2010-03-04 |
fruitiex | had forgotten to commit disabling of hagar secondary... |
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2010-02-28 |
div0 | fix electro combos through warpzones |
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2010-02-25 |
fruitiex | set rl detonatedelay to 9999, make electro an LG instea... |
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2010-02-09 |
fruitiex | clientside announcers, patch by Taoki with some minor... |
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2010-01-22 |
div0 | make the weapon declaration lines more self explaining |
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2010-01-22 |
div0 | Dynamic weapon system - assign weapon IDs dynamically |
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2009-11-07 |
div0 | different probability distributions for spread (quake... |
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2009-10-12 |
samual | Use gender-neutral kill/suicide messages |
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2009-09-27 |
div0 | a reset facility for weapon properties... should help... |
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2009-09-27 |
div0 | refire2 for electro and fireball; |
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2009-09-27 |
div0 | electro: only trigger combos from PRIMARY |
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2009-09-27 |
lordhavoc | major changes to havoc mode (including: electro combo... |
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2009-09-23 |
div0 | electro: add a cvar to bring back three-shot electro |
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2009-09-21 |
div0 | fix think function call for electro |
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2009-09-14 |
div0 | whereever event_damage is set (or damageforcescale... |
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2009-09-04 |
div0 | properly mark splash damage for electro |
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2009-07-29 |
div0 | make projectiles SOLID_TRIGGER for a test |
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2009-07-23 |
div0 | undo the most stupid change to RadiusDamage EVER |
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2009-07-18 |
mand1nga | Fix accuracy stats (#400) |
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2009-06-23 |
div0 | directhit fix; |
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2009-06-16 |
mrbougo | fix electro impact sound precache... thank you Ronan! :P |
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2009-06-11 |
mand1nga | Support for accuracy stats by Diabolik. See your stats... |
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2009-06-03 |
div0 | more projectile health cvars |
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2009-05-29 |
div0 | fix grenade launcher through floor |
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2009-05-04 |
div0 | undo "TrueAim" for mortar and electro secondary - it... |
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2009-04-19 |
div0 | fix sound spam issue with projectiles stuck on jumppads |
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2009-03-17 |
div0 | fix some serious csqcprojectile bugs (regarding collisi... |
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2009-03-15 |
div0 | fix some precaches |
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2009-03-15 |
div0 | handle casings using the "shell" tag; make them go... |
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2009-02-23 |
div0 | WFRAME_FIRE2 |
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2009-02-23 |
morphed | lots of weapon content changes, new models, new animati... |
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2009-02-17 |
div0 | remove the debug projectile on electro |
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2009-02-17 |
div0 | make use of EF_TELEPORT_BIT for weapon animation |
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2009-01-29 |
div0 | make all assignments to SendEntity go through Net_LinkE... |
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2009-01-22 |
div0 | make lots of stuff self-resetting |
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2009-01-19 |
div0 | move some weapon precache stuff to where it belongs... |
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2009-01-17 |
div0 | now all projectile hit effects are clientside |
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2009-01-16 |
div0 | the next batch of weapons using the new projectile... |
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2009-01-16 |
div0 | update the csqc projectile when a func_rotating like... |
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2009-01-16 |
div0 | do bouncing client side (sound is still server side) |
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2009-01-15 |
div0 | csqcprojectiles: make them more readable; make turrets... |
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2009-01-15 |
div0 | remove some unnecessary stopsound calls |
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2009-01-15 |
div0 | handle RL, Seeker and Electro projectiles completely... |
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2009-01-15 |
div0 | electro: properly clear projectile sound |
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2009-01-11 |
div0 | actually stop the electro_fly sound |
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2009-01-10 |
div0 | use electro_fly for the secondary, not for the primary |
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2009-01-10 |
div0 | svc_stopsound; make sure exploding projectiles ALWAYS... |
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2008-11-06 |
div0 | fix the sound madness once and for all: change ogg... |
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2008-11-05 |
div0 | g_balance_electro_combo_speed |
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2008-11-01 |
div0 | factor out noimpact checks, make ALL projectiles use... |
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2008-10-30 |
div0 | move airshot and electrobitch to a place where they... |
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2008-10-24 |
div0 | unlimited ammo revisited: distinguish between superweap... |
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2008-10-16 |
div0 | use "airshot" for in-air mortar hit |
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2008-10-09 |
div0 | more death types (now weapons know whether the hit... |
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2008-09-15 |
esteel | cvar'd projectile health.. try g_balance_rocketlauncher... |
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2008-09-05 |
div0 | trigger_items |
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2008-09-04 |
div0 | g_weaponreplace_* |
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2008-09-02 |
div0 | weapon_setup no longer needed its second argument,... |
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2008-09-02 |
div0 | more modular weapon system |
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2008-09-02 |
div0 | huge patch that breaks everything: add a new stat ... |
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2008-08-06 |
div0 | gave some entity channels more descriptive names; add... |
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2008-08-06 |
div0 | reassign the sound channels in a more meaningful way... |
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2008-08-05 |
div0 | two big changes: |
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2008-07-01 |
div0 | fix the syntax of even more function definitions |
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2008-07-01 |
div0 | change all function declarations (except builtins and... |
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2008-06-30 |
div0 | use the button macros everywhere |
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2008-01-22 |
lordhavoc | changed all te_ effects (except te_bloodshower) to... |
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2008-01-15 |
div0 | fix missing electrobitch |
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2008-01-12 |
div0 | - make Yoda harder to get |
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2008-01-09 |
lordhavoc | added muzzleflash effects for all weapons (most emit... |
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2008-01-04 |
div0 | some weapon changes: |
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2007-10-06 |
div0 | make use of DP_CON_BESTWEAPON to make the bestweapon... |
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2007-05-23 |
div0 | moved electro blob a little bit to the right to be... |
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2007-05-23 |
lordhavoc | tweaked ebomb model from leileilol, and corresponding... |
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2007-05-22 |
div0 | slightly better ebomb origin |
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2007-05-22 |
div0 | leileilol's projectiles (electro bomb toned down a... |
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2007-05-22 |
lordhavoc | fix W_SetupShot calls to not have any start points... |
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2007-05-04 |
lordhavoc | very major cleanup of precache code, this patch reduced... |
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2007-04-26 |
lordhavoc | changed all sound names from .ogg to .wav, the engine... |
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2007-04-18 |
div0 | set lowprecision whereever possible |
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2007-03-16 |
div0 | added: g_projectiles_newton_style |
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2006-08-17 |
div0 | Qantourisc's improved havocbots AI - have fun! |
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2006-06-12 |
lordhavoc | renamed and moved all gamec/*.[ch] files to *.q[ch] |
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