
372 r = t * blurtest_radius;
373 f = 1 / pow(t, blurtest_power) - 1;
375 cvar_set("r_glsl_postprocess", "1");
376 cvar_set("r_glsl_postprocess_uservec1", strcat(ftos(r), " ", ftos(f), " 0 0"));
380 cvar_set("r_glsl_postprocess", "0");
381 cvar_set("r_glsl_postprocess_uservec1", "0 0 0 0");
387 drawframetime = max(0.000001, time - drawtime);
390 // watch for gametype changes here...
391 // in ParseStuffCMD the cmd isn't executed yet :/
392 // might even be better to add the gametype to TE_CSQC_INIT...?
396 if(intermission && !isdemo() && !(calledhooks & HOOK_END))
397 if(calledhooks & HOOK_START)
399 localcmd("\ncl_hook_gameend;");
400 calledhooks |= HOOK_END;
403 CheckForGamestartChange();
407 if(button_zoom || fov <= 59.5)
409 if(!zoomscript_caught)
411 localcmd("+button4\n");
412 zoomscript_caught = 1;
413 ignore_plus_zoom += 1;
418 if(zoomscript_caught)
420 localcmd("-button4\n");
421 zoomscript_caught = 0;
422 ignore_minus_zoom += 1;
426 sbar_alpha_fg = cvar("sbar_alpha_fg" ) * (1 - cvar("_menu_alpha"));
427 sbar_currentammo = cvar("sbar_showcurrentammo");
428 sbar_hudselector = cvar("sbar_hudselector");
429 sbar_hud_accuracy = cvar("sbar_hud_accuracy");
430 ColorTranslateMode = cvar("cl_stripcolorcodes");
431 activeweapon = getstati(STAT_SWITCHWEAPON);
432 f = cvar("teamplay");
439 if(last_weapon != activeweapon) {
441 last_weapon = activeweapon;
444 // ALWAYS Clear Current Scene First
447 // Assign Standard Viewflags
448 // Draw the World (and sky)
449 R_SetView(VF_DRAWWORLD, 1);
451 // Set the console size vars
452 vid_conwidth = cvar("vid_conwidth");
453 vid_conheight = cvar("vid_conheight");
454 vid_pixelheight = cvar("vid_pixelheight");
456 R_SetView(VF_FOV, GetCurrentFov(fov));
458 // Camera for demo playback
461 if(cvar("camera_enable"))
465 cvar_set("chase_active", ftos(chase_active_backup));
466 cvar_set("cl_demo_mousegrab", "0");
467 camera_active = FALSE;
471 else if(cvar("camera_enable"))
473 else if(cvar("camera_enable") && isdemo())
476 // Enable required Darkplaces cvars
477 chase_active_backup = cvar("chase_active");
478 cvar_set("chase_active", "2");
479 cvar_set("cl_demo_mousegrab", "1");
480 camera_active = TRUE;
484 // Draw the Crosshair
485 float scoreboard_active;
486 scoreboard_active = Sbar_WouldDrawScoreboard();
487 R_SetView(VF_DRAWCROSSHAIR, 0); //Make sure engine crosshairs are always hidden
489 // Draw the Engine Status Bar (the default Quake HUD)
490 R_SetView(VF_DRAWENGINESBAR, 0);
492 // fetch this one only once per frame
493 sbar_showbinds = cvar("sbar_showbinds");
494 sbar_showbinds_limit = cvar("sbar_showbinds_limit");
496 // Update the mouse position
498 mousepos_x = vid_conwidth;
499 mousepos_y = vid_conheight;
500 mousepos = mousepos*0.5 + getmousepos();
504 for(self = world; (self = nextent(self)); )
509 R_AddEntities(MASK_NORMAL | MASK_ENGINE | MASK_ENGINEVIEWMODELS);
512 // now switch to 2D drawing mode by calling a 2D drawing function
513 // then polygon drawing will draw as 2D stuff, and NOT get queued until the
514 // next R_RenderScene call
515 drawstring('0 0 0', "", '1 1 0', '1 1 1', 0, 0);
517 // Draw the mouse cursor
518 // NOTE: drawpic must happen after R_RenderScene for some reason
519 //drawpic(getmousepos(), "gfx/cursor.tga", '11 14 0', '1 1 1', 1, 0);
520 //drawstring('50 50', ftos(game), '10 10 0', '1 1 1', 1, 0);
521 //self = edict_num(player_localnum);
522 //drawstring('0 0', vtos(pmove_org), '8 8 0', '1 1 1', 1, 0);
523 //drawstring('0 8', strcat("ORG: ", vtos(self.origin), " state: ", ftos(self.ctf_state), " HP: ", ftos(self.health)), '8 8 0', '1 1 1', 1, 0);
524 // as long as the ctf part isn't in, this is useless
528 /*if(gametype == GAME_CTF)
535 for(self = world; (self = nextent(self)); )
