div0 [Sun, 24 May 2009 09:11:30 +0000 (09:11 +0000)]
r6677 | div0 | 2009-05-06 08:41:57 +0200 (Wed, 06 May 2009) | 2 lines
non-gameplay change: consistently apply the speed multipliers in player physics
r6678 | div0 | 2009-05-06 08:53:09 +0200 (Wed, 06 May 2009) | 2 lines
a little bit more cleanup; allow sv_maxairspeed > sv_maxspeed
r6679 | div0 | 2009-05-07 09:15:02 +0200 (Thu, 07 May 2009) | 2 lines
factor out Q3's PM_Accelerate function
r6680 | div0 | 2009-05-07 10:28:53 +0200 (Thu, 07 May 2009) | 2 lines
Wsw-like physics modes (needs current engine from svn)
r6681 | div0 | 2009-05-08 07:38:56 +0200 (Fri, 08 May 2009) | 2 lines
CPMA nex-adapted player physics
r6682 | div0 | 2009-05-08 08:24:32 +0200 (Fri, 08 May 2009) | 1 line
r6683 | div0 | 2009-05-08 08:25:05 +0200 (Fri, 08 May 2009) | 2 lines
fix water accel/friction
r6684 | div0 | 2009-05-08 09:32:10 +0200 (Fri, 08 May 2009) | 2 lines
make menu QC aware of the engine now resolving DNS names in favorites
r6685 | div0 | 2009-05-08 11:45:43 +0200 (Fri, 08 May 2009) | 2 lines
in warsow bunny mode, CPM_PM_Aircontrol never does anything. Stupid.
r6686 | div0 | 2009-05-08 11:58:44 +0200 (Fri, 08 May 2009) | 6 lines
simplifying Warsow-style physics code even more, as it now can use a common code path with Quake-style physics (the only difference there is is when moving forward only).
This could be done after the observation that CPMA-style acceleration never kicks in in Warsow mode.
The sv_aircontrol is now expected to be zero in Warsow-style mode, as it does nothing in that mode anyway! If you do set it, you get Warsow and CPMA air control added!
r6687 | div0 | 2009-05-08 12:19:19 +0200 (Fri, 08 May 2009) | 2 lines
in-development warsow physics cfg from jal
r6688 | div0 | 2009-05-08 13:00:48 +0200 (Fri, 08 May 2009) | 2 lines
add sv_gravity to the physics settings files
r6689 | morphed | 2009-05-08 14:15:28 +0200 (Fri, 08 May 2009) | 1 line
new control point pad and icon + code changes for them (with big help from Taoki)
r6690 | div0 | 2009-05-08 15:53:28 +0200 (Fri, 08 May 2009) | 2 lines
update FruitieX's CPMA-style Nexuiz physics
r6691 | mrbougo | 2009-05-08 20:49:57 +0200 (Fri, 08 May 2009) | 1 line
Nexball HUD fix, and using the porto as weapon now
r6692 | morphed | 2009-05-09 01:33:13 +0200 (Sat, 09 May 2009) | 1 line
new behavior for control point icon (by Taoki)
r6693 | m0rfar | 2009-05-09 12:04:27 +0200 (Sat, 09 May 2009) | 1 line
Changed default onslaught generator health to 5000hp. Indirectly fixing Bug #211
r6694 | div0 | 2009-05-09 17:34:28 +0200 (Sat, 09 May 2009) | 2 lines
make sv_doublejump safer by blocking jumping for up to 0.1s after jumping
r6695 | mand1nga | 2009-05-10 05:22:41 +0200 (Sun, 10 May 2009) | 1 line
Disallowed the removal of auto-generated waypoints
r6696 | mand1nga | 2009-05-10 05:30:28 +0200 (Sun, 10 May 2009) | 1 line
Added support for custom, per-bot waypoints. Required to make them arrive to any specific coordinate on the map.
r6697 | mand1nga | 2009-05-10 05:33:44 +0200 (Sun, 10 May 2009) | 1 line
Added moveto and resetgoal bot commands
div0 [Tue, 5 May 2009 19:44:23 +0000 (19:44 +0000)]
r6670 | div0 | 2009-05-05 14:54:23 +0200 (Tue, 05 May 2009) | 2 lines
waypointsprites: support v_flipped correctly
r6671 | mand1nga | 2009-05-05 15:42:14 +0200 (Tue, 05 May 2009) | 1 line
Attempt to make the porto beam to not be displayed on spectator mode
r6672 | m0rfar | 2009-05-05 18:47:27 +0200 (Tue, 05 May 2009) | 1 line
Reslimed: Fix a serious item bug found by terencehill.
r6673 | esteel | 2009-05-05 19:28:02 +0200 (Tue, 05 May 2009) | 1 line
added sv_cmd/menu_cmd "records" "maplist lsmaps" "maplist maplist" which work the same as cmd "records" "lsmaps" "maplist"
r6674 | div0 | 2009-05-05 20:10:07 +0200 (Tue, 05 May 2009) | 2 lines
do not draw porto line when dead
r6675 | div0 | 2009-05-05 21:40:27 +0200 (Tue, 05 May 2009) | 2 lines
fix trueaim check for rifle, it accidentally used the rocket's thickness for the bullet
div0 [Tue, 5 May 2009 10:17:09 +0000 (10:17 +0000)]
r6659 | mand1nga | 2009-05-04 15:28:11 +0200 (Mon, 04 May 2009) | 1 line
Fix bug in the loading of hardired links. Also these links are reloaded after saving a new waypoints file.
r6660 | morphed | 2009-05-04 15:51:27 +0200 (Mon, 04 May 2009) | 1 line
onslaught: more consistent generator model names (+ small code changes for that) , lower resolution of generators texture, new shield fx
r6662 | greenmarine | 2009-05-04 19:56:43 +0200 (Mon, 04 May 2009) | 5 lines
Move announcer sounds for remaining map time to CSQC. Fixed resetting the "already played sound"-markers after ready-restart. Client can now define (see audio settings menu) whether he wants:
- no announcer played
- 1minute announcer
- 5minute announcer
- both
r6664 | div0 | 2009-05-05 09:13:14 +0200 (Tue, 05 May 2009) | 2 lines
experimental CPMA-style physics mode (only server side atm, won't work until the engine is updated for it)
r6665 | div0 | 2009-05-05 09:14:37 +0200 (Tue, 05 May 2009) | 2 lines
bugfix for latest commit
r6666 | div0 | 2009-05-05 09:16:41 +0200 (Tue, 05 May 2009) | 2 lines
also read the new movement cvars
r6667 | div0 | 2009-05-05 09:54:02 +0200 (Tue, 05 May 2009) | 2 lines
bind q weaplast; added a comment
r6668 | div0 | 2009-05-05 12:04:34 +0200 (Tue, 05 May 2009) | 2 lines
as it now works: +physicsCPMA.cfg
div0 [Mon, 4 May 2009 09:56:40 +0000 (09:56 +0000)]
r6653 | div0 | 2009-05-04 09:46:32 +0200 (Mon, 04 May 2009) | 2 lines
entities.def merge
r6654 | div0 | 2009-05-04 11:38:27 +0200 (Mon, 04 May 2009) | 2 lines
crosshair_hittest feature: blur out the crosshair if the shot can't hit the crosshair because of obstruction
r6655 | div0 | 2009-05-04 11:41:07 +0200 (Mon, 04 May 2009) | 2 lines
undo "TrueAim" for mortar and electro secondary - it makes no sense for tossed projectiles
div0 [Mon, 4 May 2009 06:50:55 +0000 (06:50 +0000)]
Anything but Tangeri^WNexball...
