#define spider_rocket_icon "gfx/spiderbot/rocket_ico.tga" #define spider_rocket_targ "gfx/spiderbot/target.tga" #define SPIDER_CROSS "textures/spiderbot/cross.tga" #define rkt_size 32 #define rld_size_x 256 #define rld_size_y 16 entity porto; vector polyline[16]; float trace_dphitcontents; float trace_networkentity; float Q3SURFACEFLAG_SLICK = 2; // low friction surface float DPCONTENTS_SOLID = 1; // blocks player movement float DPCONTENTS_BODY = 32; // blocks player movement float DPCONTENTS_CORPSE = 64; // blocks player movement float DPCONTENTS_PLAYERCLIP = 256; // blocks player movement void Porto_Draw() { vector p, dir, ang, q, nextdir; float idx, portal_number, portal1_idx; if(activeweapon != WEP_PORTO || spectatee_status || gametype == GAME_NEXBALL) return; if(intermission == 1) return; if(intermission == 2) return; if (getstati(STAT_HEALTH) <= 0) return; dir = view_forward; if(angles_held_status) { makevectors(angles_held); dir = v_forward; } p = view_origin; polyline[0] = p; idx = 1; portal_number = 0; nextdir = dir; for(;;) { dir = nextdir; traceline(p, p + 65536 * dir, TRUE, porto); if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT) return; nextdir = dir - 2 * (dir * trace_plane_normal) * trace_plane_normal; // mirror dir at trace_plane_normal p = trace_endpos; polyline[idx] = p; ++idx; if(idx >= 16) return; if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_SLICK || trace_dphitcontents & DPCONTENTS_PLAYERCLIP) continue; ++portal_number; ang = vectoangles2(trace_plane_normal, dir); ang_x = -ang_x; makevectors(ang); if(!CheckWireframeBox(porto, p - 48 * v_right - 48 * v_up + 16 * v_forward, 96 * v_right, 96 * v_up, 96 * v_forward)) return; if(portal_number == 1) portal1_idx = idx; if(portal_number >= 2) break; } while(idx >= 2) { p = polyline[idx-2]; q = polyline[idx-1]; if(idx == 2) p = p - view_up * 16; if(idx-1 >= portal1_idx) { Draw_CylindricLine(p, q, 4, "", 1, 0, '0 0 1', 0.5, DRAWFLAG_NORMAL); } else { Draw_CylindricLine(p, q, 4, "", 1, 0, '1 0 0', 0.5, DRAWFLAG_NORMAL); } --idx; } } /** * Checks whether the server initiated a map restart (stat_game_starttime changed) * * TODO: Use a better solution where a common shared entitiy is used that contains * timelimit, fraglimit and game_starttime! Requires engine changes (remove STAT_TIMELIMIT * and STAT_FRAGLIMIT to be auto-sent) */ void CheckForGamestartChange() { float startTime; startTime = getstatf(STAT_GAMESTARTTIME); if (previous_game_starttime != startTime) { if ((time + 5.0) < startTime) { //if connecting to server while restart was active don't always play prepareforbattle sound(self, CHAN_VOICE, "announcer/robotic/prepareforbattle.wav", VOL_BASEVOICE, ATTN_NONE); } if (time < startTime) { restartAnnouncer = spawn(); restartAnnouncer.think = restartAnnouncer_Think; restartAnnouncer.nextthink = startTime - floor(startTime - time); //synchronize nextthink to startTime } } previous_game_starttime = startTime; } void Porto_Init() { porto = spawn(); porto.classname = "porto"; porto.draw = Porto_Draw; porto.