547 cvar_string("cl_teamradar") != "0"
550 cvar("cl_teamradar") == 2
559 if(cvar("r_letterbox") == 0) {
560 if (cvar("cl_showpressedkeys")) { // draw pressed keys when spectating and playing
561 if(spectatee_status > 0 || cvar("cl_showpressedkeys") >= 2)
562 Sbar_DrawPressedKeys();
565 if (cvar("cl_showspeed"))
567 if (cvar("cl_showacceleration"))
568 Sbar_ShowAcceleration();
570 Sbar_DrawCenterPrint(); // draw centerprint messages even if viewsize >= 120
574 hud = getstati(STAT_HUD);
575 if(hud == HUD_SPIDERBOT)
579 sz = drawgetimagesize(SPIDER_CROSS);
580 sz_x *= cvar_or("cl_vehicle_spiderbot_cross_size",1);
581 sz_y *= cvar_or("cl_vehicle_spiderbot_cross_size",1);
582 drawpic('0.5 0 0' * (vid_conwidth - sz_x) + '0 0.5 0' * (vid_conheight - sz_y), SPIDER_CROSS, sz, '1 1 1', cvar_or("cl_vehicle_spiderbot_cross_alpha",0.6), DRAWFLAG_NORMAL);
586 if(cvar("r_letterbox") == 0)
587 if(cvar("viewsize") < 120)
590 // crosshair goes VERY LAST
591 if(!scoreboard_active && !ons_showmap && !camera_active) {
594 float bullets, ring_scale;
595 // wcross_origin = '0.5 0 0' * vid_conwidth + '0 0.5 0' * vid_conheight;
596 wcross_origin = project_3d_to_2d(view_origin + MAX_SHOT_DISTANCE * view_forward);
598 if(cvar("crosshair_hittest"))
600 vector wcross_oldorigin;
601 wcross_oldorigin = wcross_origin;
602 shottype = TrueAimCheck();
603 if(shottype == SHOTTYPE_HITWORLD)
605 v = wcross_origin - wcross_oldorigin;
607 v_y /= vid_conheight;
609 shottype = SHOTTYPE_HITOBSTRUCTION;
611 if(!cvar("crosshair_hittest_showimpact"))
612 wcross_origin = wcross_oldorigin;
615 shottype = SHOTTYPE_HITWORLD;
618 wcross_style = cvar_string("crosshair");
620 if (wcross_style != "0") {
621 vector wcross_color, wcross_size;
622 string wcross_wep, wcross_name;
623 float wcross_alpha, wcross_sizefloat, wcross_blur;
625 wcross_color_x = cvar("crosshair_color_red");
626 wcross_color_y = cvar("crosshair_color_green");
627 wcross_color_z = cvar("crosshair_color_blue");
628 wcross_alpha = cvar("crosshair_color_alpha");
629 wcross_sizefloat = cvar("crosshair_size");
630 if (cvar("crosshair_per_weapon")) {
631 e = get_weaponinfo(activeweapon);
632 if (e && e.netname != "")
634 wcross_wep = e.netname;
635 wcross_style = cvar_string(strcat("crosshair_", wcross_wep));
636 if(wcross_style == "")
637 wcross_style = e.netname;
639 if(!cvar("crosshair_color_override"))
641 wcross_color_x = cvar(strcat("crosshair_", wcross_wep, "_color_red"));
642 wcross_color_y = cvar(strcat("crosshair_", wcross_wep, "_color_green"));
643 wcross_color_z = cvar(strcat("crosshair_", wcross_wep, "_color_blue"));
646 wcross_alpha *= cvar(strcat("crosshair_", wcross_wep, "_color_alpha"));
647 wcross_sizefloat *= cvar(strcat("crosshair_", wcross_wep, "_size"));
651 wcross_name = strcat("gfx/crosshair", wcross_style);
653 if(shottype == SHOTTYPE_HITENEMY)
654 wcross_sizefloat *= cvar("crosshair_hittest"); // is not queried if hittest is 0
655 if(shottype == SHOTTYPE_HITTEAM)
656 wcross_sizefloat /= cvar("crosshair_hittest"); // is not queried if hittest is 0
657 if(shottype == SHOTTYPE_HITTEAM || (shottype == SHOTTYPE_HITOBSTRUCTION && cvar("crosshair_hittest_blur") && !cvar("chase_active")))
659 wcross_alpha *= 0.75;
665 if(wcross_blur != wcross_blur_goal_prev || wcross_sizefloat != wcross_sizefloat_goal_prev || wcross_alpha != wcross_alpha_goal_prev)
667 f = cvar("crosshair_effect_speed");
669 wcross_lastchangetime = time - f * 2 * g_weaponswitchdelay;
671 wcross_lastchangetime = time + f;
674 wcross_sizefloat_goal_prev = wcross_sizefloat;
675 wcross_alpha_goal_prev = wcross_alpha;
676 wcross_blur_goal_prev = wcross_blur;
678 // *_prev is at time-frametime
679 // * is at wcross_lastchangetime+f
680 // what do we have at time?