r6579 | div0 | 2009-04-23 18:08:27 +0200 (Thu, 23 Apr 2009) | 2 lines
remove all 2.4.2 compatibility code (do not merge this into 2.5 bugfix releases)
r6588 | mand1nga | 2009-04-25 20:24:17 +0200 (Sat, 25 Apr 2009) | 1 line
Added support for many goals. Best goals will be added to the goal stack in order of importance. This way bots won't get stuck when they reach a main goal too quickly. Up to three best goals will be handled by default.
r6589 | mand1nga | 2009-04-25 21:46:47 +0200 (Sat, 25 Apr 2009) | 1 line
Fix silly logic in navigation_routetogoal
r6597 | mand1nga | 2009-04-26 22:03:39 +0200 (Sun, 26 Apr 2009) | 3 lines
Fix ancient bug in the detection of "touched" jump pads/teleporters
Fix flawed logic in navigation_routetogoals
r6599 | mand1nga | 2009-04-28 01:56:59 +0200 (Tue, 28 Apr 2009) | 3 lines
Don't pre-turn if the next goal is a teleporter / jump pad
Minor change in navigation_routetogoal
r6600 | mand1nga | 2009-04-28 02:20:36 +0200 (Tue, 28 Apr 2009) | 2 lines
Converted the bot command queue from arrays to entities. Now server/ compiles again without optimizations nor 'extra' globals.
r6632 | mand1nga | 2009-05-01 21:53:55 +0200 (Fri, 01 May 2009) | 1 line
Better placement for auto generated waypoints. For example now bots can see the flags on blodprisonctf and the silvercity mega
r6633 | mand1nga | 2009-05-01 23:00:40 +0200 (Fri, 01 May 2009) | 2 lines
Updated default cached routes
r6634 | mand1nga | 2009-05-01 23:27:23 +0200 (Fri, 01 May 2009) | 1 line
Fix in the navigation_hasgoals field handling
r6635 | mand1nga | 2009-05-02 00:06:23 +0200 (Sat, 02 May 2009) | 1 line
Tell the location of new/removed waypoints (towards waypoint hardwiring)
r6636 | div0 | 2009-05-02 14:42:04 +0200 (Sat, 02 May 2009) | 2 lines
fix the patch building
r6637 | div0 | 2009-05-02 15:18:14 +0200 (Sat, 02 May 2009) | 2 lines
revert many fteqcc workarounds, as Blub has a patch to fix the bug this works around for
r6638 | mand1nga | 2009-05-02 19:07:34 +0200 (Sat, 02 May 2009) | 1 line
Added support for waypoint hardwiring. Same format as .cache files with // or # style comments.
r6639 | mand1nga | 2009-05-02 19:12:21 +0200 (Sat, 02 May 2009) | 1 line
Fixed bug in the detection of goals
r6640 | mand1nga | 2009-05-02 19:16:31 +0200 (Sat, 02 May 2009) | 1 line
Updated waypoints for runningmanctf
r6641 | mand1nga | 2009-05-03 02:06:37 +0200 (Sun, 03 May 2009) | 1 line
Slighly better workaround for goals leading straight to a wall
r6642 | mand1nga | 2009-05-03 02:13:07 +0200 (Sun, 03 May 2009) | 1 line
Fix typo
r6643 | div0 | 2009-05-03 21:28:02 +0200 (Sun, 03 May 2009) | 2 lines
handle "tell" messages in qc too, to do flood protection on them
r6644 | div0 | 2009-05-03 21:50:42 +0200 (Sun, 03 May 2009) | 2 lines
fix a bug in flood control
r6646 | esteel | 2009-05-03 22:26:20 +0200 (Sun, 03 May 2009) | 1 line
cvar checksums
r6648 | div0 | 2009-05-04 08:36:40 +0200 (Mon, 04 May 2009) | 2 lines
new toys for func_breakable (lots new options about debris)
div0 [Mon, 4 May 2009 06:39:36 +0000 (06:39 +0000)]
r6537 | mand1nga | 2009-04-19 20:31:37 +0200 (Sun, 19 Apr 2009) | 3 lines
Added simple support for bots scripting. It features basic movements and actions, raw client commands and rough conditional execution. It was made completely separated from the bot ai so it can be used with other bots. Although some comands (mostly navigation related) must be implemented on the target ai.
Use sv_cmd bot_cmd help for the list of available commands and usage.
r6538 | mand1nga | 2009-04-19 20:56:17 +0200 (Sun, 19 Apr 2009) | 1 line
Lowered the size of the command queue to make room for globals (..)
r6539 | div0 | 2009-04-19 21:04:32 +0200 (Sun, 19 Apr 2009) | 2 lines
allow more globals
r6567 | esteel | 2009-04-22 19:52:42 +0200 (Wed, 22 Apr 2009) | 2 lines
fix simple vote majority in the menu
r6572 | div0 | 2009-04-22 21:46:44 +0200 (Wed, 22 Apr 2009) | 2 lines
detect the current fteqcc compiler bug, and abort if the progs are horribly broken because of it
r6544 | div0 | 2009-04-20 18:01:53 +0200 (Mon, 20 Apr 2009) | 2 lines
build script update
r6545 | m0rfar | 2009-04-20 18:55:19 +0200 (Mon, 20 Apr 2009) | 1 line
patch by terencehill: modified the TAG icon to be a bit more like other icons
r6546 | div0 | 2009-04-21 17:35:15 +0200 (Tue, 21 Apr 2009) | 2 lines
add a checkbox for r_coronas_occlusionqueries
r6547 | div0 | 2009-04-21 17:58:18 +0200 (Tue, 21 Apr 2009) | 4 lines
Try fixing bug on http://alientrap.org/forum/viewtopic.php?p=58125#58125 by no longer relying on the FL_NOTARGET flag.
Also, makes possible to fix the cheat "notarget" in the future by making bots and turrets actually honor that field.
