2009-02-25 |
div0 | unrotate the model (still floating in air) |
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2009-02-25 |
div0 | make the correction angle more exact |
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2009-02-25 |
div0 | fix the stupid alignment of the rockets pickup. MAPPER... |
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2009-02-21 |
mand1nga | Replaced magic numbers with BOT_PICKUP_RATING_* "consta... |
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2009-02-20 |
div0 | fix cfgs |
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2009-02-20 |
div0 | a 50 armor |
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2009-01-22 |
div0 | more self-resetting |
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2009-01-15 |
div0 | fix some silly "self.nextthink = time + cvar("sys_ticra... |
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2009-01-12 |
div0 | improved weapon stay mode so it no longer affects the... |
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2009-01-12 |
div0 | new mode: g_weapon_stay 2 |
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2008-12-28 |
div0 | always add MF_ROTATE for pickup weapons; makes all... |
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2008-12-08 |
div0 | separate respawn times for weapons and ammo now; ENFORC... |
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2008-11-28 |
div0 | support "cnt" field in items as probability weight... |
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2008-11-21 |
div0 | stronger alignment |
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2008-11-20 |
div0 | hidden cvar: car-like physics mode; misc_gamemodel... |
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2008-11-06 |
div0 | fix the sound madness once and for all: change ogg... |
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2008-11-06 |
div0 | use armor10 |
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2008-11-02 |
div0 | new seeker texture |
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2008-10-28 |
div0 | fix weaponreplace |
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2008-10-28 |
div0 | New "weapon arena" and "weapon replace" cvars. InstaGib... |
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2008-10-24 |
div0 | unlimited ammo revisited: distinguish between superweap... |
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2008-10-23 |
div0 | move the spawn funcs of hlac and seeker |
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2008-10-23 |
tzork | HLAC and Tag Seeker weapons. |
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2008-10-23 |
tzork | The walker is back. |
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2008-10-14 |
div0 | random does not ceil. Fixed. |
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2008-10-11 |
div0 | Experimental new tokenizer (should now be 1:1 compatibl... |
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2008-10-08 |
div0 | fix default weapon color (0xAA is no longer neutral) |
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2008-10-03 |
div0 | func_static, misc_gamemodel (better radiant support... |
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2008-09-22 |
div0 | allow weaponreplace to entirely remove weapons too |
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2008-09-21 |
div0 | properly reset teamed items |
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2008-09-10 |
div0 | replaced weapons: use the respawntime of the "master" |
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2008-09-08 |
div0 | no real change :P |
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2008-09-07 |
div0 | another typo bites the dust |
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2008-09-07 |
div0 | fix typo breaking trigger_items |
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2008-09-07 |
div0 | rename trigger_items to target_items (Radiant sucks) |
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2008-09-07 |
div0 | add precaching to trigger_items; make it support a... |
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2008-09-05 |
div0 | reduce warnings |
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2008-09-05 |
div0 | fix trigger_item not taking away items |
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2008-09-05 |
div0 | more portal race fixes |
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2008-09-05 |
div0 | more behaviour fixes for race+portals |
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2008-09-05 |
div0 | add missing functions |
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2008-09-05 |
div0 | trigger_items |
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2008-09-04 |
div0 | g_weaponreplace_* |
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2008-09-04 |
div0 | fix autoswitch :P |
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2008-09-04 |
div0 | make item respawn times customizable as groups; fix... |
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2008-09-04 |
div0 | support teamed items |
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2008-09-03 |
div0 | make the minstagib Nex a separate weapon |
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2008-09-03 |
div0 | some weapon system fixes; allow infinite portals to... |
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2008-09-02 |
div0 | weapon_setup no longer needed its second argument,... |
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2008-09-02 |
div0 | more modular weapon system |
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2008-09-02 |
div0 | add a comment "// %weaponaddpoint" at all places that... |
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2008-09-02 |
div0 | huge patch that breaks everything: add a new stat ... |
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2008-08-28 |