681 if(time < wcross_lastchangetime)
683 f = frametime / (wcross_lastchangetime - time + frametime);
684 wcross_sizefloat = f * wcross_sizefloat + (1 - f) * wcross_sizefloat_prev;
685 wcross_alpha = f * wcross_alpha + (1 - f) * wcross_alpha_prev;
686 //wcross_blur = (frametime / f) * wcross_blur + (1 - frametime / f) * wcross_blur_prev;
689 wcross_sizefloat_prev = wcross_sizefloat;
690 wcross_alpha_prev = wcross_alpha;
691 wcross_blur_prev = wcross_blur;
693 wcross_sizefloat *= 1 - cvar("_menu_alpha");
694 wcross_alpha *= 1 - cvar("_menu_alpha");
696 wcross_size = drawgetimagesize(wcross_name);
697 wcross_size_x *= wcross_sizefloat;
698 wcross_size_y *= wcross_sizefloat;
700 // ring around crosshair representing bullets left in camping rifle clip
701 if (activeweapon == WEP_CAMPINGRIFLE)
703 ring_scale = cvar("crosshair_campingrifle_ring_size");
704 bullets = bound(0, getstati(STAT_BULLETS_LOADED), 8);
711 wcross_alpha = wcross_alpha * 0.04;
712 for(i = -2; i <= 2; ++i)
713 for(j = -2; j <= 2; ++j)
716 drawpic(wcross_origin - ('0.5 0 0' * (wcross_size_x * ring_scale + i * wcross_blur) + '0 0.5 0' * (wcross_size_y * ring_scale + j * wcross_blur)), strcat("gfx/hud/rifle_ring_", ftos(bullets)), wcross_size * ring_scale, wcross_color, wcross_alpha, DRAWFLAG_NORMAL);
717 drawpic(wcross_origin - ('0.5 0 0' * (wcross_size_x + i * wcross_blur) + '0 0.5 0' * (wcross_size_y + j * wcross_blur)), wcross_name, wcross_size, wcross_color, wcross_alpha, DRAWFLAG_NORMAL);
723 drawpic(wcross_origin - '0.5 0 0' * (wcross_size_x * ring_scale) - '0 0.5 0' * (wcross_size_y * ring_scale), strcat("gfx/hud/rifle_ring_", ftos(bullets)), wcross_size * ring_scale, wcross_color, wcross_alpha, DRAWFLAG_NORMAL);
724 drawpic(wcross_origin - '0.5 0 0' * (wcross_size_x) - '0 0.5 0' * ( wcross_size_y), wcross_name, wcross_size, wcross_color, wcross_alpha, DRAWFLAG_NORMAL);
730 wcross_sizefloat_prev = 0;
731 wcross_alpha_prev = 0;
732 wcross_blur_prev = 0;
733 wcross_sizefloat_goal_prev = 0;
734 wcross_alpha_goal_prev = 0;
735 wcross_blur_goal_prev = 0;
741 localcmd("\n", NextFrameCommand, "\n");
742 NextFrameCommand = string_null;
745 // we must do this check AFTER a frame was rendered, or it won't work
746 if(cs_project_is_b0rked == 0)
749 w0 = cvar_string("vid_conwidth");
750 h0 = cvar_string("vid_conheight");
751 //R_SetView(VF_VIEWPORT, '0 0 0', '640 480 0');
752 //R_SetView(VF_FOV, '90 90 0');
753 R_SetView(VF_ORIGIN, '0 0 0');
754 R_SetView(VF_ANGLES, '0 0 0');
755 R_SetView(VF_PERSPECTIVE, 1);
756 makevectors('0 0 0');
758 cvar_set("vid_conwidth", "800");
759 cvar_set("vid_conheight", "600");
760 v1 = cs_project(v_forward);
761 cvar_set("vid_conwidth", "640");
762 cvar_set("vid_conheight", "480");
763 v2 = cs_project(v_forward);
765 cs_project_is_b0rked = 1;
767 cs_project_is_b0rked = -1;
768 cvar_set("vid_conwidth", w0);
769 cvar_set("vid_conheight", h0);
772 // be safe against triggerbots until everyone has the fixed engine
773 // this call is meant to overwrite the trace globals by something
