divverent/nexuiz.git
2006-12-07 blackFlush my checkout. smenu branches/smenu
2006-08-30 kadaverjackremoved .extralives
2006-06-25 blackAnother test (to see whether I can do some shell script...
2006-06-25 blackAdd object.qh and this is also a test commit.
2006-06-25 icculusokay, I think it really works now.
2006-06-25 icculustesting continues.
2006-06-25 icculustesting continues.
2006-06-25 icculustesting continues.
2006-06-25 icculusFixed subversion post-commit hook. (I hope!)
2006-06-25 icculusMore svn repo testing. --ryan.
2006-06-25 icculusAnother svn commit hook test, disregard this, too....
2006-06-25 icculusTesting svn commit hook, disregard. --ryan.
2006-06-25 blackAdd a tokenizer layer that has a stack an other neat...
2006-06-24 blackSmall update.
2006-06-13 blackCommit flush my old working copy.
2006-06-06 blackAdd a zoned (string) typedef and add a new altstring...
2006-06-05 blackRename timer.* to time.*
2006-06-05 blackPrepare the renaming of timer.* to time.*
2006-04-17 blackAlso commit the util files..
2006-04-16 blackCopy around some base files.
2006-04-15 blackMerge second change into the branch.
2006-04-15 blackMerge first change into the branch.
2006-04-15 blackAdd a branch to let me work on a new menu undisturbedly.
2006-04-13 div0Now overtime also gets initiated by equal frags and...
2006-04-13 div0Now overtime also works when fraglimit == 0. Shame...
2006-04-12 div0moved overtime bcenterprint to a better place (it have...
2006-04-12 div0Overtime message is better like that...
2006-04-12 div0PLEASE TEST: timelimit_overtime - when non-zero, if...
2006-04-12 div0changed electro trail type back to static (like in...
2006-04-12 div0don't use switchweapon as fallback for logged "current...
2006-04-11 m0rfaradds toxic shader to shaderlist.txt
2006-04-11 m0rfarshader for dm11
2006-04-11 m0rfarremoved rune_nexdm11 from maplist
2006-04-11 m0rfarnew dm11. dm11 was really hard to maintain because...
2006-04-11 savagexmove nexdm11 (Ruins of Slaughter) into attic
2006-04-11 kadaverjack- spawnpoints are now checking whether there is enough...
2006-04-10 div0added support for %w/%W (weapon/ammo); asay_ aliases...
2006-04-10 div0New location escapes: %d - location of last death,...
2006-04-10 kadaverjackdisable crouching when using the hook (it could be...
2006-04-09 kadaverjackfixed nex trail effect & moved a spawnpoint on nexdm08
2006-04-09 div0%l: strstr really ate all my tempstrings, as expected...
2006-04-09 savagextoying around with particles: new EF_STARDUST (used...
2006-04-09 div0Removed comma operators out of for loops to make it...
2006-04-09 savagexadd effects file for scriptable particles
2006-04-09 savagexOptimized shader with new (faster, more robust IMO...
2006-04-09 div0info_location: now uses the first visible one of the...
2006-04-09 div0increased TrueAim and laser guided missile max distance...
2006-04-08 div0bug with player falling through might be just a map...
2006-04-08 div0speed cutoff too close, increased
2006-04-08 div0Restricted to up to 7 replacements.
2006-04-08 kadaverjack- removed cl_particles menuswitch
2006-04-08 div0fixed info_location support, now it even has been tested
2006-04-08 esteeldrop all runes when going to spectator mode
2006-04-08 kadaverjackoops, i thought there already was a return :)
2006-04-08 div010012 missing
2006-04-08 div0you now die of becoming too fast (please revert once...
2006-04-08 div0fixed some eventlog vs. scorelog bugs
2006-04-08 div0Special escapes for say and team_say: %a = armor, ...
2006-04-08 kadaverjack- fixed sv_maxspeed bug crazy.flash reported
2006-04-07 kadaverjackthat armor was placed way to high
2006-04-07 div0PLEASE TEST: Improved LMS display in the scoreboard...
2006-04-07 kadaverjack- Hooray, more dirty traceline hacks! (spawnpoints...
2006-04-07 savagexsome bumpmaps for evil2_basefloor (not complete)
2006-04-07 div0Logging: now also logs the weapon number if out of...
2006-04-07 strahlemannadded and modified more bump/gloss textures
2006-04-07 savagexmore transparent menu backdrop (could show off a "logo...
2006-04-07 div0event log can list mutators now
2006-04-06 kadaverjackfixed some item positions that where messed up by the...
2006-04-06 div0event log now shows who's a player and who's a bot
2006-04-06 div0New cvar: g_maplist_selectrandom
2006-04-06 div0Urrebots now keep track of their last rocket and detona...
2006-04-05 kadaverjackadded item property to make floating items possible
2006-04-05 esteelThe laser got a small viewkick
2006-04-05 esteelThe laser got a small viewkick
2006-04-05 esteelThe laser got a small viewkick
2006-04-05 esteelThe laser got a small viewkick
2006-04-05 esteelThe laser got a small viewkick
2006-04-05 esteelThe laser got a small viewkick
2006-04-05 kadaverjackno more stuck items/items dropping through the floor
2006-04-05 kadaverjackfixed repeating sound with weapons stay
2006-04-05 div0Added logging support for rune match; logging is now...
2006-04-04 div0oops, forgot to make the counter a "seta". Fixed.
2006-04-04 div0g_maplist fixed (was only set to the first map before...
2006-04-04 m0rfarMoved the crylink jumppad abit. So you're not banging...
2006-04-04 strahlemannadded some more bump and gloss maps (the bricks in...
2006-04-03 kadaverjackmenu switch for deluxemapping and some console messages...
2006-04-03 div0sv_logspam_console now logs domination, too.
2006-04-03 div0sv_logspam_console now logs Domination, too.
2006-04-03 savagexcheck in some demos that could replace the intro video...
2006-04-03 div0sv_logspam_console documented, victim's items aren...
2006-04-03 div0sv_logspam_console now enables a slightly modified...
2006-04-03 div0sv_logspam_console - "minor" optimization to ServerCons...
2006-04-03 div0sv_logspam_console - added game start, game over lines...
2006-04-03 div0sv_logspam_console - logs events such as frags, capture...
2006-04-02 div0Made CTF actually use noise2 = sound/ctf/capture.wav.
2006-03-31 m0rfar- a fix on dm14
2006-03-31 strahlemannminor additions to stralenex1.shader
2006-03-31 strahlemannadded correct _glow textures to dsi textures
2006-03-31 savagexfirst round of maps with deluxemaps
2006-03-30 kadaverjackmade weapon names more consistent (W_Name is now the...
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