r6548 | div0 | 2009-04-21 17:59:54 +0200 (Tue, 21 Apr 2009) | 2 lines
try to make "notarget" cheat work with bots
r6549 | div0 | 2009-04-21 18:03:54 +0200 (Tue, 21 Apr 2009) | 2 lines
more notarget fixes :P
r6409 | div0 | 2009-04-02 12:43:45 +0200 (Thu, 02 Apr 2009) | 2 lines
jetpack: more correct fuel calculation
r6410 | div0 | 2009-04-02 12:51:58 +0200 (Thu, 02 Apr 2009) | 2 lines
we now have to take more fuel for the jetpack
div0 [Tue, 31 Mar 2009 05:24:19 +0000 (05:24 +0000)]
r6383 | esteel | 2009-03-30 16:25:56 +0200 (Mon, 30 Mar 2009) | 1 line
correct colors in FAQ and add some more
r6384 | esteel | 2009-03-30 16:53:08 +0200 (Mon, 30 Mar 2009) | 1 line
typo fixed
r6385 | div0 | 2009-03-31 07:21:24 +0200 (Tue, 31 Mar 2009) | 2 lines
let fuel rot a bit slower :P
div0 [Mon, 30 Mar 2009 13:47:02 +0000 (13:47 +0000)]
r6359 | div0 | 2009-03-30 10:39:32 +0200 (Mon, 30 Mar 2009) | 2 lines
jetpack: add a "fuel" ammo type, and use that - and let it have regeneration
r6360 | div0 | 2009-03-30 10:54:16 +0200 (Mon, 30 Mar 2009) | 13 lines
fix the remaining bugs in fuel support
now we need item models, and items that do:
- "fuel":
- increase ammo_fuel
- set pauserotfuel_finished
- "jetpack":
- increase ammo_fuel
- set pauserotfuel_finished
- add IT_JETPACK to the items
r6361 | div0 | 2009-03-30 10:57:10 +0200 (Mon, 30 Mar 2009) | 7 lines
I forgot an item we need:
"Fuel Regenerator" - makes fuel able to regenerate
g_jetpack already gives this item, but without this mutator, it might be good
to have an item that enables regeneration
r6362 | div0 | 2009-03-30 11:17:28 +0200 (Mon, 30 Mar 2009) | 2 lines
more consistency regarding fuel
r6365 | div0 | 2009-03-30 12:37:13 +0200 (Mon, 30 Mar 2009) | 2 lines
no-operation change to pave the way for fuel and jetpack pickups
r6366 | div0 | 2009-03-30 12:54:05 +0200 (Mon, 30 Mar 2009) | 4 lines
item_fuel
item_jetpack (alias: item_flight from Q3A)
item_fuel_regen
r6368 | div0 | 2009-03-30 13:00:10 +0200 (Mon, 30 Mar 2009) | 2 lines
g_pickup_fuel_jetpack (make jetpack come with more fuel than a single fuel pickup)
r6370 | div0 | 2009-03-30 13:11:07 +0200 (Mon, 30 Mar 2009) | 2 lines
make jetpack and fuel regenerator have the powerup respawn time (mapper can override it anyway if he insists)
r6371 | div0 | 2009-03-30 13:24:00 +0200 (Mon, 30 Mar 2009) | 2 lines
make jetpack and fuel regen use the large bbox
r6372 | div0 | 2009-03-30 13:47:13 +0200 (Mon, 30 Mar 2009) | 2 lines
add a fuel icon to the sbar
r6373 | div0 | 2009-03-30 13:50:40 +0200 (Mon, 30 Mar 2009) | 2 lines
fix sb_fuel image
r6374 | div0 | 2009-03-30 13:52:10 +0200 (Mon, 30 Mar 2009) | 2 lines
fix display bug in sbar_hudsleector 0
r6377 | div0 | 2009-03-30 15:10:13 +0200 (Mon, 30 Mar 2009) | 2 lines
jetpack: item_jetpack now has a model
r6379 | div0 | 2009-03-30 15:33:29 +0200 (Mon, 30 Mar 2009) | 2 lines
fuel and fuel regen models :)
r6380 | div0 | 2009-03-30 15:39:35 +0200 (Mon, 30 Mar 2009) | 2 lines
make fuel regen un-confusable :P
r6381 | div0 | 2009-03-30 15:46:07 +0200 (Mon, 30 Mar 2009) | 2 lines
entities.def
div0 [Mon, 30 Mar 2009 13:21:59 +0000 (13:21 +0000)]
r6040 | esteel | 2009-03-03 18:39:59 +0100 (Tue, 03 Mar 2009) | 1 line
use part of terencehills patch and moved the skin colors to the right in the playersetup dialog. seems to fit the overall structure better
r6041 | esteel | 2009-03-03 19:23:03 +0100 (Tue, 03 Mar 2009) | 1 line
second part of terencehills patch, colored name preview
r6043 | div0 | 2009-03-03 20:09:41 +0100 (Tue, 03 Mar 2009) | 2 lines
remove a weird empty window
r6367 | esteel | 2009-03-30 12:56:50 +0200 (Mon, 30 Mar 2009) | 1 line
fix the namepreview. display changes at once now! really can be in 2.5 now
r6375 | esteel | 2009-03-30 14:42:50 +0200 (Mon, 30 Mar 2009) | 1 line
patch by terencehill to make the color buttons align correctly
r6376 | div0 | 2009-03-30 14:59:37 +0200 (Mon, 30 Mar 2009) | 2 lines
fix the last commit. Now the feature is ready..
div0 [Mon, 30 Mar 2009 11:05:04 +0000 (11:05 +0000)]
r6363 | esteel | 2009-03-30 11:25:11 +0200 (Mon, 30 Mar 2009) | 1 line
slightly modified patch by Ronan, make the modbutton go back to the same menu after switching the mod. Currently thats more userfriendly. Might need to be changed back when its a real mod menu (Please test)
r6364 | esteel | 2009-03-30 11:28:46 +0200 (Mon, 30 Mar 2009) | 1 line
forgot one file
div0 [Mon, 30 Mar 2009 07:41:39 +0000 (07:41 +0000)]
r6349 | mand1nga | 2009-03-28 23:09:54 +0100 (Sat, 28 Mar 2009) | 4 lines
Added facilities for debugging tracewalk visually
Sligthly better water handling for tracewalk
Enable under water waypoint visualization when g_waypointeditor = 1
r6350 | m0rfar | 2009-03-29 13:34:15 +0200 (Sun, 29 Mar 2009) | 1 line
toxic: removed 2 dom points. and only allow 2 teams
r6351 | m0rfar | 2009-03-29 15:10:31 +0200 (Sun, 29 Mar 2009) | 1 line
removed a lot of dom points on silvercity
r6352 | esteel | 2009-03-29 15:53:24 +0200 (Sun, 29 Mar 2009) | 2 lines
fix typos and colored the Help-Nick green
r6353 | esteel | 2009-03-29 15:56:17 +0200 (Sun, 29 Mar 2009) | 2 lines
another typo.. seems i hate then vs than :-]
r6354 | m0rfar | 2009-03-29 21:50:42 +0200 (Sun, 29 Mar 2009) | 1 line
new benchmark demo with new code. called bench1
r6355 | tzork | 2009-03-29 23:47:59 +0200 (Sun, 29 Mar 2009) | 1 line
Fix warnings
r6356 | tzork | 2009-03-30 01:25:46 +0200 (Mon, 30 Mar 2009) | 6 lines
add spawnflags:
TSF_TERRAINBASE - was already supported but hard coded
TSF_NO_AMMO_REGEN - Disable ammo regeneration, only makes sense energy based turrets power by a reactor atm.
TSF_NO_PATHBREAK. - Stop moving units from leaving its path to chase targets
make ewheel and walker honor TSF_NO_PATHBREAK.
r6357 | div0 | 2009-03-30 09:38:20 +0200 (Mon, 30 Mar 2009) | 2 lines
new qnet auth
div0 [Sat, 28 Mar 2009 18:57:46 +0000 (18:57 +0000)]
r6334 | div0 | 2009-03-27 20:13:42 +0100 (Fri, 27 Mar 2009) | 2 lines
remove some stuff in case the build system is used
r6335 | mand1nga | 2009-03-28 13:35:00 +0100 (Sat, 28 Mar 2009) | 1 line
faq fixes by Ronan, please review the mapping section
r6336 | mand1nga | 2009-03-28 14:09:57 +0100 (Sat, 28 Mar 2009) | 1 line
faq fixed :)
r6337 | m0rfar | 2009-03-28 15:15:54 +0100 (Sat, 28 Mar 2009) | 1 line
Radiant texture fixes again. People should learn to prefix "textures/" on skin names.
r6338 | div0 | 2009-03-28 15:17:38 +0100 (Sat, 28 Mar 2009) | 2 lines
try adding readme.html
r6339 | m0rfar | 2009-03-28 16:05:39 +0100 (Sat, 28 Mar 2009) | 2 lines
Removed a lot of DOM points on Bleach.