775 traceline('0 0 0', '0 0 0', MOVE_WORLDONLY, world);
779 void CSQC_spider_HUD()
781 float rockets,reload,heat,hp,shield,i;
784 rockets = getstati(STAT_SPIDERBOT_ROCKETS);
785 heat = min(getstatf(STAT_SPIDERBOT_HEAT),1);
786 reload = min(getstatf(STAT_SPIDERBOT_RELOAD),1);
787 hp = min(getstatf(STAT_SPIDERBOT_HEALTH),1);
788 shield = min(getstatf(STAT_SPIDERBOT_SHIELD),1);
791 p = '0.5 0 0' * (vid_conwidth - (rkt_size * 8));
792 p = p + '0 1 0' * vid_conheight - '0 32 0';
793 //pp = ('0 1 0' * hp) + ('1 0 0' * (1-hp));
794 drawfill(p, '256 0 0' * shield + '0 8 0' , '0.5 0.5 1', 0.75, DRAWFLAG_NORMAL);
796 drawfill(p, '256 0 0' * hp + '0 8 0' , '0 1 0', 0.75, DRAWFLAG_NORMAL);
798 drawfill(p, '256 0 0' * (1-hp) + '0 8 0' , '0 0 0', 0.75, DRAWFLAG_NORMAL);
800 // Draw minigun heat indicator
801 p = '0.5 0 0' * (vid_conwidth - 256);
802 p = p + '0 1 0' * vid_conheight - '0 34 0';
803 drawfill(p, '256 0 0' * (1-heat) + '0 2 0' ,'0 0 1', 0.5, DRAWFLAG_NORMAL);
804 p_x += 256 * (1-heat);
805 drawfill(p, '256 0 0' * heat + '0 2 0' , '1 0 0', 0.5, DRAWFLAG_NORMAL);
807 // Draw rocket icons for loaded/empty tubes.
808 pp = '0.5 0 0' * (vid_conwidth - (rkt_size * 8));
809 pp += '0 1 0' * vid_conheight - '0 64 0';
810 for(i = 0; i < 8; ++i)
812 p = pp + '1 0 0' * (rkt_size * i);
815 if(floor(reload * 8) == i)
817 drawpic(p, spider_rocket_icon, '1 1 0' * rkt_size, '1 0 0' + '0 1 0' * ((reload*8)-i), 0.75 , DRAWFLAG_NORMAL);
819 else if(i < reload * 8)
820 drawpic(p, spider_rocket_icon, '1 1 0' * rkt_size, '1 1 0', 0.75 , DRAWFLAG_NORMAL);
822 drawpic(p, spider_rocket_icon, '1 1 0' * rkt_size, '0.5 0.5 0.5', 0.75, DRAWFLAG_NORMAL);
827 drawpic(p, spider_rocket_icon, '1 1 0' * rkt_size, '0 0 0', 0.25, DRAWFLAG_NORMAL);
829 drawpic(p, spider_rocket_icon, '1 1 0' * rkt_size, '0 1 0' * reload, 0.75, DRAWFLAG_NORMAL);
835 Sbar_DrawScoreboard();
836 Sbar_DrawCenterPrint();
840 void CSQC_common_hud(void)
842 // Sbar_SortFrags(); done in Sbar_Draw
844 hud = getstati(STAT_HUD);
860 // following vectors must be global to allow seamless switching between camera modes
861 vector camera_offset, current_camera_offset, mouse_angles, current_angles, current_origin, current_position;
862 void CSQC_Demo_Camera()
864 float speed, attenuation, dimensions;
867 if( cvar("camera_reset") || !camera_mode )
869 camera_offset = '0 0 0';
870 current_angles = '0 0 0';
871 camera_direction = '0 0 0';
872 camera_offset_z += 30;
873 camera_offset_x += 30 * -cos(current_angles_y * DEG2RAD);
874 camera_offset_y += 30 * -sin(current_angles_y * DEG2RAD);
875 current_origin = view_origin;
876 current_camera_offset = camera_offset;
877 cvar_set("camera_reset", "0");
878 camera_mode = CAMERA_CHASE;
883 mouse_angles_z += camera_roll * cvar("camera_speed_roll");
885 if(cvar("camera_look_player"))
890 dir = normalize(view_origin - current_position);
892 mouse_angles = vectoangles(dir);
893 mouse_angles_x = mouse_angles_x * -1;
898 tmp = getmousepos() * 0.1;