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_PLAYERCLIP; } float drawtime; float tan(float x) { return sin(x) / cos(x); } float atan2(float y, float x) { vector v; v = '1 0 0' * x + '0 1 0' * y; v = vectoangles(v); return v_y * 0.01745329251994329576; } vector GetCurrentFov(float fov) { float zoomsensitivity, zoomspeed, zoomfactor, zoomdir; zoomsensitivity = cvar("cl_zoomsensitivity"); zoomfactor = cvar("cl_zoomfactor"); if(zoomfactor < 1 || zoomfactor > 16) zoomfactor = 2.5; zoomspeed = cvar("cl_zoomspeed"); if(zoomspeed >= 0) if(zoomspeed < 0.5 || zoomspeed > 16) zoomspeed = 3.5; zoomdir = button_zoom; if(getstati(STAT_ACTIVEWEAPON) == WEP_NEX) // do NOT use switchweapon here zoomdir += button_attack2; if(spectatee_status > 0 || isdemo()) { if(spectatorbutton_zoom) zoomdir = 0 + !zoomdir; // do not even THINK about removing this 0 // _I_ know what I am doing // fteqcc does not } if(zoomdir) zoomin_effect = 0; if(zoomin_effect || camera_active) { current_viewzoom = min(1, current_viewzoom + drawframetime); } else { if(zoomspeed < 0) // instant zoom { if(zoomdir) current_viewzoom = 1 / zoomfactor; else current_viewzoom = 1; } else { if(zoomdir) current_viewzoom = 1 / bound(1, 1 / current_viewzoom + drawframetime * zoomspeed * (zoomfactor - 1), zoomfactor); else current_viewzoom = bound(1 / zoomfactor, current_viewzoom + drawframetime * zoomspeed * (1 - 1 / zoomfactor), 1); } } if(almost_equals(current_viewzoom, 1)) current_zoomfraction = 0; else if(almost_equals(current_viewzoom, 1/zoomfactor)) current_zoomfraction = 1; else current_zoomfraction = (current_viewzoom - 1) / (1/zoomfactor - 1); if(zoomsensitivity < 1) setsensitivityscale(pow(current_viewzoom, 1 - zoomsensitivity)); else setsensitivityscale(1); float frustumx, frustumy, fovx, fovy; frustumy = tan(fov * 0.00872664625997164788) * 0.75 * current_viewzoom; frustumx = frustumy * vid_width / vid_height / vid_pixelheight; fovx = atan2(frustumx, 1) / 0.00872664625997164788; fovy = atan2(frustumy, 1) / 0.00872664625997164788; return '1 0 0' * fovx + '0 1 0' * fovy; } // this function must match W_SetupShot! float zoomscript_caught; vector wcross_origin; entity trueaim; #define SHOTTYPE_HITTEAM 1 #define SHOTTYPE_HITOBSTRUCTION 2 #define SHOTTYPE_HITWORLD 3 #define SHOTTYPE_HITENEMY 4 void TrueAim_Init() { trueaim = spawn(); trueaim.classname = "trueaim"; trueaim.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_CORPSE; } float EnemyHitCheck() { float t; wcross_origin = project_3d_to_2d(trace_endpos); wcross_origin_z = 0; if(trace_networkentity < 1) return SHOTTYPE_HITWORLD; if(trace_networkentity > maxclients) return SHOTTYPE_HITWORLD; t = GetPlayerColor(trace_networkentity - 1); if(teamplay) if(t == myteam) return SHOTTYPE_HITTEAM; if(t == COLOR_SPECTATOR) return SHOTTYPE_HITWORLD; return SHOTTYPE_HITENEMY; } float TrueAimCheck() { float nudge = 1; // added to traceline target and subtracted from result vector vecs, trueaimpoint, w_shotorg; vector mi, ma, dv; float