All maps now use the proper entity names for health and armors (a few q3 items remain unchanged though), so netradiant can show them.
r6340 | div0 | 2009-03-28 16:21:12 +0100 (Sat, 28 Mar 2009) | 2 lines
shut up about "zero modelindex" if the player is dead and has a zero modelindex for a reason
r6341 | div0 | 2009-03-28 16:39:22 +0100 (Sat, 28 Mar 2009) | 2 lines
fix some ALT= atttributes
r6342 | tzork | 2009-03-28 16:45:19 +0100 (Sat, 28 Mar 2009) | 1 line
use pickups.tga for a_a50.md3
r6343 | m0rfar | 2009-03-28 16:50:45 +0100 (Sat, 28 Mar 2009) | 1 line
and again
r6344 | m0rfar | 2009-03-28 16:56:51 +0100 (Sat, 28 Mar 2009) | 1 line
rotate!
r6345 | m0rfar | 2009-03-28 17:06:09 +0100 (Sat, 28 Mar 2009) | 1 line
We can remove these skins now thanks to tZork :)
r6346 | div0 | 2009-03-28 17:12:06 +0100 (Sat, 28 Mar 2009) | 2 lines
g_shootfromfixedorigin cvar (fixed shotorg)
r6347 | m0rfar | 2009-03-28 18:51:54 +0100 (Sat, 28 Mar 2009) | 1 line
more unused skins removed
div0 [Wed, 25 Mar 2009 18:31:05 +0000 (18:31 +0000)]
r6277 | div0 | 2009-03-24 16:24:18 +0100 (Tue, 24 Mar 2009) | 2 lines
campaign rename
r6278 | div0 | 2009-03-24 18:26:57 +0100 (Tue, 24 Mar 2009) | 3 lines
- add a "forbidden" flag to mapinfo that's stronger than hidden, and set it for turret_test and walker_pathtest2
- move gun down by 2 more units when in shootfromcenter mode
r6279 | div0 | 2009-03-24 20:22:55 +0100 (Tue, 24 Mar 2009) | 2 lines
comment-only changes, updated locations that refer to effects
r6280 | m0rfar | 2009-03-24 21:29:17 +0100 (Tue, 24 Mar 2009) | 1 line
Add glowmaps to the OLD ctf flag skins. To simulate the old fullbright style.
r6281 | m0rfar | 2009-03-24 22:03:30 +0100 (Tue, 24 Mar 2009) | 1 line
invisibility was too strong imo. raised alpha to 0.15
r6282 | div0 | 2009-03-25 11:03:01 +0100 (Wed, 25 Mar 2009) | 2 lines
swap silvercity with strength (skill difference)
r6283 | div0 | 2009-03-25 19:22:11 +0100 (Wed, 25 Mar 2009) | 2 lines
nixnex: remove non-normal weapons
div0 [Tue, 24 Mar 2009 08:31:50 +0000 (08:31 +0000)]
r6254 | div0 | 2009-03-23 19:11:42 +0100 (Mon, 23 Mar 2009) | 2 lines
add some cleartemps calls
r6255 | div0 | 2009-03-23 19:34:38 +0100 (Mon, 23 Mar 2009) | 2 lines
gibs: handle wasfreed
r6257 | m0rfar | 2009-03-23 20:08:58 +0100 (Mon, 23 Mar 2009) | 3 lines
Downsized weaponskins to 512x512. Does look about the same to me.
Maybe we can disable TC now?
This commit can be reverted if there are any good arguments for having huge skins :)
r6258 | tzork | 2009-03-23 21:52:12 +0100 (Mon, 23 Mar 2009) | 1 line
fix turret NaN crash due to runaway angles.
r6259 | tzork | 2009-03-23 22:51:26 +0100 (Mon, 23 Mar 2009) | 3 lines
Fix dual plasma (now uses both barrels)
Sane aim and target select flags.
Put spread back.
r6256 | m0rfar | 2009-03-23 19:51:23 +0100 (Mon, 23 Mar 2009) | 1 line
r_shadow_realtime_dlight depends on r_dynamic
r6260 | div0 | 2009-03-24 09:13:07 +0100 (Tue, 24 Mar 2009) | 2 lines
force r_dynamic 1
r6261 | div0 | 2009-03-24 09:13:36 +0100 (Tue, 24 Mar 2009) | 2 lines
undo the r_dynamic check there, as it's now forced to 1 anyway
div0 [Thu, 19 Mar 2009 12:39:52 +0000 (12:39 +0000)]
r6210 | div0 | 2009-03-18 07:27:29 +0100 (Wed, 18 Mar 2009) | 2 lines
netradiant r222
r6211 | div0 | 2009-03-18 12:22:22 +0100 (Wed, 18 Mar 2009) | 3 lines
use checkpvs() for bot waypointing
redstarrepublic now relinks twice as fast
r6212 | div0 | 2009-03-18 12:35:40 +0100 (Wed, 18 Mar 2009) | 2 lines
merge entities.def (ZQ_PAUSE)
r6213 | div0 | 2009-03-18 15:08:12 +0100 (Wed, 18 Mar 2009) | 2 lines
UpdateSelectedPlayer: use PVS to optimize
r6214 | div0 | 2009-03-18 15:13:36 +0100 (Wed, 18 Mar 2009) | 2 lines
typo fix, and some StartFrame speedup
r6215 | div0 | 2009-03-18 15:26:13 +0100 (Wed, 18 Mar 2009) | 2 lines
sv_pogostick 1 (it's harmless, it can do nothing you can't otherwise do, but it makes stuff easier)
r6216 | div0 | 2009-03-19 11:39:49 +0100 (Thu, 19 Mar 2009) | 3 lines
make misc_follow able to set up attachments (so you can attach a model to another in a map, useful for zym animations)
add a cheat +button8: drag'n'drop of entities
r6217 | div0 | 2009-03-19 12:12:27 +0100 (Thu, 19 Mar 2009) | 2 lines
some drag cursor improvements :P
r6218 | div0 | 2009-03-19 12:13:41 +0100 (Thu, 19 Mar 2009) | 2 lines
drag cursor: don't overshoot when moving back
r6219 | div0 | 2009-03-19 12:14:41 +0100 (Thu, 19 Mar 2009) | 2 lines
drag cursor: start at the 32 grid
r6220 | div0 | 2009-03-19 13:14:30 +0100 (Thu, 19 Mar 2009) | 2 lines
make turrets work again
div0 [Thu, 19 Mar 2009 12:23:00 +0000 (12:23 +0000)]
r6107 | mand1nga | 2009-03-12 04:56:37 +0100 (Thu, 12 Mar 2009) | 9 lines
Bots: Swimming support (only to get out of water)
Avoid evaluation of pick-ups under water
Adjusted detection of vertical jumpads
If there is no enemy at sight wear the laser instead of no weapon
Doors recognition (tested only with accident_v3)
Avoid another strategy think if an alternative goal was chosen on the same frame
Fixed some indents and trailing whitespaces (done automatically by codeblocks, sorry)
Other minor fixes/changes
r6126 | mand1nga | 2009-03-12 15:02:10 +0100 (Thu, 12 Mar 2009) | 2 lines
More bots related cvars descriptions
r6127 | mand1nga | 2009-03-12 16:42:05 +0100 (Thu, 12 Mar 2009) | 2 lines
Basic ladder handling for bots
r6128 | mand1nga | 2009-03-13 01:32:14 +0100 (Fri, 13 Mar 2009) | 1 line
Fixed addvote alias
r6159 | mand1nga | 2009-03-14 22:53:42 +0100 (Sat, 14 Mar 2009) | 1 line
Search for nearest waypoints more progressively. This reduces greatly the server load on some maps (mentalspace, reservoir)
r6161 | mand1nga | 2009-03-14 23:09:56 +0100 (Sat, 14 Mar 2009) | 1 line
Fixed typo in last commit
r6170 | mand1nga | 2009-03-15 02:01:55 +0100 (Sun, 15 Mar 2009) | 2 lines
Fixed bug in the routing to alternative goals. Don't rate enemies as goals when they're too close.
r6182 | mand1nga | 2009-03-15 21:41:24 +0100 (Sun, 15 Mar 2009) | 1 line
Narrow the search for nearest waypoints to no more than 1500 qu when the bot is not on the ground
div0 [Tue, 17 Mar 2009 16:08:48 +0000 (16:08 +0000)]
r6206 | div0 | 2009-03-17 17:05:19 +0100 (Tue, 17 Mar 2009) | 2 lines
NetRadiant now exists, so we no longer need this
r6208 | div0 | 2009-03-17 17:07:31 +0100 (Tue, 17 Mar 2009) | 2 lines
SET nexversion=2.5
div0 [Tue, 17 Mar 2009 15:52:23 +0000 (15:52 +0000)]
r6196 | div0 | 2009-03-16 14:40:48 +0100 (Mon, 16 Mar 2009) | 2 lines
remove two outdated files from docs
r6197 | div0 | 2009-03-17 09:04:33 +0100 (Tue, 17 Mar 2009) | 4 lines
fix some serious csqcprojectile bugs (regarding collisions with bmodels).
