]> icculus.org git repositories - divverent/nexuiz.git/history - data/qcsrc/server/g_world.qc
more laser madness (now: dark lasers, pulsating laser, laser beam interpolation)
[divverent/nexuiz.git] / data / qcsrc / server / g_world.qc
2007-11-16 div0fix _sv_init handling
2007-11-15 div0some fixes against extreme CPU load and not loading...
2007-11-15 div0automatically call MapInfo_Enumerate when needed...
2007-11-15 div0mapinfo system should work now; user friendly additions...
2007-11-15 div0latch the mutator cvars too
2007-11-15 div0made cvars like g_ctf only be queried once on startup
2007-11-15 div0mapinfo: add a search function to find a map with a...
2007-11-04 savagexfirst version of assault mode with winning condition...
2007-10-31 div0minor Assault fixes
2007-10-30 div0Argh... didn't want to commit THIS function.
2007-10-30 div0added utility for depth-first search; added debug comma...
2007-10-21 div0handle "alreadychangedlevel" slightly better
2007-10-21 div0take back this stupid idea... sorry
2007-10-21 div0darn... i+1
2007-10-21 div0help with map voting when people haven't downloaded...
2007-10-15 div0assault maps are as_something.mapcfg (fix missing map...
2007-10-10 div0replaced dprint by a QC function that checks for "devel...
2007-10-02 div0fix "nixnex forgets to precache" bug
2007-09-12 div0fix "gotomap" command in case a map vote screen is...
2007-08-06 div0update extensions.qh;
2007-07-04 lordhavocadded onslaught mode
2007-06-26 div0banning, kicking and banning in voting, some display...
2007-05-23 div0tZork's grappling hook;
2007-05-23 esteelforget to precache the new spawn sound
2007-05-20 div0yes, it DID break. Server stood still when no player...
2007-05-20 div0move map voting to CheckRules_World, let's see if it...
2007-05-19 div0only allow game type changes by suggestions if g_maplis...
2007-05-16 div0fix unused stats feature
2007-05-06 div0use a search to precache models/player/*.zym instead...
2007-05-04 lordhavocvery major cleanup of precache code, this patch reduced...
2007-05-03 div0- sv_cheats now gets only read at startup (just like...
2007-05-01 div0try to swap yellow/pink teams
2007-04-30 div0delay interfere message; add point limit to default.cfg
2007-04-30 div0game mode "keyhunt", still in testing
2007-04-26 lordhavocchanged all sound names from .ogg to .wav, the engine...
2007-04-25 div0autoscreenshot fixed again
2007-04-25 div0use play2() function (as preparation for sound packs)
2007-04-25 div0redirection now only attempts twice
2007-04-24 div0reduced redirection timeouts
2007-04-24 div0quit_and_redirect improved, can now redirect to "self...
2007-04-20 div0fix hit sounds again
2007-04-20 div0- removed empty line from default.cfg and credits
2007-04-17 kadaverjack- fixed hitsounds when spectating bots
2007-04-16 div0spectator hit sounds
2007-04-16 div0no setorigin in waypoint sprites (havoc);
2007-04-15 div0only need console log output ONCE
2007-04-15 div0now using DP_SV_CMD/DP_QC_CMD; removed cvar abuse by...
2007-04-14 lordhavocweapons now have force settings
2007-04-13 div0waypoint sprites system mainly for CTF; currently with...
2007-04-11 div0oops, this was meant to be local only
2007-04-04 div0reverting Q1BSP compatibility change (breaks cl_movemen...
2007-04-04 div0Q1 map support; ctf1 now works!
2007-04-01 div0- now using a fresh dpextensions.qc
2007-03-27 div0now that an actual intermission mode is used, angles_x...
2007-03-27 div0clear impulse before displaying voting screen for the...
2007-03-27 div0- in-game voting now nags until you have voted
2007-03-26 div0vote: suggestion flag missing
2007-03-26 div0work around fteqcc bug (duh...)
2007-03-26 div0voting: fix crash with invalid maplist; comment out...
2007-03-26 div0- projectile style is now 2 (Newtonian with aimfix...
2007-03-17 div0preparations for better team auto balancing;
2007-03-16 div0sorry, did not mean to commit this
2007-03-16 div0added: g_projectiles_newton_style
2007-02-08 esteelreverted that last checking as it will not work with...
2007-02-08 kadaverjacksimplified nextmap check (might be a bit more efficient...
2007-02-08 kadaverjackcheck if "nextmap" is empty, to avoid error messages...
2007-01-27 div0waypoints out of items configurable;
2007-01-20 div0check argv(g_maplist_index) first, fixes some problems...
2007-01-17 div0only shuffle ONCE, add nexuiz-dinput.bat
2007-01-14 div0only respawn/exit intermission using attack, jump,...
2007-01-14 div0Replaced trunk's centerprint system by the simpler...
2007-01-13 div0respawn countdown
2007-01-03 div0cnt -> autoscreenshot to make sure (cnt is already...
2007-01-02 div0autoscreenshot again
2006-12-21 div0LMS winning condition
2006-12-18 div0new cvar: quit_when_empty - exits the server once it...
2006-12-12 div0get rid of the damn LMS player count... no LMS player...
2006-12-12 div0try to find that LMS bug using developer 1
2006-12-09 div0oops, unused string
2006-12-09 div0check map name from g_maplist too
2006-12-08 div0replaced theretically correct code by code that fteqcc...
2006-12-08 div0reject same mmap again in first pass (could still happe...
2006-12-08 div0slightly more intelligent maplist editing (doesn't...
2006-12-04 esteelthou shall precache
2006-12-04 div0maplist edit commands
2006-12-03 div0minor optimization, maybe safer for unreasonable values...
2006-12-03 div0oops, annoying dprint...
2006-12-03 div0remove stupid requirement to manually call g_maplist_sh...
2006-12-03 div0new command g_maplist_shufflenow to randomize the mapli...
2006-12-03 div0prevent same map again
2006-12-03 div0simplified GetMaplistPosition
2006-12-03 div0fixed map list position off-by-one
2006-12-03 div0new map list selection g_maplist_shuffle that prefers...
2006-11-28 div0campaign settings now stored in data/campaign.cfg so...
2006-11-11 kadaverjackcleaned up my autoscreenshot changes from this morning
2006-11-11 kadaverjackfixed sv_autoscreenshot (again... the last fix worked...
2006-11-06 div0bail out if there are multiple worldspawns (to prevent...
2006-09-09 kadaverjackfixed exit_cfg handling & included patch by mehere101...
2006-08-22 div0New and pointless mutator: g_running_guns :P
2006-08-20 div0just in case... bound(0, x, -1) is BAD
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