shottype; mi = ma = '0 0 0'; switch(activeweapon) { case WEP_TUBA: // no aim case WEP_PORTO: // shoots from eye case WEP_HOOK: // no trueaim case WEP_GRENADE_LAUNCHER: // toss curve return SHOTTYPE_HITWORLD; case WEP_CAMPINGRIFLE: if(zoomscript_caught) { tracebox(view_origin, '0 0 0', '0 0 0', view_origin + view_forward * MAX_SHOT_DISTANCE, MOVE_NORMAL, trueaim); return EnemyHitCheck(); } break; case WEP_ROCKET_LAUNCHER: // projectile has a size! mi = '-3 -3 -3'; ma = '3 3 3'; break; case WEP_FIREBALL: // projectile has a size! mi = '-16 -16 -16'; ma = '16 16 16'; break; case WEP_ELECTRO: // projectile has a size! mi = '0 0 -3'; ma = '0 0 -3'; break; } vecs = decompressShotOrigin(getstati(STAT_SHOTORG)); traceline(view_origin, view_origin + view_forward * MAX_SHOT_DISTANCE, MOVE_NOMONSTERS, trueaim); trueaimpoint = trace_endpos; if(vecs_x > 0) vecs_y = -vecs_y; else vecs = '0 0 0'; dv = view_right * vecs_y + view_up * vecs_z; w_shotorg = view_origin + dv; // now move the vecs forward as much as requested if possible tracebox(w_shotorg, mi, ma, w_shotorg + view_forward * (vecs_x + nudge), MOVE_NORMAL, trueaim); // FIXME this MOVE_NORMAL part will misbehave a little in csqc w_shotorg = trace_endpos - view_forward * nudge; tracebox(w_shotorg, mi, ma, trueaimpoint, MOVE_NORMAL, trueaim); shottype = EnemyHitCheck(); if(shottype != SHOTTYPE_HITWORLD) return shottype; #if 0 // FIXME WHY DOES THIS NOT WORK FOR THE ROCKET LAUNCHER? // or rather, I know why, but see no fix if(vlen(trace_endpos - trueaimpoint) > vlen(ma) + vlen(mi) + 1) // yes, this is an ugly hack... but it seems good enough to find out whether the test hits the same place as the initial trace return SHOTTYPE_HITOBSTRUCTION; #endif return SHOTTYPE_HITWORLD; } void CSQC_common_hud(void); void CSQC_kh_hud(void); void CSQC_ctf_hud(void); void PostInit(void); void CSQC_Demo_Camera(); float Sbar_WouldDrawScoreboard (); float view_set; float camera_mode; string NextFrameCommand; void CSQC_spider_HUD(); void CSQC_UpdateView(float w, float h) { entity e; float fov; float f, i, j; vector v; dprint_load(); WaypointSprite_Load(); if(spectatee_status) myteam = GetPlayerColor(spectatee_status - 1); else myteam = GetPlayerColor(player_localentnum - 1); ticrate = getstatf(STAT_MOVEVARS_TICRATE) * getstatf(STAT_MOVEVARS_TIMESCALE); // Render the Scene if(!intermission || !view_set) { view_origin = pmove_org + '0 0 1' * getstati(STAT_VIEWHEIGHT); view_angles = input_angles; makevectors(view_angles); view_forward = v_forward; view_right = v_right; view_up = v_up; view_set = 1; } vid_width = w; vid_height = h; #ifdef BLURTEST if(time > blurtest_time0 && time < blurtest_time1) { float r, t; t = (time - blurtest_time0) / (blurtest_time1 - blurtest_time0); r = t * blurtest_radius; f = 1 / pow(t, blurtest_power) - 1; cvar_set("r_glsl_postprocess", "1"); cvar_set("r_glsl_postprocess_uservec1", strcat(ftos(r), " ", ftos(f), " 0 0")); } else { cvar_set("r_glsl_postprocess", "0"); cvar_set("r_glsl_postprocess_uservec1", "0 0 0 0"); } #endif Fog_Force(); drawframetime = max(0.000001, time - drawtime); drawtime = time; // watch for gametype changes here... // in ParseStuffCMD the cmd isn't executed yet :/ // might even be better to add the gametype to TE_CSQC_INIT...? if(!postinit) PostInit(); if(intermission && !isdemo() && !