Now there is some visible jitter that wasn't there before wehn they're lying on a bmodel, but they no longer do the wrong thing.
r6198 | div0 | 2009-03-17 10:45:46 +0100 (Tue, 17 Mar 2009) | 3 lines
add a function solve_quadratic, and make newton projectiles already use it
more uses will come later
r6199 | div0 | 2009-03-17 12:14:25 +0100 (Tue, 17 Mar 2009) | 2 lines
fix the D < 0 case
r6200 | div0 | 2009-03-17 15:09:16 +0100 (Tue, 17 Mar 2009) | 2 lines
add weapon images to the docs
r6201 | div0 | 2009-03-17 15:12:22 +0100 (Tue, 17 Mar 2009) | 2 lines
mention gl_picmip
r6202 | div0 | 2009-03-17 16:14:58 +0100 (Tue, 17 Mar 2009) | 3 lines
experimental new jumppad handling code, probably buggy - has to be tested a lot I think
currently dprints value calculated in old and new way, but still uses old way
r6203 | div0 | 2009-03-17 16:22:20 +0100 (Tue, 17 Mar 2009) | 2 lines
call aft more often :P
r6204 | div0 | 2009-03-17 16:32:19 +0100 (Tue, 17 Mar 2009) | 2 lines
new jumppad code - working so it's used now
div0 [Mon, 16 Mar 2009 09:12:13 +0000 (09:12 +0000)]
r6090 | div0 | 2009-03-09 15:34:23 +0100 (Mon, 09 Mar 2009) | 2 lines
shootfromcenter: try to display the weapon model in the middle of the screen to show to the player that this mode is active (fails for minstanex and seeker, needs model fixes)
r6096 | div0 | 2009-03-10 07:39:43 +0100 (Tue, 10 Mar 2009) | 2 lines
initialize mapinfo on startup (so the gametype command becomes available)
r6097 | esteel | 2009-03-10 07:58:10 +0100 (Tue, 10 Mar 2009) | 2 lines
last checking works, so use gametype in server.cfg
add aliases sv_loadconfig and addvote
r6098 | esteel | 2009-03-10 08:04:55 +0100 (Tue, 10 Mar 2009) | 2 lines
while i'm at it, also add my alias sv_restart
r6099 | div0 | 2009-03-10 09:09:08 +0100 (Tue, 10 Mar 2009) | 2 lines
resync the weapon cfg files
r6100 | esteel | 2009-03-10 10:35:37 +0100 (Tue, 10 Mar 2009) | 2 lines
small typo in a cvar description
r6101 | div0 | 2009-03-10 16:19:37 +0100 (Tue, 10 Mar 2009) | 2 lines
fix a typo in movetypes.qc that can cause entities to leave onground state
r6102 | div0 | 2009-03-11 20:46:32 +0100 (Wed, 11 Mar 2009) | 2 lines
get rid of the v_flipped toggle
r6103 | esteel | 2009-03-11 20:59:46 +0100 (Wed, 11 Mar 2009) | 1 line
a very simple approach at switching between havoc and data
r6104 | div0 | 2009-03-11 21:45:17 +0100 (Wed, 11 Mar 2009) | 4 lines
-allweapons
+mostweapons
remove seeker from LMS
r6105 | lordhavoc | 2009-03-11 22:39:56 +0100 (Wed, 11 Mar 2009) | 3 lines
added dpm weapon support
added motorsep's fixed up w_uzi model
r6106 | lordhavoc | 2009-03-11 22:44:17 +0100 (Wed, 11 Mar 2009) | 2 lines
fix compile (don't need the weapon model qh files)
r6108 | lordhavoc | 2009-03-12 05:32:41 +0100 (Thu, 12 Mar 2009) | 3 lines
added sv_qcweaponanimation cvar which enables entirely qc-based weapon
animations if set to 1
r6109 | lordhavoc | 2009-03-12 05:34:03 +0100 (Thu, 12 Mar 2009) | 2 lines
added sv_qcweaponanimation cvar
r6110 | lordhavoc | 2009-03-12 06:21:34 +0100 (Thu, 12 Mar 2009) | 2 lines
fix bugs with camping rifle introduced by my anim changes
r6111 | lordhavoc | 2009-03-12 07:52:05 +0100 (Thu, 12 Mar 2009) | 3 lines
fixed muzzleflashes with sv_qcweaponanimation mode
implemented support for models/weapons/h_name.dpm (and .animinfo)
r6112 | lordhavoc | 2009-03-12 08:23:17 +0100 (Thu, 12 Mar 2009) | 1 line
r6113 | div0 | 2009-03-12 09:17:44 +0100 (Thu, 12 Mar 2009) | 2 lines
make qc-based weapon animation look better
r6114 | div0 | 2009-03-12 09:43:29 +0100 (Thu, 12 Mar 2009) | 2 lines
implement sv_gameplayfix_slidemoveprojectiles behaviour
r6115 | lordhavoc | 2009-03-12 10:37:45 +0100 (Thu, 12 Mar 2009) | 2 lines
fix two weapon bugs that were overriding player animations
r6116 | lordhavoc | 2009-03-12 11:47:51 +0100 (Thu, 12 Mar 2009) | 3 lines
updated Havoc config
moved weaponreplace lines into weapons configs
r6117 | div0 | 2009-03-12 12:28:07 +0100 (Thu, 12 Mar 2009) | 2 lines
better error message for cvar check
r6118 | lordhavoc | 2009-03-12 13:23:21 +0100 (Thu, 12 Mar 2009) | 2 lines
tweaked ammo limits a bit in havoc
r6119 | lordhavoc | 2009-03-12 13:24:58 +0100 (Thu, 12 Mar 2009) | 2 lines
forgot this file
r6120 | lordhavoc | 2009-03-12 13:25:17 +0100 (Thu, 12 Mar 2009) | 3 lines
fixed a bug that caused the campingrifle's reload anim to not play
fixed a bug with weapon switches/respawning in qc weapon animation
r6121 | lordhavoc | 2009-03-12 14:01:09 +0100 (Thu, 12 Mar 2009) | 2 lines
eject multiple shell casings from shotgun if ammo is more than 1
r6122 | lordhavoc | 2009-03-12 14:02:52 +0100 (Thu, 12 Mar 2009) | 3 lines
eject multiple shell casings from secondary fire of shotgun if ammo is
more than 1
r6123 | esteel | 2009-03-12 14:04:16 +0100 (Thu, 12 Mar 2009) | 1 line
swap laser modes in havoc, so primary is for jumping, similar to stock nexuiz and secondary does damage
r6124 | lordhavoc | 2009-03-12 14:07:08 +0100 (Thu, 12 Mar 2009) | 2 lines
give laser secondary a little force, but not much
r6125 | lordhavoc | 2009-03-12 14:32:43 +0100 (Thu, 12 Mar 2009) | 2 lines
make physics nearly normal
r6129 | lordhavoc | 2009-03-13 06:25:30 +0100 (Fri, 13 Mar 2009) | 2 lines
motorsep did a hand model for the camping rifle
r6130 | lordhavoc | 2009-03-13 06:28:50 +0100 (Fri, 13 Mar 2009) | 2 lines
changed idle fps to 10
r6131 | lordhavoc | 2009-03-13 11:42:23 +0100 (Fri, 13 Mar 2009) | 2 lines
minor edits to make code more similar to old versions
r6132 | lordhavoc | 2009-03-13 11:53:41 +0100 (Fri, 13 Mar 2009) | 2 lines
