2009-01-02 |
div0 | hlac update |
tree | commitdiff |
2008-12-29 |
m0rfar | * Added flags source (1,2 and 3 cloth versions). |
tree | commitdiff |
2008-12-29 |
div0 | shot origin argh |
tree | commitdiff |
2008-12-29 |
div0 | slightly updated crifle |
tree | commitdiff |
2008-12-25 |
morphed | I changed hlac_mod into hlacmod by accident, sry :) |
tree | commitdiff |
2008-12-25 |
morphed | hlac fix: proper size for textures, smaller scope,... |
tree | commitdiff |
2008-12-24 |
m0rfar | Use "Two cloth" version of the flags. |
tree | commitdiff |
2008-12-23 |
div0 | New stuff: |
tree | commitdiff |
2008-12-18 |
m0rfar | A preliminary commit until tzork flag modification... |
tree | commitdiff |
2008-12-17 |
div0 | delete the old ones |
tree | commitdiff |
2008-12-17 |
div0 | weapon sprites, this time right |
tree | commitdiff |
2008-12-17 |
div0 | weapon sprites |
tree | commitdiff |
2008-12-15 |
morphed | new hlac model in 2 versions + textures and stuff |
tree | commitdiff |
2008-11-27 |
div0 | oops, bug in specop.zym.sounds |
tree | commitdiff |
2008-11-26 |
div0 | assault sprites |
tree | commitdiff |
2008-11-21 |
m0rfar | New portal models by ai! |
tree | commitdiff |
2008-11-05 |
div0 | added the new sounds name sto the sounds files |
tree | commitdiff |
2008-11-05 |
div0 | Updated Tenshihan sounds from the beta 4.0.0 pack |
tree | commitdiff |
2008-10-29 |
tzork | Updated pathlib.qc |
tree | commitdiff |
2008-10-28 |
div0 | Tenshihan v3.6.4 committed. |
tree | commitdiff |
2008-10-23 |
tzork | Walker & hlac texture updates. |
tree | commitdiff |
2008-10-23 |
tzork | HLAC and Tag Seeker weapons. |
tree | commitdiff |
2008-10-23 |
tzork | The walker is back. |
tree | commitdiff |
2008-10-22 |
div0 | hook gun model by morphed |
tree | commitdiff |
2008-10-22 |
div0 | onslaught sprite code is back, now using csqc. no radar... |
tree | commitdiff |
2008-10-14 |
morphed | normal maps and gloss maps for turrets |
tree | commitdiff |
2008-10-02 |
div0 | add TGA versions of the waypoint sprites |
tree | commitdiff |
2008-09-27 |
div0 | some TGAs saved with ImageMagick instead of whatever... |
tree | commitdiff |
2008-09-23 |
div0 | give morphed's models proper names |
tree | commitdiff |
2008-09-05 |
div0 | fix portal.md3 path |
tree | commitdiff |
2008-09-03 |
div0 | use the old Nex model and old Nex shot origin; make... |
tree | commitdiff |
2008-09-02 |
div0 | add portal md3 file |
tree | commitdiff |
2008-09-02 |
div0 | fix Port-O-Launch |
tree | commitdiff |
2008-08-12 |
div0 | make checkpoints orange |
tree | commitdiff |
2008-08-09 |
div0 | add checkpoint sprites |
tree | commitdiff |
2008-08-09 |
div0 | fix Qualifying mode for race; make teleporters able... |
tree | commitdiff |
2008-08-04 |
m0rfar | new playermodel previews by sev |
tree | commitdiff |
2008-08-02 |
tzork | editor models for turrets |
tree | commitdiff |
2008-07-21 |
tzork | Added turrets media |
tree | commitdiff |
2008-07-02 |
m0rfar | Hexedited all texture references in pickups .md3's... |
tree | commitdiff |
2008-04-02 |
esteel | damn somehow my commit 3567 had those missing.. |
tree | commitdiff |
2008-04-02 |
esteel | added morphed's ons-reborn map, added some ons sound... |
tree | commitdiff |
2008-02-27 |
lordhavoc | implemented Morphed's new gibs |
tree | commitdiff |
2008-02-25 |
m0rfar | tZorks fixed healthshard origin |
tree | commitdiff |
2008-02-21 |
morphed | smaller rocket |
tree | commitdiff |
2008-02-19 |
div0 | even more RL fixes |
tree | commitdiff |
2008-02-19 |
morphed | new rocket launcher model, new rocket model, fixed... |
tree | commitdiff |
2008-02-16 |
morphed | new weapon icons and fixed idle anim on nexgun |
tree | commitdiff |
2008-02-16 |
morphed | new nexgun |
tree | commitdiff |
2008-02-15 |
morphed | New machine gun model and textures |
tree | commitdiff |
2008-02-13 |
div0 | g_balance_kill_delay to prevent abuse of "kill" |
tree | commitdiff |
2008-02-10 |
div0 | fix a bug (or not?) in makespr32 that made DP misinterp... |
tree | commitdiff |
2008-01-23 |
div0 | tried to make animated sprites. No idea if they work... |
tree | commitdiff |
2008-01-23 |
div0 | also specially treat control points that are attackable... |
