updated div0 scorign
authordiv0 <div0@f962a42d-fe04-0410-a3ab-8c8b0445ebaa>
Wed, 4 Nov 2009 15:20:03 +0000 (15:20 +0000)
committerdiv0 <div0@f962a42d-fe04-0410-a3ab-8c8b0445ebaa>
Wed, 4 Nov 2009 15:20:03 +0000 (15:20 +0000)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8211 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

data/ctfscoring-div0.cfg

index 9066545..d36d0ad 100644 (file)
@@ -1,38 +1,38 @@
 set g_ctf_flagscore_pickup_base                   0
-set g_ctf_flagscore_pickup_dropped_early          3
-set g_ctf_flagscore_pickup_dropped_late           3
+set g_ctf_flagscore_pickup_dropped_early          1
+set g_ctf_flagscore_pickup_dropped_late           1
 set g_ctf_flagscore_capture                      25
-set g_ctf_flagscore_kill                          2
-set g_ctf_flagpenalty_drop                        5
-set g_ctf_flagpenalty_suicidedrop                 5
-set g_ctf_flagpenalty_returned                    2
-set g_ctf_flagscore_return                        3
+set g_ctf_flagscore_kill                          3
+set g_ctf_flagpenalty_drop                        2
+set g_ctf_flagpenalty_suicidedrop                 2
+set g_ctf_flagpenalty_returned                    1
+set g_ctf_flagscore_return                        5 // not adjusted as this would suck for team game
 set g_ctf_flagscore_return_rogue                 10
-set g_ctf_flagscore_return_by_killer              3
+set g_ctf_flagscore_return_by_killer              5
 set g_ctf_flagscore_return_rogue_by_killer       10
 
 // succeeded capture (pickup capture)            25 (0 for enemy)
-// failed capture (pickup kill drop return)      -7 (5 for enemy)
-// failed (shot into void) (pickup kill drop)    -5 (2 for enemy)
-// capture retry (kill drop pickup)              -2 (2 for enemy)
-// suicide, then retake (suicidedrop pickup)      0 (0 for enemy)
+// failed capture (pickup kill drop return)      -3 (8 for enemy)
+// failed (shot into void) (pickup kill drop)    -2 (3 for enemy)
+// capture retry (kill drop pickup)              -1 (3 for enemy)
+// suicide, then retake (suicidedrop pickup)     -1 (0 for enemy)
 
 set g_ctf_personalscore_pickup_base                   0
-set g_ctf_personalscore_pickup_dropped_early          3
-set g_ctf_personalscore_pickup_dropped_late           3
+set g_ctf_personalscore_pickup_dropped_early          1
+set g_ctf_personalscore_pickup_dropped_late           1
 set g_ctf_personalscore_capture                      25
-set g_ctf_personalscore_kill                          2
-set g_ctf_personalpenalty_drop                        5
-set g_ctf_personalpenalty_suicidedrop                 5
-set g_ctf_personalpenalty_returned                    2
-set g_ctf_personalscore_return                        3
+set g_ctf_personalscore_kill                          3
+set g_ctf_personalpenalty_drop                        2
+set g_ctf_personalpenalty_suicidedrop                 2
+set g_ctf_personalpenalty_returned                    1
+set g_ctf_personalscore_return                        2 // lowered so it's better if the killer does the return
 set g_ctf_personalscore_return_rogue                 10
-set g_ctf_personalscore_return_by_killer              3
+set g_ctf_personalscore_return_by_killer              5
 set g_ctf_personalscore_return_rogue_by_killer       10
 // AWIN = 25
-// AFAIL = -7
-// AFAILVOID = -5
-// DWIN = 5
-// ARETRY = -2
-// DRETRY = 2
+// AFAIL = -3
+// AFAILVOID = -2
+// DWIN = 8 (5 if someone else returned)
+// ARETRY = -1
+// DRETRY = 3
 // ATAKE = 0