fix weapon position with qcweaponanimation off
r6133 | div0 | 2009-03-13 13:21:49 +0100 (Fri, 13 Mar 2009) | 2 lines
derive the shot origin automatically from the hand model; properly support shootfromcenter again
r6134 | esteel | 2009-03-13 13:24:36 +0100 (Fri, 13 Mar 2009) | 1 line
add the new .dpm models to the compat pack in case people run svn trunk
r6135 | esteel | 2009-03-13 13:28:03 +0100 (Fri, 13 Mar 2009) | 2 lines
also the radar images got changed from _mini to _radar
r6136 | div0 | 2009-03-13 13:50:50 +0100 (Fri, 13 Mar 2009) | 2 lines
abort the vote if there was just 1 choice anyway
r6137 | m0rfar | 2009-03-13 19:28:38 +0100 (Fri, 13 Mar 2009) | 1 line
campingrifle animinfo fix by motersep
r6138 | m0rfar | 2009-03-13 20:42:37 +0100 (Fri, 13 Mar 2009) | 1 line
New camping rifle animations by motorsep
r6139 | mand1nga | 2009-03-13 22:18:14 +0100 (Fri, 13 Mar 2009) | 1 line
Updated changes in bots
r6140 | mand1nga | 2009-03-13 22:20:35 +0100 (Fri, 13 Mar 2009) | 1 line
Updated bots changes again
r6141 | div0 | 2009-03-13 22:23:18 +0100 (Fri, 13 Mar 2009) | 2 lines
fight float inaccuracy in the animation system
r6142 | div0 | 2009-03-13 22:25:41 +0100 (Fri, 13 Mar 2009) | 2 lines
do the same as last commit, but don't rely on the function call happening in a non-clmovement frame
r6143 | div0 | 2009-03-14 13:55:44 +0100 (Sat, 14 Mar 2009) | 2 lines
document breakage of func_illusionary
r6144 | div0 | 2009-03-14 14:03:39 +0100 (Sat, 14 Mar 2009) | 2 lines
more robustness for weapon animation (should fix the jerkiness)
r6145 | lordhavoc | 2009-03-14 14:30:14 +0100 (Sat, 14 Mar 2009) | 2 lines
added support for models/weapons/h_name.zym models
r6146 | div0 | 2009-03-14 14:48:18 +0100 (Sat, 14 Mar 2009) | 2 lines
fix loading of the zyms
r6147 | div0 | 2009-03-14 14:59:52 +0100 (Sat, 14 Mar 2009) | 2 lines
tiny cleanup for the shot origin stuff
r6148 | motorsep | 2009-03-14 19:38:45 +0100 (Sat, 14 Mar 2009) | 1 line
Crylink hand
r6149 | motorsep | 2009-03-14 20:00:45 +0100 (Sat, 14 Mar 2009) | 1 line
Electro hand
r6150 | motorsep | 2009-03-14 20:46:51 +0100 (Sat, 14 Mar 2009) | 1 line
GL hand
r6151 | motorsep | 2009-03-14 21:00:29 +0100 (Sat, 14 Mar 2009) | 1 line
updated GL hand
r6152 | motorsep | 2009-03-14 21:59:41 +0100 (Sat, 14 Mar 2009) | 1 line
new v_hagar.md3
r6153 | div0 | 2009-03-14 22:03:58 +0100 (Sat, 14 Mar 2009) | 2 lines
display "sv_cmd gettaginfo" more accurately
r6154 | motorsep | 2009-03-14 22:17:57 +0100 (Sat, 14 Mar 2009) | 1 line
GL hand updated
r6155 | div0 | 2009-03-14 22:24:55 +0100 (Sat, 14 Mar 2009) | 2 lines
fix texture path in v_hagar
r6156 | motorsep | 2009-03-14 22:43:15 +0100 (Sat, 14 Mar 2009) | 1 line
r6157 | div0 | 2009-03-14 22:53:13 +0100 (Sat, 14 Mar 2009) | 2 lines
bugfix for basement (some texture alignment, and brush alignment)
r6158 | motorsep | 2009-03-14 22:53:36 +0100 (Sat, 14 Mar 2009) | 1 line
r6160 | motorsep | 2009-03-14 23:02:41 +0100 (Sat, 14 Mar 2009) | 1 line
HLAC hand
r6162 | motorsep | 2009-03-14 23:26:21 +0100 (Sat, 14 Mar 2009) | 1 line
Hookgun hand
r6163 | div0 | 2009-03-14 23:46:50 +0100 (Sat, 14 Mar 2009) | 2 lines
fix hook origin
r6164 | motorsep | 2009-03-14 23:55:42 +0100 (Sat, 14 Mar 2009) | 1 line
Laser hand
r6165 | motorsep | 2009-03-15 00:05:38 +0100 (Sun, 15 Mar 2009) | 1 line
r6166 | motorsep | 2009-03-15 00:21:08 +0100 (Sun, 15 Mar 2009) | 1 line
Nex hand
r6167 | motorsep | 2009-03-15 00:36:59 +0100 (Sun, 15 Mar 2009) | 1 line
Porto and RL hands
r6168 | motorsep | 2009-03-15 01:10:25 +0100 (Sun, 15 Mar 2009) | 1 line
the rest of the weapons' hands
r6169 | lordhavoc | 2009-03-15 01:33:28 +0100 (Sun, 15 Mar 2009) | 2 lines
added motorsep to Thanks list
r6171 | motorsep | 2009-03-15 02:31:51 +0100 (Sun, 15 Mar 2009) | 1 line
update animation for certain weapons to make it more unique
r6172 | motorsep | 2009-03-15 02:41:21 +0100 (Sun, 15 Mar 2009) | 1 line
Source files (blends and md5s) for h_ weapons
r6173 | div0 | 2009-03-15 11:15:05 +0100 (Sun, 15 Mar 2009) | 2 lines
improve shotgun and shootfromcenter
r6174 | div0 | 2009-03-15 11:19:49 +0100 (Sun, 15 Mar 2009) | 2 lines
fix seeker shotorg
r6175 | div0 | 2009-03-15 11:41:13 +0100 (Sun, 15 Mar 2009) | 2 lines
handle casings using the "shell" tag; make them go left instead of right (fits better); eliminate no longer used shotorg argument from W_SetupShot
r6176 | esteel | 2009-03-15 13:04:06 +0100 (Sun, 15 Mar 2009) | 2 lines
added all the new weapon models to the compatpack
r6177 | motorsep | 2009-03-15 19:45:21 +0100 (Sun, 15 Mar 2009) | 1 line
Grenademodel centered, Hagar lowered, Minstanex raised.
r6178 | div0 | 2009-03-15 19:51:23 +0100 (Sun, 15 Mar 2009) | 2 lines
fix some casings
r6179 | div0 | 2009-03-15 19:58:46 +0100 (Sun, 15 Mar 2009) | 2 lines
fix some precaches
r6180 | motorsep | 2009-03-15 19:59:31 +0100 (Sun, 15 Mar 2009) | 1 line
Shotgun moved forward a bit
r6181 | div0 | 2009-03-15 21:11:05 +0100 (Sun, 15 Mar 2009) | 2 lines
CR reload time := 2 (for the new anim)
r6183 | div0 | 2009-03-15 22:03:57 +0100 (Sun, 15 Mar 2009) | 2 lines
add warning for minstanex
r6184 | div0 | 2009-03-15 22:04:39 +0100 (Sun, 15 Mar 2009) | 2 lines
no longer need w_*.zym
r6185 | motorsep | 2009-03-15 22:14:56 +0100 (Sun, 15 Mar 2009) | 1 line
h_ weapons source files
r6186 | div0 | 2009-03-16 08:19:57 +0100 (Mon, 16 Mar 2009) | 7 lines
cleanup: remove code to load w_*.zym weapon models;
instead make the loading of the v_ model only happen if the h_ model defines the "weapon" tag.