899 if(vlen(tmp)>cvar("camera_mouse_treshold"))
901 mouse_angles_x += tmp_y * cos(mouse_angles_z * DEG2RAD) + (tmp_x * sin(mouse_angles_z * DEG2RAD));
902 mouse_angles_y -= tmp_x * cos(mouse_angles_z * DEG2RAD) + (tmp_y * -sin(mouse_angles_z * DEG2RAD));
906 while (mouse_angles_x < -180) mouse_angles_x = mouse_angles_x + 360;
907 while (mouse_angles_x > 180) mouse_angles_x = mouse_angles_x - 360;
908 while (mouse_angles_y < -180) mouse_angles_y = mouse_angles_y + 360;
909 while (mouse_angles_y > 180) mouse_angles_y = mouse_angles_y - 360;
911 // Fix difference when angles don't have the same sign
913 if(mouse_angles_y < -60 && current_angles_y > 60)
915 if(mouse_angles_y > 60 && current_angles_y < -60)
918 if(cvar("camera_look_player"))
919 attenuation = cvar("camera_look_attenuation");
921 attenuation = cvar("camera_speed_attenuation");
923 attenuation = 1 / max(1, attenuation);
924 current_angles += (mouse_angles - current_angles + delta) * attenuation;
926 while (current_angles_x < -180) current_angles_x = current_angles_x + 360;
927 while (current_angles_x > 180) current_angles_x = current_angles_x - 360;
928 while (current_angles_y < -180) current_angles_y = current_angles_y + 360;
929 while (current_angles_y > 180) current_angles_y = current_angles_y - 360;
935 if( camera_direction_x )
937 tmp_x = camera_direction_x * cos(current_angles_y * DEG2RAD);
938 tmp_y = camera_direction_x * sin(current_angles_y * DEG2RAD);
939 if( cvar("camera_forward_follows") && !cvar("camera_look_player") )
940 tmp_z = camera_direction_x * -sin(current_angles_x * DEG2RAD);
944 if( camera_direction_y )
946 tmp_x += camera_direction_y * -sin(current_angles_y * DEG2RAD);
947 tmp_y += camera_direction_y * cos(current_angles_y * DEG2RAD) * cos(current_angles_z * DEG2RAD);
948 tmp_z += camera_direction_y * sin(current_angles_z * DEG2RAD);
952 if( camera_direction_z )
954 tmp_z += camera_direction_z * cos(current_angles_z * DEG2RAD);
958 if(cvar("camera_free"))
959 speed = cvar("camera_speed_free");
961 speed = cvar("camera_speed_chase");
965 speed = speed * sqrt(1 / dimensions);
966 camera_offset += tmp * speed;
969 current_camera_offset += (camera_offset - current_camera_offset) * attenuation;
972 if( cvar("camera_free") )
974 if ( camera_mode == CAMERA_CHASE )
976 current_camera_offset = current_origin + current_camera_offset;
977 camera_offset = current_origin + camera_offset;
980 camera_mode = CAMERA_FREE;
981 current_position = current_camera_offset;
985 if ( camera_mode == CAMERA_FREE )
987 current_origin = view_origin;
988 camera_offset = camera_offset - current_origin;
989 current_camera_offset = current_camera_offset - current_origin;
992 camera_mode = CAMERA_CHASE;
994 if(cvar("camera_chase_smoothly"))
995 current_origin += (view_origin - current_origin) * attenuation;
997 current_origin = view_origin;
999 current_position = current_origin + current_camera_offset;
1002 R_SetView(VF_ANGLES, current_angles);
1003 R_SetView(VF_ORIGIN, current_position);