Fixing #353 by adding invisible shader and texture from OA. It doesn't seem to do...
authorm0rfar <m0rfar@f962a42d-fe04-0410-a3ab-8c8b0445ebaa>
Sat, 24 Oct 2009 22:12:03 +0000 (22:12 +0000)
committerm0rfar <m0rfar@f962a42d-fe04-0410-a3ab-8c8b0445ebaa>
Sat, 24 Oct 2009 22:12:03 +0000 (22:12 +0000)
commitf28cf5c92831f13bfd85d8ea10294f86cba97d82
tree89233c458d401678e85356864984f9cdd6e4e2a4
parent3e148a7481c9a70571e7de94084cada61bdaaec0
Fixing #353 by adding invisible shader and texture from OA. It doesn't seem to do anything fancy though.

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8184 f962a42d-fe04-0410-a3ab-8c8b0445ebaa
data/scripts/common.shader
data/textures/common/invisible.tga [new file with mode: 0644]
data/textures/common/mirror1.tga [new file with mode: 0644]