]> icculus.org git repositories - divverent/nexuiz.git/commit
added some more bump and gloss maps (the bricks in dm05 finally look quite good)...
authorstrahlemann <strahlemann@f962a42d-fe04-0410-a3ab-8c8b0445ebaa>
Tue, 4 Apr 2006 17:17:35 +0000 (17:17 +0000)
committerstrahlemann <strahlemann@f962a42d-fe04-0410-a3ab-8c8b0445ebaa>
Tue, 4 Apr 2006 17:17:35 +0000 (17:17 +0000)
commit18ac7c0af1721b0675542727c101fa20f020611d
tree1b8864d7978a5cdfbd9869645a08dc9210364844
parentd464b470c310c487fd947ba3a7bcecb6454972a9
added some more bump and gloss maps (the bricks in dm05 finally look quite good). some of the textures (especially the gloss maps) have not been tested ingame and possibly will be reworked

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1221 f962a42d-fe04-0410-a3ab-8c8b0445ebaa
39 files changed:
data/textures/e8/e8warning2_gloss.jpg [new file with mode: 0644]
data/textures/evil1_floors/flr_grts_gloss.jpg [new file with mode: 0644]
data/textures/evil1_floors/flr_grtswrn_gloss.jpg [new file with mode: 0644]
data/textures/evil1_metals/rmetal2c_bump.jpg [new file with mode: 0644]
data/textures/evil1_metals/rmetal2c_gloss.jpg [new file with mode: 0644]
data/textures/evil1_metals/rmetal2d_bump.jpg [new file with mode: 0644]
data/textures/evil1_metals/rmetal2d_gloss.jpg [new file with mode: 0644]
data/textures/evil1_misc/mtl_support_bump.jpg [new file with mode: 0644]
data/textures/evil1_misc/mtl_support_gloss.jpg [new file with mode: 0644]
data/textures/evil1_walls/anc_wll2_bump.jpg [new file with mode: 0644]
data/textures/evil1_walls/anc_wll2_gloss.jpg [new file with mode: 0644]
data/textures/evil1_walls/ancient3_bump.jpg [new file with mode: 0644]
data/textures/evil1_walls/ancient3_gloss.jpg [new file with mode: 0644]
data/textures/evil1_walls/crude_2_bump.jpg [new file with mode: 0644]
data/textures/evil1_walls/crude_2_gloss.jpg [new file with mode: 0644]
data/textures/evil1_walls/stonewall_bump.jpg [new file with mode: 0644]
data/textures/evil1_walls/stonewall_gloss.jpg [new file with mode: 0644]
data/textures/evil1_woods/wood_pnl_drty_bump.jpg [new file with mode: 0644]
data/textures/evil2_basewall/dirtybrick_bump.jpg
data/textures/evil2_basewall/dirtybrick_faded_btm_bump.jpg
data/textures/evil2_basewall/dirtybrick_faded_bump.jpg
data/textures/evil2_basewall/dirtybrick_faded_stn_bump.jpg
data/textures/evil2_basewall/dirtybrick_gloss.jpg [new file with mode: 0644]
data/textures/evil3_floors/cemdrk_oddtile_big2_bump.jpg
data/textures/evil3_floors/cemdrk_oddtile_big2_gloss.jpg
data/textures/evil3_floors/cemdrk_oddtile_big2b_bump.jpg [new file with mode: 0644]
data/textures/evil3_floors/cemdrk_oddtile_big2b_gloss.jpg
data/textures/evil3_floors/cemdrk_oddtile_big_bump.jpg [new file with mode: 0644]
data/textures/evil3_floors/cemdrk_oddtile_big_gloss.jpg
data/textures/evil3_floors/cemdrk_oddtile_bld_bump.jpg [new file with mode: 0644]
data/textures/evil3_floors/cemdrk_oddtile_bld_gloss.jpg
data/textures/evil3_floors/cemdrk_oddtile_bldb_bump.jpg [new file with mode: 0644]
data/textures/evil3_floors/cemdrk_oddtile_bldb_gloss.jpg
data/textures/evil3_floors/cemdrk_oddtile_bump.jpg [new file with mode: 0644]
data/textures/evil3_floors/cemdrk_oddtile_crkd2_bump.jpg [new file with mode: 0644]
data/textures/evil3_floors/cemdrk_oddtile_crkd2_gloss.jpg
data/textures/evil3_floors/cemdrk_oddtile_crked_bump.jpg [new file with mode: 0644]
data/textures/evil3_floors/cemdrk_oddtile_crked_gloss.jpg
data/textures/evil3_floors/cemdrk_oddtile_gloss.jpg