That way, the h_ model can be both an "invisible hand" model, or an old-style "full weapon" model.
Also, note that the engine loads ZYM models properly as ZYM even if renamed to dpm, so there is no need to try all extensions.
All in all, this saves quite some file open calls and should help with dedicated server performance, especially on operating systems with slow file opening (e.g. Windows with a running on-access virus scanner).
r6187 | div0 | 2009-03-16 08:24:22 +0100 (Mon, 16 Mar 2009) | 2 lines
don't inherit dlight causing effects to the first person model
r6188 | div0 | 2009-03-16 08:28:48 +0100 (Mon, 16 Mar 2009) | 2 lines
in weapon arena, spawn powerups and health and armor again (these can still be turned off by separate cvars)
r6189 | div0 | 2009-03-16 09:09:21 +0100 (Mon, 16 Mar 2009) | 2 lines
fix typo
r6190 | div0 | 2009-03-16 09:39:44 +0100 (Mon, 16 Mar 2009) | 2 lines
remove unused (w_*.zym for the models that weren't in 2.4.2 - the 2.4.2 ones are still needed for compatibility) and broken unused (hlacmod, flamethrower) models as they wouldn't work if code were to be implemented for them (they're sourceless, and need changes to work in SVN anyway)
div0 [Sun, 8 Mar 2009 19:57:50 +0000 (19:57 +0000)]
r6081 | m0rfar | 2009-03-08 13:59:13 +0100 (Sun, 08 Mar 2009) | 1 line
No one should want to have more than 100 in netfps imo
r6082 | div0 | 2009-03-08 20:47:39 +0100 (Sun, 08 Mar 2009) | 2 lines
fix "corona in air" bug when a strength player got gibbed
div0 [Sun, 8 Mar 2009 11:44:38 +0000 (11:44 +0000)]
as this is ABSOLUTELY safe:
r6079 | div0 | 2009-03-08 12:43:39 +0100 (Sun, 08 Mar 2009) | 2 lines
a new "fexists" rpn command to just check if a file exists and print no error if not
div0 [Sat, 7 Mar 2009 17:16:09 +0000 (17:16 +0000)]
undo the following merge (this feature is buggy and not ready for release yet):
r6040 | esteel | 2009-03-03 18:39:59 +0100 (Tue, 03 Mar 2009) | 1 line
use part of terencehills patch and moved the skin colors to the right in the playersetup dialog. seems to fit the overall structure better
r6041 | esteel | 2009-03-03 19:23:03 +0100 (Tue, 03 Mar 2009) | 1 line
second part of terencehills patch, colored name preview
r6043 | div0 | 2009-03-03 20:09:41 +0100 (Tue, 03 Mar 2009) | 2 lines
remove a weird empty window
div0 [Fri, 6 Mar 2009 14:32:08 +0000 (14:32 +0000)]
r6049 | div0 | 2009-03-05 09:09:10 +0100 (Thu, 05 Mar 2009) | 2 lines
new flood control code, counting lines more exactly, and cutting off if the maximum is reached (PLEASE TEST)
r6053 | div0 | 2009-03-06 10:40:41 +0100 (Fri, 06 Mar 2009) | 6 lines
Radical change (please test): allow sv_cmd commands in server.cfg; automatically execute server.cfg on dedicated servers
This is done by making a tiny bsp file _init/_init.bsp that causes server initialization to take place.
Result: aggressor is no longer forcefully loaded as first map, so servers should start up a little faster now.
r6054 | esteel | 2009-03-06 11:23:13 +0100 (Fri, 06 Mar 2009) | 1 line
make the new server config loading more flexible
r6055 | div0 | 2009-03-06 11:24:01 +0100 (Fri, 06 Mar 2009) | 3 lines
add a "g_maplist_cleanup" command; fix reverse logic of "allow hidden"
r6056 | div0 | 2009-03-06 11:55:15 +0100 (Fri, 06 Mar 2009) | 2 lines
add a TODO comment :P
r6057 | div0 | 2009-03-06 11:57:01 +0100 (Fri, 06 Mar 2009) | 2 lines
fix a function prototype
r6058 | div0 | 2009-03-06 12:07:43 +0100 (Fri, 06 Mar 2009) | 2 lines
better maplist shffle method
r6059 | esteel | 2009-03-06 12:45:27 +0100 (Fri, 06 Mar 2009) | 1 line
SMALL feature, qc command addtolist to only add a string to a variable if its not yet part of its content and an alias addfav so one can manage his favorites easily by hand
r6060 | div0 | 2009-03-06 14:21:12 +0100 (Fri, 06 Mar 2009) | 2 lines
use less temp strings for shuffling, should work safely again
r6061 | div0 | 2009-03-06 14:31:38 +0100 (Fri, 06 Mar 2009) | 2 lines
I knew it. work around fteqcc bug...
r6062 | div0 | 2009-03-06 14:40:21 +0100 (Fri, 06 Mar 2009) | 2 lines
another bug bites the dust
r6063 | div0 | 2009-03-06 14:51:58 +0100 (Fri, 06 Mar 2009) | 2 lines
no, the last change was misguided. Instead, the engine was wrong...
This merge might get taken back, but this fixes bugs and crashes that happened with long maplists
div0 [Thu, 5 Mar 2009 14:02:02 +0000 (14:02 +0000)]
r6051 | div0 | 2009-03-05 14:29:22 +0100 (Thu, 05 Mar 2009) | 2 lines
make movetoteam_auto votable, and movetoteam_<color> available to masters and rcon restricted by default
div0 [Thu, 5 Mar 2009 11:19:37 +0000 (11:19 +0000)]
r6047 | esteel | 2009-03-04 22:40:24 +0100 (Wed, 04 Mar 2009) | 2 lines
no longer send cl_hidewaypoints to the server, its now handled completly clientside
r6048 | div0 | 2009-03-05 08:30:01 +0100 (Thu, 05 Mar 2009) | 2 lines
add a script calculating the average width of a font for english text
div0 [Wed, 4 Mar 2009 21:38:32 +0000 (21:38 +0000)]
r6040 | esteel | 2009-03-03 18:39:59 +0100 (Tue, 03 Mar 2009) | 1 line
use part of terencehills patch and moved the skin colors to the right in the playersetup dialog. seems to fit the overall structure better
r6041 | esteel | 2009-03-03 19:23:03 +0100 (Tue, 03 Mar 2009) | 1 line
second part of terencehills patch, colored name preview
r6043 | div0 | 2009-03-03 20:09:41 +0100 (Tue, 03 Mar 2009) | 2 lines
remove a weird empty window
r6044 | div0 | 2009-03-04 11:56:52 +0100 (Wed, 04 Mar 2009) | 2 lines
remove some non-ascii characters from the shader
r6045 | m0rfar | 2009-03-04 17:52:37 +0100 (Wed, 04 Mar 2009) | 1 line
Don't show DOM models in radiant. They are aligned very wrong.
