]> icculus.org git repositories - divverent/nexuiz.git/commit
Optimized shader with new (faster, more robust IMO) offsetmapping. This
authorsavagex <savagex@f962a42d-fe04-0410-a3ab-8c8b0445ebaa>
Sun, 9 Apr 2006 12:24:49 +0000 (12:24 +0000)
committersavagex <savagex@f962a42d-fe04-0410-a3ab-8c8b0445ebaa>
Sun, 9 Apr 2006 12:24:49 +0000 (12:24 +0000)
commit68e61ada737dc1c2fc418761194fbca2602b29d9
tree7576ca5f097b0517cd69bf2b87af3185af464c1a
parentc87a7e88779d4adb75ed28c16b35124aa395105d
Optimized shader with new (faster, more robust IMO) offsetmapping. This
more or less belongs into the engine (not necessarily, though)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1261 f962a42d-fe04-0410-a3ab-8c8b0445ebaa
data/glsl/default.glsl [new file with mode: 0644]