(calledhooks & HOOK_END)) if(calledhooks & HOOK_START) { localcmd("\ncl_hook_gameend;"); calledhooks |= HOOK_END; } CheckForGamestartChange(); maptimeAnnouncer(); fov = cvar("fov"); if(button_zoom || fov <= 59.5) { if(!zoomscript_caught) { localcmd("+button4\n"); zoomscript_caught = 1; ignore_plus_zoom += 1; } } else { if(zoomscript_caught) { localcmd("-button4\n"); zoomscript_caught = 0; ignore_minus_zoom += 1; } } sbar_alpha_fg = cvar("sbar_alpha_fg" ); sbar_currentammo = cvar("sbar_showcurrentammo"); sbar_hudselector = cvar("sbar_hudselector"); sbar_hud_accuracy = cvar("sbar_hud_accuracy"); ColorTranslateMode = cvar("cl_stripcolorcodes"); activeweapon = getstati(STAT_SWITCHWEAPON); f = cvar("teamplay"); if(f != teamplay) { teamplay = f; Sbar_InitScores(); } if(last_weapon != activeweapon) { weapontime = time; last_weapon = activeweapon; } // ALWAYS Clear Current Scene First R_ClearScene(); // Assign Standard Viewflags // Draw the World (and sky) R_SetView(VF_DRAWWORLD, 1); // Set the console size vars vid_conwidth = cvar("vid_conwidth"); vid_conheight = cvar("vid_conheight"); vid_pixelheight = cvar("vid_pixelheight"); R_SetView(VF_FOV, GetCurrentFov(fov)); // Camera for demo playback if(camera_active) { if(cvar("camera_enable")) CSQC_Demo_Camera(); else { cvar_set("chase_active", ftos(chase_active_backup)); cvar_set("cl_demo_mousegrab", "0"); camera_active = FALSE; } } #ifdef CAMERATEST else if(cvar("camera_enable")) #else else if(cvar("camera_enable") && isdemo()) #endif { // Enable required Darkplaces cvars chase_active_backup = cvar("chase_active"); cvar_set("chase_active", "2"); cvar_set("cl_demo_mousegrab", "1"); camera_active = TRUE; camera_mode = FALSE; } // Draw the Crosshair float scoreboard_active; scoreboard_active = Sbar_WouldDrawScoreboard(); R_SetView(VF_DRAWCROSSHAIR, 0); //Make sure engine crosshairs are always hidden // Draw the Engine Status Bar (the default Quake HUD) R_SetView(VF_DRAWENGINESBAR, 0); // fetch this one only once per frame sbar_showbinds = cvar("sbar_showbinds"); sbar_showbinds_limit = cvar("sbar_showbinds_limit"); // Update the mouse position /* mousepos_x = vid_conwidth; mousepos_y = vid_conheight; mousepos = mousepos*0.5 + getmousepos(); */ e = self; for(self = world; (self = nextent(self)); ) if(self.draw) self.draw(); self = e; R_AddEntities(MASK_NORMAL | MASK_ENGINE | MASK_ENGINEVIEWMODELS); R_RenderScene(); // now switch to 2D drawing mode by calling a 2D drawing function // then polygon drawing will draw as 2D stuff, and NOT get queued until the // next R_RenderScene call drawstring('0 0 0', "", '1 1 0', '1 1 1', 0, 0); // Draw the mouse cursor // NOTE: drawpic must happen after R_RenderScene for some