div0 [Tue, 3 Mar 2009 19:00:56 +0000 (19:00 +0000)]
r6037 | mand1nga | 2009-03-02 17:49:53 +0100 (Mon, 02 Mar 2009) | 1 line
Now bots can not see invisible players on minsta
r6038 | m0rfar | 2009-03-02 23:19:27 +0100 (Mon, 02 Mar 2009) | 1 line
fix my last fix
r6039 | mand1nga | 2009-03-03 03:35:47 +0100 (Tue, 03 Mar 2009) | 2 lines
Added waypoints to "unlock" two respawn points
div0 [Mon, 2 Mar 2009 09:44:39 +0000 (09:44 +0000)]
r6032 | div0 | 2009-03-01 20:08:18 +0100 (Sun, 01 Mar 2009) | 2 lines
fix bot weapon priority lists of full length
r6033 | mand1nga | 2009-03-01 22:09:50 +0100 (Sun, 01 Mar 2009) | 5 lines
Bots: Escape from jump pads :D
Don't force strategy rethink while the bot is on the air unintentionally
Proper rating of enemies for dm mode
Other minor changes
div0 [Sun, 1 Mar 2009 11:27:10 +0000 (11:27 +0000)]
r5982 | div0 | 2009-02-26 07:36:13 +0100 (Thu, 26 Feb 2009) | 2 lines
support originjitter/anglesjitter for ALL entities
r5983 | div0 | 2009-02-26 07:44:53 +0100 (Thu, 26 Feb 2009) | 12 lines
while we're at it: allow filtering entities by gametype like this:
"gametypefilter" "+ctf,kh"
or
"gametypefilter" "-lms"
or
"gametypefilter" "+teams"
r5984 | div0 | 2009-02-26 07:45:50 +0100 (Thu, 26 Feb 2009) | 2 lines
fix missing files in last commit
r5985 | div0 | 2009-02-26 07:54:16 +0100 (Thu, 26 Feb 2009) | 2 lines
work around fteqcc bug
r5986 | div0 | 2009-02-26 07:58:52 +0100 (Thu, 26 Feb 2009) | 2 lines
add the new entity keys
r5988 | div0 | 2009-02-26 08:37:51 +0100 (Thu, 26 Feb 2009) | 2 lines
add one more example to anglesjitter explanationr5991 | div0 | 2009-02-26 18:56:02 +0100 (Thu, 26 Feb 2009) | 2 lines
also add "anglejitter" for conveniencer6001 | div0 | 2009-02-27 06:23:37 +0100 (Fri, 27 Feb 2009) | 3 lines
anglejitter etc.: only touch the float fields when the jitter value is nonzero.
This change should do nothing, but MAYBE works better with the dodgy floats that way.
div0 [Fri, 27 Feb 2009 05:53:52 +0000 (05:53 +0000)]
r5992 | m0rfar | 2009-02-26 19:51:09 +0100 (Thu, 26 Feb 2009) | 1 line
Fixed rocket ammo by ai. It's straight and touches the ground.
r5993 | m0rfar | 2009-02-26 21:27:14 +0100 (Thu, 26 Feb 2009) | 1 line
Changed the "See help..." messages to "See 'vhelp'..." when calling a vote fails. This is abit more userfriendly.
r5994 | m0rfar | 2009-02-26 21:48:52 +0100 (Thu, 26 Feb 2009) | 1 line
a typo
r5995 | mand1nga | 2009-02-26 22:38:40 +0100 (Thu, 26 Feb 2009) | 3 lines
Bots: Explained some bots cvars.
Increased the priority of Nexgun for close range until I figure out a better aiming configuration matching new default physics.
r5996 | m0rfar | 2009-02-26 22:42:31 +0100 (Thu, 26 Feb 2009) | 1 line
removed the "could not load texture "null"" message on two zym models. hex edited by Ronan. seems to work fine.
r5997 | mand1nga | 2009-02-27 03:58:37 +0100 (Fri, 27 Feb 2009) | 2 lines
Slightly better bot aiming
r5998 | avirox | 2009-02-27 05:29:57 +0100 (Fri, 27 Feb 2009) | 3 lines
- When no origin brush is present, spawn the .mdl_dead on the lowest z axis of the original brush instead of dead center
PS. mand1nga owes whoever reaches commit #6000 a beer
r5999 | avirox | 2009-02-27 05:37:20 +0100 (Fri, 27 Feb 2009) | 1 line
- Allow func_breakable to use .anglesjitter (and anglejitter) so that we can have objects like barrels and crates at random positions as well
r6000 | div0 | 2009-02-27 06:18:57 +0100 (Fri, 27 Feb 2009) | 2 lines
try to fix exit decal of ballistic bulletsr6002 | div0 | 2009-02-27 06:43:38 +0100 (Fri, 27 Feb 2009) | 2 lines
support g_full_getstatus_response by menu QC
r6003 | div0 | 2009-02-27 06:45:09 +0100 (Fri, 27 Feb 2009) | 2 lines
remove the team number from the fullstatus
r6004 | div0 | 2009-02-27 06:48:53 +0100 (Fri, 27 Feb 2009) | 2 lines
mark spectators as -666 if using fullstatus :P
r6005 | div0 | 2009-02-27 06:51:13 +0100 (Fri, 27 Feb 2009) | 2 lines
func_breakable needs no suport for anglesjitter etc. - the support for it is done in SV_OnEntityPreSpawnFunction and is handled for ANY classname!
div0 [Thu, 26 Feb 2009 17:26:41 +0000 (17:26 +0000)]
r5974 | avirox | 2009-02-25 18:10:45 +0100 (Wed, 25 Feb 2009) | 1 line
- func_breakable_look_destroyed: Don't set SOLID_BSP on a non-BSP model
r5975 | avirox | 2009-02-25 18:19:53 +0100 (Wed, 25 Feb 2009) | 1 line
- .mdl_dead would work best with an origin, but it shouldn't require one; I added a small hack to send it to the middle of the brush entity if no origin brush is present.
r5989 | div0 | 2009-02-26 18:25:04 +0100 (Thu, 26 Feb 2009) | 2 lines
remove "cat" completion
div0 [Thu, 26 Feb 2009 07:03:16 +0000 (07:03 +0000)]
r5979 | div0 | 2009-02-25 21:01:55 +0100 (Wed, 25 Feb 2009) | 2 lines
fix the stupid alignment of the rockets pickup. MAPPER decides how it is facing.
r5980 | div0 | 2009-02-25 21:07:09 +0100 (Wed, 25 Feb 2009) | 2 lines
make the correction angle more exact
r5981 | div0 | 2009-02-25 21:37:52 +0100 (Wed, 25 Feb 2009) | 2 lines
unrotate the model (still floating in air)
div0 [Wed, 25 Feb 2009 16:50:53 +0000 (16:50 +0000)]
r5969 | avirox | 2009-02-25 17:35:56 +0100 (Wed, 25 Feb 2009) | 1 line
- Breakables should be destroyed when health == 0, not under 0
r5970 | div0 | 2009-02-25 17:46:48 +0100 (Wed, 25 Feb 2009) | 2 lines
change g_maplist_mostrecent_count behaviour to insert the new map AFTER, not BEFORE loading a map. Makes it also work with the changelevel command.
r5971 | div0 | 2009-02-25 17:49:46 +0100 (Wed, 25 Feb 2009) | 2 lines
not health < 1, but health <= 0
div0 [Wed, 25 Feb 2009 16:50:05 +0000 (16:50 +0000)]
r5963 | m0rfar | 2009-02-24 23:35:34 +0100 (Tue, 24 Feb 2009) | 1 line
ooops. I forgot the shader file for the dom points. Now it looks like it was supposed to.
r5964 | div0 | 2009-02-24 23:39:06 +0100 (Tue, 24 Feb 2009) | 2 lines
add a missing image to the menu skins (fixes notexture on disabled crosshair buttons)
r5965 | esteel | 2009-02-25 12:24:29 +0100 (Wed, 25 Feb 2009) | 1 line
all the server files are in Nexuiz/server now.. the FAQ was still pointing to the old Nexuiz/Docs/server directory
r5966 | div0 | 2009-02-25 15:59:55 +0100 (Wed, 25 Feb 2009) | 2 lines
remove assault entities in non-assault games
r5967 | div0 | 2009-02-25 17:13:31 +0100 (Wed, 25 Feb 2009) | 2 lines
fix skyway by using current q3map2
r5968 | div0 | 2009-02-25 17:26:15 +0100 (Wed, 25 Feb 2009) | 2 lines
fix crash with sv_spectate 0 in team games