tree | commitdiff |
2008-01-23 |
div0 | new sprites "ons-cp-atck-*", will use them in code... |
tree | commitdiff |
2008-01-22 |
div0 | minor fixed for Onslaught + sprites |
tree | commitdiff |
2008-01-20 |
div0 | New models for health/armor by tZork, and new GL and... |
tree | commitdiff |
2008-01-20 |
savagex | add morphed's onslaught models |
tree | commitdiff |
2008-01-19 |
div0 | better 50hp model by tZork |
tree | commitdiff |
2008-01-13 |
div0 | add distinct skins for 50% armor (100% one in orange... |
tree | commitdiff |
2008-01-13 |
div0 | health50 skin by Chris |
tree | commitdiff |
2008-01-07 |
m0rfar | move newprojectiles2.blend to modelsource. I think... |
tree | commitdiff |
2007-12-17 |
div0 | leileilol's effect updates |
tree | commitdiff |
2007-12-07 |
lordhavoc | implemented models/player/whatever.md3.animinfo file... |
tree | commitdiff |
2007-11-06 |
div0 | add Morphed's onslaught models |
tree | commitdiff |
2007-09-01 |
div0 | use r_labelsprites DP feature for sprites; add script... |
tree | commitdiff |
2007-08-10 |
div0 | new player colors (gfx/colormap_palette.lmp); default... |
tree | commitdiff |
2007-05-28 |
div0 | added old tracer under new name misc/line-81-1.mdl... |
tree | commitdiff |
2007-05-24 |
savagex | thanks to tcmod those effect frames for the ebomb aren... |
tree | commitdiff |
2007-05-23 |
esteel | hook model is now bigger |
tree | commitdiff |
2007-05-23 |
div0 | tZork's grappling hook; |
tree | commitdiff |
2007-05-23 |
strahlemann | desaturated and altered the ebomb-color to fit the... |
tree | commitdiff |
2007-05-23 |
lordhavoc | changed glass diffuse brightness back to the way it... |
tree | commitdiff |
2007-05-23 |
lordhavoc | tweaked ebomb model from leileilol, and corresponding... |
tree | commitdiff |
2007-05-22 |
div0 | leileilol's projectiles (electro bomb toned down a... |
tree | commitdiff |
2007-05-21 |
savagex | sprites for assault mode |
tree | commitdiff |
2007-05-07 |
div0 | new key model by Morphed, for now a replacement sprite... |
tree | commitdiff |
2007-05-03 |
div0 | keyhunt: ifdeffed out attachment code |
tree | commitdiff |
2007-05-02 |
div0 | keyhunt: use right colors on keys; use MF_ROTATE instea... |
tree | commitdiff |
2007-04-30 |
div0 | changed key-dropped from yellow to cyan because yellow... |
tree | commitdiff |
2007-04-30 |
div0 | game mode "keyhunt", still in testing |
tree | commitdiff |
2007-04-25 |
esteel | new map: final rage from tZork (reworked nexdm10 from... |
tree | commitdiff |
2007-04-13 |
div0 | waypoint sprites system mainly for CTF; currently with... |
tree | commitdiff |
2007-02-17 |
div0 | RLE compressed all TGAs that had a compression ratio... |
tree | commitdiff |
2006-12-07 |
esteel | corrected MG firstperson viewmodel, now with clip |
tree | commitdiff |
2006-12-07 |
savagex | put the cell ammo pickup item on the ground. No spinning. |
tree | commitdiff |
2006-12-05 |
esteel | Added tZorks very ver cool new HUD and model replacemen... |
tree | commitdiff |
2006-12-03 |
esteel | scaled machinegun |
tree | commitdiff |
2006-11-28 |
savagex | add new Uzi (by Morphed) to trunk |
tree | commitdiff |
2006-11-05 |
savagex | back to original carni (now the standing animation... |
tree | commitdiff |
2006-11-04 |
savagex | commit new shotgun model to trunk |
tree | commitdiff |
2006-09-04 |
m0rfar | The Carni player model was not on the same place as... |
tree | commitdiff |
2006-07-05 |
strahlemann | added lamp-models for dm18-based maps. still needs... |
tree | commitdiff |
2006-06-05 |
div0 | lossless jpegoptim run saving about 10 megabytes |
tree | commitdiff |
2006-05-30 |
esteel | removed (moved to attic) all explosion sprites |
tree | commitdiff |
2006-05-06 |
div0 | Green's fullbright skins |
tree | commitdiff |
2006-02-21 |
savagex | insert low-poly gibs from OpenQuartz |
tree | commitdiff |
2006-02-21 |
savagex | remove leaked gibs |
tree | commitdiff |
2006-02-21 |
savagex | replace chunk.mdl with something from OpenQuartz |
tree | commitdiff |
2006-02-18 |
kadaverjack | - all rocket launcher models are using the same texture... |
tree | commitdiff |
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