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icculus.org git repositories - divverent/nexuiz.git/log
div0 [Sun, 8 Nov 2009 18:03:28 +0000 (18:03 +0000)]
log() function is now a builtin (this means we need the current engine if any code uses log())
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8251
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div0 [Sun, 8 Nov 2009 17:52:28 +0000 (17:52 +0000)]
fix some constants
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8250
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div0 [Sun, 8 Nov 2009 17:48:03 +0000 (17:48 +0000)]
fix warning
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8249
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div0 [Sun, 8 Nov 2009 17:43:37 +0000 (17:43 +0000)]
fix some mathlib bugs
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8248
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samual [Sun, 8 Nov 2009 17:40:59 +0000 (17:40 +0000)]
g_nodepthtestplayers -- Allows you to disable depth testing on players using EF_NODEPTHTESTING -- Basically, it's a server side wallhack.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8247
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m0rfar [Sun, 8 Nov 2009 12:36:59 +0000 (12:36 +0000)]
fixing insignificant z-fighting on soylent. bug #448
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8246
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div0 [Sun, 8 Nov 2009 12:28:16 +0000 (12:28 +0000)]
redundant redundant M_PI
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8245
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div0 [Sun, 8 Nov 2009 12:27:44 +0000 (12:27 +0000)]
get rid of sqrt2 hardcoded
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8244
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div0 [Sun, 8 Nov 2009 12:23:38 +0000 (12:23 +0000)]
simpler gaussian distribution code
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8243
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tzork [Sun, 8 Nov 2009 11:21:23 +0000 (11:21 +0000)]
Racer: return to spawn if left ("alive")for some time, rockets accelerate, better idle code, better spawn location code, turn more cvars to globals
Spiderbot: minor stuff.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8242
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div0 [Sun, 8 Nov 2009 10:23:04 +0000 (10:23 +0000)]
fix stddev of gaussian dist
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8240
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div0 [Sun, 8 Nov 2009 09:14:31 +0000 (09:14 +0000)]
add back the falloff curve that was MEANT to be linear before :P
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8239
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div0 [Sun, 8 Nov 2009 08:45:44 +0000 (08:45 +0000)]
now with REAL linear falloff (old formula was wrong)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8238
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fruitiex [Sun, 8 Nov 2009 08:35:12 +0000 (08:35 +0000)]
enable gauss 2D spread, double bullet count on shotgun and do some other minor balance changes
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8237
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fruitiex [Sun, 8 Nov 2009 07:51:26 +0000 (07:51 +0000)]
fix team coloring on accuracy panel, add support for minstagib and do small cleanups
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8236
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samual [Sun, 8 Nov 2009 01:28:30 +0000 (01:28 +0000)]
Make the text of scoreboard table headers brighter
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8235
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div0 [Sat, 7 Nov 2009 22:26:37 +0000 (22:26 +0000)]
fix comments :P
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8234
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div0 [Sat, 7 Nov 2009 22:21:45 +0000 (22:21 +0000)]
yet another style: linear falloff
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8233
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div0 [Sat, 7 Nov 2009 21:54:51 +0000 (21:54 +0000)]
different probability distributions for spread (quake-style, solid circle, gaussian)
Currently, all is quake-style.
quake-style: http://rm.endoftheinternet.org/img/uploaded/
6ad7218846a2a279987cbf230f6bab9e .jpg
circle: http://rm.endoftheinternet.org/img/uploaded/
06ce7e1fa72bd651cd7a0fd0b23f689e .jpg
gaussian: http://rm.endoftheinternet.org/img/uploaded/
8203aa325bc0bbce07d6329e97f44a35 .jpg
The cvar doesn't change the standard deviation!
