]> icculus.org git repositories - divverent/nexuiz.git/history - data/qcsrc/server/cl_weaponsystem.qc
handle self/oself CORRECTLY this time
[divverent/nexuiz.git] / data / qcsrc / server / cl_weaponsystem.qc
2008-01-21 lordhavocfix attack_finished timing on first shot of a burst...
2008-01-20 div0always output the debug message of antilag (gets remove...
2008-01-20 div0even more antilag debug code (developer 2)
2008-01-14 div0Oops. BAD OOPS.
2008-01-14 div0oops, didn't want to commit THESE debug prints
2008-01-14 div0fix antilag aim correction; add debug code
2008-01-14 div0oops... cl_movement 1 should be supported, not 0
2008-01-13 div0antilag with "ghost traces". Should still work (hopeful...
2007-12-20 div0don't do shoot anim when crouched... it looks bad
2007-12-18 div0tag_weapon again... wtf
2007-12-18 div0tag_weapon? No, Q3A uses that for some RANDOM PLACE...
2007-12-18 div0also support "tag_weapon" for attaching the exterior...
2007-12-12 kadaverjack- changed sv_ready_restart to use a qc based restart...
2007-12-07 lordhavocimplemented models/player/whatever.md3.animinfo file...
2007-11-15 div0latch the mutator cvars too
2007-10-06 div0make use of DP_CON_BESTWEAPON to make the bestweapon...
2007-09-01 div0separate refire timers for each weapon; fixes "faster...
2007-05-28 div0oops, forgot to commit this to trunk
2007-05-04 lordhavocvery major cleanup of precache code, this patch reduced...
2007-05-03 lordhavocreworked W_SetupShot again to add back trueaim
2007-05-03 lordhavocfix a bug that made g_shootfromeye not use the v_forwar...
2007-05-03 lordhavocrefactored/cleaned W_SetupShot
2007-05-01 div0make weapon throwing use physics styles
2007-04-30 div0itemsInMap (Dresk)
2007-04-26 lordhavocchanged all sound names from .ogg to .wav, the engine...
2007-04-19 div0new attempt to fix waypoints; weapon system no
2007-04-18 div0set lowprecision whereever possible
2007-04-16 kadaverjackonly show ONE weapon at a time to spectators
2007-04-16 div0show weapon to spectators too
2007-04-08 div0Dresk: remove dlight from weapon for strength/shield
2007-03-16 div0"impossible shot" dprint killed
2007-03-16 div0oops... left a dprint
2007-03-16 div0added: g_projectiles_newton_style
2006-12-29 div0for consistency, apply alpha to exterior weapon model...
2006-12-01 savagexadd a nice patch from esteel to fix the rapid weapon...
2006-11-29 div0increase Nex refire delay
2006-08-22 div0New and pointless mutator: g_running_guns :P
2006-08-22 div0don't do antilag if you would have hit without it ...
2006-08-02 div0simplified weapon throw code by removing redundant...
2006-07-14 div0increased max shot distance from 8192 to 32768
2006-07-07 div0made the (hopefully never occurring) debugging error...
2006-07-04 div0sometimes weapon disappears completely. Maybe the WS_RA...
2006-06-30 div0weapon_thinkf now is safe to be called twice in a frame...
2006-06-20 lordhavocfixed weapon animation timing bug so that the machinegu...
2006-06-14 lordhavocremove a FIXME comment that no longer applies
2006-06-14 lordhavocfix bug with weapon timing which was affecting the...
2006-06-12 lordhavocrenamed and moved all gamec/*.[ch] files to *.q[ch]