Make Radiant load the shaders for electro, gl and sg
authorm0rfar <m0rfar@f962a42d-fe04-0410-a3ab-8c8b0445ebaa>
Sat, 7 Nov 2009 19:18:10 +0000 (19:18 +0000)
committerm0rfar <m0rfar@f962a42d-fe04-0410-a3ab-8c8b0445ebaa>
Sat, 7 Nov 2009 19:18:10 +0000 (19:18 +0000)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8225 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

data/models/weapons/g_electro.md3
data/models/weapons/g_gl.md3
data/models/weapons/g_shotgun.md3
data/models/weapons/v_electro.md3
data/models/weapons/v_gl.md3
data/models/weapons/v_shotgun.md3
data/models/weapons/w_electro.zym
data/models/weapons/w_gl.zym
data/models/weapons/w_shotgun.zym
data/scripts/electro.shader
data/scripts/shotgun.shader

index 481fea7..baea8a5 100644 (file)
Binary files a/data/models/weapons/g_electro.md3 and b/data/models/weapons/g_electro.md3 differ
index 354c288..d8442d7 100644 (file)
Binary files a/data/models/weapons/g_gl.md3 and b/data/models/weapons/g_gl.md3 differ
index 7f6d9e3..097a8d0 100644 (file)
Binary files a/data/models/weapons/g_shotgun.md3 and b/data/models/weapons/g_shotgun.md3 differ
index 2f65d73..6c05c18 100644 (file)
Binary files a/data/models/weapons/v_electro.md3 and b/data/models/weapons/v_electro.md3 differ
index 6743178..3e0302b 100644 (file)
Binary files a/data/models/weapons/v_gl.md3 and b/data/models/weapons/v_gl.md3 differ
index cff2d55..191a3c4 100644 (file)
Binary files a/data/models/weapons/v_shotgun.md3 and b/data/models/weapons/v_shotgun.md3 differ
index 70cbd17..4ddac78 100644 (file)
Binary files a/data/models/weapons/w_electro.zym and b/data/models/weapons/w_electro.zym differ
index 5f28a0a..7b21181 100644 (file)
Binary files a/data/models/weapons/w_gl.zym and b/data/models/weapons/w_gl.zym differ
index 031fa86..c557d10 100644 (file)
Binary files a/data/models/weapons/w_shotgun.zym and b/data/models/weapons/w_shotgun.zym differ
index 2e63ec0..29fa15a 100644 (file)
@@ -1,4 +1,4 @@
-electro_plasma
+textures/electro_plasma
 {
  {
        map textures/electro_plasma.tga
@@ -6,11 +6,11 @@ electro_plasma
  }
 }
 
-electro_plasma_hull
+textures/electro_plasma_hull
 {
         {
        map textures/electro_plasma_hull.tga
        alphaFunc GT0
        rgbGen Vertex
         }
-}
\ No newline at end of file
+}
index 06cdf21..0392304 100644 (file)
@@ -1,4 +1,4 @@
-shotgun_sight
+textures/shotgun_sight
 {
        surfaceparm trans
 
@@ -7,4 +7,4 @@ shotgun_sight
                blendfunc add
                //rgbGen vertex
        }       
-}
\ No newline at end of file
+}