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8232
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fruitiex [Sat, 7 Nov 2009 21:12:34 +0000 (21:12 +0000)]
show the accuracy stats panel even if there are no stats :P
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8231
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fruitiex [Sat, 7 Nov 2009 20:46:19 +0000 (20:46 +0000)]
add accuracy stats to the scoreboard, replace accuracy percentage on hud weapon icons with colored bars
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8230
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div0 [Sat, 7 Nov 2009 19:45:52 +0000 (19:45 +0000)]
comment fixes
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8229
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div0 [Sat, 7 Nov 2009 19:44:31 +0000 (19:44 +0000)]
put mathlib under MIT license
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8228
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div0 [Sat, 7 Nov 2009 19:42:13 +0000 (19:42 +0000)]
add a crude version of <math.h> to QC
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8227
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m0rfar [Sat, 7 Nov 2009 19:20:14 +0000 (19:20 +0000)]
remove weapon_seeker from entities.def
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8226
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m0rfar [Sat, 7 Nov 2009 19:18:10 +0000 (19:18 +0000)]
Make Radiant load the shaders for electro, gl and sg
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8225
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div0 [Sat, 7 Nov 2009 18:28:10 +0000 (18:28 +0000)]
remove an unused function
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8224
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div0 [Sat, 7 Nov 2009 17:16:16 +0000 (17:16 +0000)]
make antilag work again
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8222
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samual [Sat, 7 Nov 2009 04:59:33 +0000 (04:59 +0000)]
Fix sbar_showweaponicons, it needed to be cvar_or("", 1) -- Else it breaks older clients.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8221
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samual [Fri, 6 Nov 2009 21:31:57 +0000 (21:31 +0000)]
cl_velocityzoom: velocity based zooming of fov -- div0: The bounding on line 200 was needed else it would make avgspeed return a negative value at low fps, I did extensive testing and saw no drawback of this.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8220
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div0 [Fri, 6 Nov 2009 19:56:01 +0000 (19:56 +0000)]
float2range11 :P
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8219
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div0 [Fri, 6 Nov 2009 19:44:36 +0000 (19:44 +0000)]
speed up exp function ;)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8218
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div0 [Fri, 6 Nov 2009 19:12:57 +0000 (19:12 +0000)]
\7f use glowmod for nexuiz 2.6 and above (checked using gameversion cvar)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8217
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tzork [Fri, 6 Nov 2009 00:58:47 +0000 (00:58 +0000)]
VEHICLES_ENABLED not supposed to be #defined by default (yet).
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8216
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div0 [Thu, 5 Nov 2009 20:31:36 +0000 (20:31 +0000)]
do not do laserplay stuff if damage is <= 0
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8215
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div0 [Thu, 5 Nov 2009 20:25:46 +0000 (20:25 +0000)]
don't guide rockets when holding secondary
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8214
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div0 [Thu, 5 Nov 2009 19:21:31 +0000 (19:21 +0000)]
add a fteqcc bug test case
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8213
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samual [Wed, 4 Nov 2009 16:24:20 +0000 (16:24 +0000)]
Remove the dark background of the listbox with the credits dialog (It doesn't look right with it)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8212
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div0 [Wed, 4 Nov 2009 15:20:03 +0000 (15:20 +0000)]
updated div0 scorign
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8211
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tzork [Wed, 4 Nov 2009 13:42:20 +0000 (13:42 +0000)]
New editor images for some common/* shaders
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8210
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tzork [Wed, 4 Nov 2009 13:37:21 +0000 (13:37 +0000)]
monster_zombie (not enabled by default, -DMONSTES_ENABLED to enable)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8209
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tzork [Wed, 4 Nov 2009 13:32:25 +0000 (13:32 +0000)]
Remove code::blocks project file, its never in sync.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8208
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tzork [Wed, 4 Nov 2009 13:27:14 +0000 (13:27 +0000)]
lib updates
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8207
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tzork [Wed, 4 Nov 2009 13:17:39 +0000 (13:17 +0000)]
Minor turret tweaks.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8206
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tzork [Wed, 4 Nov 2009 13:06:55 +0000 (13:06 +0000)]
Vehicle updates.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8205
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tzork [Wed, 4 Nov 2009 13:03:02 +0000 (13:03 +0000)]
New DEATH_'s
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8204
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div0 [Tue, 3 Nov 2009 20:39:30 +0000 (20:39 +0000)]