reason //drawpic(getmousepos(), "gfx/cursor.tga", '11 14 0', '1 1 1', 1, 0); //drawstring('50 50', ftos(game), '10 10 0', '1 1 1', 1, 0); //self = edict_num(player_localnum); //drawstring('0 0', vtos(pmove_org), '8 8 0', '1 1 1', 1, 0); //drawstring('0 8', strcat("ORG: ", vtos(self.origin), " state: ", ftos(self.ctf_state), " HP: ", ftos(self.health)), '8 8 0', '1 1 1', 1, 0); // as long as the ctf part isn't in, this is useless if(menu_visible) menu_show(); /*if(gametype == GAME_CTF) { ctf_view(); } else */ // draw 2D entities e = self; for(self = world; (self = nextent(self)); ) if(self.draw2d) self.draw2d(); self = e; // draw radar if( ons_showmap || ( !scoreboard_active && cvar_string("cl_teamradar") != "0" && ( cvar("cl_teamradar") == 2 || teamplay ) ) ) teamradar_view(); // draw sbar if(cvar("r_letterbox") == 0) { if (cvar("cl_showpressedkeys")) { // draw pressed keys when spectating and playing if(spectatee_status > 0 || cvar("cl_showpressedkeys") >= 2) Sbar_DrawPressedKeys(); } if (cvar("cl_showspeed")) Sbar_ShowSpeed(); Sbar_DrawCenterPrint(); // draw centerprint messages even if viewsize >= 120 } float hud; hud = getstati(STAT_HUD); if(hud == HUD_SPIDERBOT) { vector sz; CSQC_spider_HUD(); sz = drawgetimagesize(SPIDER_CROSS); sz_x *= cvar_or("cl_vehicle_spiderbot_cross_size",1); sz_y *= cvar_or("cl_vehicle_spiderbot_cross_size",1); drawpic('0.5 0 0' * (vid_conwidth - sz_x) + '0 0.5 0' * (vid_conheight - sz_y), SPIDER_CROSS, sz, '1 1 1', cvar_or("cl_vehicle_spiderbot_cross_alpha",0.6), DRAWFLAG_NORMAL); } else { if(cvar("r_letterbox") == 0) if(cvar("viewsize") < 120) CSQC_common_hud(); // crosshair goes VERY LAST if(!scoreboard_active && !ons_showmap && !camera_active) { // TrueAim check float shottype; float bullets, ring_scale; // wcross_origin = '0.5 0 0' * vid_conwidth + '0 0.5 0' * vid_conheight; wcross_origin = project_3d_to_2d(view_origin + MAX_SHOT_DISTANCE * view_forward); wcross_origin_z = 0; if(cvar("crosshair_hittest")) { vector wcross_oldorigin; wcross_oldorigin = wcross_origin; shottype = TrueAimCheck(); if(shottype == SHOTTYPE_HITWORLD) { v = wcross_origin - wcross_oldorigin; v_x /= vid_conwidth; v_y /= vid_conheight; if(vlen(v) > 0.01) shottype = SHOTTYPE_HITOBSTRUCTION; } if(!cvar("crosshair_hittest_showimpact")) wcross_origin = wcross_oldorigin; } else shottype = SHOTTYPE_HITWORLD; string wcross_style; wcross_style = cvar_string("crosshair"); if (wcross_style != "0") { vector wcross_color, wcross_size; string wcross_wep, wcross_name; float wcross_alpha, wcross_sizefloat; wcross_color_x = cvar("crosshair_color_red"); wcross_color_y = cvar("crosshair_color_green"); wcross_color_z = cvar("crosshair_color_blue"); wcross_alpha = cvar("crosshair_color_alpha"); wcross_sizefloat = cvar("crosshair_size"); if (cvar("crosshair_per_weapon")) { e = get_weaponinfo(activeweapon); if (e && e.netname != "") { wcross_wep = e.netname; wcross_style = cvar_string(strcat("crosshair_", wcross_wep)); if(wcross_style == "") wcross_style = e.netname; if(!cvar("crosshair_color_override")) { wcross_color_x = cvar(strcat("crosshair_", wcross_wep, "_color_red")); wcross_color_y = cvar(strcat("crosshair_", wcross_wep, "_color_green")); wcross_color_z = cvar(strcat("crosshair_", wcross_wep, "_color_blue")); } wcross_alpha *= cvar(strcat("crosshair_", wcross_wep, "_color_alpha")); wcross_sizefloat *= cvar(strcat("crosshair_", wcross_wep, "_size")); } } wcross_name = strcat("gfx/crosshair", wcross_style); if(shottype == SHOTTYPE_HITENEMY) wcross_sizefloat *= cvar("crosshair_hittest"); // is not queried if hittest is 0 if(shottype == SHOTTYPE_HITTEAM) wcross_sizefloat /= cvar("crosshair_hittest"); // is not queried if hittest is 0 wcross_size = drawgetimagesize(wcross_name); wcross_size_x *= wcross_sizefloat; wcross_size_y *= wcross_sizefloat; // ring around crosshair representing bullets left in camping rifle clip if (activeweapon == WEP_CAMPINGRIFLE) { ring_scale = cvar("crosshair_campingrifle_ring_size"); bullets = bound(0, getstati(STAT_BULLETS_LOADED), 8); } else bullets = 0; if(shottype == SHOTTYPE_HITTEAM || (shottype == SHOTTYPE_HITOBSTRUCTION && cvar("crosshair_hittest_blur") && !cvar("chase_active"))) { wcross_alpha *= 0.04 * 0.75; for(i = -2; i <= 2; ++i) for(j = -2; j <= 2; ++j) { if (bullets) drawpic(wcross_origin - '0.5 0 0' * (wcross_size_x * ring_scale + i) - '0 0.5 0' * (wcross_size_y * ring_scale + j), strcat("gfx/hud/rifle_ring_", ftos(bullets)), wcross_size * ring_scale, wcross_color, wcross_alpha, DRAWFLAG_NORMAL); drawpic(wcross_origin - '0.5 0 0' * (wcross_size_x + i) - '0 0.5 0' * (wcross_size_y + j), wcross_name, wcross_size, wcross_color, wcross_alpha, DRAWFLAG_NORMAL); } } else { if (bullets) drawpic(wcross_origin - '0.5 0 0' * (wcross_size_x * ring_scale) - '0 0.5 0' * (wcross_size_y * ring_scale), strcat("gfx/hud/rifle_ring_", ftos(bullets)), wcross_size * ring_scale, wcross_color, wcross_alpha, DRAWFLAG_NORMAL); drawpic(wcross_origin - '0.5 0 0' * (wcross_size_x) - '0 0.5 0' * ( wcross_size_y), wcross_name, wcross_size, wcross_color, wcross_alpha, DRAWFLAG_NORMAL); } } } } if(NextFrameCommand) { localcmd("\n", NextFrameCommand, "\n"); NextFrameCommand = string_null; } // we must do this check AFTER a frame was rendered, or it won't work if(cs_project_is_b0rked == 0) { string w0, h0; w0 = cvar_string("vid_conwidth"); h0 = cvar_string("vid_conheight"); //R_SetView(VF_VIEWPORT, '0 0 0', '640 480 0'); //R_SetView(VF_FOV, '90 90 0'); R_SetView(VF_ORIGIN, '0 0 0'); R_SetView(VF_ANGLES, '0 0 0'); R_SetView(VF_PERSPECTIVE, 1); makevectors('0 0 0'); vector v1, v2; cvar_set("vid_conwidth", "800"); cvar_set("vid_conheight", "600"); v1 = cs_project(v_forward); cvar_set("vid_conwidth", "640"); cvar_set("vid_conheight", "480"); v2 = cs_project(v_forward); if(v1 == v2) cs_project_is_b0rked = 1; else cs_project_is_b0rked = -1; cvar_set("vid_conwidth", w0); cvar_set("vid_conheight", h0); } } void Sbar_Draw(); void CSQC_spider_HUD() { float rockets,reload,heat,hp,shield,i; vector p,pp; rockets = getstati(STAT_SPIDERBOT_ROCKETS); heat = min(getstatf(STAT_SPIDERBOT_HEAT),1); reload = min(getstatf(STAT_SPIDERBOT_RELOAD),1); hp = min(getstatf(STAT_SPIDERBOT_HEALTH),1); shield = min(getstatf(STAT_SPIDERBOT_SHIELD),1); // Draw health bar p = '0.5 0 0' * (vid_conwidth - (rkt_size * 8)); p = p + '0 1 0' * vid_conheight - '0 32 0'; //pp = ('0 1 0' * hp) + ('1 0 0' * (1-hp)); drawfill(p, '256 0 0' * shield + '0 8 0' , '0.5 0.5 1', 0.75, DRAWFLAG_NORMAL); p_y += 8; drawfill(p, '256 0 0' * hp + '0 8 0' , '0 1 0', 0.75, DRAWFLAG_NORMAL); p_x += 256 * hp; drawfill(p, '256 0 0' * (1-hp) + '0 8 0' , '0 0 0', 0.75, DRAWFLAG_NORMAL); // Draw minigun heat indicator p = '0.5 0 0' * (vid_conwidth - 256); p = p + '0 1 0' * vid_conheight - '0 34 0'; drawfill(p, '256 0 0' * (1-heat) + '0 2 0' ,'0 0 1', 0.5, DRAWFLAG_NORMAL); p_x += 256 * (1-heat); drawfill(p, '256 0 0' * heat + '0 2 0' , '1 0 0', 0.5, DRAWFLAG_NORMAL); // Draw rocket icons for loaded/empty tubes. pp = '0.5 0 0' * (vid_conwidth - (rkt_size * 8)); pp += '0 1 0' * vid_conheight - '0 64 0'; for(i = 0; i < 8; ++i) { p = pp + '1 0 0' * (rkt_size * i); if(rockets == 8) { if(floor(reload * 8) == i) { drawpic(p, spider_rocket_icon, '1 1 0' * rkt_size, '1 0 0' + '0 1 0' * ((reload*8)-i), 0.75 , DRAWFLAG_NORMAL); } else if(i < reload * 8) drawpic(p, spider_rocket_icon, '1 1 0' * rkt_size, '1 1 0', 0.75 , DRAWFLAG_NORMAL); else drawpic(p, spider_rocket_icon, '1 1 0' * rkt_size, '0.5 0.5 0.5', 0.75, DRAWFLAG_NORMAL); } else { if(i < rockets) drawpic(p, spider_rocket_icon, '1 1 0' * rkt_size, '0 0 0', 0.25, DRAWFLAG_NORMAL); else drawpic(p, spider_rocket_icon, '1 1 0' * rkt_size, '0 1 0' * reload, 0.75, DRAWFLAG_NORMAL); } } if (sb_showscores) { Sbar_DrawScoreboard(); Sbar_DrawCenterPrint(); } } void CSQC_common_hud(void) { // Sbar_SortFrags(); done in Sbar_Draw float hud; hud = getstati(STAT_HUD); //hud = 10; switch(hud) { case HUD_NORMAL: Sbar_Draw(); break; case HUD_SPIDERBOT: CSQC_spider_HUD(); break; } } // following vectors must be global to allow seamless switching between camera modes vector camera_offset, current_camera_offset, mouse_angles, current_angles, current_origin, current_position; void CSQC_Demo_Camera() { float speed, attenuation, dimensions; vector tmp, delta; if( cvar("camera_reset") || !camera_mode ) { camera_offset = '0 0 0'; current_angles = '0 0 0'; camera_direction = '0 0 0'; camera_offset_z += 30; camera_offset_x += 30 * -cos(current_angles_y * DEG2RAD); camera_offset_y += 30 * -sin(current_angles_y * DEG2RAD); current_origin = view_origin; current_camera_offset = camera_offset; cvar_set("camera_reset", "0"); camera_mode = CAMERA_CHASE; } // Camera angles if( camera_roll ) mouse_angles_z += camera_roll * cvar("camera_speed_roll"); if(cvar("camera_look_player")) { local vector dir; local float n; dir = normalize(view_origin - current_position); n = mouse_angles_z; mouse_angles = vectoangles(dir); mouse_angles_x = mouse_angles_x * -1; mouse_angles_z = n; } else { tmp = getmousepos() * 