m0rfar | Changed default respawn times for 2 items. |
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2008-08-13 |
div0 | refactor common setmodel calls for moving brushes and... |
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2008-08-06 |
div0 | minor channel changes, player.CHAN_AUTO is now for... |
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2008-08-06 |
div0 | let the ITEM play the pickup sound, not the player |
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2008-08-06 |
div0 | gave some entity channels more descriptive names; add... |
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2008-08-06 |
div0 | reassign the sound channels in a more meaningful way... |
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2008-08-05 |
div0 | two big changes: |
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2008-07-01 |
div0 | change all function declarations (except builtins and... |
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2008-06-03 |
div0 | oops... huge bugs in the spawnfunc patch... it also... |
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2008-06-01 |
div0 | change all spawn functions to use the spawnfunc_ prefix... |
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2008-03-09 |
lordhavoc | clarified item_armor2 and item_armorInv to use item_arm... |
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2008-02-26 |
lordhavoc | bots now play CTF properly |
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2008-02-03 |
div0 | revert prepration for target_give, as it breaks some... |
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2008-01-26 |
div0 | looking in engine source told me I have to add 1024... |
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2008-01-25 |
lordhavoc | tweaked bot weapon choosing |
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2008-01-22 |
lordhavoc | changed all te_ effects (except te_bloodshower) to... |
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2008-01-22 |
div0 | new entity "func_wall", takes a model (or submodel... |
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2008-01-20 |
div0 | New models for health/armor by tZork, and new GL and... |
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2008-01-19 |
div0 | better 50hp model by tZork |
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2008-01-13 |
div0 | next improvement to mapinfo: Q3A SG/MG swap, mapinfo... |
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2008-01-13 |
div0 | tZork's trigger changes (trigger_delay, trigger_multipl... |
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2008-01-13 |
div0 | Q3A map compatibility |
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2008-01-12 |
div0 | - make Yoda harder to get |
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2007-11-15 |
div0 | latch the mutator cvars too |
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2007-11-15 |
div0 | made cvars like g_ctf only be queried once on startup |
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2007-11-12 |
kadaverjack | new item for minstagib: item_minst_cells (disables... |
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2007-05-04 |
lordhavoc | very major cleanup of precache code, this patch reduced... |
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2007-05-01 |
div0 | enlarge hitbox of powerups and health/armor to crouchbo... |
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2007-04-30 |
div0 | itemid, not itemflags |
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2007-04-30 |
div0 | itemsInMap (Dresk) |
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2007-04-26 |
lordhavoc | changed all sound names from .ogg to .wav, the engine... |
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2007-04-25 |
div0 | use play2() function (as preparation for sound packs) |
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2007-04-18 |
div0 | set lowprecision whereever possible |
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2007-04-15 |
div0 | now using DP_SV_CMD/DP_QC_CMD; removed cvar abuse by... |
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2007-04-14 |
lordhavoc | weapons now have force settings |
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2007-02-21 |
div0 | items with spawnflag 1 also don't autodrop |
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2007-02-06 |
lordhavoc | changed item positioning code to work better |
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2007-02-03 |
lordhavoc | fix droptofloor parameters |
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2007-02-03 |
lordhavoc | changed runespawner placement to use droptofloor |
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2007-01-14 |
div0 | Replaced trunk's centerprint system by the simpler... |
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2006-12-18 |
div0 | spawn_debug 2 searches for duplicated items too |
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2006-11-25 |
kadaverjack | raised weapon_shotgun so it doesn't clip through the... |
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2006-09-09 |
kadaverjack | fixed exit_cfg handling & included patch by mehere101... |
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2006-08-30 |
kadaverjack | removed .extralives |
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2006-08-28 |
div0 | Nex is too strong... so allow server admins to change... |
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2006-08-02 |
div0 | simplified weapon throw code by removing redundant... |
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2006-07-28 |
div0 | damn, forgot to add these |
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2006-06-28 |
kadaverjack | added cvar g_weapon_stay (deathmatch 2 is not very... |
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