fix a pseudo leak
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8203
f962a42d -fe04-0410-a3ab-
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m0rfar [Sun, 1 Nov 2009 20:33:53 +0000 (20:33 +0000)]
silver menuskin tweak
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8202
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div0 [Sun, 1 Nov 2009 20:06:46 +0000 (20:06 +0000)]
just a comment fix
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8199
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div0 [Sun, 1 Nov 2009 19:47:49 +0000 (19:47 +0000)]
no, 2.5 balance shall have no tracer (all other balances should though)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8198
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fruitiex [Sun, 1 Nov 2009 12:03:53 +0000 (12:03 +0000)]
chat replacement %s and %S for current speed (XY and XYZ)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8197
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mand1nga [Sun, 1 Nov 2009 03:00:49 +0000 (03:00 +0000)]
Fixed some typos
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8196
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div0 [Sat, 31 Oct 2009 21:29:50 +0000 (21:29 +0000)]
hopefully fix invisible-player bug
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8195
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fruitiex [Sat, 31 Oct 2009 13:56:18 +0000 (13:56 +0000)]
allow picking armormediums up anytime too, set infinite health on rockets and no damageforcescale on rockets/grenades
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8194
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div0 [Fri, 30 Oct 2009 19:24:12 +0000 (19:24 +0000)]
TDM: g_tdm_team_spawns
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8193
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div0 [Fri, 30 Oct 2009 18:32:42 +0000 (18:32 +0000)]
listbox BG parameters by Samual
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8192
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div0 [Fri, 30 Oct 2009 18:32:28 +0000 (18:32 +0000)]
Listbox background by Samual, edited by me (1)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8191
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div0 [Fri, 30 Oct 2009 18:29:12 +0000 (18:29 +0000)]
menu rearrangements by Samual
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8190
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fruitiex [Mon, 26 Oct 2009 20:44:01 +0000 (20:44 +0000)]
balance changes again
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8189
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m0rfar [Mon, 26 Oct 2009 17:29:23 +0000 (17:29 +0000)]
ctfscoring-ai.cfg as default. As winmode is cap there is no balance issues.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8188
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div0 [Mon, 26 Oct 2009 13:55:25 +0000 (13:55 +0000)]
fix broken rifle ring
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8187
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fruitiex [Sun, 25 Oct 2009 17:57:23 +0000 (17:57 +0000)]
remove bounces on crylink secondary again, allow picking up 50 armors up to 200
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8186
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samual [Sun, 25 Oct 2009 12:36:19 +0000 (12:36 +0000)]
New conback image
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8185
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m0rfar [Sat, 24 Oct 2009 22:12:03 +0000 (22:12 +0000)]
Fixing #353 by adding invisible shader and texture from OA. It doesn't seem to do anything fancy though.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8184
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m0rfar [Sat, 24 Oct 2009 21:31:25 +0000 (21:31 +0000)]
Fixing #448, still needs a recompile.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8183
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samual [Sat, 24 Oct 2009 20:03:50 +0000 (20:03 +0000)]
balanceSamual.cfg: Some major changes to some weapons, and some minor to others. Also, turn on newton projectile physics -- But only slightly
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8182
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div0 [Sat, 24 Oct 2009 17:19:53 +0000 (17:19 +0000)]
follow: fix logic of src/dst checking
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8181
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div0 [Sat, 24 Oct 2009 17:19:30 +0000 (17:19 +0000)]
DP_QC_ENTITYSTRING
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8180
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m0rfar [Sat, 24 Oct 2009 17:16:13 +0000 (17:16 +0000)]
minor tweak if winmode is cap.
bigger tweak if winmode is score.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8179
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m0rfar [Sat, 24 Oct 2009 15:51:34 +0000 (15:51 +0000)]
Fixed #589, overcaulked lift, but still needs a recompile.
And linux is case-sensitive, so I renamed some texture references.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8178
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div0 [Sat, 24 Oct 2009 14:48:28 +0000 (14:48 +0000)]
fix calculated values in comments
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8177
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m0rfar [Sat, 24 Oct 2009 14:43:26 +0000 (14:43 +0000)]
rifle needs a tracer
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8176
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div0 [Sat, 24 Oct 2009 14:27:31 +0000 (14:27 +0000)]
documented joints
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8175
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m0rfar [Sat, 24 Oct 2009 13:41:32 +0000 (13:41 +0000)]
Revised ctf scoring by ai.