0.1; if(vlen(tmp)>cvar("camera_mouse_treshold")) { mouse_angles_x += tmp_y * cos(mouse_angles_z * DEG2RAD) + (tmp_x * sin(mouse_angles_z * DEG2RAD)); mouse_angles_y -= tmp_x * cos(mouse_angles_z * DEG2RAD) + (tmp_y * -sin(mouse_angles_z * DEG2RAD)); } } while (mouse_angles_x < -180) mouse_angles_x = mouse_angles_x + 360; while (mouse_angles_x > 180) mouse_angles_x = mouse_angles_x - 360; while (mouse_angles_y < -180) mouse_angles_y = mouse_angles_y + 360; while (mouse_angles_y > 180) mouse_angles_y = mouse_angles_y - 360; // Fix difference when angles don't have the same sign delta = '0 0 0'; if(mouse_angles_y < -60 && current_angles_y > 60) delta = '0 360 0'; if(mouse_angles_y > 60 && current_angles_y < -60) delta = '0 -360 0'; if(cvar("camera_look_player")) attenuation = cvar("camera_look_attenuation"); else attenuation = cvar("camera_speed_attenuation"); attenuation = 1 / max(1, attenuation); current_angles += (mouse_angles - current_angles + delta) * attenuation; while (current_angles_x < -180) current_angles_x = current_angles_x + 360; while (current_angles_x > 180) current_angles_x = current_angles_x - 360; while (current_angles_y < -180) current_angles_y = current_angles_y + 360; while (current_angles_y > 180) current_angles_y = current_angles_y - 360; // Camera position tmp = '0 0 0'; dimensions = 0; if( camera_direction_x ) { tmp_x = camera_direction_x * cos(current_angles_y * DEG2RAD); tmp_y = camera_direction_x * sin(current_angles_y * DEG2RAD); if( cvar("camera_forward_follows") && !cvar("camera_look_player") ) tmp_z = camera_direction_x * -sin(current_angles_x * DEG2RAD); ++dimensions; } if( camera_direction_y ) { tmp_x += camera_direction_y * -sin(current_angles_y * DEG2RAD); tmp_y += camera_direction_y * cos(current_angles_y * DEG2RAD) * cos(current_angles_z * DEG2RAD); tmp_z += camera_direction_y * sin(current_angles_z * DEG2RAD); ++dimensions; } if( camera_direction_z ) { tmp_z += camera_direction_z * cos(current_angles_z * DEG2RAD); ++dimensions; } if(cvar("camera_free")) speed = cvar("camera_speed_free"); else speed = cvar("camera_speed_chase"); if(dimensions) { speed = speed * sqrt(1 / dimensions); camera_offset += tmp * speed; } current_camera_offset += (camera_offset - current_camera_offset) * attenuation; // Camera modes if( cvar("camera_free") ) { if ( camera_mode == CAMERA_CHASE ) { current_camera_offset = current_origin + current_camera_offset; camera_offset = current_origin + camera_offset; } camera_mode = CAMERA_FREE; current_position = current_camera_offset; } else { if ( camera_mode == CAMERA_FREE ) { current_origin = view_origin; camera_offset = camera_offset - current_origin; current_camera_offset = current_camera_offset - current_origin; } camera_mode = CAMERA_CHASE; if(cvar("camera_chase_smoothly")) current_origin += (view_origin - current_origin) * attenuation; else current_origin = view_origin; current_position = current_origin + current_camera_offset; } R_SetView(VF_ANGLES, current_angles); R_SetView(VF_ORIGIN, current_position); }