]> icculus.org git repositories - divverent/nexuiz.git/commit
r6254 | div0 | 2009-03-23 19:11:42 +0100 (Mon, 23 Mar 2009) | 2 lines
authordiv0 <div0@f962a42d-fe04-0410-a3ab-8c8b0445ebaa>
Tue, 24 Mar 2009 08:31:50 +0000 (08:31 +0000)
committerdiv0 <div0@f962a42d-fe04-0410-a3ab-8c8b0445ebaa>
Tue, 24 Mar 2009 08:31:50 +0000 (08:31 +0000)
commit6b8e6daf34a34ceb2429ee181f505e7c6a38ebd3
tree57a62ad421a9c724a391c3540553997bd7cd0519
parentcd2e696c60e0c615ce222886247a196b157734f4
r6254 | div0 | 2009-03-23 19:11:42 +0100 (Mon, 23 Mar 2009) | 2 lines
add some cleartemps calls
r6255 | div0 | 2009-03-23 19:34:38 +0100 (Mon, 23 Mar 2009) | 2 lines
gibs: handle wasfreed
r6257 | m0rfar | 2009-03-23 20:08:58 +0100 (Mon, 23 Mar 2009) | 3 lines
Downsized weaponskins to 512x512. Does look about the same to me.
Maybe we can disable TC now?
This commit can be reverted if there are any good arguments for having huge skins :)
r6258 | tzork | 2009-03-23 21:52:12 +0100 (Mon, 23 Mar 2009) | 1 line
fix turret NaN crash due to runaway angles.
r6259 | tzork | 2009-03-23 22:51:26 +0100 (Mon, 23 Mar 2009) | 3 lines
Fix dual plasma (now uses both barrels)
Sane aim and target select flags.
Put spread back.
r6256 | m0rfar | 2009-03-23 19:51:23 +0100 (Mon, 23 Mar 2009) | 1 line
r_shadow_realtime_dlight depends on r_dynamic
r6260 | div0 | 2009-03-24 09:13:07 +0100 (Tue, 24 Mar 2009) | 2 lines
force r_dynamic 1
r6261 | div0 | 2009-03-24 09:13:36 +0100 (Tue, 24 Mar 2009) | 2 lines
undo the r_dynamic check there, as it's now forced to 1 anyway

git-svn-id: svn://svn.icculus.org/nexuiz/branches/nexuiz-2.0@6262 f962a42d-fe04-0410-a3ab-8c8b0445ebaa
53 files changed:
.patchsets
data/config_update.cfg
data/qcsrc/client/gibs.qc
data/qcsrc/client/movetypes.qc
data/qcsrc/server/g_world.qc
data/qcsrc/server/miscfunctions.qc
data/qcsrc/server/teamplay.qc
data/qcsrc/server/tturrets/system/system_aimprocs.qc
data/qcsrc/server/tturrets/system/system_main.qc
data/qcsrc/server/tturrets/system/system_misc.qc
data/qcsrc/server/tturrets/units/unit_plasma.qc
data/quake.rc
data/textures/campingrifle.tga
data/textures/campingrifle_bump.tga
data/textures/campingrifle_gloss.tga
data/textures/electro.tga
data/textures/electro_gloss.tga
data/textures/electro_glow.tga
data/textures/electro_norm.tga
data/textures/electro_pants.tga
data/textures/flamethrower.tga
data/textures/flamethrower_gloss.tga
data/textures/flamethrower_norm.tga
data/textures/flamethrower_pants.tga
data/textures/flamethrower_shirt.tga
data/textures/glauncher.tga
data/textures/glauncher_gloss.tga
data/textures/glauncher_norm.tga
data/textures/glauncher_pants.tga
data/textures/glauncher_shirt.tga
data/textures/hagar2.tga
data/textures/hagar2_gloss.tga
data/textures/hagar2_glow.tga
data/textures/hagar2_norm.tga
data/textures/hagar2_pants.tga
data/textures/hagar2_shirt.tga
data/textures/hlac.tga
data/textures/hlac_body.tga
data/textures/hlac_body_gloss.tga
data/textures/hlac_body_norm.tga
data/textures/hlac_body_pants.tga
data/textures/hlac_body_shirt.tga
data/textures/hookgun.tga
data/textures/hookgun_gloss.tga
data/textures/hookgun_norm.tga
data/textures/hookgun_pants.tga
data/textures/rl_norm.tga
data/textures/seeker_norm.tga
data/textures/shotgun2.tga
data/textures/shotgun2_gloss.tga
data/textures/shotgun2_glow.tga
data/textures/shotgun2_norm.tga
data/textures/shotgun2_shirt.tga