Should be default, as this makes sense.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8174
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div0 [Sat, 24 Oct 2009 12:19:42 +0000 (12:19 +0000)]
adjusted div0 ctf scoring to put less focus on defending/camping; reformatted other files a bit
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8173
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m0rfar [Sat, 24 Oct 2009 09:06:16 +0000 (09:06 +0000)]
Newskies by sev.
space theme
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8172
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m0rfar [Sat, 24 Oct 2009 08:26:28 +0000 (08:26 +0000)]
Map author tweaks: use real names
Credits: tweaks
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8171
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fruitiex [Fri, 23 Oct 2009 21:19:01 +0000 (21:19 +0000)]
weaken the laser, it used to be 500 dps :o
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8170
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div0 [Fri, 23 Oct 2009 17:26:31 +0000 (17:26 +0000)]
experimental new team selection code (should not favor red any more)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8169
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div0 [Thu, 22 Oct 2009 14:28:09 +0000 (14:28 +0000)]
fix misc_follow :P
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8168
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fruitiex [Wed, 21 Oct 2009 19:14:59 +0000 (19:14 +0000)]
last big balance changes, it can be considered stable now
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8166
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div0 [Wed, 21 Oct 2009 16:28:27 +0000 (16:28 +0000)]
preliminary declaration of jointtype, and make misc_follow behave as a joint if jointtype is set
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8165
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div0 [Wed, 21 Oct 2009 16:27:12 +0000 (16:27 +0000)]
fix warning
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8164
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fruitiex [Tue, 20 Oct 2009 20:16:31 +0000 (20:16 +0000)]
lots of testing => another few balancing changes
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8163
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fruitiex [Tue, 20 Oct 2009 17:58:55 +0000 (17:58 +0000)]
echo-rcon.pl now allows multiple instances of rcon2irc on the same server, bans.pl can echo connection attempts from banned clients (patch by merlijn)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8162
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div0 [Tue, 20 Oct 2009 15:34:32 +0000 (15:34 +0000)]
add DP_PHYSICS preliminary API so maps can already contain ODE objects
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8161
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div0 [Tue, 20 Oct 2009 15:33:31 +0000 (15:33 +0000)]
merge extensions with dpmod
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8160
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fruitiex [Mon, 19 Oct 2009 21:08:48 +0000 (21:08 +0000)]
more respawntime/item tweaks and a rl change
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8156
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fruitiex [Mon, 19 Oct 2009 17:35:20 +0000 (17:35 +0000)]
health/armormedium 25, rl speed back to 1000
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8155
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div0 [Mon, 19 Oct 2009 08:34:10 +0000 (08:34 +0000)]
laser projectile delay (STUUUUUPID)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8154
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div0 [Mon, 19 Oct 2009 07:27:47 +0000 (07:27 +0000)]
fix rifle crosshair and crash
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8153
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div0 [Sun, 18 Oct 2009 19:29:47 +0000 (19:29 +0000)]
makebuild: add hash-style=sysv now to 686 build too
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8152
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fruitiex [Sun, 18 Oct 2009 19:09:37 +0000 (19:09 +0000)]
rename something in physicsNexrun_dm.cfg, give shotgun force in balanceNexrun.cfg
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8151
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fruitiex [Sun, 18 Oct 2009 19:00:22 +0000 (19:00 +0000)]
move physicsNexrun_defrag.cfg to physicsNexrun_dm.cfg ;)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8150
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div0 [Sat, 17 Oct 2009 17:41:40 +0000 (17:41 +0000)]
shadowmapping menu option
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8148
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div0 [Sat, 17 Oct 2009 14:41:10 +0000 (14:41 +0000)]
moar crosshair effect stuff: cvar crosshair_effect_scalefade, and also fade the color
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8147
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div0 [Sat, 17 Oct 2009 13:52:27 +0000 (13:52 +0000)]
take over more stuff from balanceHavoc
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8146
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fruitiex [Sat, 17 Oct 2009 07:52:24 +0000 (07:52 +0000)]
ammo usage completely revamped, do some rebalancing changes as well (electro mostly restored to normal, bunch of weapon damage tweaks)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8145
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div0 [Fri, 16 Oct 2009 08:34:05 +0000 (08:34 +0000)]
comment :P
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8144
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div0 [Fri, 16 Oct 2009 08:32:20 +0000 (08:32 +0000)]
magic ear. check deadflag too
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8143
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